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MGSV is one of the best games ever made...

You might not have to grind, but they dangle a big carrot at the end of the stick encouraging you to grind for them in the way of upgrades for your base and equipment.

I would sort of agree with you on Tomb Raider but it takes way less time to reach the carrot. The requirements are so low that its arguable that its grinding at all.
Again, you don't have to grind for them. Everything you ever need is in the mission area. You can playthrough the core missions in the game, never touch the optional side ops or open world, and still progress through the game just fine. The game even automates a lot of the resource gathering early on once you start to get volunteers and begin extracting unprocessed containers.

The game basically gives you all the tools you need at the start to beat 90% of the missions. Pretty much everything else you buy are marginal upgrades and different tools to customize your playstyle. I also would argue that most of the latter game upgrades and weapons make the game far too easy. The whole motherbase element is only an annoyance if you make it so.
 
You might not have to grind, but they dangle a big carrot at the end of the stick encouraging you to grind for them in the way of upgrades for your base and equipment.

I would sort of agree with you on Tomb Raider but it takes way less time to reach the carrot. The requirements are so low that its arguable that its grinding at all.

what is this "big carrot"? a few missions are easier w advanced weapons but you can upgrade those simply playing through missions as normal. in fact you can complete the game while ignoring entirely base building. i don't see a "big carrot", what are you on about?

the only reason to want to max out your base is having a level 8 weapon instead of a level 7 weapon, which is kind of pointless anyways unless you don't enjoy stealth gameplay. yes you can grind away to get a slightly more powerful machine gun w a different number at the end but how is that a big carrot?
 

Lashley

Why does he wear the mask!?
there is 5 1/2 hours of cutscenes, the same amount in MGS1,2, and 3. and that's just cutscenes, there are tons of tapes, tons of critical in-mission dialog, etc. the story is there, it if you have failed to engage it, that's on you.

five and a half hour cutscenes!?

where?
 
Thanks. I still haven't beat the base game but I'll consider this when I hopefully build a new pc in a few years.

I'm sure primethius would be overjoyed to replay it like this
 
five and a half hour cutscenes!?

where?

it's pretty easy to search "MGSV full cutscenes" on youtube. that very first result is 5 hours 26 minutes long, and is entirely missing Ground Zeroes, which is also part of MGSV.

MGSV has about amount of the cutscenes featured in every other MGS baring MGS4, the game that is such an outlier that it is in the Guiness Book of World Records (twice!) for cutscene length.

maybe some people wanted them to keep pace with MGS4 but it is an absurd expectation. that game had nearly 1:1 gameplay vs cutscenes. now, it took me ~80 hours to fully beat the main story and see the missable story content. i would love a game with 80 hours of cutscenes but also understand given modern production costs it's an impossibility.
 

Lashley

Why does he wear the mask!?
it's pretty easy to search "MGSV full cutscenes" on youtube. that very first result is 5 hours 26 minutes long, and is entirely missing Ground Zeroes, which is also part of MGSV.

MGSV has about amount of the cutscenes featured in every other MGS baring MGS4, the game that is such an outlier that it is in the Guiness Book of World Records (twice!) for cutscene length.

maybe some people wanted them to keep pace with MGS4 but it is an absurd expectation. that game had nearly 1:1 gameplay vs cutscenes. now, it took me ~80 hours to fully beat the main story and see the missable story content. i would love a game with 80 hours of cutscenes but also understand given modern production costs it's an impossibility.

Really? Game is filled with cutscenes.

The story is there, cassettes were awesome too and there are actually 2 endings. Idk what you guys wanted but I loved it.

Genuinely surprised.

My grievances are clearing with the pacing then, I was more used to a linear game.

I didn't like the cassettes and how a lot of background story/context was included in them
 

big fake

Member
Really? Game is filled with cutscenes.

The story is there, cassettes were awesome too and there are actually 2 endings. Idk what you guys wanted but I loved it.

People felt as now codecs missing, those story beats were less forced, but offered as choice to listen to and follow the story beats through the cassettes. That and the potential spreading those cutscenes across a 30 hour experience is likely why people felt like their weren't many cutscenes.
 

Javier23

Banned
it's pretty easy to search "MGSV full cutscenes" on youtube. that very first result is 5 hours 26 minutes long, and is entirely missing Ground Zeroes, which is also part of MGSV.
That first result just helps prove our point. It includes a ton of stuff aside from the cutscenes themselves.
 
That first result just helps prove our point. It includes a ton of stuff aside from the cutscenes themselves.

You mean those few minutes of gameplay? I think those are in every MGS full cutscenes video, they just put it there so the video makes more sense for someone who didn't play them.
 
