Full* - Of course in terms of what they want to reveal
There is some Q&A stuff at Anandtech if anyone is interested.
Source - http://www.anandtech.com/show/11740...x-scorpio-engine-live-blog-930am-pt-430pm-utc
Source(images) - https://www.golem.de/news/scorpio-engine-microsoft-erlaeutert-soc-der-xbox-one-x-1708-129610.html
Scorpio engine
Die shot
Block diagram of how processors are connected
GPU
CPU
AV
South bridge
Some background don't know much about hotchips in depth but it's a technicial conference when MS has used to reveal more technical specs of their consoles. For recenferce here is the one on XB1 - https://www.hotchips.org/archives/2010s/hc25/
Customise my CPU if old.
There is some Q&A stuff at Anandtech if anyone is interested.
Source - http://www.anandtech.com/show/11740...x-scorpio-engine-live-blog-930am-pt-430pm-utc
Source(images) - https://www.golem.de/news/scorpio-engine-microsoft-erlaeutert-soc-der-xbox-one-x-1708-129610.html
Scorpio engine
Scorpio engine, 7b transistors, 359mm2 die, 50mm module
Die shot
- Yellow areas on die shot is GPU
- 4 shader arrays, contain 11 CUs
- 10 active, 1 spare
- Spares are for reliability and yield
- dark green are clusters of CPU
- Green around the outside are the 12 GDDR5 controllers
Block diagram of how processors are connected
- 326GB/s mem bandwidth
- 6.8 GHz memory data rate
- 12 GB of main memory, dev systems have 24GB
- 285 GB/s peak in the lab for mem bandiwdth
- Pairs of channels can be cache coherent
- Coherent traffic is vertical to the crossbar
- 8x 256KB render caches
- 64 outbound and 40 inbound 256-bit data paths for drawing
GPU
- raw performance is a hair over 6 TF
- 4.688G primitives/second
- 128 FLOPS * 40 CUs * 1.172 GHz
- 187.5 G bilinear texels/second
- 2MB L2 cache with bypass and index buffer access
- out of order rasterization, 1MB parameter cache, delta color compression, depth compression, compressed texture access
- Xbox One S and 360 compatibility
CPU
- 8 CPU cores, 2.3 GHz
- 32 KB L1-I, 32 KB L1-D per core
- 4 MB shared L2 (2MB per quad cluster), lower main memory average latency (up to 20%)
- 12 channels and 192 banks of main memory (3x and 6x)
- 2048 entry L2I TLB and L2D TLB for 4KB pages
- 32 entry L1I TLB for 4KB pages, 8 entry L1I TLB for 2MB pages
- Hypervisor based system
- 40 entry L1D TLB for 4KB pages, 8 entry L1D TLB for 2MB pages, 256 entry L2D TLB for 2MB pages
- Page Descriptor Cache of nested translations (up to 4.3% perf over last gen)
AV
- 4K p60 HEVC, VP9, AVC
- 10-bit HDR for HEVC and VP9
- 4k60 HEVC video encoding for DVR and streaming
- Support for 4K display, 3-surface resize/blending, pre-multiplied FP alpha
- DP 1.2a, HDMI 2.0b, HDCP 2.2, two stream MST
- Audio with new firmware features, such as spatial surround (will come avail for Xbox One S)
- 1TB HDD, 4K UHD Bluray player
South bridge
Some background don't know much about hotchips in depth but it's a technicial conference when MS has used to reveal more technical specs of their consoles. For recenferce here is the one on XB1 - https://www.hotchips.org/archives/2010s/hc25/
Customise my CPU if old.