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Metroid: Samus Returns (Mercury Steam, Metroid 2 reimagining, 9/15) announced for 3DS

Prime 3 is a better Fusion than Fusion.

The games are hilariously similar in their pros and cons. Prime 3 benefits because spectacle on the Wii is a lot more impressive than spectacle on the GBA.

Their cons are vastly overstated. In my opinion, they're the best 2D and 3D Metroid games, respectively.
 
i have a very "generic" opinion of the best 2d and 3d metroids:

2d: super

3d: prime

although the gameplay in zero mission/fusion always make it a little hard to adjust to super.
 

D.Lo

Member
Their cons are vastly overstated. In my opinion, they're the best 2D and 3D Metroid games, respectively.
I certainly enjoyed Prime 3. As the first Metroid (and one of the first FPS) with pointer controls it was amazing too, that gets lost because of the re-releases of Prime 1/2 with the same controls (Trilogy in the west).
 
I certainly enjoyed Prime 3. As the first Metroid (and one of the first FPS) with pointer controls it was amazing too, that gets lost because of the re-releases of Prime 1/2 with the same controls (Trilogy in the west).

Yes, but the difference is, the whole game is designed around the motion controls in Corruption. Which is not the case in Prime and Echoes.
 

mario_O

Member
It really isn't any of these things. Steep, 45EUR, or a platformer.

https://www.coolshop.de/produkt/metroid-samus-returns/AD9H5N
https://www.amazon.fr/dp/B073CV8QJG/

Just some examples.

It is. Pre-order discounts in some stores are good, but it doesn't change the fact that the recommended retail price is 45 euros. And that will be the price in many stores. Not to mention that the digital copy will 100% sure cost 45-49 euros. And I'm not sure how else would you define a classic Metroid game (albeit with new visuals), other than a 2D sidescroller/platformer. The point is --this type of games: 2D scrollers, low budget, no online etc-- usually cost around $20. Nintendo has a tendency to overprice its low budgets games.
 

TheMoon

Member
It is. Pre-order discounts in some stores are good, but it doesn't change the fact that the recommended retail price is 45 euros. And that will be the price in many stores. Not to mention that the digital copy will 100% sure cost 45-49 euros.

What is your point then? I thought you wanted to buy it for a good price that isn't the 45€ you don't actually have to pay anywhere.
 
Welp, I started a Prime 3 save file on hyper mode.

I will admit that first Ridley battle is fantastic.

I specifically ran through Veteran several years ago without scanning anything simply for the fact that I could play Hypermode without the scans already being "done" :p. I really need to attempt another shot at beating Hypermode without losing a life. I've beat the GC versions of Prime and Echoes on hard without losing a life, and Corruption is supposedly the easiest of the Trilogy, but Hypermode has several tricky parts to do in one go:

-Destroying the turrets protecting the shield generator in Bryyo Thorn Jungle
-Moegnar
-Omega Ridley
-Dark Samus/Corrupted Aurora Unit

Though none of those individually are as hard as the Boost Guardian, Emperor Ing, and Dark Samus 3 on Hard. I was pretty shocked I was able to to accomplish that feat.
 

StarPhlox

Member
All endings is probably inconsequential differences like they've always been

Ending A) Samus is wearing her suit
Ending B) Samus is wearing her suit but no helmet
Ending C) whoa it's Samus in a bikini
 

TheMoon

Member
Vague info about strategy guide here:

https://gonintendo.com/stories/285731-prima-shows-off-official-metroid-samus-returns-strategy-guide

Did we know about
multiple endings?
(mild spoiler)

We didn't but all Metroid games kinda have them. :)

There's not gonna be a "Baby Metroid lives"/"Baby Metroid dies" dramatic difference.

Even just beyond the suit end screens, SM had two "different endings" already depending on whether you saved the creatures or not.
 

