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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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Runner67

Member
We were discussing this somewhat in the Monster Hunter discord, but I am confused about the trailer reveal having some focus on stealth. I get that the trailer shows a lot of the stealth to showcase how the mechanics work, but assuming the gameplay is pretty much the same as before what would be the point of the stealth then?

When the hunter was hiding in the tall bushes against those 3 small monsters all I could think of was "they are not a threat, why isn't the hunter just going after them or ignoring them all-together?"

Is it cause this is meant to represent early-game and the hunter has a low damage weapon? That wouldn't still be an issue since small-monster don't realyl do significant damage. Even if they did, would this be something akin to gathering, where it's only one early game, and then there isn't really a need for it to be geared?

Would they alert the bigger monster? That makes more sense, but then again, fighting
the big monster is the entire point, so I don't see the immediate negative here, unless the point is that they could attract multiple large monsters, but if the areas are still technically segmented with just more seamless transitions then its something that ultimately wouldn't it be too much an issue to deal with, unless that got changed to.

Is the stealth supposed to give you some down time? If doesn't make sense if areas are still fragmented (unless we are supposed to expect a large monster in every area) and if they are not, unless something changed with how potion and sharpening animations work, I don't see why one would need stealth to use those, there's most monsters easily give you plenty of free time to use those in the middle of combat, if you keep your distance from them.

The most it'd make sense to for the stealth would be that attacking a monster while not spotted would give a damage bonus, similar to how attacking sleeping monsters work. Either that, or the hunter is a lot more fragile overall and can't take hits, but I doubt that.

I think the stealth and the monsters attacking one another is going to be a serious QoL change for the series. I can tell you many people forget to bring Dung bombs on quests, and having a 2 monsters to fight in the same area can be a nightmare for new players. Being able to lure one monster on top of another is going to be a game changer and stealth is going to make for some interesting hunting options..
 

le.phat

Member
All of the data points for console Monster Hunter show that even on popular systems and given a marketing push it doesn't sell nearly as well as the portable series. Meanwhile, consoles are doing much worse in Japan right now so there's little reason to expect some kind of sudden turnaround for this specific title to break the trend.

There's always a possibility that MH World could be a surprise revival of console gaming in Japan, and be by far the most successful console version to date. You could assume that all of the previous console MH games selling multiple times less is simply because they all just didn't do it right for different reasons each time. But there's no real reason to, outside of asserting that it could happen.


For a series that exploded on multiplayer, do you really want to look at the wii port of a handheld game to gauge the potential of a console MH ?

Ps4 has the features and coverage to really bring together the MH commmunity with features like Twitch, Pshare, parties and what not. Couple that with the fact that this is a version built from the ground up with consoles in mind, and the discourse around MH's dependency on handhelds become moot.
 

Kinsei

Banned
Isnt that the point tho? That you cant "cheese" it because the world is seamless now? Small fry would chase you and hinder you if you run past and aggro them

There's still no real point to hide from them though. They'd most likely die as soon as the fight with the big monster starts anyway.
 

BitStyle

Unconfirmed Member
This would be a bigger deal if the Switch hadn't come out.
?
Don't understand what you mean by this.
Monster Hunter franchise being expanded to more platforms seems like the best deal Capcom could have made for the series to be honest.

Now, it's a pipe dream, but I'd love if this had cross-play
 

yami4ct

Member
This would be a bigger deal if the Switch hadn't come out.

The real reason this was changed from 5 is that the switch seems to have gotten a foothold in japan. As the 3DS was aging and they started work on this, they probably had no clue where MonHun could even land so they made a bet on the PS4 which, for the Japanese market, seems like the wrong horse.
 

Raide

Member
Isnt that the point tho? That you cant "cheese" it because the world is seamless now? Small fry would chase you and hinder you if you run past and aggro them

Cheesing was part of Monster Hunter but I am actually glad MH World drops that. Having to run away using your mobility options and fall back with your team, will make hard fights even harder. Cannot wait to see more.
 
For a series that exploded on multiplayer, do you really want to look at the wii port of a handheld game to gauge the potential of a console MH ?

Ps4 has the features and coverage to really bring together the MH commmunity with features like Twitch, Pshare, parties and what not. Couple that with the fact that this is a version built from the ground up with consoles in mind, and the discourse around MH's dependency on handhelds become moot.

Monster Hunter Tri was not a port of anything, and despite being the best selling console MH released during the Wii's most explosive sales period it still barely reached a million.

Again, you're not suggesting anything impossible but you're still saying, "Well, all past evidence of a trend doesn't count anymore."
 
For a series that exploded on multiplayer, do you really want to look at the wii port of a handheld game to gauge the potential of a console MH ?

Ps4 has the features and coverage to really bring together the MH commmunity with features like Twitch, Pshare, parties and what not. Couple that with the fact that this is a version built from the ground up with consoles in mind, and the discourse around MH's dependency on handhelds become moot.

Tbh i'll be mad if its not local multi on consoles.

Local multi is where mh shines. Single player too.

