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MS wants to work with Sony to bring the "Better Together" Minecraft update to PS4

Yeah, that's the point. To make enough noise that it would be to their detriment to not do it...

But the noise has been nothing but a blip so far. Look how fast the issue faded after E3. Sony can ride out the noise of the vocal minority, many of which won't speak with their wallet and drop Sony because the content they provide is too good. I think it's going to be really interesting once the update comes out to see if people are overstating the impact PS4 players will feel or if there will be generally a huge uproar and on top of that, what those people plan to do about it.
 
Playing with friends on one console is what they do now and have a great time doing it, chat is a very important part of that. So for any cross-platform play solution to be an improvement it needs to replicate that. Which means an integrated cross-platform party/chat/friendlist solution that works across the different platforms. Which would take the platform holders working together openly.

So why are we desperate to accept something second rate and pretend its a big step forward. If they're afraid to take that step then what's the point? What we have now is already better than that, just trapped in disconnected ecosystems.

I can't speak for anyone but myself, but I would rather find a third party solution (probably discord) to the voice chat problem rather than dealing with disconnected ecosystems.

Cross platform multiplayer with no party chat would be an improvement for me over no cross platform play with party chat. It's not hard to find a replacement for party chat. There is literally no substitute for lack of cross platform play unless it involves me and everyone I play with to purchase the same machine. Again, just speaking for myself.

But the noise has been nothing but a blip so far. Look how fast the issue faded after E3. Sony can ride out the noise of the vocal minority, many of which won't speak with their wallet and drop Sony because the content they provide is too good. I think it's going to be really interesting once the update comes out to see if people are overstating the impact PS4 players will feel or if there will be generally a huge uproar and on top of that, what those people plan to do about it.



At the same time, there's probably a significant amount of people (kids) that play the game and don't come to NeoGAF or any other enthusiast site to talk about it to begin with. I think it could really matter when the conversation among kids/parents/anyone that isn't an enthusiast becomes "you can play Mario Kart/Rocket League on your Switch while still playing Minecraft with your friends on the computer/Xbox/whatever other device."

Almost all of the outcry we hear skews really hard towards enthusiast tastes/preferences anyways. It's going to be hard to tell the actual impact because most of the people wouldn't give their input either way, or just aren't invested in the scene enough to care. I doubt it would be a huge issue as soon as it launches, since people probably wouldn't move any other way besides moving from PS4 to a different console. I think it actually matters when new players are introduced to the game. Do they go on the PS4 where they can only play with PS4 friends, or do they go on the other current platforms where they can play with friends regardless of system besides PS4? I think that's where it becomes meaningful.
 

FZW

Member
What's funny about this is that MS actually refused to make Office for other operating systems that is until macs started selling gangbuster and people started migrating to google docs. So no, your example doesn't stand.

Google docs??? Office has been on Macs for 20+ years. Google docs isn't even that old. what are you talking about?
 
I can't speak for anyone but myself, but I would rather find a third party solution (probably discord) to the voice chat problem rather than dealing with disconnected ecosystems.

Cross platform multiplayer with no party chat would be an improvement for me over no cross platform play with party chat. It's not hard to find a replacement for party chat. There is literally no substitute for lack of cross platform play unless it involves me and everyone I play with to purchase the same machine.

That would be fine for me as well, as I don't use party chat, but not for kids playing Minecraft. Using a third party party/chat solution means being disconnected from the one on the console you're using, which seems odd.

It's all very 1990s, which was a great time, but expectations have moved on since then.
 
Why does any of that disqualify it from being invoked in the discussion? It's still a popular game that supports cross-platform play between Xbox and Switch, but not Sony. Unless you believe Sony blocked it because it wasn't full featured enough or doesn't have enough integration with competing platforms, it's still an incredibly relevant point of discussion.

In fact, it's even more relevant because it doesn't involved a centralized account system, cross-platform friends list, or cross-platform content purchasing systems, all theoretical reasons people have invoked to explain away why Sony is not allowing cross-platform play in Minecraft.

