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Resident Evil 7 Spoiler Thread

Well damn, doing nothing with him if he is canonically alive is odd then.

Well he did appear in Outbreak and ORC but yeah, nothing post Raccoon City timeline wise. Not that he is the only character that has been forgotten (looking at Steve, especially considering Wesker teasing his return). Might as well have had Steve replace mind controlled Jill in RE5 lol.
 

Owzers

Member
So while I love the game, I was looking forward to playing a different last act with Zoe, what a dissapointment, that choice is ridiculous now, and the fact you still play as mia and she teleports to the wrecked ship is bullshit.
Finished the game tonight, definitely regretted picking Zoe, if an option is going to have so little payoff then it just feels like a trap and a buzzer should have sounded and had me pick Mia instead. I liked he game a lot for awhile, till the choice unraveled, the boat section, and the abandoned mine which was the least interesting section in the game. All the jump scares were getting annoying and nothing really topped the first quarter of the game, it was shocking and impactful.
 

emb

Member
Speaking of the D-series fetuses, did anyone else notice the D-series arm actually has a whole other fetus attached/growing out of it? It even has its own little set of folded arms:
That's cool to see. First time through, it felt really odd to me that the head was a full fetus, arms and all. Now I see that both have all the parts, and it feels a tiny bit less confusing (though it still doesn't make a ton of sense to need both).

Finished the game tonight, definitely regretted picking Zoe, if an option is going to have so little payoff then it just feels like a trap and a buzzer should have sounded and had me pick Mia instead. I liked he game a lot for awhile, till the choice unraveled, the boat section, and the abandoned mine which was the least interesting section in the game. All the jump scares were getting annoying and nothing really topped the first quarter of the game, it was shocking and impactful.
Agree. Giving the player a choice there ended up being pointless, might as well have had the game just pick Mia for you. Or, maybe it would have made sense to just have a Game Over over the scene on the boat where Zoe dies; have Ethan and Zoe both die there, and have it reload the checkpoint where you choose.
 
More concept art got added to RE Net, that Mia one is pretty good.

0009SrLp.jpg

0014LYaq.jpg

0010AH1k.jpg
 

Dimefan3

Member
Finished the game last night. A few questions come to mind.

1 - What does the vibrating phone at the end mean?
2 - Where did Zoe go? The radio chatter just before the salt mines indicates the house was empty, so did Eveline get her?
3 - Who sent the email to get Ethan to go to the house? Mia records the message on the boat, but isn't that a separate message?

Still one of the best games I've played over the last few years. I fell there were a few similarities to RE4 in terms of locations, especially towards the end. (Actually at the point where I first used the crank I found myself mashing a button out of habit.)

It's weird - I used to play survival horror games fine when I was in my twenties. I remember playing Fatal Frame 3 late at night without a problem, but have found getting older I've become more reluctant to play them for some reason (I got The Evil Within ages ago, and never even played it because I didn't want to go through the stealth bit with the chainsaw guy at the start), but I found with this game bravely charging through sections like the first Mia tape and the avoiding Jack section, although with Jack I more clumsily charged my way through him.

RE7 seems to have really eased me back into the horror genre. Might go and finally give Fatal Frame 5 a decent crack at some point.
 

emb

Member
I have a few questions as well:
1 -
So what the hell is up with the umbrella chopper with Redfield in it and Ethan being like "what took you guys so long" as if he was fully expecting them.
2 -
Why is saving Mia the good ending when she's a piece of shit and you're both infected at the end?
3 -
Did they run out of time and funding for the final part of the game? Why even give the option of saving Zoe (who helps you through the ordeal) if you're going to punish the player for not picking the bio-weapon terrorist ex-wife or ex-gf and murder Zoe immediately? I don't entirely understand what they were going for.
1 was intentionally left unclear I suppose. Seems like an important plot point, but sadly it's probably gonna be stuck getting explained in DLC. Hopefully the next game connects to it at least.

2, probably because she's your wife, the whole reason you're here in the first place. The awful stuff she did can be explained away as being related to the infection, which you're planning to cure with the serum. She does kinda suck for explaining nothing pretty much the whole game, but Zoe is just about equally guilty.

3, it felt like that to me, yeah. I don't think there's an official word on that, but the choice would have been worlds better if you ended up playing as Zoe during that section and having a different flashback.
 
