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The Legend of Zelda: Breath of the Wild - Preview Thread

Forkball

Member
How is botw breaking new ground exactly? By being the first Zelda game in over twenty years to let you actually explore? By being really late to the open world party? By having some simmy elements?

These are good things and I'm excited to play the game.. I'm just curious what's specifically so revolutionary?
You can snowboard on a pot lid and beat enemies to death with their own arms.
 

Hermii

Member
There is already a leak and its many. Stop naming things that nobody has confirmed yet. Same with someone a few post back said you couldn't swim because nobody talked about it yet... It's way to early to tell. The game is huge and need time to finish it.

There was swimming in the first e3 trailer if I remember correctly.
 

Peterc

Member
There was swimming in the first e3 trailer if I remember correctly.
Yes, remember something like it too.
I just saw a reaction compilation from people watching the zelda switch reveal trailer from Jan. Allot of people cried about it. It's insane that a game trailer can do that to people. But the trailer is damn good
 

Jobbs

Banned
It's not about being revolutionary, it's about "done it well".
Graphics is its weakness ? No problem Nintendo will pour on you thousand of features to make you forget and have fun with their game.
Seriously you and other speticals should stop relying on commnents (to convince you) and start actualy reading/watching infos about this game. Make your own opinion.

What?

I'm only going to make my own opinion. I was replying to someone else (who I think hasn't played it?) who said the game was something entirely new//revolutionary and -- and I was just curious what's so new and revolutionary? And as yet no one can answer outside of vague statements about emergent gameplay -- Which are things many games have been doing for years.

..And that's fine. I don't need the game to be revolutionary. "Well made game" and "first Zelda game to actually not shove my nose in what it wants me to be doing" are more than enough for me to be thrilled. I'm not the one who claimed it was revolutionary.
 

Peterc

Member
What?

I'm only going to make my own opinion. I was replying to someone else (who I think hasn't played it?) who said the game was something entirely new//revolutionary and -- and I was just curious what's so new and revolutionary? And as yet no one can answer outside of "well the simmy stuff is simmier" or something.

..And that's fine. I don't need the game to be revolutionary. But I'm not the one who claimed it was.
lol i just answered you that, but you seems to just ignore it. Btw those who saying this clearly didn't followed the treehouse and e3.
 

Chaos17

Member
What?

I'm only going to make my own opinion. I was replying to someone else (who I think hasn't played it?) who said the game was something entirely new//revolutionary and -- and I was just curious what's so new and revolutionary? And as yet no one can answer outside of vague statements about emergent gameplay -- Which are things many games have been doing for years.

..And that's fine. I don't need the game to be revolutionary. But I'm not the one who claimed it was.

No worry, the links I shared are for everyone who wanted to know more about the features :)
There're so much that it's difficult to resume them simply.

So sharing infos is important :D
 

Jobbs

Banned
lol i just answered you that, but you seems to just ignore it. Btw those who saying this clearly didn't followed the treehouse and e3.

You said it has weather, dynamic systems, simmy stuff-- That's all great, but I'm not sure what's new. Someone else claimed the game is doing something completely new, so I asked what was new and so far haven't been told.

I'm not trying to bash the game. I think it looks great -- And while I'm super excited to play it and somewhat caught up in the hype myself, and I'll be playing it on the 3rd -- I'm not willing to believe it's some kind of revolution until I do play it. Nintendo has earned a skeptical eye from me.

So yeah, it looks cool -- I'm just a little flabbergasted by some of the hyperbole and declarative statements that are flying here, particularly from people who haven't played it yet.
 
What?

I'm only going to make my own opinion. I was replying to someone else (who I think hasn't played it?) who said the game was something entirely new//revolutionary and -- and I was just curious what's so new and revolutionary? And as yet no one can answer outside of vague statements about emergent gameplay -- Which are things many games have been doing for years.