That first result just helps prove our point. It includes a ton of stuff aside from the cutscenes themselves.
I'm not sure if it's quite over 5 hours of raw cutscenes but it's probably a solid 3 maybe close to 4 especially with GZ. Which, if you remove all the codecs from the MGS2 or MGS3 'cutscene movies' on Youtube, is probably comparable.

I haven't added up the total before but I went through just the cutscenes that take place on Mother Base, and those were like 2-3 hours.

Add in the in-mission cutscenes and you're probably looking at a solid 3 maybe 3.5 of total raw cutscenes. Then, adding the most important codecs and such, up to those 5 hours, and then some optional important codecs + Ground Zeroes, and that's why that main MGS V 'story scene' video on Youtube is 9 hours or something.

Probably pretty comparable to MGS 2 and 3 when you look at their raw cutscenes, or how much time you spend on a codec screen.

The big different is in the other MGS games, the cutscenes are a pretty linear story arc. In MGS V, they're like a bunch of sporadic news videos, 'live from Mother Base.'

They form much less of a consistent arc, and instead just sort of paint a picture of events occurring on Mother Base and to the Diamond Dogs.
 

terrible

Banned
I just started playing it recently and damn is the gameplay ever good. People weren't kidding when they said it played well. I'm only ~12 hours in but so far it seems to be the best in the series in terms of gameplay. I don't like how the story progression works though.
 
yes it an amazing game and fuck you if you don't agree.

I will find you in real life and punch you in the face if you don't agree.
 
This turned out to be one of the biggest disappointments in gaming for me that year. The prologue was superb and I wish the entire game had been like that. The prologue was full of tension and cool action and it was linear and some games.....are just meant to be that. As soon as I was thrown into the open world it all fell down for me soon and I got extremely bored after several missions. Just couldn't bring myself to continue on with it.

I wish I could enjoy these mods on my Xbox One, but sadly that's not going to happen. MGS3 remains my favorite MGS in every single way.
 
This turned out to be one of the biggest disappointments in gaming for me that year. The prologue was superb and I wish the entire game had been like that. The prologue was full of tension and cool action and it was linear and some games.....are just meant to be that. As soon as I was thrown into the open world it all fell down for me soon and I got extremely bored after several missions. Just couldn't bring myself to continue on with it.

I wish I could enjoy these mods on my Xbox One, but sadly that's not going to happen. MGS3 remains my favorite MGS in every single way.

This game would be a complete failure if it all was just like the prologue. The beginning of TPP is easily the worst part of the game. A cliched and overly long cinematic walking sequence that felt over produced and super self indulgent. It doesn't help that you
have to replay all of it again at the ending
. I thought the game was going to be another disappointment like MGS4 after that sequence, but thankfully that changed once you got to the core game.

I agree that there is nothing wrong with having linear games. However, the beginning of MGSV is the worst kind of linear. Barely interactive and taking too long to get to the point.
 
I just started playing it recently and damn is the gameplay ever good. People weren't kidding when they said it played well. I'm only ~12 hours in but so far it seems to be the best in the series in terms of gameplay. I don't like how the story progression works though.

you beat a mission, you get some story. if you want more story, you can listen to tapes or pay attention to the missions. i know it may not count to some people as story because it isn't played out in a non-interactive cutscene, but there is some fascination scene-setting and on-the-ground commentary going on in all these missions. guards talk to each other a bout Big Boss. they mention things related to missions you have been on recently and your playing style. they talk about the historical context, about the inter-politics of war, etc.

MGSV puts us right there on the front lines. we get to see the consequences of BB's Outer Heaven dream in action. we hear first-hand about the proliferation of PFs, about the neo colonialization/neo imperialism at work here, about how the first world once again ravages the third world, how Diamond Dogs is really no different from the bad guys evil schemes and even they look up to BB!

but people wanted a soap opera like the other games. walk 10 feet and pause for a 5 minute cutscene. some people wanted that one thing over and over and over again, with no changes. sorry, that era of storytelling is over.
 
but people wanted a soap opera like the other games. walk 10 feet and pause for a 5 minute cutscene. some people wanted that one thing over and over and over again, with no changes. sorry, that era of storytelling is over.