The point was that cross play in Rocket League is bad. If anything it demonstrates the need for a unified account system.

So then, citing rocket league and saying, if rocket league can do it, then other games should, stops making sense. Because Rocket League doesn't do it. It doesn't integrate cross play in way that achieves the outcome people wanted. If I can't play the regular game modes with my friends, in a convenient way, then what's the point?
 

Nanashrew

Banned
Oh I didn't realize Chess Ultra was announced for Switch. I wonder if they'll do crossplay between consoles. I remember the dev really wanted it to happen with the previous game, Pure Chess, but Nintendo was the only one okay with that at the time. In the end only Wii U and 3DS versions could crossplay with mobile and PC versions of the game.

These days Microsoft are very open to it, and even indie games like Wargroove will allow crossplay functionality between Switch, XBO and PC.
 
It's all very 1990s, which was a great time, but expectations have moved on since then.

I mean, sure, but walled gardens aren't exactly forward thinking either. Sounds pretty 90s to me, hell it even sounds more antiquated than voice chat-less crossplay.

I don't think it is on consoles.


I think Minecraft is bigger than any video game series on any platform right now. LoL is probably up there, but I don't even think that holds a candle to Minecraft.
 
Minecraft is beyond just being a game for x platform in my opinion. I really think it is an important part of our culture and something that we can utilize for more than just entertainment alone.

It's such a dynamic and creative game that educators have seen the possibilities of it as an educational tool. Minecraft is now even being used in schools. Even the schools in my out in the middle of nowhere city do. In fact, the demand for it has been so much that MS even has a website entirely dedicated to teachers that want to use it. As well as an education edition of the game tailored specifically for them.

This is what a lot of our kids are growing up with in or out of school. But due to the inherent creative, social and educational nature of the game It will and already is having a huge impact upon our future more than any other game. Period.

This is something that some of the older generation without kids might not see, but Minecraft is definitely something really special and has the potential to make a huge positive impact on not only the video game industry but the world as a whole as a tool for education and what it implies for that tool to be a video game.

If concessions where going to be made for any game this would be it. It would just be a bonus for us if it where open the floodgates for more crossplay games across more platforms.
 
Playing with friends on one console is what they do now and have a great time doing it, chat is a very important part of that. So for any cross-platform play solution to be an improvement it needs to replicate that. Which means an integrated cross-platform party/chat/friendlist solution that works across the different platforms. Which would take the platform holders working together openly.

So why are we desperate to accept something second rate and pretend its a big step forward. If they're afraid to take that step then what's the point? What we have now is already better than that, just trapped in disconnected ecosystems.

I can't even believe what I'm reading, lmao. You're rediculous.

Just to reiterate, though: I asked you this

You're saying that

-- Being able to play with friends on huge dedicated servers, but if they're playing on another platform you have to use something like Discord for voice chat (assuming there's no in-game solution, which there likely will be)

is a step back compared to

-- the same thing except all of the console versions are still gimped (because that's how it is right now on W10/Mobile)

or

-- the console version being limited to 8 friends on the same service playing in a limited-size world that exists on one of their consoles and no dedicated support at all (but they can use chat to talk)

and you actually responded by saying that the bolded is a 'second rate option' compared to the unbolded. That people are 'desperate' in their considering a version of Minecraft with no restrictions to be more appealing than a version of Minecraft with the current console limitations.

And your reasoning is that 'you can't voice chat'

even though the most popular versions of Minecraft don't have inbuilt voice chat (but they do have dedicated server support
face_with_one_eyebrow_raised.png
)

and all communication is through text or through third party programs...

Have you ever even played Minecraft?

The only versions of Minecraft that have voice support are the Playstation and Xbox versions, thanks to OS-level support. All other versions use text communication, and have for years. And players of all of those other versions have either stuck to text chat, or used third party applications like Discord (easy to use, has a phone app, a PC application, and even works in a browser tab) to chat, for years.