Golnei

Member
I don't think it'll be that out of line with the other 2D Metroid bonus screens, but there could be a Prime-esque after-credits scene (likely referencing the opening of Super Metroid) tied to time or completion percentage as well.
 

maxcriden

Member
Gotcha, thanks all! I personally would prefer the fan service endings be left out in today's day and age, I'll be interested to see which way they go on that.
 

Berordn

Member
Gotcha, thanks all! I personally would prefer the fan service endings be left out in today's day and age, I'll be interested to see which way they go on that.

It's been very mild since Fusion, less fan service and more adhering to tradition to include them. This is probably the most "provocative" image of Samus in Zero Mission, and it's really nothing:
mzmend2jksaz.png


In the Japanese versions they even went as far as including scenes from the manga as ending images:
mfend2njpefsj1.png
 
Vague info about strategy guide here:

https://gonintendo.com/stories/285731-prima-shows-off-official-metroid-samus-returns-strategy-guide

Did we know about
multiple endings?
(mild spoiler)

Metroid's always had multiple endings, though I like to see the tradition change from art of Samus posing to a stinger ending like in Prime 2, 3 and Federation Force.

Maybe tease the X infestation or recreate the opening of Super Metroid before Ridley attacks Ceres?
 

watershed

Banned

The graphics and animations look really good. I'm liking the backgrounds more now too.

Somewhat related, Nintendo brought Metroid and other games to Comic-con but they also held a preview event for press only right next to Comic-con. No media are talking about what they previewed yet. Anyone have any ideas? I'm super curious if it was for new stuff or not. I hope the embargo is up soon.
 

KingBroly

Banned
Metroid's always had multiple endings, though I like to see the tradition change from art of Samus posing to a stinger ending like in Prime 2, 3 and Federation Force.

Maybe tease the X infestation or recreate the opening of Super Metroid before Ridley attacks Ceres?

I sorta wonder if Samus Returns is going to have a Zero Mission-esque ending or not.
 

Raitaro

Member
I sorta wonder if Samus Returns is going to have a Zero Mission-esque ending or not.

That would be incredible, wouldn't it? Nintendo kind of put themselves into a corner with that one by setting such a very high bar for (Metroid) remakes. I hope they at least play with people's prior knowledge of the GB game somewhat here and there even if it's not a full ZM style ending.
 
Good to see some of the good Other M elements are being brought back namely Melee attacks and the precision aiming.

Another good aspect is that the developers moved all the UI elements to the touch screen leaving the playing area completely clean. As well, there seems to be 3 Virtual buttons for beams and 3 virtual buttons for missiles making weapon selection more convenient. Quick drag and drop interest icons for the map is another convenience feature that is apreciated specially in a game that has some backtrack.

Fucking sweet

If anything, the precision aiming in this game is more reminiscent of how it worked in Prime for the GameCube.
Why you make the distinction? Other M is closer to a 2D Metroid game like Samus Returns than the full 3D of a Prime, for these type of Metroid games precision aiming is not the norm; and it was first introduced in Other M.

The reminiscence is debatable. In all 3 games Samus is locked into place. That would only leave for discussion the activation of the feature: pressing a bumper vs pointing at the screen. Which is a very superficial distinction in the end.
 

Toxi

Banned
I specifically ran through Veteran several years ago without scanning anything simply for the fact that I could play Hypermode without the scans already being "done" :p. I really need to attempt another shot at beating Hypermode without losing a life. I've beat the GC versions of Prime and Echoes on hard without losing a life, and Corruption is supposedly the easiest of the Trilogy, but Hypermode has several tricky parts to do in one go:

-Destroying the turrets protecting the shield generator in Bryyo Thorn Jungle
-Moegnar
-Omega Ridley
-Dark Samus/Corrupted Aurora Unit

Though none of those individually are as hard as the Boost Guardian, Emperor Ing, and Dark Samus 3 on Hard. I was pretty shocked I was able to to accomplish that feat.
The main problem I have with Prime 3 Hyper Mode so far is that some bosses (Mogenar, Gandrayda) take an obscene number of hits and just drag, while others (Rundas, Helios) are still pathetically easy. It feels very unbalanced.