I don't think we will see many games use cutscenes as a substitute for gameplay to the extent of, say, MGS4. But it's not like it needed to be presented in such a deliberat form anyway. Ground Zeroes' primary storytelling format, for example, was so much more effective than TPP's. Bookend cutscenes with triggered events in between was a thoroughly more engaging story delivery method for Metal Gear Solid V. The only missions in TPP I actually appreciated for their story follow a similar format ...Phantom Limbs, Hellbound, The White Mamba, Skull Face, and maybe a few others. Yes, there are some cool discoveries to be made in the open world, but by and large, I couldn't tell you of any off the top of my head apart from maybe the Arms Dealer's conversation with ...(yet another problem with this format of storytelling in the context of MGSV) whoever that character who uses Dante Carver's likeness is. There are just too many gaps, and even by the time I found out something cool, I really just didn't care because I found no real incentive to remain committed nor attached to a story that came and went as it pleased. That's not to say that stories in open world games are inherently bad. I enjoy FFXV's story as well as Breath of the Wild's, and I expect Kojima to deliver a memorable story with unforgettable characters in Death Stranding. TPP just didn't do it for me. Kojima always brings something new to the table, and I appreciate that, but that's about where my appreciation for TPP's storytelling ends.
 

cackhyena

Member
Apologies for the bump, but I can't seem to get Infinite Heaven to dl. It's the only one from NexusMods that keeps telling me I need to log in when I'm already logged in. Is the link just busted now? I was looking forward to that mod the most.

Nevermind, got it. Thanks, me.
 

TheBoss1

Member
Apologies for the bump, but I can't seem to get Infinite Heaven to dl. It's the only one from NexusMods that keeps telling me I need to log in when I'm already logged in. Is the link just busted now? I was looking forward to that mod the most.

Nevermind, got it. Thanks, me.

You're welcome!
 
today i came back to MGSV after not playing it for months. i am at 99% completion and trying for 100%. the last mission task i had was the Don't Let the Man On Fire Shoot on the Prologue. for some reason this always eluded me. this time i did it in 20 mins, restarting at the checkpoint whenever his multishot fireball hit me and registered as such on screen. i still have some other stuff to collect and am looking forward to using the open world exploration option.

playing the Prologue again was fucking awesome. i am still so impressed by this game. it is the best Metal Gear since MGS. yes the story of 2 and 3 are both amazing but the gameplay awkwardness and level design will always be a barrier to entry.

MGSV solves all the gameplay problems ever. it also ties all the stories together. it also provides a unique origin story to a character who has been addressed across 7 previous games. it does the impossible, that which many still deny to this day, and provides the missing link. the link between the MG and MGS series. the link that joins the console entrees in a now-cyclical loop. a link between the Kojima-driven series and whatever Konami does in the future, which is all you can ask for from a creator bidding farewell to a series that has defined decades of his life.

playing the prologue is an incredible experience. the Trail By Fire of the hospital, a place normally of healing that has become a battleground. you crawl out on your belly, surrounded by legends and myths come to life, ghosts from the Metal Gears past, as Big Boss is finally a willing participant in creating his own origin story. in many ways this game is a reflection of MGS3, an attempt to re-correct the wrongs, to not make the same mistakes, to not blindly trust your No. 1 (MGSV's theme of Boss trusting Ocelot over Kaz), to correct the tragedy of The Boss's death, etc. the game begins with a mirror. the mirror of Outer Heaven.

when you go through that mirror, when you crack that mirror, what is on the other side?

it is a tragedy because fate is inescapable. the tragedy is that even if you try to do the right thing, killing/kidnapping/dealing in WMDs kind of makes you a villain anyways. it is in the violence itself, the cycle of revenge, the inescapable demand for destruction, for the consumption of human life. what is Kojima saying about war? people whine about the cutscenes that could have been. what is he saying here? previously it has been an exaggerated take on US jingoism and fear-based nuclear superiority. in MGSV the WMD is language. we rescue Code Talker, a Native American, who has had his language wiped out. the symbolism of this should be obvious. instead we ignore this and spill words on missing chapters and cutscenes as if we are mere consumers.

MGSV acknowledges the many human costs of war, not just of life, but of culture, of language. the destruction of cultural imperialism. this is deep shit. too deep for most people. MGSV is way ahead of its time.
 

JeffZero

Purple Drazi
this is deep shit. too deep for most people. MGSV is way ahead of its time.

I love this stuff so much I got a degree in anthropology. I still don't particularly care for the way the game presents its story and I'm not a big fan of the game itself.
 

Servbot24

Banned
I share your love for the game Adam_Vania, but saying the incompleteness is part of the message is like an art student submitting an unfinished project and saying it represents their incomplete self (this happens at least once in every class). When it's very transparent that it actually just means they didn't manage their time well.
 

Memento

Member
The mechanics are amazing and it controls like a dream, but everything else, it is fucking terrible.

Awful repetitive level design, awful repetitive mission structure, worst boss battles of the entire series BY FAR, terrible story/plot/narrative pacing and storytelling, awful characters and characterization, super bad writing/dialogue and one of the most boring and lifeless open worlds ever created.

It is my biggest disappointment this generation and my least favorite MGS in the series.
 

Servbot24

Banned
It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.
 

Memento

Member
It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.

That is quite a spin to justify one of the most uninteresting open worlds ever.