I wouldn't call Mia a piece of shit, and this is coming from going through a divorce due to a lying and manipulative party.

Yes, she lied about her job to Ethan. However, what we see indicates this wasn't done to antagonize or harm Ethan, nor serve a selfish purpose that harms or marginalized him.

If we are operating on lying=piece of shit, then Ethan is little different as it's heavily implied through Mia's dialogue and Ethan's convenient puzzle piecing that Ethan had some awareness of what was going on and investigating her prior to RE7.

The job itself is morally wrong, and perhaps being a part of that makes Mia a bad person. However, it's not something that is against Ethan himself to where he would look to harm, kill, and/or abandon Mia who he seems to actually be in love with.

I think the writing is mistaken in trying to make Ethan as blank a page as possible for the player, as it robs of the implied complexity and the emotions involved.
 

ArjanN

Member
I wouldn't call Mia a piece of shit, and this is coming from going through a divorce due to a lying and manipulative party.

Yes, she lied about her job to Ethan. However, what we see indicates this wasn't done to antagonize or harm Ethan, nor serve a selfish purpose that harms or marginalized him.

If we are operating on lying=piece of shit, then Ethan is little different as it's heavily implied through Mia's dialogue and Ethan's convenient puzzle piecing that Ethan had some awareness of what was going on and investigating her prior to RE7.

The job itself is morally wrong, and perhaps being a part of that makes Mia a bad person. However, it's not something that is against Ethan himself to where he would look to harm, kill, and/or abandon Mia who he seems to actually be in love with.

I think the writing is mistaken in trying to make Ethan as blank a page as possible for the player, as it robs of the implied complexity and the emotions involved.

While I sort of agree about her relationship with Ethan, let's be fair, her job basically revolves around WW2 Nazi-science levels of evil.
 

Dacon

Banned
I have a few questions as well:
1 -
So what the hell is up with the umbrella chopper with Redfield in it and Ethan being like "what took you guys so long" as if he was fully expecting them.
2 -
Why is saving Mia the good ending when she's a piece of shit and you're both infected at the end?
3 -
Did they run out of time and funding for the final part of the game? Why even give the option of saving Zoe (who helps you through the ordeal) if you're going to punish the player for not picking the bio-weapon terrorist ex-wife or ex-gf and murder Zoe immediately? I don't entirely understand what they were going for.

You see helicopters flying toward the house. Then you hear radio messages, so I guess he put 2 and 2 together.
 
You see helicopters flying toward the house. Then you hear radio messages, so I guess he put 2 and 2 together.

Stupid question (got the plat last night) but who is the person that Ethan talks to at the beginning of the game on his cell phone?

I wonder, too, about the
vibrating
at the end of the credits...
 

lome88

Member
I have a few questions as well:
1 -
So what the hell is up with the umbrella chopper with Redfield in it and Ethan being like "what took you guys so long" as if he was fully expecting them.
2 -
Why is saving Mia the good ending when she's a piece of shit and you're both infected at the end?
3 -
Did they run out of time and funding for the final part of the game? Why even give the option of saving Zoe (who helps you through the ordeal) if you're going to punish the player for not picking the bio-weapon terrorist ex-wife or ex-gf and murder Zoe immediately? I don't entirely understand what they were going for.


1 - Who knows with that chopper. Could be an offshoot of the BSAA that's giving a big middle finger to OG Umbrella. Could be OG Umbrella for some convoluted reason. The big thing here is "Why does Ethan say that to them when they get there?" I don't know for certain, but I would think that people generally know that anti-bio terrorism is a thing, especially after the events of RE6 and that destruction and chaos. It wouldn't surprise me that A) Ethan knows that they are these anti bio terrorists and B) He's a smarmy jokester who always has to say the slyest thing.

2. Mia is your wife, in sickness and in health. It's stated that, while she made mistakes, this whole situation was her partner's fault and not her own. She got trapped in this scenario the same way the Bakers did. So, she may have been lying to Ethan about what her job was, but that's pretty low bar for not choosing her over a complete stranger whose only connection to you is that you hear her voice a half dozen times and you see her bra.