No inbuilt voice chat (something that no version of Minecraft has outside of OS-level functionality) is a literal non-issue to Minecraft players compared to the ability to play on unlimited size dedicated servers with their friends and with other players on any platform, and grow communities together.
 

Nanashrew

Banned
I remember Psyonix had like a blog post or something before on the difficulties to allow crossplatform voice chat. It's super, super difficult to do, especially right now when not every company is willing to work together.
 
But the noise has been nothing but a blip so far. Look how fast the issue faded after E3. Sony can ride out the noise of the vocal minority, many of which won't speak with their wallet and drop Sony because the content they provide is too good. I think it's going to be really interesting once the update comes out to see if people are overstating the impact PS4 players will feel or if there will be generally a huge uproar and on top of that, what those people plan to do about it.

Well it's good to see you being such a big encouragement to others to make more noise.

I remember Psyonix had like a blog post or something before on the difficulties to allow crossplatform voice chat. It's super, super difficult to do, especially right now when not every company is willing to work together.

Exactly. This is a necessary first step to any possible solution in that area. Cooperation needs to happen but it is going to take baby steps to get there.

None of that means that crossplay isn't worth it now though, at all.
 

Bastables

Member
You mean specifically the user run servers that were exclusive to the 25% of the userbase who play the Java version anyway? because W10/mobile servers are going crossplay, and console versions never had server support to begin with until Better Together.
After the Better Together update, something like 75% of the game's userbase will all be playing in the same pool of dedicated servers. I don't think it makes sense to suggest that those players will 'lose out on the popular user run servers', when the popular W10/Mobile servers will be there from day one, when Mojang's own four dedicated servers/communities will be available day one, and when new popular player-run servers will undoubtedly crop up in the wake of this huge userbase consolidation, and be made newly viable with many more users, now free of restrictions (I can play on my Xbox version and play with PC friends in a common server where we can build together!), and now newly able to join servers to begin with.
Dude user servers, "local" servers are ristricted to 5 friends, these will not have any of the mods avilable for the hosts or the users that login. You cannot have local servers in the same way as minecraft og, as MS is pushing for internal server hire and paid dlc.
 
At the same time, there's probably a significant amount of people (kids) that play the game and don't come to NeoGAF or any other enthusiast site to talk about it to begin with. I think it could really matter when the conversation among kids/parents/anyone that isn't an enthusiast becomes "you can play Mario Kart/Rocket League on your Switch while still playing Minecraft with your friends on the computer/Xbox/whatever other device."

Almost all of the outcry we hear skews really hard towards enthusiast tastes/preferences anyways. It's going to be hard to tell the actual impact because most of the people wouldn't give their input either way, or just aren't invested in the scene enough to care. I doubt it would be a huge issue as soon as it launches, since people probably wouldn't move any other way besides moving from PS4 to a different console. I think it actually matters when new players are introduced to the game. Do they go on the PS4 where they can only play with PS4 friends, or do they go on the other current platforms where they can play with friends regardless of system besides PS4? I think that's where it becomes meaningful.

I think with the wide availability of phones, tablets, and PCs, most people will have options to play it. My nieces for example played on the iPad for the longest time. They eventually got a PS4 for other games, but still got Minecraft on it to play on the TV. I think one of two things is going to happen for them. 1) They'll simply not care and continue playing on the PS4 or 2) They will care and just go back to the iPad to play Minecraft. I think that's going to be the eventual outcome is that people will just play it on other devices they already own and move on rather than cause a huge uproar. Like you said, most players aren't enthusiasts and for most, they don't even know this exists or an issue. When/if they learn about this, they'll just play it however they want and move on. Unfortunately, that's not going to cause the dramatic shift to push cross play on consoles like some people think it will.

Well it's good to see you being such a big encouragement to others to make more noise.

