There's a good post on reddit that offers some evidence towards some of the myths presented as fact towards RE6. Myth 4 and 6 being the most important ones.
-Myth 1 : " RE6 had a staff more than 600 People while RE7 had only a 120 Staff members "
While the First Part of Myth is totally true , The Overall Staff members of RE6 were over 600 people but At the same time Kobayashi the Producer of the game mentioned that 150 staff member of the 600 were on Japan , Which people usually overlooks this info
https://www.gamespot.com/articles/re.../1100-6349247/
Now on the other side , It is being spread that Staff members working on RE7 are only 120 People , But they forgot to mention that this number is for the staff members working only on Japan according to RE7 Producer Kawata Who also noted that "Resident Evil 7's team size hasn't shrunk "
https://www.polygon.com/e3/2016/6/15...hazard-e3-2016
Now what about the worldwide staff Members for RE7 , Capcom didn't say an official number like in the case of RE6 , But one look at the credits of RE7 will tell you that the staff members for RE7 isn't 120 like the myth is saying , In fact it is no less than RE6 Staff members
https://www.mobygames.com/game/windo...hazard/credits
-Myth 2 : " RE7 Budget is tiny compared to RE6 Budget "
There are two main kinds of budget , Development Budget and Marketing Budget
For the Marketing Budget , Then RE7 budget was equal or even more than RE6 budget, and no i didn't come this up from my mind , It is Capcom's head of marketing who said that
https://www.videogamer.com/news/capc...few-8s-as-well
Now for the Development budget , Capcom didn't reveal any Official data or comparison on RE6 or RE7 development budget , So any talk that RE7 development budget is a fraction of RE6 budget is just a wishful thinking with no official data to back it up , If you want my "opinion" on this , Then I think Re7 Development budget is lower than RE6 but not in a huge difference , But is my opinion a fact ? no it isn't as long as it isn't backed up with official facts or numbers
-Myth 3 : " RE7 failed to reach its target because of RE6 reception "
This can go into two ways : The logical way and the facts way
Logical way : I can get it if RE6 and RE7 are in the same style , But the truth is RE6 and RE7 are black and white in everything , The target market here isn't the same target market here , So any talk that an TPS Action game affecting a FP Horror game just doesn't make sense , It is like saying that I didn't buy MGSV because I didn't like Metal Gear Rising and Vise Versa
Facts way : Before the end of FY2016 I can say that I don't have any data on this matter , But when the results of FY2016 revealed , We found out that the port of Resident Evil 6 on PS4/X1 had crossed the 1M units mark and Capcom Being Satisfied with it , So is it logical that a game that is "supposed" to have a negative impact on its its following title to have its Remaster itself to get 1M copies in less than a year in the Same Year that its Following Title was announced and released ?
-Myth 4 : " RE7 Recouped its Development costs at 3M while RE6 needs 7M to recoup it "
It is True that Capcom said that RE7 recouped its development costs at 3M but I have a question , How many AAA Companies even mentions or celebrates or making a press release to say that their AAA game recouped its Development costs ? The Answer is Null , Because as an AAA Company , That is totally logical Predictable step and isn't a huge achievement to brag about so AAA Companies ignores it , For Example FFXV director Hajime Tabata mentioned that FFXV Recouped its development costs day one ONLY when he was specifically asked about it in an interview that was held 4 months after the game release
http://www.dualshockers.com/final-fa...costs-day-one/
And that leads us to a question , What If RE6 Recouped its development costs day one ? I will tell you how based on Calculations based on Official numbers that shows you that RE6 isn't that far from Recouping its Development costs day one
RE6 shipped 4.5M day one , The Common Split Percentage that Publishers and developers are getting out of a single Physical copy is at least 30% and 15% in order and As Capcom is the developer and Publisher at the same time so that about half of $60 , 4.5 x 30 = 135M , Now which was the game with the most development budget in that Era , It was GTAV and it released after RE6 with a development budget of about 137M , Assuming at max that RE6 budget is the same as GTAV , Then RE6 had recouped its development costs day one
http://www.capcom.co.jp/ir/english/n...l/e121004.html
http://www.gamesindustry.biz/article...n-says-analyst
And By Logic , If RE6 needs 7M to recoup its costs ( Its initial target number) , Then RE7 should had recouped its development costs at its target which is 4M , Which of course isn't the truth
-Myth 5 " RE6 sold all of its 8M copies at bargain bin Prices while RE7 sold its 3.7M copies at full Price "
According to Q2 FY2012 , RE6 Shipped 4.5M at launch and "sold" 3.7M at launch
http://i.imgur.com/YbcsWC3.jpg http://www.capcom.co.jp/ir/english/d...11_full_01.pdf
Then at Q3 FY2012 3 Months after the game release ( At Dec 2012) Capcom said that they "sold" an additional 1.1M
http://i.imgur.com/aywOG1t.jpg http://www.capcom.co.jp/ir/english/d...012_3rd_01.pdf
Now when did RE6 starts to hit the $20 price , It is at Feb 2013 , 5 Months after release and it was only in one place that is best buy
http://www.hardcoregamer.com/2013/02...est-buy/29172/
Notice how they label it "best price yet" indicating that it didn't go lower than that before
Now if we go to RE7 , We will discover that it went to the $40 price only less than a month after release
https://www.reddit.com/r/GameDeals/c...zard_ps4x1_40/
And it was at $30 after only four months of release
https://www.reddit.com/r/GameDeals/c..._steam_302350/
-Myth 6 " Capcom said that RE6 is a failure "
There isn't a single interview or official statement from Capcom that said that RE6 was a failure , Instead we have a direct word from Kawata saying that RE6 was a success , They may have said The game might not have been the megaton success they had hoped , They may have said that they put too many ideas into it at the same time but it didn't work and its scale was too big and not focused but at the end it is still a success after all
http://www.gamesindustry.biz/article...-resident-evil
https://www.reddit.com/r/residentevil/comments/6qa6s6/time_to_clear_the_myths_since_2012/