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Monster Hunter World (XB1/PS4, PC later, Early 2018) E3 info [Up: Effectively MH5]

Pretty sure MH1, 2 and 3 were all bigger than 240p...

And MHXX Switch. They also have higher resolution assets for marketing.
If the MH team can't handle, they might have asked someone at Capcom who can. They bank on the west, could have asked someone to help who worked on such a title. Like that would postpone something like DMC5, lol!

Yes I'm salty, Sorry I'll get my hypetrain ticket soon.
 

Philippo

Member
Nu-huh, i don't buy the thing about this effectively being MH5.
This smells like a reverse Peace Walker situation.
If they wanted to increase its chances to sell in Japan they would have called it that way, otherwise they're keeping.

But if by any chance its real, what the Switch games are going to be? X2? World Portable?
 

Allonym

There should be more tampons in gaming
Why is it running on MT framework? When the game finally entered production, were the RE engine or even Panta Rhei engine too much in their infancy to use in MHW?
 

butman

Member
It was damn time for this series to return to where it was born with a goddamm mainline title!

Finally!!!
 

Playsage

Member
Nu-huh, i don't buy the thing about this effectively being MH5.
This smells like a reverse Peace Walker situation.
If they wanted to increase its chances to sell in Japan they would have called it that way, otherwise they're keeping.

But if by any chance its real, what the Switch games are going to be? X2? World Portable?

Their aim is to get bigger in the West with this game
 
What is the deal with the denial here and there is a MH5 for Switch - exclusively of course .

Capcom doesn't make a game with AAA budget with the main developers just to make a glorified spin off title. Not that a Switch title which would take advantage of the hardware wouldn't be much cheaper but stuck on one platform with or less international appeal.

It would be more likely that Switch will get a technical downgraded version of World with extra local Co op stuff - that tick tack format wouldn't be new for the franchise.
 

Rncewind

Member
What is the deal with the denial here and there is a MH5 for Switch - exclusively of course .

Capcom doesn't make a game with AAA budget with the main developers just to make a glorified spin off title. Not that a Switch title which would take advantage of the hardware wouldn't be much cheaper but stuck on one platform with or less international appeal.

It would be more likely that Switch will get a technical downgraded version of World with extra local Co op stuff - that tick tack format wouldn't be new for the franchise.

lol tag checks out

what is exactly your problem that people "deny" a game that doesnt exist?
 

ilium

Member
Having watched the trailer again finally and with some of the infos in here I'm starting to get a little excited actually. Not a fan of the detective bugs still, would've prefered to actually look for stuff but I really dig the seeming emphasis on.. hunting. something I always missed in the series. And as a gunner main the leaf suit makes me kind of giddy tbh..
But no idea what's going on with that LBG, I really hope it's just something like a hunter art or whatever...
Not sold on the hook, I always liked the literal groundedness of MH but we'll see how it works out
The co-op dinosaur drop is awesome, that's so monster hunter, BUT, where's the quirk Capcom?? BBQ spit and no music? And not even one meow? SMH

There still some stuff that worries me from the infos in here, so I want to see the field and town loops and of course Fashion Hunter and The Quirk™, but if those are mostly intact I'll be fine.
 
Ok

port begging is bannable especially after a capcom employee came out and say no

better?
Pretty sure they're asking why people are in denial that this game is MH5. They're saying that the most likely scenario is a portable release of this game similar to the MHP series rather than a separate "real" MHP5 coming to Switch that's an entirely different game.

They're asking why Capcom would devote this amount of resources to a spin-off.
 
Other changes I could see them making:

1. Sharpness/Stamina degradation rate greatly decreased.

Western audiences dislike frequent maintenance in non-survival games, hence why more and more AAA titles are getting rid of degradation (Skyrim, Fallout 4) or minimizing it (Dark Souls 3). With QoL changes being emphasized so far, I could see sharpness/stamina being a "once per fight at most" thing rather than a constant, nagging concern.