Your sarcastic approach to replying to people isn't helping your cause. Plus, you can look at my post history where I've highly advocated that people should make their voices heard over this and that cross play is a good thing. I realistically though don't think it's going to cause much movement any time soon. The uproar dying just days after E3 said plenty about how important this is to most people.
 
Dude user servers, "local" servers are ristricted to 5 friends, these will not have any of the mods avilable for the hosts or the users that login. You cannot have local servers in the same way as minecraft og, as MS is pushing for internal server hire and paid dlc.

MS isn't pushing for internal server hire, although now that I've looked into it further, it's definitely a stretch for me to bring 'user-made servers' into the equation, considering the requirements and limitations. In order to host a 'partner' server (which include the four that Mojang themselves are introducing - due to platform restrictions, only W10/Mobile can access user-made servers via IP), you have to have a registered business identity, and apply to become a server partner, which doesn't exactly enable everyone to throw up a dedicated server. With that said, it doesn't exactly exclude the most popular server hosts on Java and W10/Mobile from becoming server partners themselves.
I'm beginning to see your point about mods, though, in combination with the details above which I hadn't considered. Where did you find that local servers after Better Together will be limited to 5 other players? That's the current Pocket Edition & PE/W10 crossplay limitation, but is that the limitation on W10 too? Do you think it's likely that cross-play between console platforms and other editions will also be limited to 5 players, when the console platforms support more players as-is? (I think it's plausible)
 

gamz

Member
What's funny about this is that MS actually refused to make Office for other operating systems that is until macs started selling gangbuster and people started migrating to google docs. So no, your example doesn't stand.

Macs don't sell like gangbusters even today. Pretty sure office has been on Macs longer then Google docs.
 
Your sarcastic approach to replying to people isn't helping your cause. Plus, you can look at my post history where I've highly advocated that people should make their voices heard over this and that cross play is a good thing. I realistically though don't think it's going to cause much movement any time soon. The uproar dying just days after E3 said plenty about how important this is to most people.

Ah yes, the highly affective, "You should definitely make your voices be heard... Though it won't accomplish anything in my opinion." type of contradictory, doubtful advocation. Yeah, I see it in nearly every one of your posts. Do you use this for everything you advocate for?

And I'm only sarcastic to those whom I think know better.
 

Bastables

Member
MS isn't pushing for internal server hire, although now that I've looked into it further, it's definitely a stretch for me to bring 'user-made servers' into the equation, considering the requirements and limitations. In order to host a 'partner' server (which include the four that Mojang themselves are introducing - due to platform restrictions, only W10/Mobile can access user-made servers via IP), you have to have a registered business identity, and apply to become a server partner, which doesn't exactly enable everyone to throw up a dedicated server. With that said, it doesn't exactly exclude the most popular server hosts on Java and W10/Mobile from becoming server partners themselves.
I'm beginning to see your point about mods, though, in combination with the details above which I hadn't considered. Where did you find that local servers after Better Together will be limited to 5 other players? That's the current Pocket Edition & PE/W10 crossplay limitation, but is that the limitation on W10 too? Do you think it's likely that cross-play between console platforms and other editions will also be limited to 5 players, when the console platforms support more players as-is? (I think it's plausible)
The 5 user on your "own" hosted server is literally a bullet point on their Win10 minecraft features list.

Here on the support page:
http://support.xbox.com/en-GB/games/game-titles/minecraft-windows-10-edition-faq

Can I play online with other people on Windows 10? Or on different devices?

You can play with up to four other people running Minecraft: Windows 10 Edition or Pocket Edition on your local network. You can also play online with up to four of your Xbox Live friends in online multiplayer gaming.

If you or your friends subscribe to Minecraft Realms, you can play online with up to 10 players on different devices, depending on the Realm owner's type of subscription.


Also relam's seem to support only up to 10 users
 
Ah yes, the highly affective, "You should definitely make your voices be heard... Though it won't accomplish anything in my opinion." type of contradictory, doubtful advocation. Yeah, I see it in nearly every one of your posts. Do you use this for everything you advocate for?