Also they nerfed Screw Attack in the trilogy version for God knows what reason.
 

Ein Bear

Member
I wouldn't say any of the three Prime games are any better or worse than one another. I always think the truly great thing about the Prime trilogy is how each of the three games have their own 'feel', and offer fresh, different experiences from one another whilst still feeling like part of the same series of games. They're perfect examples of how to approach making sequels really.
 

13ruce

Banned
I wouldn't say any of the three Prime games are any better or worse than one another. I always think the truly great thing about the Prime trilogy is how each of the three games have their own 'feel', and offer fresh, different experiences from one another whilst still feeling like part of the same series of games. They're perfect examples of how to approach making sequels really.

Agreed i thing the same about the three prime games tbh.

The more I see the more I like it, this is going to be good. Graphics and presentation are top notch for a 3DS game but it seems to retain the classic mechanics and some new ideas.

Damn the backgrounds look amazing and the gameplay looks pretty stellar and awesome yet again. This game is gonna look so good in 3D.

Edit: damn i love that melee counter mechanic.
 

Brenal

Member
so happy this exist, Zero mission is one of my favorite games ever and i remember that a couple of years ago i imagined how cool a remake of metroid 2 on the 3ds would be coincidentaly i also imagined a mario and luigi and Paper mario crossover but that was more in the line of a a paper mario game with both mario and luigi as the lead lets see what else can i imagine so that it comes true.
 

MoonFrog

Member
I don't have a 3DS any more.

Would you guys recommend I get the 3DS XL or the 2DS XL. I'm doing it only for this game and some others.
The 2DS is cheaper and lacks 3D. I've never had one, but I'm assuming it is fine? I'd get that if you're comfortable with the no 3D as you only want it for what I take to be limited software?
 
I might be misremembering, but I seem to recall that being hinted at on the treehouse livestream at e3.

I thought i read or heard that too but I couldn't find it afterwards.
I kinda hope they don't do it. Although i liked Zero Mission's post game, it also made the rest/main game seem too short. Plus, I can only think of bad ideas, ie:

  • Making the end game anything BUT finding the last Metroid, which is awesome as it is. The scene from Super Metroid shouldn't be changed!
  • Making something happen before finding the last Metroid... Space Pirates showing up... Hunters showing up... I really hope they don't try and lead into Prime 4 somehow since 2 is supposed to be after Prime, it'd hardly make sense.
  • Samus wounded by the Queen and so you have to play AS the Metroid to get out! The Metroid will not be able to crawl btw.
See what i mean? The only thing that could have some merit, is introducing the X somehow. But what kind of long-form gameplay they could make for, i'm not sure.

Personally i just hope they just give you more reason to go back up to earlier areas. There's hardly a reason in the original since the pickups aren't very dependent on late game items. The teleports make me think they will. Some way to sequence break the lava/purple goop (and not just making a run for it with enough tanks!) would be nice too!
 

Mr Swine

Banned
I thought i read or heard that too but I couldn't find it afterwards.
I kinda hope they don't do it. Although i liked Zero Mission's post game, it also made the rest/main game seem too short. Plus, I can only think of bad ideas, ie:

  • Making the end game anything BUT finding the last Metroid, which is awesome as it is. The scene from Super Metroid shouldn't be changed!
  • Making something happen before finding the last Metroid... Space Pirates showing up... Hunters showing up... I really hope they don't try and lead into Prime 4 somehow since 2 is supposed to be after Prime, it'd hardly make sense.
  • Samus wounded by the Queen and so you have to play AS the Metroid to get out! The Metroid will not be able to crawl btw.
See what i mean? The only thing that could have some merit, is introducing the X somehow. But what kind of long-form gameplay they could make for, i'm not sure.

Personally i just hope they just give you more reason to go back up to earlier areas. There's hardly a reason in the original since the pickups aren't very dependent on late game items. The teleports make me think they will. Some way to sequence break the lava/purple goop (and not just making a run for it with enough tanks!) would be nice too!

