The combat system changes to this beta are pretty extensive. The main game would absolutely be 100x better adopting these changes.
- - I have no clue why they removed Airstep from the royal arms in the main game. But since the Comrade characters can infinite airstep with the Katana / Shurikens, they already play more smoothly than Noctis currently does.
- - I was expecting the animations to be the same as Noctis', but the comrade characters are also way more responsive with their weapons and cancels than Noctis.
- - The magic system is also much better. Less flashy than Elemancy, but the offensive spell changing depending on the equipped weapon is pretty cool. Already more versatile than the grenades.
- - The ability to heal me and my party members without having to pause and use a menu is amazing.
- - The weapons and their special abilities are awesome. Very PSO-esque vibe i'm getting here. Everything feels somewhat unique.
- - The "Sigil" system is pretty cool, a neat replacement for Ascension i think if it gets fleshed out.
Just fought the Iron Giant with 3 people and 1 AI. The AI got decimated pretty fast, but me and the others toughed it out.
It can't be understated how much better the game feels without being hamstrung to the Item menu. The inability to just Elixir away all your damage, and the ability to spend MP to instantly pick up your party members makes all the difference in the world. The Kingsglaive in this game feel better geared for battle than Noctis and friends currently. They should definitely roll these changes into the main game at some point, jesus christ.
The netcode could use some work though. It's not the worst i've ever played, but the desync at times can be jarring.