Nope, just the things I believe in but don't think will end up working. I believe in the end game; I just don't think it's feasible right now.
 

Gestault

Member
What's funny about this is that MS actually refused to make Office for other operating systems that is until macs started selling gangbuster and people started migrating to google docs. So no, your example doesn't stand.

This timeline of events is all sorts of confused.
 
The 5 user on your "own" hosted server is literally a bullet point on their Win10 minecraft features list.

Here on the support page:
http://support.xbox.com/en-GB/games/game-titles/minecraft-windows-10-edition-faq

Can I play online with other people on Windows 10? Or on different devices?

You can play with up to four other people running Minecraft: Windows 10 Edition or Pocket Edition on your local network. You can also play online with up to four of your Xbox Live friends in online multiplayer gaming.

If you or your friends subscribe to Minecraft Realms, you can play online with up to 10 players on different devices, depending on the Realm owner's type of subscription.


Also relam's seem to support only up to 10 users

Gotcha. I've been looking at Better Together beta footage today and it seems that's still the crossplay limitation in the beta, too. I hope that changes.
 
I think Minecraft is bigger than any video game series on any platform right now. LoL is probably up there, but I don't even think that holds a candle to Minecraft.

Most recent numbers has League of Legends at 100 million active users per month. Minecraft has sold 122 million copies, but who knows how many of those purchases play per month. Either way, both are enormous.
 
Most recent numbers has League of Legends at 100 million active users per month. Minecraft has sold 122 million copies, but who knows how many of those purchases play per month. Either way, both are enormous.

Lol is a f2p game. Regarding active players: Numbers that can be only measured by the company itself should always be taken with a grain of salt. Nonetheless LoL is a big success too, but not comparable to Minecraft.
 
It's really not that hard to understand. Say you have someone who owned a Xbox 360 last gen and is looking to buy into the new systems. Based on sales, most of his friends probably have a PS4, he might be leaning towards an Xbox, but if he can only play online with his friends on PS4, he'll probably make the jump over. If he can still play online with them anyway, he may go ahead and get an Xbox. That's why getting an early sales lead is important in the video game market. It snowballs, because people want to play with their friends. That's the marked leader advantage. Of course MS wants to push Sony to give away this advantage. It may not be great for consumers, but it's certainly a good business decision. Sony didn't build up this lead to hand their player base over to MS.

So, now the choice is, play an outdated version of the game or buy an Xbox, Switch, or anything other than the PS4. That gets you access to a larger user base, updates, and new content moving forward. If I were in that situation I would choose the latter, and I am sure I am not alone.

Fast forward to the holidays. The graphics update will be out, the OneX will be out with better versions of 3p games, OG Xbones will be super cheap, (hell, MS would be insane not to create a new bundle with a MC packin) switches will be on sale, AppleTVs, and Android boxes on discount as well. Point is, there will be lots of choices for minecraft fanatics to jump onto the better version with, and many of them can be had on the cheap. Sony will not lose customers in mass, as I don't see many selling off their PS4s, but they will loose potential new customers, and push current ones to buy into a second platform to "Play with their friends" in the senecio you describe. Either way I do see your point, I just think it will play out differently than Sony thinks. Time will tell.
 

KtSlime

Member
What's funny about this is that MS actually refused to make Office for other operating systems that is until macs started selling gangbuster and people started migrating to google docs. So no, your example doesn't stand.

Microsoft agreed to make Office 98 for Macintosh in September 97 after Apple and Microsoft settled their patent dispute and did a cross licensing agreement as well as make a port of Internet Explorer. That was over a year before Google was even founded. Google Docs was in no way the impetus.
 

Bastables

Member
So, now the choice is, play an outdated version of the game or buy an Xbox, Switch, or anything other than the PS4. That gets you access to a larger user base, updates, and new content moving forward. If I were in that situation I would choose the latter, and I am sure I am not alone.
And in the update lose access to mods and be restricted to 5 Player local hosting or 10 player payed for servers. Good trade off.
 