2. You can carry more than one weapon at a time.

We already know that we can switch out our weapons at the base camp, but I wouldn't be surprised if World also allowed hunters to carry two weapons at once. There's some speculation that the hunter with the lance from one of the promo pics has a sling on his side, and it would be really cool to have a secondary/backup weapon for tactical purposes.

3. Dodges and rolls now have innate i-frames without Evasion skill.

Evasion, to me, always felt pretty necessary for any build without a shield. With games like Souls, Bloodborne and Nioh familiarizing a wide number of gamers with the idea of i-frames in hardcore action games, I feel like we're going to see a naked, baseline equivalent of at least Evasion +2 in the new game as a way of matching it with the aforementioned contemporaries.

4. Experience points.
Yes, yes... commence raging.

Western gamers love passive upgrades and skill trees, and an attempt to make MH appeal to the West is going to need more RPG elements than ever. I doubt we'll see traditional leveling, but I wouldn't be surprised at all if we got a "resource points" style currency that is spent on permanent upgrades to our hunter.

Keeping in mind that the core goal of World is making MH palatable for the West, all of this seems plausible.
 

Mupod

Member
Having watched the trailer again finally and with some of the infos in here I'm starting to get a little excited actually. Not a fan of the detective bugs still, would've prefered to actually look for stuff but I really dig the seeming emphasis on.. hunting. something I always missed in the series. And as a gunner main the leaf suit makes me kind of giddy tbh..
But no idea what's going on with that LBG, I really hope it's just something like a hunter art or whatever...
Not sold on the hook, I always liked the literal groundedness of MH but we'll see how it works out
The co-op dinosaur drop is awesome, that's so monster hunter, BUT, where's the quirk Capcom?? BBQ spit and no music? And not even one meow? SMH

Still want to see the field and town loops and of course Fashion Hunter and The Quirk™ but if those are mostly intact I'll be fine.

the OP says that that rapid fire was a special ability on HBG. I don't expect hunter arts to come back, but it could just be a thing like Wyvern Fire.

Bowguns of all weapons seem by far the most likely to get completely redone. I'm dying to know more about what they are doing to them. Hopefully HBG stays as the extreme high damage, no defenses risk/reward weapon I've grown to love.
 

Kinsei

Banned
Other changes I could see them making:

1. Sharpness/Stamina degradation rate greatly decreased.

Western audiences dislike frequent maintenance in non-survival games, hence why more and more AAA titles are getting rid of degradation (Skyrim, Fallout 4) or minimizing it (Dark Souls 3). With QoL changes being emphasized so far, I could see sharpness/stamina being a "once per fight at most" thing rather than a constant, nagging concern.

2. You can carry more than one weapon at a time.

We already know that we can switch out our weapons at the base camp, but I wouldn't be surprised if World also allowed hunters to carry two weapons at once. There's some speculation that the hunter with the lance from one of the promo pics has a sling on his side, and it would be really cool to have a secondary/backup weapon for tactical purposes.

3. Dodges and rolls now have innate i-frames without Evasion skill.

Evasion, to me, always felt pretty necessary for any build without a shield. With games like Souls, Bloodborne and Nioh familiarizing a wide number of gamers with the idea of i-frames in hardcore action games, I feel like we're going to see a naked, baseline equivalent of at least Evasion +2 in the new game as a way of matching it with the aforementioned contemporaries.

4. Experience points.
Yes, yes... commence raging.

Western gamers love passive upgrades and skill trees, and an attempt to make MH appeal to the West is going to need more RPG elements than ever. I doubt we'll see traditional leveling, but I wouldn't be surprised at all if we got a "resource points" style currency that is spent on permanent upgrades to our hunter.

Keeping in mind that the core goal of World is making MH palatable for the West, all of this seems plausible.

That sounds completely awful. Hopefully nothing like that is in the game.
 