3. Probably. Or maybe someone at the top thought it might be need to have a binary choice system. Or maybe someone recognized that many of the early RE's had multiple endings that were decided by some equally stupid garbage. That was the single most disappointing thing on a replay for me too. I was totally expecting to play through the ship as Zoe but NOPE. Denied, thanks Eveline.
 

Laughing Banana

Weeping Pickle
Finished the game last night. A few questions come to mind.

1 - What does the vibrating phone at the end mean?
2 - Where did Zoe go? The radio chatter just before the salt mines indicates the house was empty, so did Eveline get her?
3 - Who sent the email to get Ethan to go to the house? Mia records the message on the boat, but isn't that a separate message?

Still one of the best games I've played over the last few years. I fell there were a few similarities to RE4 in terms of locations, especially towards the end. (Actually at the point where I first used the crank I found myself mashing a button out of habit.)

It's weird - I used to play survival horror games fine when I was in my twenties. I remember playing Fatal Frame 3 late at night without a problem, but have found getting older I've become more reluctant to play them for some reason (I got The Evil Within ages ago, and never even played it because I didn't want to go through the stealth bit with the chainsaw guy at the start), but I found with this game bravely charging through sections like the first Mia tape and the avoiding Jack section, although with Jack I more clumsily charged my way through him.

RE7 seems to have really eased me back into the horror genre. Might go and finally give Fatal Frame 5 a decent crack at some point.

I have a few questions as well:
1 -
So what the hell is up with the umbrella chopper with Redfield in it and Ethan being like "what took you guys so long" as if he was fully expecting them.
2 -
Why is saving Mia the good ending when she's a piece of shit and you're both infected at the end?
3 -
Did they run out of time and funding for the final part of the game? Why even give the option of saving Zoe (who helps you through the ordeal) if you're going to punish the player for not picking the bio-weapon terrorist ex-wife or ex-gf and murder Zoe immediately? I don't entirely understand what they were going for.

Why do you people spoiler tagging stuff in a Spoiler thread? -_-
 

Lernaean

Banned
You have to understand though, that Tentsu, who is the corporation behind the E-Series apparently, is not a "terrorrist" as some of you are implying, but rather this world's equivalent of an arms dealer, and while it may be unethical to me or you, it's a pretty legal job in our world.

Imo Mia is not a terrible person, she seems to love Ethan and even though she lied, it was done to protect him.
I also don't think that Ethan didn't know anything. I mean in a grander scale. For example i'm sure he knew about Mia's work, about bioweapons, and maybe even worked in the field himself. He is seemingly not that shocked that things he witnesses exist, neither shocked Mia is tied to this situation. Even in the end, it seems that Redfield introduced himself as if expecting Ethan to realize he is safe just by hearing his name, like Ethan was aware of the situation.

I wouldn't be surprised if the story Paid DLC, or NaH, or a sequel shows that Ethan was familiar with bioweapons, even in a theoretical level, and by theoretical I don't mean having seen them on TV, i mean working in the field.
 

jonezer4

Member
Anyone have any tips for defeating Jack in the chainsaw battle in Madhouse? I've tried circular saw, chainsaw, gun -- can't get close to beating him with any tactics.
 

myco666

Member
Anyone have any tips for defeating Jack in the chainsaw battle in Madhouse? I've tried circular saw, chainsaw, gun -- can't get close to beating him with any tactics.

If you are willing to use circular saw just go up to him and hold both triggers constantly. It should keep him stunlocked until he dies. He will probably get pushed away a bit as you do it but just move closer everytime that happens.
 

Dusk Golem

A 21st Century Rockefeller
Hey everyone, this is Dusk Golem aka AestheticGamer. I have posted on NeoGAF since 2011, and have decided to resign. I have enjoyed posting about horror games here for years, but I no longer wish to support the site and will be leaving for good. I will still be around the internet, I go by AestheticGamer on YouTube, I make games on Steam as Yai Gameworks, and I plan to go by Dusk Golem on other forums. I'll be joining an off-set of the GAF community leaving to try other ventures like ResetEra (Official Twitter for that here: https://twitter.com/reseteraforum ). I hope some of you who read this may consider it, and I plan to try to expose more people to horror games in the years to come. Just not here.