The point was that cross play in Rocket League is bad. If anything it demonstrates the need for a unified account system.

So then, citing rocket league and saying, if rocket league can do it, then other games should, stops making sense. Because Rocket League doesn't do it. It doesn't integrate cross play in way that achieves the outcome people wanted. If I can't play the regular game modes with my friends, in a convenient way, then what's the point?

What are the odds that I skip a dozen pages and come in right on a response.

Again, how does any of that disqualify it from the discussion at hand? You're making points that have literally nothing to do with what I'm talking about. You're having an entirely different conversation.

I brought up Rocket League because the fact that Sony is blocking it from having cross-play with Switch and Xbox, despite MS not being involved, despite the lack of centralized account system, despite Sony allowing cross-play with PC, indicates that the one and only issue here is Sony is against cross-play between consoles. I never said anything to the contrary of your post, and it wouldn't matter anyway because how little you like the implementation has exactly nothing to do with anything.
 

Three

Member
Oh so, what you meant by "refused to make" was "they've made office for mac for 30 years."
office hasn't been around for 30 years. Office itself.
I said they refused to make it for other OS. Android, iOS. The mac increase and the surge of google docs was the downfall of office and they switched to a new strategy. Files didn't even have interoperability on the mac in the beginning meaning some mac user couldn't open a file created on windows meaning vendor lockin was still there. Anyone who uses office as a case where MS was avoiding vendor lock in clearly doesn't know the history of office and the numerous cases with the US justice department and european fines.
 

Three

Member
Microsoft agreed to make Office 98 for Macintosh in September 97 after Apple and Microsoft settled their patent dispute and did a cross licensing agreement as well as make a port of Internet Explorer. That was over a year before Google was even founded. Google Docs was in no way the impetus.
This is getting off topic but I didn't say google was the impetus of the apple deal. Making IE the default browser was. At the time where they were again in an antitrust case with netscape.
Google was the imputes of their open spec promise and office appearing on numerous other OS.
 
And in the update lose access to mods and be restricted to 5 Player local hosting or 10 player payed for servers. Good trade off.

I see your point, although I kind of doubt that would be a meaningful decision for a child just getting into Minecraft.

I would venture a guess that most people that actually care about that kind of stuff already own the game. The context was for new customers.
 

Bastables

Member
I see your point, although I kind of doubt that would be a meaningful decision for a child just getting into Minecraft.

I would venture a guess that most people that actually care about that kind of stuff already own the game. The context was for new customers.
It's a brilliant move, tout cross play while standardising on the version with a lower cap on players.
 

Shifty

Member
What do you expect them to do? Make an entirely new and separate login server, and force all their pre-existing customers signup for new accounts?

If you use Skype, Hotmail, Office, or Windows, you probably already have the account anyway.

I mean, my post was written more from the angle of "this is why Sony will consider it a roadblock" than one of slamming MS for it, but since you asked...

I'd have them setup an auth server that offers compatibility with both XBL and PSN logins, similar to the federated identity architecture that allows you to sign into various sites with Google, Facebook or, indeed, Microsoft accounts.

There's no intrinsic technical reason why it wouldn't be achievable (source: part of my job involves working with authentication), though it would likely take some architectural work from Sony's end as MS accounts already do federated identity and PSN doesn't.
That and the fact that PSN is the architectural equivalent of a swiss cheese woah hot take.
 
What are the odds that I skip a dozen pages and come in right on a response.

Again, how does any of that disqualify it from the discussion at hand? You're making points that have literally nothing to do with what I'm talking about. You're having an entirely different conversation.

I brought up Rocket League because the fact that Sony is blocking it from having cross-play with Switch and Xbox, despite MS not being involved, despite the lack of centralized account system, despite Sony allowing cross-play with PC, indicates that the one and only issue here is Sony is against cross-play between consoles. I never said anything to the contrary of your post, and it wouldn't matter anyway because how little you like the implementation has exactly nothing to do with anything.