Ridley327

Member
Why is it running on MT framework? When the game finally entered production, were the RE engine or even Panta Rhei engine too much in their infancy to use in MHW?

As I mentioned, the team has been using MT Framework for a few years now, and they likely appreciated the familiarity of it to help get this out faster. It also helps that it's a multiplatform engine that's supported on all systems, so in the event that some kind of version comes out for the Switch at some point, no one is going to have to tear their hair out to get it to work on it.
 

lyrick

Member
Other changes I could see them making:

1. Sharpness/Stamina degradation rate greatly decreased.

Western audiences dislike frequent maintenance in non-survival games, hence why more and more AAA titles are getting rid of degradation (Skyrim, Fallout 4) or minimizing it (Dark Souls 3). With QoL changes being emphasized so far, I could see sharpness/stamina being a "once per fight at most" thing rather than a constant, nagging concern.

2. You can carry more than one weapon at a time.

We already know that we can switch out our weapons at the base camp, but I wouldn't be surprised if World also allowed hunters to carry two weapons at once. There's some speculation that the hunter with the lance from one of the promo pics has a sling on his side, and it would be really cool to have a secondary/backup weapon for tactical purposes.

3. Dodges and rolls now have innate i-frames without Evasion skill.

Evasion, to me, always felt pretty necessary for any build without a shield. With games like Souls, Bloodborne and Nioh familiarizing a wide number of gamers with the idea of i-frames in hardcore action games, I feel like we're going to see a naked, baseline equivalent of at least Evasion +2 in the new game as a way of matching it with the aforementioned contemporaries.

4. Experience points.
Yes, yes... commence raging.

Western gamers love passive upgrades and skill trees, and an attempt to make MH appeal to the West is going to need more RPG elements than ever. I doubt we'll see traditional leveling, but I wouldn't be surprised at all if we got a "resource points" style currency that is spent on permanent upgrades to our hunter.

Keeping in mind that the core goal of World is making MH palatable for the West, all of this seems plausible.

Until something real is shown, I'm on the anything can happen train. Especially since it's been quite a while since Capcom has not been in a self sabotaging mood.
 

Hybris

Member
3. Dodges and rolls now have innate i-frames without Evasion skill.

Evasion, to me, always felt pretty necessary for any build without a shield. With games like Souls, Bloodborne and Nioh familiarizing a wide number of gamers with the idea of i-frames in hardcore action games, I feel like we're going to see a naked, baseline equivalent of at least Evasion +2 in the new game as a way of matching it with the aforementioned contemporaries.

Are you implying that previous MH games don't have iframes on the dodge by default? Because that's just false. There are much fewer than dark souls has by default, but they are certainly there. Plenty of players including myself get by just fine without evasion skills on most of their sets.
 
Until something real is shown, I'm on the anything can happen train. Especially since it's been quite a while since Capcom has not been in a self sabotaging mood.

I don't know that any of that would be self-sabotage. This game still seems to have enough of core MH to keep the fanbase interested, and pretty graphics that were long overdue.

The biggest question now is whether or not it will achieve widespread appeal, and Western gamers abhor tedium. Leaving in any nagging systems is a dangerous move, and I'm certain Capcom is weighing every possible change with this installment.

Are you implying that previous MH games don't have iframes on the dodge by default? Because that's just false. There are much fewer than dark souls has by default, but they are certainly there. Plenty of players including myself get by just fine without evasion skills on most of their sets.

You had like 0.2 seconds of invincibility. I just don't think that's gonna cut it when it's so easy to have twice as much in other, similar games.

The joke is that outside of that silly 4chan rumor there is no base for a "westernised" Moster Hunter.

It's a AAA MH for consoles and PC announced at an E3 press conference. It's even coming to Xbox.
 

R0ckman

Member
Noticed that you can turn around on a dime now, that made my day, don't know what the hell they were pulling before this game.
 