I hope you all are having a good day, and know I always loved the community, and in the end it's the community I'm going to stick with, not the site itself. If you want to follow me, my official Twitter is here: https://twitter.com/AestheticGamer1
 
Finished this game last night. Started strong and was loving it but I finished the game wondering what hell just happened? Can someone explain it to me? The game acts like the ship carrying eveline just happens to wash up by the bakers but suddenly there's a nearby lab connected directly to their guest house? It felt so contrived. It's like they had to put a secret lab in because past re games have one but it feels half assed. The last part also lacks urgency. A small section of monster waves doesn't cut it. Re5 has a ship going down in flames as it's last set piece. Past re games have count downs leading to everything being blown to shit. Re7 has running through some bland looking mines/mini lab with a short section of enemy waves. Ethan should have gone back and burned everything down until eveline showed herself. That would have been more exciting and in line with the re tradition of destroying the outbreak area.
 

FaustusMD

Unconfirmed Member
Finished this game last night. Started strong and was loving it but I finished the game wondering what hell just happened? Can someone explain it to me? The game acts like the ship carrying eveline just happens to wash up by the bakers but suddenly there's a nearby lab connected directly to their guest house? It felt so contrived. It's like they had to put a secret lab in because past re games have one but it feels half assed. The last part also lacks urgency. A small section of monster waves doesn't cut it. Re5 has a ship going down in flames as it's last set piece. Past re games have count downs leading to everything being blown to shit. Re7 has running through some bland looking mines/mini lab with a short section of enemy waves. Ethan should have gone back and burned everything down until eveline showed herself. That would have been more exciting and in line with the re tradition of destroying the outbreak area.

The implication is that Lucas set up the lab with funding from an as-yet-unnamed company that is alluded to here and there. They are the ones that are mentioned in a file as having given him the cure for Eveline's "mind control" (a cure that still allows him to retain the regenerative capabilities shared by his family). Hopefully the DLC will go a little more into it given there's not much more to go on than that.
 

BBboy20

Member
Yep,nothing surprising.
It was either that or chris was an undercover agent.
After the millions of deaths over the years, I don't get why any government would want to redeem a name. Like, let humanity keep scorning their existence forever.

Well, there goes my subtle reboot theory.
 

Carbonox

Member
Be interesting to see why Chris opted to leave BSAA and work for a revived Umbrella. Hopefully Vendetta explains at least the leaving part.
 
The implication is that Lucas set up the lab with funding from an as-yet-unnamed company that is alluded to here and there. They are the ones that are mentioned in a file as having given him the cure for Eveline's "mind control" (a cure that still allows him to retain the regenerative capabilities shared by his family). Hopefully the DLC will go a little more into it given there's not much more to go on than that.

Yea I remember this but I was tired last night and pretty much posted after I finished the game. Was it Lucas using the labs or was it just some random scientists? Speaking of Lucas, what a waste. Its clear about part way through the game someone really thought he should return in a future installment and wrote some half baked story connecting him to -insert shady organization here- because it wouldn't be a Resident Evil game without someone being more than they appear.

The story should have been simple. Bioweapon gets loose and causes family to go mad and commit grizzly murders out of a selfish desire to create a family. I'm not sure if this game was supposed to be some soft reboot but since it has 7 in the title I'm assuming some long time fans were also the target audience. With that said they would know what a traditional resident evil bioweapon is. Theres no need to insert a shadowy organization into the game or at least leave that as an afterthought post credits scene. Especially since Capcom is so terrible following up with those mystery organizations. I've lost tracked of how many there are, who works for them and who secretly was betraying who. Its a jumbled mess of nonsense.

I'm still mad about Lucas. The game spends the entire third act with him fucking with the player character. Not only that but we see him kill another character via video tape and who knows how many more but the kicker is that he actually was a psychopath. So not only does he actually deserve to pay for his crimes he deserves a proper ass whooping and the game completely blue balls you. It tricks you into believing a show down is coming with him only to have Jack show up and Lucas vanish into who knows where. The only upside was that the fight with Jack was legitimately fun but that doesn't make up for the fact that there is zero resolution with Lucas. And I don't care if its coming in DLC or whatever its still a major oversight.