..And that's fine. I don't need the game to be revolutionary. "Well made game" and "first Zelda game to actually not shove my nose in what it wants me to be doing" are more than enough for me to be thrilled. I'm not the one who claimed it was revolutionary.
Show me a true open world game that does What Zelda does? I have not played an open world game that offers stuff this one yet. And I been gaming since NES!
 
Apparently the Edge review says the framerate can get even worse in the WiiU version... Getting even to the "tens"

For some reason I though this game would be smoother on the WiiU, since it was originally developed for, but Nintendo probably decided to push the Switch to the detriment of the WiiU.

Is just one outlet, will wait for other, but it's not a good sign

:(
If this is true and as bad as described then my hype for the game is lost. I don't want to play with 'Blighttown levels' of framerate; the least Nintendo could've done for sending off the Wii U was release a good game that can run properly on it... which was originally developed for it to boot. I sincerely hope I'm blowing this out of proportion but it seems like one last middle finger to Wii U owners.
 

Jobbs

Banned
Show me a true open world game that does What Zelda does? I have not played an open world game like this one yet. And I been gaming since NES!

I'd try to show you that but I'm not sure what BOTW does. Any time I ask the various people here who haven't played the game what it's doing that's an entirely novel, new, revolutionary thing I am told about weather, simulation elements like wildlife and setting fires and physics -- All great things, but none are new things.
 

cackhyena

Member
You said it has weather, dynamic systems, simmy stuff-- That's all great, but I'm not sure what's new. Someone else claimed the game is doing something completely new, so I asked what was new and so far haven't been told.

I'm not trying to bash the game. I think it looks great -- And while I'm super excited to play it and somewhat caught up in the hype myself, and I'll be playing it on the 3rd -- I'm not willing to believe it's some kind of revolution until I do play it. Nintendo has earned a skeptical eye from me.

So yeah, it looks cool -- I'm just a little flabbergasted by some of the hyperbole and declarative statements that are flying here, particularly from people who haven't played it yet.
You know where you are. If you've been here long enough, you know to just ignore that bs.
 

MADGAME

Member
So you can dye clothes, neat.

Can someone remind me how many horses/animals we can have registered at a time? I want to have as many as possible and then them all after fancy cheeses.
 

Peterc

Member
You said it has weather, dynamic systems, simmy stuff-- That's all great, but I'm not sure what's new. Someone else claimed the game is doing something completely new, so I asked what was new and so far haven't been told.

I'm not trying to bash the game. I think it looks great -- And while I'm super excited to play it and somewhat caught up in the hype myself, and I'll be playing it on the 3rd -- I'm not willing to believe it's some kind of revolution until I do play it. Nintendo has earned a skeptical eye from me.

So yeah, it looks cool -- I'm just a little flabbergasted by some of the hyperbole and declarative statements that are flying here, particularly from people who haven't played it yet.
And the freedom to do anything you want, not only basic linear things.

Listen, if you can't accept that the game is new and groundbreaking. You'll never accept it for any game to be new and fresh. Mario galaxy was new and fresh too, but again you would say: "you mean the gravity of the game" you call those thing simmy. Or splatoon would just be another shooting game where you can shoot paint for you. You probably dislike all game features and you probably can even enjoy a simple game where you can shoot and die, but that are the basics, tip: go watch some treehouse video's where they explain it to you.
 

spekkeh

Banned
I'd try to show you that but I'm not sure what BOTW does. Any time I ask the various people here who haven't played the game what it's doing that's an entirely novel, new, revolutionary thing I am told about weather, simulation elements like wildlife and setting fires and physics -- All great things, but none are new things.
Please give an example of a sandbox open world adventure RPG.

The game that comes closest is Far Cry (but Zelda goes much further, because it also sandboxes the exploration). Then explain why Zelda is so similar to Far Cry as to be derivative.
 
If this is true and as bad as described then my hype for the game is lost. I don't want to play with 'Blighttown levels' of framerate; the least Nintendo could've done for sending off the Wii U was release a good game that can run properly on it... which was originally developed for it to boot. I sincerely hope I'm blowing this out of proportion but it seems like one last middle finger to Wii U owners.