Loris146

Member
Other changes I could see them making:

1. Sharpness/Stamina degradation rate greatly decreased.

Western audiences dislike frequent maintenance in non-survival games, hence why more and more AAA titles are getting rid of degradation (Skyrim, Fallout 4) or minimizing it (Dark Souls 3). With QoL changes being emphasized so far, I could see sharpness/stamina being a "once per fight at most" thing rather than a constant, nagging concern.

2. You can carry more than one weapon at a time.

We already know that we can switch out our weapons at the base camp, but I wouldn't be surprised if World also allowed hunters to carry two weapons at once. There's some speculation that the hunter with the lance from one of the promo pics has a sling on his side, and it would be really cool to have a secondary/backup weapon for tactical purposes.

3. Dodges and rolls now have innate i-frames without Evasion skill.

Evasion, to me, always felt pretty necessary for any build without a shield. With games like Souls, Bloodborne and Nioh familiarizing a wide number of gamers with the idea of i-frames in hardcore action games, I feel like we're going to see a naked, baseline equivalent of at least Evasion +2 in the new game as a way of matching it with the aforementioned contemporaries.

4. Experience points.
Yes, yes... commence raging.

Western gamers love passive upgrades and skill trees, and an attempt to make MH appeal to the West is going to need more RPG elements than ever. I doubt we'll see traditional leveling, but I wouldn't be surprised at all if we got a "resource points" style currency that is spent on permanent upgrades to our hunter.

Keeping in mind that the core goal of World is making MH palatable for the West, all of this seems plausible.

Dodge and roll already have a small invincibile timeframe even without evasion skill.
 

Ridley327

Member
You had like 0.2 seconds of invincibility. I just don't think that's gonna cut it when it's so easy to have twice as much in other, similar games.

It's more than long enough to successfully dodge super lasers from the likes of Damaldur. I don't think it really needs an overhaul.
 

R0ckman

Member
No Prowler!?

Nooooooooo
Was the best addition in Generations, dammit!

As long as Palicoes are in I'm fine. Glad that they are being transparent with all the plans. Though it seems they have been planning on keeping them as a staple for a while. I got a survey a while back during MH4U where it asked how I felt about the addition of Palicoes in future games, health bars, damage notification numbers etc. so I had a feeling something like this was coming.

I think I mentioned in my survey in detail how the general movement of the hunter (walking, turning) didn't feel natural and was abnormally sluggish for the type of action game play in the game, glad they tweaked it a bit with new manuevering options and more verticallity in combat. Maybe the old hardare was holding them back and thry just continued to copy and past the movement behavior of hunters in each new game up until this one.

Hope the Great Wroggi is back, need that wild west armor.
 

BigEmil

Junior Member
Nintendo fans need to chill with Monster Hunter not being exclusive to their platforms anymore, some people having massive breakdowns elsewhere
 

rpmurphy

Member
Nintendo fans need to chill with Monster Hunter not being exclusive to their platforms before, some people having massive breakdowns elsewhere
It is annoying that Capcom has no plans for XX to be localized. They're completely separate games on different platforms.
 

qko

Member
What is the deal with the denial here and there is a MH5 for Switch - exclusively of course .

Capcom doesn't make a game with AAA budget with the main developers just to make a glorified spin off title. Not that a Switch title which would take advantage of the hardware wouldn't be much cheaper but stuck on one platform with or less international appeal.

It would be more likely that Switch will get a technical downgraded version of World with extra local Co op stuff - that tick tack format wouldn't be new for the franchise.

Uhhhh because in the MonHun community, numbered entries are a huge deal. Which is why people don't lose their mind when a Frontier Z or whatever is announced. The huge news here is that even if it isn't numbered, the lead team is developing the game.
 