And then we have Zoe who pretty much only serves as a glorified navigator to point Ethan to his next objective. If you cut her out of the game nothing would be lost. Just replace the phone calls with notes Mia left behind for Ethan to find. Shes basically Mia light and practically serves the same purpose in the game. Hell you have to save her alongside Mia at one point. Which makes me ask why would you even choose to give her the serum? Its a choice between the players character's wife who you came to save and some girl you've talked to a handful of times on the phone and met for 5 minutes. At that point you may suspect that MIa had a bigger part but its not entirely confirmed either so it really does feel like theres no reason to pick Zoe. Of course the game fittingly just tosses her away after regardless of what choice you make. Its like the developers were saying "oh we didn't think you'd pick her well uh lets just write her off because we didn't care enough to develop her as a character". The justifications Ethan gives for picking Zoe are weak too. "She'll be able to guide us to safety". I just spent the past few hours killing all kinds of abominations but now Ethan needs his hand held? Even Ethan's voice actor doesn't sound all that convinced.

Zoe should have had a more active role. I can understand her being so cynical at the beginning. She has probably seen many like Ethan who come and go and fail to escape. As Ethan begins to fight and win against the Bakers it would have been nice to see her have a renewed hope and actually be involved. Maybe starting with leaving you ammo stashes (treasure doesn't count) and her character arc culminating in actually having her help you fight against the final form of Jack. Or perhaps show up and save Ethan during Lucas' trials. It would be fitting too since instead of just writing her family off as lost causes she'd actually be trying to stop them. Anything but being kidnapped. It would also give the player a reason to actually care about picking Zoe.
 

Jawmuncher

Member
Yea I remember this but I was tired last night and pretty much posted after I finished the game. Was it Lucas using the labs or was it just some random scientists? Speaking of Lucas what a waste. Its clear about part way through the game someone really thought he should return in a future installment and wrote some half baked story connecting him to -insert shady organization here- because it wouldn't be a Resident Evil game without someone being more than they appear.

The story should have been simple. Bioweapon gets loose and causes family to go mad and commit grizzly murders out of a selfish desire to create a family. I'm not sure if this game was supposed to be some soft reboot but since it has 7 in the title I'm assuming some long time fans were also the target audience. With that said they would know what a traditional resident evil bioweapon is. Theres no need to insert a shadowy organization into the game or at least leave that as an afterthought post credits scene. Especially since Capcom is so terrible following up with those mystery organizations. I've lost tracked of how many there are, who works for them and who secretly was betraying who. Its a jumbled mess of nonsense.

I'm still mad about Lucas. The game spends the entire third act with him fucking with the player character. Not only that but we see him kill another character via video tape and who knows how many more but the kicker is that he actually was a psychopath. So not only does he actually deserve to pay for his crimes he deserves a proper ass whooping and the game completely blue balls you. It tricks you into believing a show down is coming with him only to have Jack show up and Lucas vanish into who knows where. The only upside was that the fight with Jack was legitimately fun but that doesn't make up for the fact that there is zero resolution with Lucas. And I don't care if its coming in DLC or whatever its still a major oversight.

And then we have Zoe who pretty much only serves as a glorified navigator to point Ethan to his next objective. If you cut her out of the game nothing would be lost. Just replace the phone calls with notes Mia left behind for Ethan to find. Shes basically Mia light and practically serves the same purpose in the game. Hell you have to save her alongside Mia at point. Which makes me ask why would you even choose to give her the serum? Its a choice between the players character's wife who you came to save and some girl you've talked to a handful of times on the phone and met for 5 minutes. At that point you may suspect that MIa had a bigger part but its not entirely confirmed either so it really does feel like theres no reason to pick Zoe. Of course the game fittingly just tosses her away after regardless of what choice you make. Its like the developers were saying "oh we didn't think you'd pick her well uh lets just write her off because we didn't care enough to develop her as a character". The justifications Ethan gives for picking Zoe are funny too. "She'll be able to guide us to safety". I just spent the past few hours killing all kinds of abominations but now suddenly Ethan can't handle shit on his own. Even Ethan's voice actor doesn't sound all that convinced.

Zoe should have had a more active role. I can understand her being so cynical at the beginning. She has probably seen many like Ethan who come and go and fail to escape. As Ethan begins to fight and win against the Bakers it would have been nice to see her have a renewed hope and actually be involved. Maybe starting with leaving you ammo stashes (treasure doesn't count) and her character arc culminating in actually having her help you fight against the final form of Jack. Or perhaps show up and save Ethan during Lucas' trials. It would be fitting too since instead of just writing her family off as lost causes she'd actually be trying to stop them. Anything but being kidnapped. It would also give the player a reason to actually care about picking Zoe.