I mean, why the hell even make it open world then? Just make me select a mission and put me right in the mission, Peace Walker style. Dont make me suffer traversing that terrible completely useless and empty open world.

The worst offender are the sideops. Basically a fuckton of derivative mission objectives with the same structure over and over and over again.
 

Servbot24

Banned
That is quite a spin to justify one of the most uninteresting open worlds ever.

I mean, why the hell even make it open world then? Just make me select a mission and put me right in the mission, Peace Walker style. Dont make me suffer traversing that terrible completely useless and empty open world.
It would definitely be better without the open world, but that goes for pretty much every open world game. Most of them just constantly pester you with meaningless fluff which is meant to imply depth rather than actually provide it. MGSV correctly answers the question of "can you go to that point in the distance?" with "Yes, but why the hell would you want to?".
 
Yeah there really isn't an xcuse for the ooen world. It was completely unnecessary and if you take it away, nothing of value is lost.

Ive been toying going back to the game. Got close to third act and was finding myself frustrated with the experience. Then my mother base got invaded (online?) and it spiked my blood pressure enough to not want to play it again. With some time now behind me, I wonder how I would feel jumping back into the fold.

It would definitely be better without the open world, but that goes for pretty much every open world game. Most of them just constantly pester you with meaningless fluff which is meant to imply depth rather than actually provide it. MGSV correctly answers the question of "can you go to that point in the distance?" with "Yes, but why the hell would you want to?".

I don't even know how to respond to the last sentence. This is quite the leap. There are plenty of reasons to explore in well made open world games.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.
An open world that contradicts its own narrative because they didn't know how to pull off one isn't a good open world. War torn Afghanistan and Africa sure are devoid of any actual conflict between factions. Or anyone at all besides soldiers. Which feels incredibly artificial.
 
It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.

Yeah, gameplay-wise, I'm not sure what people were expecting from MGSV's open world... villages where townsfolk give you quests? Or races and minigames littered throughout the country? All a MGS open world ever needed to be was a sandbox for "tactical espionage operations" and we got that.

That said, the variety of wildlife in Africa was lacking. Animals like lions, gorillas, and giraffes would've made welcome additions to my animal conservation platform.
 

Randdalf

Member
The game didn't necessarily need to be open world, but the fact it was let them do missions on a very large scale, and also do things that games haven't really done before - particulary in the stealth genre. For example, colonels driving back to their respective bases after an important meeting, where all of those bases are in the same world and you can traverse seamlessly between them is pretty awesome. Didn't manage to take out this one guy? Well now you have to infiltrate his base to get him. It enhances the feeling that you're an operative in a theater, not just playing through a fixed level. It's not just about you having the freedom to approach a mission how you want, but the game having the freedom to let missions dynamically change in interesting ways. It's not a good open world in the traditional sense, but it works perfectly in this game.
 
How hard is this game to mod?
Does it require outside tools?
Or are popular managers supported?

Edit-old thread. Read OP.

But my question still stands.
Are these tools confusing to use?
Or dummy proof like say nexus manager
 
Gameplay I guess is alright. Story and cut scenes from previous games was extremely lacking.


60f90c_5708248.jpg
 
Like what?

I'm still trying to get my head wrapped around how you think MGSV is justified in wasting the players' time by having their effort to go somewhere wasted .

Open world gives players the choice to explore and subsequently develope their characters, mechanically speaking. Giving players a choice on how they want to arrive to the end game is not a detriment when you have just that...a choice. You can forfeit exploring a good open world at anytime and not be punished for it where those who opt to can find something of value that helps their burden against a challenge later on.

A good open world can and does provide depth when used effeciently to tell new tales to add to the worlds lore which is an added bonus for people who prioritize their experience over the quality of a games mechanics alone. It also helps shape a world that only this medium can tell.

That's just a few. There are plenty examples of masterful open worlds and we do not need to debate what those games are and their quality.

I do think there are plenty of 'me too's that saturate the market and are void of any substance but that doesn't take away from the inherit benefit of such a design. Like anything, it is execution.
 

RAIDEN1

Member
I wouldn't go as far as to say MGS V is one of the best games ever made, it lacked any kind of atmosphere, tapes be damned, I found Uncharted 4 MORE engaging, it doesn't have the "aura" about it like MGS 2 had .....should have been the next gen version of 3...but wasn't...they could have made it like Rambo 3 in some respects for example working with the local Afghans, to bring down the soviets...along with the stealth....base building should have taken care of itself, not as if by the end of the game, you lead an army or armada of soldiers ... and you are the commander in chief...
 

Breakage

Member
I recently picked up MGSV on the 360. The presentation was top tier, but I wasn't a fan of the ridiculous opening (hospital) segment. I made it to the open world area and haven't touched it since. I definitely want to complete it someday though as it's the only mainline MGS I haven't finished.
 
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