And there simply weren't that many cutscenes, even spread that thin.Actually it's true. Difference was they weren't presented in 45 minute chunks like other games in the series did.
And there simply weren't that many cutscenes, even spread that thin.Actually it's true. Difference was they weren't presented in 45 minute chunks like other games in the series did.
Again, you don't have to grind for them. Everything you ever need is in the mission area. You can playthrough the core missions in the game, never touch the optional side ops or open world, and still progress through the game just fine. The game even automates a lot of the resource gathering early on once you start to get volunteers and begin extracting unprocessed containers.You might not have to grind, but they dangle a big carrot at the end of the stick encouraging you to grind for them in the way of upgrades for your base and equipment.
I would sort of agree with you on Tomb Raider but it takes way less time to reach the carrot. The requirements are so low that its arguable that its grinding at all.
You might not have to grind, but they dangle a big carrot at the end of the stick encouraging you to grind for them in the way of upgrades for your base and equipment.
I would sort of agree with you on Tomb Raider but it takes way less time to reach the carrot. The requirements are so low that its arguable that its grinding at all.
there is 5 1/2 hours of cutscenes, the same amount in MGS1,2, and 3. and that's just cutscenes, there are tons of tapes, tons of critical in-mission dialog, etc. the story is there, it if you have failed to engage it, that's on you.
five and a half hour cutscenes!?
where?
five and a half hour cutscenes!?
where?
it's pretty easy to search "MGSV full cutscenes" on youtube. that very first result is 5 hours 26 minutes long, and is entirely missing Ground Zeroes, which is also part of MGSV.
MGSV has about amount of the cutscenes featured in every other MGS baring MGS4, the game that is such an outlier that it is in the Guiness Book of World Records (twice!) for cutscene length.
maybe some people wanted them to keep pace with MGS4 but it is an absurd expectation. that game had nearly 1:1 gameplay vs cutscenes. now, it took me ~80 hours to fully beat the main story and see the missable story content. i would love a game with 80 hours of cutscenes but also understand given modern production costs it's an impossibility.
Really? Game is filled with cutscenes.
The story is there, cassettes were awesome too and there are actually 2 endings. Idk what you guys wanted but I loved it.
Really? Game is filled with cutscenes.
The story is there, cassettes were awesome too and there are actually 2 endings. Idk what you guys wanted but I loved it.
That first result just helps prove our point. It includes a ton of stuff aside from the cutscenes themselves.it's pretty easy to search "MGSV full cutscenes" on youtube. that very first result is 5 hours 26 minutes long, and is entirely missing Ground Zeroes, which is also part of MGSV.
That first result just helps prove our point. It includes a ton of stuff aside from the cutscenes themselves.
I'm not sure if it's quite over 5 hours of raw cutscenes but it's probably a solid 3 maybe close to 4 especially with GZ. Which, if you remove all the codecs from the MGS2 or MGS3 'cutscene movies' on Youtube, is probably comparable.That first result just helps prove our point. It includes a ton of stuff aside from the cutscenes themselves.
Great game. Don't need the mods
This turned out to be one of the biggest disappointments in gaming for me that year. The prologue was superb and I wish the entire game had been like that. The prologue was full of tension and cool action and it was linear and some games.....are just meant to be that. As soon as I was thrown into the open world it all fell down for me soon and I got extremely bored after several missions. Just couldn't bring myself to continue on with it.
I wish I could enjoy these mods on my Xbox One, but sadly that's not going to happen. MGS3 remains my favorite MGS in every single way.
I just started playing it recently and damn is the gameplay ever good. People weren't kidding when they said it played well. I'm only ~12 hours in but so far it seems to be the best in the series in terms of gameplay. I don't like how the story progression works though.
but people wanted a soap opera like the other games. walk 10 feet and pause for a 5 minute cutscene. some people wanted that one thing over and over and over again, with no changes. sorry, that era of storytelling is over.
Apologies for the bump, but I can't seem to get Infinite Heaven to dl. It's the only one from NexusMods that keeps telling me I need to log in when I'm already logged in. Is the link just busted now? I was looking forward to that mod the most.
Nevermind, got it. Thanks, me.
I couldn't get on GAF for awhile, so I couldn't add this mod to the OP like I planned. I sort of forgot about actually doing it until now, but now I've finally did.Thought the bump would be about the 50 new Side Ops from Morbid.
this is deep shit. too deep for most people. MGSV is way ahead of its time.
It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.
It would definitely be better without the open world, but that goes for pretty much every open world game. Most of them just constantly pester you with meaningless fluff which is meant to imply depth rather than actually provide it. MGSV correctly answers the question of "can you go to that point in the distance?" with "Yes, but why the hell would you want to?".That is quite a spin to justify one of the most uninteresting open worlds ever.
I mean, why the hell even make it open world then? Just make me select a mission and put me right in the mission, Peace Walker style. Dont make me suffer traversing that terrible completely useless and empty open world.
It would definitely be better without the open world, but that goes for pretty much every open world game. Most of them just constantly pester you with meaningless fluff which is meant to imply depth rather than actually provide it. MGSV correctly answers the question of "can you go to that point in the distance?" with "Yes, but why the hell would you want to?".
An open world that contradicts its own narrative because they didn't know how to pull off one isn't a good open world. War torn Afghanistan and Africa sure are devoid of any actual conflict between factions. Or anyone at all besides soldiers. Which feels incredibly artificial.It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.
I don't even know how to respond to the last sentence. This is quite the leap. There are plenty of reasons to explore in well made open world games.
It actually has one of the best open worlds imo. It's literally just a desert, and doesn't try to distract you from the actual levels.
..................................
I need to play the PC version of this game immediately. I hadn't even considered the possibility of mods.
Like what?