• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sonic Mania - Pre-Order Trailer (out August 15th)

Status
Not open for further replies.

Ferr986

Member
Honestly I would love ALL of the Sonic 1-3&Knuckles + CD zones in this game... Maybe as DLC.
A re-imagining of the 2D levels of Unleashed would be cool too, the Chinese, Savannah and Arabic levels were amazing.

Beware what you ask...

74934.jpg

Yeah its real (Sonic Unleashed port to pre-smartphone mobiles developed by Gameloft). And yeah it sucks.
 

MrBadger

Member
I don't know how you came to that conclusion. Episode 2 is mediocre, definitely, but it doesn't come close to how bad Episode 1 was.

Episode 2 at least has some form of recognisable physics (e.g Sonic doesn't lose all momentum in the air when you let go of a direction). It also looks a million times better, with a decent lighting engine in place.

Episode 1
sonic4screen3.jpg


Episode 2
26253EP2_w_Z2AB_05.jpg


My main problem with Episode 2, like Episode 1, is the bland level design and bosses that take way, way too long to defeat. The space between the bosses attack patterns, and their weak spot opening is ridiculous.

Episode 2 is definitely worse than episode 1, and the improvements begin and end at the art style. the level design is far worse, with even more boost pads and the addition of the flow-stopping Tails gimmick (and you don't even get to play as Tails!), the music manages to be even more unfitting now that the visuals aren't based around the 16 bit games, boss fights in episode 1 weren't amazing but in episode 2 they go on for way longer than they need to because of all their animations (but at least they look cool) and the physics may not let you stick to walls anymore but I remember it still feeling pretty awkward. Like his top speed doesn't feel very fast, so all the automated fast sections are kinda awkward to watch. What's funny is this wasn't as much of an issue in Episode 1.

For what it's worth, you can go way worse than either episode of Sonic 4, though. They're at least playable. They're just not that good.

Sonic Advance was basically Sonic 4 years before Sonic 4 was a thing, anyway. Advance fits perfectly well within the "classic" Sonic series.

I usually forget 4 even exists.

I wonder if Stealth and Taxman will do something with Amy Rose in a future game. She was an interesting addition to Advance, a more athletic character that couldn't curl into a ball. I thought it felt like a pretty natural extra character alongside the 3K cast.
 

Sciz

Member
I wonder if Stealth and Taxman will do something with Amy Rose in a future game. She was an interesting addition to Advance, a more athletic character that couldn't curl into a ball. I thought it felt like a pretty natural extra character alongside the 3K cast.

There's a series of hacks that backports her into 1-3&K with a polished up version of her Advance moveset. They're incredibly fun and feel even more like a legit fourth character option than she did in Advance. I can't imagine that the Mania team isn't at least peripherally aware of the idea, given their roots.
 

MrBadger

Member
IMO Knuckles Chaotix is almost as bad as Sonic 4 (for different reasons), and deserves the same obliteration from our memories.

I think Knuckles Chaotix was a cool idea, but the final game felt unfinished. It's at least a great looking game, and I got some fun out of its weird rubber band physics

There's a series of hacks that backports her into 1-3&K with a polished up version of her Advance moveset. They're incredibly fun and feel even more like a legit fourth character option than she did in Advance. I can't imagine that the Mania team isn't at least peripherally aware of the idea, given their roots.

Yeah I think I've played some stuff like that. Mania's definitely best sticking with the main trio, but it'd be a cool thing to try out in a future game.
 

Sami+

Member
Iizuka getting the boot would possibly be the best thing to happen to the franchise in years. Still don't know what SEGA was thinking putting the guy who directed Shadow the Hedgehog in charge.
 

Ferr986

Member
Iizuka getting the boot would possibly be the best thing to happen to the franchise in years. Still don't know what SEGA was thinking putting the guy who directed Shadow the Hedgehog in charge.

He was the director of the Adventure games and Heroes before Shadow (hell, he even worked in Sonic 3&K as a game designer), and although I'm not much of a fan of him, he took the reigns of the franchise after Unleashed, which gave us the best Sonic games since the Genesis era (Colors and Generations).