Lucas is the main antagonist of not a hero. Yeah it's DLC but it is free and it's supposed to essentially be the real ending of RE7.

But I agree with a lot of what you're saying though. They could've done a lot better with the characters as a whole. I honestly find it to be RE7s weakest element. There's a lot of squandered potential. Even jack gets the short end of the stick with the whole hive mind sequence of "we're all good people". Show don't tell would've been a lot better. The VHS mechanic was so poorly utilized in this regard.

Imagine if throughout the game the VHS tapes were slowly showing the families change in attitude as eveline affected them. Would've been fantastic, rather than the sisters DLC which was a high speed version with not enough weight.
 
Just finished the game, but I'm conflicted.
I loved the first part in the mansion, the family etc, but I feel that when you leave that and start the part on the ship and the mines, the game went down. It went from a "texas chainsaw massacre" style to "The Ring" almost, didn't like it.
Didn't like the monsters too, really uninspired, black masses with a few differences.
The story too, felt falling apart when they started explanation with the little kid etc.
Dunno, just my 2 cents
 

Jawmuncher

Member
Just finished the game, but I'm conflicted.
I loved the first part in the mansion, the family etc, but I feel that when you leave that and start the part on the ship and the mines, the game went down. It went from a "texas chainsaw massacre" style to "The Ring" almost, didn't like it.
Didn't like the monsters too, really uninspired, black masses with a few differences.
The story too, felt falling apart when they started explanation with the little kid etc.
Dunno, just my 2 cents

Yeah as soon as you get to the ship the entire game goes down hill in both story and gameplay. The fact that Resident Evil had to succumb to the scary little girl trope was saddening. Really hope we never see that again for the series.
 

Experien

Member
I didn't mine the big tonal shift and story aspect, almost feel like that is stereotypical RE roots. The first one was a mansion and then you find yourself in a secret lab with monster experiments that escaped trying to kill you. The experiments were out in the mansion but still a bit different.

I enjoyed this and glad I got the DLC on discount. Not sure when I'll get back to it though.
 
Just finished the game, but I'm conflicted.
I loved the first part in the mansion, the family etc, but I feel that when you leave that and start the part on the ship and the mines, the game went down. It went from a "texas chainsaw massacre" style to "The Ring" almost, didn't like it.
Didn't like the monsters too, really uninspired, black masses with a few differences.
The story too, felt falling apart when they started explanation with the little kid etc.
Dunno, just my 2 cents

Didn't mind the ship quite as much as the mines but, damn they were both poor!

Overall I thought I was going to like the game more that what I did. Loved everything about the new direction and loved the demos too.

The gameplay lacked depth, the combat was enjoyable enough but not against the main family/bosses and the final boss was shite! The controls when running and fighting the bosses made me feel like I only had one speed - talk about cumbersome.

Sound was absolutely brilliant and must be commended because too many games nowadays don't do it as good as it used to be.

However, ultimately I think there was so much more they could have done and finished the game disappointed. Damn I'm pining for a real PT.

More I think about it, the more I feel this game was made 'mainly' for VR. Shame I sold my PSVR cos for me the resolution just wasn't good enough.

Next one they do will have to blow my socks off for me to buy but I'm still interested in it so they've done something right!

6/10.
 

Neff

Member
Is that DLC still free? I thought it was supposed to be released around June 🤔

Not a Hero is free, because it presumably deals with major (and blatantly missing from the main game) plot points. It was due soon after the main game's release, created by an outsourced developer, but it was postponed when Capcom got it back and wasn't happy with it. They're working to polish it right now, and it's still scheduled to be released some time this year.

All other DLC must be purchased, including an upcoming and large-sounding piece of story DLC.
 

Astral Dog

Member
Not a Hero is free, because it presumably deals with major (and blatantly missing from the main game) plot points. It was due soon after the main game's release, created by an outsourced developer, but it was postponed when Capcom got it back and wasn't happy with it. They're working to polish it right now, and it's still scheduled to be released some time this year.

All other DLC must be purchased, including an upcoming and large-sounding piece of story DLC.
Hmm thanks a shame it still hasn't released date but hope its worth the wait.
 
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