Does this game have single player or is it mutiplayer only?
 

Runner67

Member
i'm going to ask again, since when ryozo took over from his dad as the ceo? because their website sure didn't say so

Woops, my bad, he's not. For some reason I thought he was. Still involved in the mainline MH titles as their spokesperson basically, if not an uncredited producer. He's done this for MH4U, even though he wasn't the producer for the game.

I edited my previous post.
 

Branduil

Member
You think more or less? Because I think less but Capcom sets shitty expectations for MH games.
It will sell significantly less in Japan. PC and Xbone sales won't exist and the PS4 only has one million seller. And console Monster Hunters already underperform compared to handheld in Japan.
 
The real reason this was changed from 5 is that the switch seems to have gotten a foothold in japan. As the 3DS was aging and they started work on this, they probably had no clue where MonHun could even land so they made a bet on the PS4 which, for the Japanese market, seems like the wrong horse.

It seems crazy to me that Nintendo wouldn't be in constant contact with Capcom about their future portable plans.
 

rpmurphy

Member
We were discussing this somewhat in the Monster Hunter discord, but I am confused about the trailer reveal having some focus on stealth. I get that the trailer shows a lot of the stealth to showcase how the mechanics work, but assuming the gameplay is pretty much the same as before what would be the point of the stealth then?

When the hunter was hiding in the tall bushes against those 3 small monsters all I could think of was "they are not a threat, why isn't the hunter just going after them or ignoring them all-together?"

Is it cause this is meant to represent early-game and the hunter has a low damage weapon? That wouldn't still be an issue since small-monster don't realyl do significant damage. Even if they did, would this be something akin to gathering, where it's only one early game, and then there isn't really a need for it to be geared?

Would they alert the bigger monster? That makes more sense, but then again, fighting the big monster is the entire point, so I don't see the immediate negative here, unless the point is that they could attract multiple large monsters, but if the areas are still technically segmented with just more seamless transitions then its something that ultimately wouldn't it be too much an issue to deal with, unless that got changed to.

Is the stealth supposed to give you some down time? If doesn't make sense if areas are still fragmented (unless we are supposed to expect a large monster in every area) and if they are not, unless something changed with how potion and sharpening animations work, I don't see why one would need stealth to use those, there's most monsters easily give you plenty of free time to use those in the middle of combat, if you keep your distance from them.

The most it'd make sense to for the stealth would be that attacking a monster while not spotted would give a damage bonus, similar to how attacking sleeping monsters work. Either that, or the hunter is a lot more fragile overall and can't take hits, but I doubt that.
I feel the same way that there's a lot here to be explained about the stealth and tracking mechanics, let alone myriad other things like how the open-world setup will handle resource management, region traversal, and monster finding. But there's the livestream coming next week so we'll probably get a lot more clarity by then.
 

Rncewind

Member
There's still no real point to hide from them though. They'd most likely die as soon as the fight with the big monster starts anyway.

yes but you thinking along of the lines of the other Monster Hunters. We dont know how the placement, HP and damage and so in is balanced. I mean in theory, because this is "kinda" Open world maybe you would aggro a lot of things (like 30+) if you hold run down und rush to the mission main monster.

Not that i know anything, just try to make sense of it
 
In all honesty, it might.

Stealth in MGS looks better.

Lol naw. I'm not up on the Japanese performance but 500k is literally a joke post.

For a series that exploded on multiplayer, do you really want to look at the wii port of a handheld game to gauge the potential of a console MH ?

Ps4 has the features and coverage to really bring together the MH commmunity with features like Twitch, Pshare, parties and what not. Couple that with the fact that this is a version built from the ground up with consoles in mind, and the discourse around MH's dependency on handhelds become moot.

They're talking about Japan. MH:W isn't going to do much more than Tri in Japan. The userbase isn't there and the PS4 isn't a sanctuary for high selling games. The fucking WiiU has more million sellers than the PS4 in Japan. Be realistic.
 
I really want to know what you can do with the stealth options, since you can't run away to a different zone to heal up or sharpen your weapon any more.
 
sounds like a waste of time.

Yeah, that is why I did not like the trailer focusing on those features. Stealth is just something I do not like in MH, same with the early fetch quests. I just like fighting the monsters, doing all the preparation time to have an advantage, and so on. I just hope it is like past MH and it is something you just do in the beginning and can ignore latter.
 

Fandangox

Member
Isnt that the point tho? That you cant "cheese" it because the world is seamless now? Small fry would chase you and hinder you if you run past and aggro them

But that's part of the point I brought up on my initial post? Why hide from them at all? At most it would take the player 20 seconds to deal with them, it seems far more efficient and that way the player at least makes sure they won't be a hindrance later, and like I said, unless this is changed now, they really aren't anything to worry about even if they are with the Hunter and Large monster at the same time.

I think the stealth and the monsters attacking one another is going to be a serious QoL change for the series. I can tell you many people forget to bring Dung bombs on quests, and having a 2 monsters to fight in the same area can be a nightmare for new players. Being able to lure one monster on top of another is going to be a game changer and stealth is going to make for some interesting hunting options..