C'mon, you played Ocarina of Time at 17 FPS. Why are the fps such a big deal for everyone? Just enjoy the game. A couple of fps drops won't ruin the experience.
 

Albo

Member
We played Zelda: Breath of the Wild for 30 hours - have any questions?

Hey Chris, So I'm not a big fan of openworld game design. Generally, it just feels like padding or "going through the motions," with towers, thousands of points of interest that rarely amount to anything meaningful, etc... What does Breath of the Wild do to mitigate the monotony of traditional openworld game design?

A lot of open world games feel checklisty. This is a big Ubisoft problem, but it also came up again for Horizon Zero Dawn, and was one of my biggest criticisms for that game.

But with Breath of the Wild, it doesn't feel like going through the motions. You can make your own stories by raiding a Bokoblin camp, finding out a new cooking recipe on your own, chopping down some trees, or meet some wacky Nintendo character while you're traveling from point A to point B. The map isn't loaded down with billions of icons to fetch, just the active quest you've chosen at the time.

Take radio towers. Breath of the Wild has them. But they aren't too numerous, and most of them have their own little mini-puzzles to solve, as well as an interesting character to meet at the top that has a unique sidequest. Looking over the massive spires into the open world is actually fun, and you can use a telescope (with its own icon/stamp creator) to scout out new locations. They went above and beyond the typical open world blueprint.









More at the link of course. I thought this was pretty cool.

With open world fatigue feeling lately this sounds like an appealing world that encourages to explore naturally and will be enjoyable to get lost in compared to the map filled checklist designed games that have you chasing breadcrumbs and markers constantly. It gives the impression they have prioritised quality of the world and its content over quantity. The world may be huge but from footage I've seen I bet you could navigate using the distinct landmarks.
 
You said it has weather, dynamic systems, simmy stuff-- That's all great, but I'm not sure what's new. Someone else claimed the game is doing something completely new, so I asked what was new and so far haven't been told.

I'm not trying to bash the game. I think it looks great -- And while I'm super excited to play it and somewhat caught up in the hype myself, and I'll be playing it on the 3rd -- I'm not willing to believe it's some kind of revolution until I do play it. Nintendo has earned a skeptical eye from me.

So yeah, it looks cool -- I'm just a little flabbergasted by some of the hyperbole and declarative statements that are flying here, particularly from people who haven't played it yet.

GZEEEJ.gif
 

Spirited

Mine is pretty and pink
Conclusion to Edge review posted in other thread, no spoilers

Good God the conclusion of EDGEs review:

" The result, for all the longevity of its series and the familiarity of the open world genre, is a game that evokes feelings we haven't felt for 20 years. Not since Ocarina of Time have we set foot in a world that feels so mind-bogglingly vast and unerringly magical, that proves so relentlessly intriguing. Plenty of games promise to let us go anywhere and do anything. Few, if any, ever deliver so irresistibly. 19 years on Ocarina is still held up as the high water mark of gamings best loved and greatest series. Now it may have to settle for second place".
 

Jobbs

Banned

Look, I'm as curious about all the ways you can dick around in the game and all of the emergent gameplay as anyone else. I'm just not going to hyperventilate, declare it GOTY, or say it's a completely new game the likes the world has never seen until I actually play it myself. People are hyped, and it's fun to be hyped, I'm just trying to point out that it may be a bit out of control/premature.
 

cackhyena

Member
I don't know about groundbreaking, but I just love that all of this stuff is in the mix while also never gating you, or funneling you.

I really think a big part of it is not having to focus on insane visuals. It's a gorgeous game to me on a different level, and I wish more devs would shoot in that direction. Focus on game play and agency, less on strict story beats and making sure you're drip fed content from them and not because you found it on your own.
 
As someone disappointed with how dumbed down most supposedly open games have become compared to those of the past like Ultima 7 based on what I have read this Zelda seems like a return to form
 

ksamedi

Member
Please give an example of a sandbox open world adventure RPG.

