My games sure did.
Rage was just fucked, then unfucked after herculean efforts only to get fucked again weeks later. Driver: SF would only run at 24fps. Assassin's Creed - don't remember which one, ran fine in normal play but was a stuttery mess in the modern day/cyberspace parts. Far Cry 3 and GTA 4 had streaming issues, and other games would barely play at all unless I made custom Radeon Pro profiles for them.
When it worked, comfy couch PC gaming was the best thing ever, but it didn't work out that way a little too often for me. Was probably my crossfire setup and hybrid SSD but I really didn't want to swap out my parts and try again (it was a brand new box), so I ditched the platform and went with ease, comfort and reliability instead. Well, mostly ease and comfort with the 360, but the PS4 has been reliable as all hell.
And the only games I feel I'm missing out on are ones specifically designed for mouse and keyboard that the devs don't want to try and rework on a console.
Mirror's Edge Catalyst is used above as an example of consoles being too weak for it, but somehow Dying Light manages to pull off all of those example points in style, with co-op, so I'm going to blame the engine or its optimization, and not the console really.