That being said, I agree that the franchise needs fresh blood. Or atleast fresh ideas. Lost World was almost there but the controls and level design on the latter areas wasn't on par.
 
Iizuka getting the boot would possibly be the best thing to happen to the franchise in years. Still don't know what SEGA was thinking putting the guy who directed Shadow the Hedgehog in charge.

It'd probably be in an even worse state. At least Izuka gave us Colors and Unleashed. I don't think the Mania guys could make a good 3D Sonic game. Personally I think Sonic is a hard property to work with no matter who you give it too.
 

Sami+

Member
It'd probably be in an even worse state. At least Izuka gave us Colors and Unleashed. I don't think the Mania guys could make a good 3D Sonic game. Personally I think Sonic is a hard property to work with no matter who you give it too.

He had barely anything to do with Unleashed. Colors and Generations were fine, but extremely safe and honestly didn't do anything beyond being competent games that smartly piggy-backed off the good parts of Unleashed. Runners, Lost World, Sonic 4, and now Forces were all under his watch as lead producer of the IP. What's crazy to me is that I'm only just realizing that he's one of the very few constants through all of the 3D games. Directed SA1, SA2, Heroes, AND Shadow. Produced everything after Unleashed. The only ones he didn't have a hand in are Unleashed and 06. I don't know what to make of that.
 

MrBadger

Member
I'm on team "happy we're getting the perfect Sonic experience and hoping this team gets more games and bigger budgets in the future", personally.

3D Sonic can keep being mediocre for all I care, I'll just be happy with more stuff like this
 

Guess Who

Banned
He was the director of the Adventure games and Heroes before Shadow (hell, he even worked in Sonic 3&K as a game designer), and although I'm not much of a fan of him, he took the reigns of the franchise after Unleashed, which gave us the best Sonic games since the Genesis era (Colors and Generations).

That being said, I agree that the franchise needs fresh blood. Or atleast fresh ideas. Lost World was almost there but the controls and level design on the latter areas wasn't on par.

It'd probably be in an even worse state. At least Izuka gave us Colors and Unleashed. I don't think the Mania guys could make a good 3D Sonic game. Personally I think Sonic is a hard property to work with no matter who you give it too.

Iizuka had almost nothing to do with Unleashed, and most of the things that were good about Colors and Generations were things that were good about Unleashed.
 

RagnarokX

Member
I don't know if this was intended. But you can clearly tell from my tone that I've never played the game. So I don't know why you're asking me if I know about the physics, momentum or level design of the game.

Well considering I posted 2 videos demonstrating how awful Sonic 4 is I think it's pretty clear I wasn't asking you those questions.
 

JackelZXA

Member
If Sonic 4 hadn't been called Sonic 4 and had just been called "Sonic Returns" or something, then THIS could have been called Sonic 4 and then that elevator panel would have been A REAL GOOD MOMENT.
 

Zubz

Banned
Sonic 1 and 2 music is owned by the composer, there's some legal fuckery everytime they want to use it.

This just hit me: if they went out of their way to buy the rights to Mexican Flyer for Space Channel 5, then why the hell haven't they bought the rights to the Sonic 1 title theme?
 

Stopdoor

Member
Every since I played that Sonic Utopia fan demo, 3D Sonic is just ruined forever for me. Like even if it's passably good, I think back to some interview with the fan devs, where they said something like how Sonic Team started with the wrong basis and just keeps building on it instead of going back and taking what really worked (ie. Stuff like the physics, level design). It haunts me, Sonic Forces is like Exhibit A of that to the extreme so far.
 
Every since I played that Sonic Utopia fan demo, 3D Sonic is just ruined forever for me. Like even if it's passably good, I think back to some interview with the fan devs, where they said something like how Sonic Team started with the wrong basis and just keeps building on it instead of going back and taking what really worked (ie. Stuff like the physics, level design). It haunts me, Sonic Forces is like Exhibit A of that to the extreme so far.