If you search your own name in the search bar you can see who's quoted you. It's easier than skipping pages and hoping someone replied.

Also, I didn't quote you at first, you quoted me. So if your point was unrelated to mine, then why did you quote me? My point was that Rocket League is not a good model for cross play. Saying 'but we've seen it done with Rocket League, feels a little arbitrary when it isn't cross play options aren't fully featured.

In either case, I can't see Sony ever agreeing to open the flood gates universally. Even with PC cross play, which they pioneered, this required communication with the developer on a game-by-game basis. Certain games, like Minecraft, offer much larger incentive for Sony to allow cross play. Whereas on Rocket League, the PC+PS4 community represents the vast majority of the player base. Sony probably see little benefit.

But the point is that it's not a universal rule that we are likely to see implemented. I imagine Sony will look at Rocket League and Minecraft differently, and just because they refuse to support cross play on one, doesn't mean they will on another, etc.

I think Minecrafts reason is likely to be because of Microsoft wanting to push their account services on the Playstation Platform. That's never going to happen. In Rocket League's case, it's likely a) that the cross play implementation isn't handled well and b) there's little incentive to push crossplay to other consoles, for a game that isn't (proportionally) very popular on other hardware.

In either case, something like adding cross play to the platform where you hold the vast majority of users is a huge decision. While there was an incentive for Nintendo, and Microsoft to simply sign off on their feature (generally speaking, it's all win for them, since their userbases are low) I imagine it's one that Sony will want to have an indepth conversation about.

And if it is something Sony decide to support. I imagine it's something that they'll have a set of rules for. Just like they have rules for publishing games in general, checklists that developers have to pass before publishing games, and extensively so for things like VR. If it's breaking new ground they'll want to make sure it's not harming their existing consumer base.

In the end, the point is that just because Sony are 'blocking Rocket League', doesn't mean that they don't want cross platform play universally, additionally. there was a huge incentive for Microsoft, and Nintendo to push for it. I don't see why anyone expects Sony to move so quickly. While cross platform play may be a hot topic on likes of neogaf, to the lay consumer it's just a very minor value add. To Sony, it reduces the value of their platform, which has a huge userbase - so personally, I'll excuse them while they mull it over. We haven't seen cross play implemented very well, across any game so far so it's perfectly rational to sit on the fence until they see a developer do a good job.
 

daman824

Member
And in the update lose access to mods and be restricted to 5 Player local hosting or 10 player payed for servers. Good trade off.
What does this have to do with the discussion?

The PS4 version of minecraft has no mods or dedicated servers.

You seem to be confusing the java version and the PS4 version.

For consoles (and phones) there is no trade off, the PS4 will have one of the worst versions of the game once the update releases. It doesn't do anything that the Xbox one, w10, switch, or even phone versions don't do. You're better off playing almost anywhere else
 

Bastables

Member
What does this have to do with the discussion?

The PS4 version of minecraft has no mods or dedicated servers.

You seem to be confusing the java version and the PS4 version.

For consoles (and phones) there is no trade off, the PS4 will have one of the worst versions of the game once the update releases. It doesn't do anything that the Xbox one, w10, switch, or even phone versions don't do. You're better off playing almost anywhere else

Errr I was pointing out the Java version is essentially where the "dedicated fanbase is", as it's the one with pretty much unlimited server numbers and actual mod support.

Where do you get Ps4 is java minecraft? A predisposition for console warifcation?

I am also pointing out the irony of not supporting the much larger multiplayer capability of Java or adding it to the so called better together update for the C++. Instead limiting the multiplayer numbers while pushing even 10 player server as a paid for server on top of the game purchase.

For consoles and phones there is a trade off, you get no mod support or the larger server sizes on PC/MAC.
 
