I really wish they had patched in the ability to summon your horse once you teleport to a different region.
Stables should be for changing horses. Not having to backtrack just to go get your horse. How they thought this was good design is beyond me.
Is this the longest thread we've ever had over a stability patch? Not that performance isn't better and it's not cause for applause, but how much can we really talk about a slightly more stable frame rate?
This thread is longer than some OTs.
one of the most well received games of all time addressed pretty much the main complaint with the game
Yeah, i can't even hear your whistle if you are a hundred meters away.Yeah this is definitely a major annoyance to me. It should be like every other game that has mounts. It just runs in no matter where you are.
Yeah this is definitely a major annoyance to me. It should be like every other game that has mounts. It just runs in no matter where you are.
Right. Of course. That's great. Like, I get that. I love it too and this is great news.
I'm just amazed we have sustained a thread for over 1,100 posts for "this is better, cool."
I'm really just musing. I think it's funny we've kept this thread going for so long and with such enthusiasm. I've been here every day, pretty much. What am I doing? Why am I here?
And yet, here I am.
It really makes the horse functionally useless. I haven't rode a horse in a week because I'm on the other side of the zone.
It'll die down after DF do their analysis. Lots of this thread is people guessing what's different.
Yes, most of the towns have been improved and some areas in the overworld are MUCH better (Done with the game, but did the WIi U get any improvements or is it just for the Switch?
Benefits of being single, I guess =3FTFY. Damn, 215 hours in 4 weeks. I found my 75 hours to be a sizeable uptick in gaming behaviour for me, 215 just seems insane to me!
I'm 35-40 hours in, still haven't visited a large majority of the map yet, and the game continues to blow my mind and cement itself as my favorite game ever with every play session.
Is this the longest thread we've ever had over a stability patch? Not that performance isn't better and it's not cause for applause, but how much can we really talk about a slightly more stable frame rate?
This thread is longer than some OTs. We're 13/26 pages into this. Is this a Seinfeld thread? Because it's a thread about nothing.
Is it?'Hetsu' is upsetting but I can't fault people for getting Kakariko wrong when it's spelled differently in like every game
GenG3000 said:The game does have a reverse difficulty curve though
Ehhhh, gonna disagree with you there. Most don't let you go through the major objectives in any order you want. In BOTW there's not much difference in the difficulty of the puzzles/enemies/boss from the first divine beast to the last, except that by the last I had like 10 more hearts and much better equipment.Rodin said:Or, you know, any RPG ever. In fact, less than many of those.
I hope they fixed the bug where it stops being fun after 20 hours or so because you've effectively done everything and the challenge is gone
Guys, NXGamer's frame rate analysis is up! https://www.youtube.com/watch?v=K5vhikphzLg
Text summary? I'm worried about seeing areas I haven't been to yet.
Text summary? I'm worried about seeing areas I haven't been to yet.
Several key points:
- No resolution changes between the post- and pre-patch versions;
- No LOD changes between the two versions;
- Handheld mode completely locked after patch, improvement from pre-patch;
- Docked mode improved over pre-patch, significantly so in some areas (like).Kakariko Village
Please note that NXGamer does these analyses as a hobby project, so he does not have the ability to test the whole game for the analysis. There may be drops he could not trace down, for example, so his statements about no drops carry this caveat. Still, the results are pretty good I'd say.
It really makes the horse functionally useless. I haven't rode a horse in a week because I'm on the other side of the zone.
I don't know. I'm playing for the first time in a week and to me the visuals seems slightly downgraded? I mean, it looks softer whereas before it was crisp and sharp. I don't know if the patch has done anything?
NXGamer has done a test, there is no change in resolution or in LOD. I am afraid you might be suffering from a placebo effect.
It is good design to me. Makes me pay more attention to my companion. I've been playing exclusively on horseback and am having a blast.I really wish they had patched in the ability to summon your horse once you teleport to a different region.
Stables should be for changing horses. Not having to backtrack just to go get your horse. How they thought this was good design is beyond me.
Game still appears to be fun after the patch.
What did it address? Needs a summary lol.one of the most well received games of all time addressed pretty much the main complaint with the game
What did it address? Needs a summary lol.
Wading through a huge thread is a bit nuts.
Is this the longest thread we've ever had over a stability patch? Not that performance isn't better and it's not cause for applause, but how much can we really talk about a slightly more stable frame rate?
This thread is longer than some OTs. We're 13/26 pages into this. Is this a Seinfeld thread? Because it's a thread about nothing.
one of the most well received games of all time addressed pretty much the main complaint with the game
Not even remotely close to every problem with the game
I never said that tho
Problems = complaints, at least they should. Unfortunately the very real problems in this game aren't just being ignored, they're being spun into a false narrative in defense of the game at every turn.
I wonder how that kid will turn out.
Can someone ease my mind by confirming that this patch did not add a change to the way it is visualized when enemies on lookout notice you?
I only noticed this for the first time after the patch so it might be a coincedence, but the question mark above an enemie's head now seems to turn red gradually before becoming an exclamation mark to indicate when it actually saw you.
Like I said, I never noticed this before, only that a yellow/white question mark becomes a yellow/white exclamation mark after they spot you, but maybe I'm just crazy.
That was definitely there before the patch.
I hope they fixed the bug where it stops being fun after 20 hours or so because you've effectively done everything and the challenge is gone
I feel dumb. Came off of a week of not playing BotW (instead I was playing stuff on PC) and I was absolutely sure it didn't look that bad when I had played it earlier. I guess I must not have paid much attention to the aggressive pop in and terrible AO at the time. Jumping back in after coming off of PC is also quite the fucking contrast @__@
you lost me
I was just saying they addressed the framerate which was the main issue that most people have with the game. every review mentions it, pretty much.
I see your point.Is this the longest thread we've ever had over a stability patch? Not that performance isn't better and it's not cause for applause, but how much can we really talk about a slightly more stable frame rate?
This thread is longer than some OTs. We're 13/26 pages into this. Is this a Seinfeld thread? Because it's a thread about nothing.