I don't see many options that it could bring except for getting a multiplier damage for surprise attacking a monster, but I am assuming this would only work a limited number of times, since we know smokes bombs are back, and I doubt such a mechanic could be abused.
 
This looked like a different game wearing Monster Hunter's skin. I'll have to see some actual gameplay before I know where I'll land, but it wasn't the greatest first impression as a fan of the series.
 

yami4ct

Member
It seems crazy to me that Nintendo wouldn't be in constant contact with Capcom about their future portable plans.

This thing has been in the pipe for at least 2 years. It seems like most third parties hadn't even gotten an idea of what the switch was too long before the reveal so it's not crazy at all to believe capcom had zero intel 2+ years ago.
 
Lol naw. I'm not up on the Japanese performance but 500k is literally a joke post.



They're talking about Japan. MH:W isn't going to do much more than Tri in Japan. The userbase isn't there and the PS4 isn't a sanctuary for high selling games. The fucking WiiU has more million sellers than the PS4 in Japan. Be realistic.

I mean do you really expect it to outperform everything not called final fantasy?
 

BitStyle

Unconfirmed Member
Tbh i'll be mad if its not local multi on consoles.

Local multi is where mh shines. Single player too.

Does this game have single player or is it mutiplayer only?
Regarding local multiplayer, odds are it'll only be multiplayer online.

Would love to have splitscreen, but not many games do that anymore
 

Fandangox

Member
I feel the same way that there's a lot here to be explained about the stealth and tracking mechanics, let alone myriad other things like how the open-world setup will handle resource management, region traversal, and monster finding. But there's the livestream coming next week so we'll probably get a lot more clarity by then.

Yeah hopefully we get a real good luck at the game there.
 
This thing has been in the pipe for at least 2 years. It seems like most third parties hadn't even gotten an idea of what the thing was too long before the reveal so it's not crazy at all to believe capcom had zero intel 2+ years ago.

No, it's crazy to me that Nintendo wouldn't constantly keep them up to date, knowing MH could easily leave them. I
 

Raide

Member
I really want to know what you can do with the stealth options, since you can't run away to a different zone to heal up or sharpen your weapon any more.

Maybe the camo gear they showed off plays a part. Grappling hook to a tree, sharpen weapon etc, get back into the fight. The fun could be trying to loose a monster so you can survive, or using mobility to draw the monster to a more favourable battle ground.
 

yami4ct

Member
No, it's crazy to me that Nintendo wouldn't constantly keep them up to date, knowing MH could easily leave them.

Given nintendo's relationships with third parties that's not crazy at all.

Also, let's be real, sony wasn't making a new handheld and monhun is always gonna be portable in the end so Nintendo sort of has capcom over a barrel there.
 
It seems crazy to me that Nintendo wouldn't be in constant contact with Capcom about their future portable plans.
If MHW was being planned back in 2013 or so like ShockingAlberto said, I doubt Nintendo would have had Switch as we know it crystallised back then. Tegra X1 didn't get released until 2015.
 
I think this can do 1m sales in Japan. So far, FFXV is the only PS4 game to reach that, but MH is a stronger brand. Even considering that the series has traditionally had more success as a portable game. I think the only thing that would prevent this from selling 1m in Japan would be if Capcom/Nintendo announces a MH game for Switch some time between now and MHW release.

3, 4, 5m or whatever numbers are being tossed around for the west though... I just can't see that happening. Basically no Japanese games sell that well outside of Japan these days except Final Fantasy, Resident Evil, Metal Gear Solid, and a few Nintendo IPs. Monster Hunter of all things isn't the thing to buck the trend.
 

Rncewind

Member
But that's part of the point I brought up on my initial post? Why hide from them at all? At most it would take the player 20 seconds to deal with them, it seems far more efficient and that way the player at least makes sure they won't be a hindrance later, and like I said, unless this is changed now, they really aren't anything to worry about even if they are with the Hunter and Large monster at the same time.


Like i said above to Kinsei i am guessing that the balancing of it is different. Because yes, if it would be a joke to take "litte" ones out like regulary monster hunter it would be a pointless feature and i cant imagine this being the case if such a emphasis on it.
 

Runner67

Member
I don't see many options that it could bring except for getting a multiplier damage for surprise attacking a monster, but I am assuming this would only work a limited number of times, since we know smokes bombs are back, and I doubt such a mechanic could be abused.

I'm assuming mounting will work similar to 4th gen games, so perhaps stealth attacks will be similar? Maybe its harder each time you try to sneak up on the monster, perhaps by the time the monster is near death, its almost impossible to sneak up on it unless its sleeping? Totally unsure too.
 

Toxi

Banned
This looked like a different game wearing Monster Hunter's skin. I'll have to see some actual gameplay before I know where I'll land, but it wasn't the greatest first impression as a fan of the series.
While they could have shown a lot more, what they have shown makes it pretty clear this is a Monster Hunter game with some tweaks.

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