This, even though Forces Modern Sonic probably wiil be a well refined version of the wrong path
 

Exodust

Banned
Every since I played that Sonic Utopia fan demo, 3D Sonic is just ruined forever for me. Like even if it's passably good, I think back to some interview with the fan devs, where they said something like how Sonic Team started with the wrong basis and just keeps building on it instead of going back and taking what really worked (ie. Stuff like the physics, level design). It haunts me, Sonic Forces is like Exhibit A of that to the extreme so far.

Link to interview?
 
Every since I played that Sonic Utopia fan demo, 3D Sonic is just ruined forever for me. Like even if it's passably good, I think back to some interview with the fan devs, where they said something like how Sonic Team started with the wrong basis and just keeps building on it instead of going back and taking what really worked (ie. Stuff like the physics, level design). It haunts me, Sonic Forces is like Exhibit A of that to the extreme so far.

Even if Sonic Forces is bad, it will still be better than that lame Utopia premise.
 

Berordn

Member
Even if Sonic Forces is bad, it will still be better than that lame Utopia premise.

Sonic Utopia is one of those bizarre examples of claiming to do everything better than the official titles without anything to back it up. They call out the boost style specifically, but the only thing we get from them looks like an extremely dialed back version of that with few to no obstacles and large patches of literally nothing.
 

Stopdoor

Member
Link to interview?

https://www.youtube.com/watch?v=7sQI7rY27Nw&t=2745s

I think it's this, I don't know how I heard the sound bite I'm thinking of in that massive video, but this timestamp kinda talks about it. The first comment has timestamps for some interesting discussions.

Even if Sonic Forces is bad, it will still be better than that lame Utopia premise.

Yeah, Utopia looked like utter garbage and I don't understand what anyone sees in it.

Sonic Utopia is one of those bizarre examples of claiming to do everything better than the official titles without anything to back it up. They call out the boost style specifically, but the only thing we get from them looks like an extremely dialed back version of that with few to no obstacles and large patches of literally nothing.

What the hell guys. It's a fan demo. It's not a perfect example of chiseled quality. What matters: It feels like a dream to play with beautiful atmosphere. I can't even tell if you guys played it or just watched the trailer and heard some sort of "open-world" descriptor somewhere and stuck up your noses.

It's not about "does it work as a game?", it's about "wow, this feels GOOD" and modern Sonic just doesn't in the same way, even at his best. It feels janky.

Nothing about the demo should inspire this level of vitriol.
 
Link to interview?

It's on Youtube somewhere, I immediately closed the video after they said 3D platformers that have linear hallway design aren't 3D Platformers to begin with

I think Sonic Utopia controls great, but the level design and overly strict translation of the Genesis formula leave me desiring something else entirely
 

R0ckman

Member
Seeing the trailer just pisses me off at the history of Sonic, That Sonic has a timess design and personality. There was no reason for what they did. Its just a damn mess when you look at it all.
 

Aki-at

Member
Iizuka getting the boot would possibly be the best thing to happen to the franchise in years. Still don't know what SEGA was thinking putting the guy who directed Shadow the Hedgehog in charge.

Shadow the Hedgehog was a financial success and Sonic Heroes is one of the best selling Sonic titles ever. It's not surprising he had so much stock within SEGA after two major hits :p
 

J@hranimo

Banned
That would be cool but I guess super sonic is more realistic to expect.

Oh yeah definitely, I'm 100% sure we're just getting Super forms. Still would be cool though.

You know the super emeralds have been in the games ever since Sonic & Knuckles, right? The chaos emeralds were transformed into the super emeralds.

j2ROwwq.gif

I don't think so. While that may seem to be the case based on the design I'm sure SEGA left that concept behind and just had the chaos emeralds take that design from later games onto now.
 
You know the super emeralds have been in the games ever since Sonic & Knuckles, right? The chaos emeralds were transformed into the super emeralds.

They've always been referred to as Chaos Emeralds post 3&K, let alone Hyper Sonic's only appearance has been the same game. Super Emeralds only appear in looks alone currently.


Wait a second, Sonic Advance 2 has Chaos Emeralds, the special stage rings were impossible to collect all 7 so I never saw one?
 
Status
Not open for further replies.
Top Bottom