I have to admit, I am super disappointed that Capcom is eschewing the localization of XX. On the other hand, the more I read about this the more I like what I'm hearing. I'm not someone who's been dying for a console MH like a lot of other people are, and I'll definitely have to see how a hunt plays out before I really get a good idea of what I'm in for, but I have to say that I'm cautiously optimistic about this one.
 

Khezu

Member
I want this so bad I might go back and replay 4U.

Do people still play that online?

Actually is the online even still working?
 

Ridley327

Member
I want this so bad I might go back and replay 4U.

Do people still play that online?

Actually is the online even still working?

Hell, there's still a pretty active community for MH3U on Wii U. We're known to rock it until the wheels fall off.
 
The joke is that outside of that silly 4chan rumor there is no base for a "westernised" Moster Hunter.

I think its poetic how before MH World was announced, many disbelieved the 4chan rumour as it would result in MH5 not coming to Switch, and now some want to believe it as it undermines MHW and claims the true MH is coming to SW.

Confirmation bias 101.
 
Capcom taking a huge risk with this game. It didn't look too bad, but it also didn't blow me away.

Yep. They'll sink or swim with this one. As one of the old school Japanese publishers, I hope it works out for them so they can finally escape the cloud that's hung over them these past few years.
 
Uhhhh because in the MonHun community, numbered entries are a huge deal. Which is why people don't lose their mind when a Frontier Z or whatever is announced. The huge news here is that even if it isn't numbered, the lead team is developing the game.

My point was that it's obvious it's western-focused by the way Capcom has handled every aspect of its announcement.

The game was even supposed to be named Monster Hunter 5. It's the first Monster Hunter game which will leave it's PS2 roots.

Capcom is using the opportunity to try to make it big in the west as well.

I think its poetic how before MH World was announced, many disbelieved the 4chan rumour as it would result in MH5 not coming to Switch, and now some want to believe it as it undermines MHW and claims the true MH is coming to SW.

Confirmation bias 101.

And based on the information there is no reason to believe there is another full Monster Hunter in development for our little Switch owning console warriors.
 

aBarreras

Member
The game was even supposed to be named Monster Hunter 5. It's the first Monster Hunter game which will leave it's PS2 roots.

Capcom is using the opportunity to try to make it big in the west as well.



And based on the information there is no reason to believe there is another full Monster Hunter in development for our little Switch owning console warriors.

yikes.


i only want cross play from xbox with pc and im good,
 
Other changes I could see them making:

1. Sharpness/Stamina degradation rate greatly decreased.

Western audiences dislike frequent maintenance in non-survival games, hence why more and more AAA titles are getting rid of degradation (Skyrim, Fallout 4) or minimizing it (Dark Souls 3). With QoL changes being emphasized so far, I could see sharpness/stamina being a "once per fight at most" thing rather than a constant, nagging concern.

2. You can carry more than one weapon at a time.

We already know that we can switch out our weapons at the base camp, but I wouldn't be surprised if World also allowed hunters to carry two weapons at once. There's some speculation that the hunter with the lance from one of the promo pics has a sling on his side, and it would be really cool to have a secondary/backup weapon for tactical purposes.

3. Dodges and rolls now have innate i-frames without Evasion skill.

Evasion, to me, always felt pretty necessary for any build without a shield. With games like Souls, Bloodborne and Nioh familiarizing a wide number of gamers with the idea of i-frames in hardcore action games, I feel like we're going to see a naked, baseline equivalent of at least Evasion +2 in the new game as a way of matching it with the aforementioned contemporaries.

4. Experience points.
Yes, yes... commence raging.

Western gamers love passive upgrades and skill trees, and an attempt to make MH appeal to the West is going to need more RPG elements than ever. I doubt we'll see traditional leveling, but I wouldn't be surprised at all if we got a "resource points" style currency that is spent on permanent upgrades to our hunter.

Keeping in mind that the core goal of World is making MH palatable for the West, all of this seems plausible.

As someone who has not played much MH, all these things sound good to me. Judging by others reactions, this is not the norm.
 
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