I really don't know much about Minecraft. I own the old Java version, and have modded it a bit, but never got too into it. I'm not a big fan of Minecraft's unmodded look, but I fucking love portability.

If I wanted to just get this for survival mode shenanigans, is it a decent enough buy? Or are the worlds too small and junk?
 

RockmanBN

Member
I really don't know much about Minecraft. I own the old Java version, and have modded it a bit, but never got too into it. I'm not a big fan of Minecraft's unmodded look, but I fucking love portability.

If I wanted to just get this for survival mode shenanigans, is it a decent enough buy? Or are the worlds too small and junk?
Pretty sure the world size will be "infinite" on all platforms once the update happens as the world's are now saved online(?).
 

Izuna

Banned
I really don't know much about Minecraft. I own the old Java version, and have modded it a bit, but never got too into it. I'm not a big fan of Minecraft's unmodded look, but I fucking love portability.

If I wanted to just get this for survival mode shenanigans, is it a decent enough buy? Or are the worlds too small and junk?

Endless worlds online I think, or just super huge in general
 

Trup1aya

Member
Errr I was pointing out the Java version is essentially where the "dedicated fanbase is", as it's the one with pretty much unlimited server numbers and actual mod support.

Where do you get Ps4 is java minecraft? A predisposition for console warifcation?

I am also pointing out the irony of not supporting the much larger multiplayer capability of Java or adding it to the so called better together update for the C++. Instead limiting the multiplayer numbers while pushing even 10 player server as a paid for server on top of the game purchase.

For consoles and phones there is a trade off, you get no mod support or the larger server sizes on PC/MAC.

You suggested that people who play the better together update loose access to mods and will be restricted. And you implied that there is a bad tradeoff in place.

And in the update lose access to mods and be restricted to 5 Player local hosting or 10 player payed for servers. Good trade off.


In reality, there is no tradeoff. People who are upgrading to Better Together, are simply getting a better game. Java users get a copy of Minecraft in addition to their Java edition. So they still have access to everything.

How do you suggest that they add the java version to better together? It sounds technically impossible given the different code bases and functional difference.
 

nekkid

It doesn't matter who we are, what matters is our plan.
This isn't that bad a situation, tbh.

Now, imagine if they had the gall to bump the price of PSN while also denying their subscribers this function, then that would certainly be something.
 

WillyFive

Member
I really don't know much about Minecraft. I own the old Java version, and have modded it a bit, but never got too into it. I'm not a big fan of Minecraft's unmodded look, but I fucking love portability.

If I wanted to just get this for survival mode shenanigans, is it a decent enough buy? Or are the worlds too small and junk?

The Better Together update adds a lot of the same features that Java had had to the console versions.
 

Forward

Member
Fun Fact 100037:

Many games used to be, and many games still are, console exclusive.

If I wanted to purchase and play Guardian Heroes, back in the day, I had to either buy a Saturn, kick rocks, or else deal with it like a functional human being. I dealt with it like a functional human being, and simply played other games.

Fun Fact 100106:

LOTS of games last gen had exclusive content that was withheld from the other, competitor machines. If I wanted to play the exclusive content, I had to either buy a PS3/360, or else go without.

This is nothing new.

I despise myriad of Sony's corporate policies for the anti-consumer garbage that they are.

This is not one of them.
 

gamz

Member
Fun Fact 100037:

Many games used to be, and many games still are, console exclusive.

If I wanted to purchase and play Guardian Heroes, back in the day, I had to either buy a Saturn, kick rocks, or else deal with it like a functional human being. I dealt with it like a functional human being, and simply played other games.

Fun Fact 100106:

LOTS of games last gen had exclusive content that was withheld from the other, competitor machines. If I wanted to play the exclusive content, I had to either buy a PS3/360, or else go without.

This is nothing new.

I despise myriad of Sony's corporate policies for the anti-consumer garbage that they are.

This is not one of them.

But MC isn't console exclusive nor is the content being held out. Not sure where you are going with this?
 
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