They don't need to change the Super Metroid cutscenes at all since it only shows Samus standing over the hatchlings egg and the larva pops out. Heck, they can make it so that there is a Mother Brain deep inside the planet that needs to be taken out. Samus leaves the baby inside her ship and she goes down and kills of Mother Brain and then heads to Ceres research station
 
I agree.

And I hate how elitist Metroid fans get over "real metroid"

I know, it's absolutely silly. I can understand everyone's frustration with how the series went from 2010 to 2016, but I could do without all the whining over every game that doesn't have sequence breaking or contains a small amount of story or NPC's.

The main problem I have with Prime 3 Hyper Mode so far is that some bosses (Mogenar, Gandrayda) take an obscene number of hits and just drag, while others (Rundas, Helios) are still pathetically easy. It feels very unbalanced.

Also they nerfed Screw Attack in the trilogy version for God knows what reason.

Really? Rundas kicked my ass several times before I was able to beat him the first time. And after that I've always played on Hypermode, which he is still very challenging on. I'll agree Helios is quite a bit easier than Moegnar or Omega Ridley. I've never played the Trilogy and have no desire to so I can't really comment on that. Honestly, there are things to nitpick in all the Prime games but Corruption is the one I always find myself having the most fun with.

[*]Making something happen before finding the last Metroid... Space Pirates showing up... Hunters showing up... I really hope they don't try and lead into Prime 4 somehow since 2 is supposed to be after Prime, it'd hardly make sense.

The entirety of the Prime Series takes place between Metroid and Metroid 2.
 

RagnarokX

Member
I thought i read or heard that too but I couldn't find it afterwards.
I kinda hope they don't do it. Although i liked Zero Mission's post game, it also made the rest/main game seem too short. Plus, I can only think of bad ideas, ie:

  • Making the end game anything BUT finding the last Metroid, which is awesome as it is. The scene from Super Metroid shouldn't be changed!
  • Making something happen before finding the last Metroid... Space Pirates showing up... Hunters showing up... I really hope they don't try and lead into Prime 4 somehow since 2 is supposed to be after Prime, it'd hardly make sense.
  • Samus wounded by the Queen and so you have to play AS the Metroid to get out! The Metroid will not be able to crawl btw.
See what i mean? The only thing that could have some merit, is introducing the X somehow. But what kind of long-form gameplay they could make for, i'm not sure.

Personally i just hope they just give you more reason to go back up to earlier areas. There's hardly a reason in the original since the pickups aren't very dependent on late game items. The teleports make me think they will. Some way to sequence break the lava/purple goop (and not just making a run for it with enough tanks!) would be nice too!
The simplest and most likely way to do it is that Samus returns to SR388 following the metroid mission to investigate non-metroid occurrences. They can't really do space pirates because they attack Ceres after she leaves. They can foreshadow the X parasites without having Samus find out what they are so that Fusion works.

Imagine this scenario. Samus returns to SR388, finds more areas and powerups, fights more bosses. Eventually at the end of it all she comes across an X-parasite clone of something. She defeats it in an epic boss battle, but before she can investigate more she gets a distress single. Ceres is under attack!
 

BY2K

Membero Americo
The various amiibo do the following in Metroid: Samus Returns...

Samus Aran (Metroid Series)
Elon Reserve Tank (special ability recovery)
Metroid II Art Gallery (unlocked after beating game)

Metroid (Metroid Series)
Metroid Marker (tells you location of nearest Metroid)
FUSION Difficulty Mode (unlocked after beating game)

Samus Aran (Super Smash Bros. Series)
Missile Reserve Tank (missile recovery)
Concept Art Gallery (unlocked after beating game)

Zero Suit Samus (Super Smash Bros. Series)
Energy Reserve Tank (energy recovery)
Sound Test (unlocked after beating game)

https://gonintendo.com/stories/285920-metroid-samus-returns-japanese-website-open-amiibo-functional

Fusion.

FUSION. *thinking*
 
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