The game that comes closest is Far Cry (but Zelda goes much further, because it also sandboxes the exploration). Then explain why Zelda is so similar to Far Cry as to be derivative.

I think there arent many, i can only think of one game (which isnt an RPG) and that is MGSV. The attention to detail is nuts in that game. Zelda seems to take the same approach in an action advanture setting. For me these are true open world games.
 

Crom

Junior Member
How is botw breaking new ground exactly? By being the first Zelda game in over twenty years to let you actually explore? By being really late to the open world party? By having some simmy elements?

These are good things and I'm excited to play the game.. I'm just curious what's specifically so revolutionary?

For starters....by showing that there is more to the open world formula than having a huge empty world in where you can barely interact with things other than running to the next icon on the huge overworld and watching a cutscene
 
You said it has weather, dynamic systems, simmy stuff-- That's all great, but I'm not sure what's new. Someone else claimed the game is doing something completely new, so I asked what was new and so far haven't been told.

I'm not trying to bash the game. I think it looks great -- And while I'm super excited to play it and somewhat caught up in the hype myself, and I'll be playing it on the 3rd -- I'm not willing to believe it's some kind of revolution until I do play it. Nintendo has earned a skeptical eye from me.

So yeah, it looks cool -- I'm just a little flabbergasted by some of the hyperbole and declarative statements that are flying here, particularly from people who haven't played it yet.

I would say putting all elements together like this is new. Find me one open world game that allows interaction with basically every element in the game world from weather, climbing, fire, ice, magnets, has crafting, survival elements. Then still has the incredible hand crafted design of dungeons, 100s of puzzles, huge bosses, emergent combat, and so on. No game in history has done that.
 

cackhyena

Member
Being able to climb nearly everything is kind of grounbreaking to me. There isn't one open world game I can think of that lets you do that out the gate. To escape, to reach places most games would require a tool for, to get a better vantage point, to find secrets earlier than your expect to. That's pretty fucking great.

I've wanted some kind of thief game that was open world and allowed for this for forever in my head.
 

Jobbs

Banned
For starters....by showing that there is more to the open world formula than having a huge empty world in where you can barely interact with things other than running to the next icon on the huge overworld and watching a cutscene

A lot of people said The Witcher 3 was a massive open world game full of meaningful and engaging content which set that game apart. I'm aware that TW3 doesn't particularly have a lot of simmy type systems that interact with eachother -- it doesn't have that sandbox aspect -- but I guess it's just hard to quantify what makes something "entirely new", which is the point I was originally replying to. Was TW3 a brand new type of game because it did, in the opinion of many people, open world better?

Does doing an old idea but doing it better make it new? Maybe, I dunno, I'll make that determination once I get the chance to play it (and, don't get me wrong, I'm really excited for next Friday! Among my first gaming memories were playing The Legend of Zelda with my older brothers and I would love to have some of that mystery and openness back).

I have no doubt that some people will like the game, some will dislike it, some will adore it. I'm just pointing out that it's a bit silly to be this declarative before playing it. The press is inherently biased because the hype machine plays in their favor.
 

udivision

Member
Look, I'm as curious about all the ways you can dick around in the game and all of the emergent gameplay as anyone else. I'm just not going to hyperventilate, declare it GOTY, or say it's a completely new game the likes the world has never seen until I actually play it myself. People are hyped, and it's fun to be hyped, I'm just trying to point out that it may be a bit out of control/premature.

Blame the people who played it have yet to tell us how average it really is.

But yeah, until we play it ourselves we can't actually give a meaningful opinion on it.
 
Witcher's world is very static in the end.

Skyrim is too, more fluid than Witcher still.

There is almost no games with such complex systems like BotW appears to have.

Nintendo picked parts and bits from other games and just made them better than all the rest. Seemingly, haven't played it yet.

It is groundbreaking in the way it connects the gameplay elements and makes an actual living, breathing world unlike anything you find in the market today.

