"our lighting is 100% physically correct"
I love your stuff guys, but I think not even movie CGI has 100% physically correct lighting
Great stuff though. Interesting that they talked about integrating some Signed Distance Fields into the engine, too. Seems like a real craze lately
The new fog is interesting, it's certainly a hot research topic for all engines. I wonder how cheap it is right now, the quality was most likely not final. Jaggies and resolution artifacts were clearly visible in the demonstration. Pretty cool though.
Since they are so ambitious with being physically plausible I wonder if fog actually dims the light that reaches the opaque surfaces.
What impressed me, too, actually was the light (with the Star citizen logo) being projected onto the smoke particles. This quality for transparent objects seems almost inconceivable, usually stuff like this is handled with very fuzzy, low res light approximations