It's almost like their revolutionary consoles, take technology already in use and use it to make something completely new, bigger than the sum of it's parts.
 

Nairume

Banned
What?

I'm only going to make my own opinion. I was replying to someone else (who I think hasn't played it?) who said the game was something entirely new//revolutionary and -- and I was just curious what's so new and revolutionary? And as yet no one can answer outside of vague statements about emergent gameplay -- Which are things many games have been doing for years.

..And that's fine. I don't need the game to be revolutionary. "Well made game" and "first Zelda game to actually not shove my nose in what it wants me to be doing" are more than enough for me to be thrilled. I'm not the one who claimed it was revolutionary.
I think the short and easy explanation is that it's not that it is doing anything new if you break it down to the individual bullet points of things open world games do and more that it seemingly represents a cohesive experience that does all those things well in a way that you really haven't seen in open world games to date.
 

Alienous

Member
I would say putting all elements together like this is new. Find me one open world game that allows interaction with basically every element in the game world from weather, climbing, fire, ice, magnets, has crafting, survival elements. Then still has the incredible hand crafted design of dungeons, 100s of puzzles, huge bosses, emergent combat, and so on. No game in history has done that.

The problem is that if you're literally just describing Breath of the Wild then yeah, no game has done exactly that. But you can point to a few games that do a lot of the same stuff, and additionally do stuff Breath of the Wild doesn't. You can point to the systemic nature of Far Cry games. You can point to Oblivion, Skyrim, or the modern Fallout games.

The way some people describe Breath of the Wild you'd think that the aforementioned games didn't exist. That isn't to say that Breath of the Wild doesn't do great things, but it didn't invent a lot of these great things - it's just combining them in what seems to be a really effective way, but many good games do that.
 

phanphare

Banned
yo that fucking edge 10/10

that conclusion

fuck

The problem is that if you're literally just describing Breath of the Wild then yeah, no game has done exactly that. But you can point to a few games that do a lot of the same stuff, and additionally do stuff Breath of the Wild doesn't. You can point to the systemic nature of Far Cry games. You can point to Oblivion, Skyrim, or the modern Fallout games.

The way some people describe Breath of the Wild you'd think that the aforementioned games didn't exist. That isn't to say that Breath of the Wild doesn't do great things, but it didn't invent a lot of these great things - it's just combining them in what seems to be a really effective way, but many good games do that.

that's the point though. there isn't a single game that is doing everything breath of the wild is doing. I'm sure there are many games you could point to and say "well this does that one thing that zelda does and this other game does another" but you can't point to a single game that offers this many systems elegantly working in tandem and allows for interaction with every aspect of the open world on this level. you say many games combine things in effective ways, but none have combined everything botw does. I've asked people to point me to a game that does everything botw does, since e3 this past year actually, and I haven't gotten one good answer. that's why this game is being looked at as so revolutionary in previews and reviews.
 

13ruce

Banned
I am free this week maybe i should get horizon...on wednesday to make the last two days go fast, but i possibly can't finish that game in 2 days probably. Or just go late to bed and sleep as long as possible:p
 

LotusHD

Banned
The problem is that if you're literally just describing Breath of the Wild then yeah, no game has done exactly that. But you can point to a few games that do a lot of the same stuff, and additionally do stuff Breath of the Wild doesn't. You can point to the systemic nature of Far Cry games. You can point to Oblivion, Skyrim, or the modern Fallout games.

The way some people describe Breath of the Wild you'd think that the aforementioned games didn't exist. That isn't to say that Breath of the Wild doesn't do great things, but it didn't invent a lot of these great things - it's just combining them in what seems to be a really effective way, but many good games do that.

You know what, that's fair to say. Though going off of how excited and cagey the previews and videos, it seems that it may actually have a few tricks up its sleeve that we're all unaware about. That's what I'm most interested in finding out about, as that might be the stuff as no one can dispute as not being "new".
 
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