FloppyDelux
Member
Cant wait, already pre-ordered it on XBONE.
The video kind of already solidified it for me but I'm definitely never paying attention to VentureBeat's video game coverage in a serious way ever again.Okay, now I kinda regret defending the guy. Since unless I'm mistaken, which I think I'm not since I did the research. He is also a bad journalist. In the article accompanying that video he writes "Of course, I expect the final game to have a lot more emphasis on gameplay over story, as the designers of the game Chad and Jared Moldenhauer are known for that style with their previous game, Super Meat Boy, from 2010." Shame me if I'm wrong, but I don't think they had anything to do with that game? Oh boy, the egg on my face.
Okay, now I kinda regret defending the guy. Since unless I'm mistaken, which I think I'm not since I did the research. He is also a bad journalist. In the article accompanying that video he writes "Of course, I expect the final game to have a lot more emphasis on gameplay over story, as the designers of the game Chad and Jared Moldenhauer are known for that style with their previous game, Super Meat Boy, from 2010." Shame me if I'm wrong, but I don't think they had anything to do with that game? Oh boy, the egg on my face.
Honestly it's not even about playing games bad or not really being into games. It's just the simple concept of problem solving. Why try something that doesn't work repeatedly?
Honestly it's not even about playing games bad or not really being into games. It's just the simple concept of problem solving. Why try something that doesn't work repeatedly?
This game reminds me of Alien Hominid. I'm sure it's very much it's own game, but I see at it's core a very simple side scrolling shooter (not meant as a negative) with an emphasis on exceptional art style. Will pick up on Steam for sure.
I think that's a legit terrible tutorial.
He encountered a game breaking issue. Where's the connection?Remember Jim Sterling's original Hellblade review?
He encountered a game breaking issue. Where's the connection?
Honestly it's not even about playing games bad or not really being into games. It's just the simple concept of problem solving. Why try something that doesn't work repeatedly?
I mean I'm no pro gamer but I feel like games have at least encouraged a certain amount of abstraction to my thought process.
Jump on big platform
Tall jump does not reach it
Try jump from taller platform
Oh I cannot reach
Try jump plus dash from taller platform
I feel like the guy was willingly wanting to be terrible. Or at least approaching the game where he was not actually letting the game mechanics sink in (I noted a disregard for 8 way fire in the way he was playing initially).
He's just a hardcore Ys1 player.Pro tip: running into enemies will not damage them
I mean I'm no pro gamer but I feel like games have at least encouraged a certain amount of abstraction to my thought process.
Jump on big platform
Tall jump does not reach it
Try jump from taller platform
Oh I cannot reach
Try jump plus dash from taller platform
I feel like the guy was willingly wanting to be terrible. Or at least approaching the game where he was not actually letting the game mechanics sink in (I noted a disregard for 8 way fire in the way he was playing initially).
Same for me. I'm not a pro, but I needed less than 10 seconds to reach to the conclussion that I had to Jump+Dash from the cube platform. He spends over a minute on it. I'd say any person that is used to playing games would have reached the same conclussion quite soon. Looking for a higher ground to reach a platform is Gaming Problem Solving 101.
I think that's a legit terrible tutorial.
You know the definition of insanity?
It looks incredibly straight forward to me.
He repeated the same section dozens of times trying to get past it.
That part that people are discussing is making you follow a directive and think creatively at the same time, that leads to confusion
Honestly I have more issues with his playing of the actual level than that tutorial part. He takes longer to solve it than most people probably will, but he does get it.
However, I will say that just judging from the video and not having played myself, it looks like the games controls might not be very precise. There are times when it seems like hes attempting to make a very small motion but thanks to the character animation, he actually ends up making a more exaggerated move.
Just a note - whether someone thinks the controls are bad or whatever is totally an opinion thing, but I can comment on the control structure of Cuphead:
- There is no momentum at all - Cuphead controls with a binary movement speed
- There is no animation priority or delay
- Cuphead responds immediately to controller inputs
If you've played a Contra or Gunstar Heroes game...or even any shmup from the 16bit era, you'll know exactly what I mean. There are no exaggerated movements - when you press a direction, Cuphead starts moving in that direction at his singular movement speed. When you stop pressing that direction, Cuphead immediately stops on a dime.
It's structured this way to allow the player respond instantaneously to any stimuli. There's nothing predictive about Cuphead's structure, it's designed to be immediately reactive.
Now, if you think that sucks, that's totally cool, but I can state that the core controls have zero animation priority.
Honestly it's not even about playing games bad or not really being into games. It's just the simple concept of problem solving. Why try something that doesn't work repeatedly?
In my personal dealings with him, he had big trouble with another simple gaming task that every other person who tried picked up easily. Not going to elaborate further than that, but this seems like a trend for him specifically.Not sure if someone saw this, but.
Gameplay from Dean Takahashi of GamesBeat, it seems. Yes, video game journalist.
https://www.youtube.com/watch?v=848Y1Uu5Htk&t
2/10 stupid game
Okay, now I kinda regret defending the guy. Since unless I'm mistaken, which I think I'm not since I did the research. He is also a bad journalist. In the article accompanying that video he writes "Of course, I expect the final game to have a lot more emphasis on gameplay over story, as the designers of the game Chad and Jared Moldenhauer are known for that style with their previous game, Super Meat Boy, from 2010." Shame me if I'm wrong, but I don't think they had anything to do with that game? Oh boy, the egg on my face.
You don't know he's not good at other games and it's not like the guy is an authoritative voice in games criticism. He reports for a site that focuses on the games business. I've been playing less games in fewer genres and my skills in some genre are much worse than they used to be. Some are trying to use it as an example that proves a rule like that wouldn't be intellectually lazy.
Dean is bad at games (and at getting basic facts right), but:
1) That's pretty much how I play platformers that aren't Sonic. I just can't fuck with non-momentum based gameplay so that video would be useful in letting me know that I shouldn't get Cuphead if I wasn't already well aware of that.
2) That tutorial is pretty terrible, as explained better than I could here. Basically, either make your tutorial free-form or give direct instructions, not both. If you're telling someone to dash to get past an onstacle, but dashing wont get them past that obstacle, what do you expect to happen?
Saw it earlier
Just saw this shitstorm pass by on Twitter, and people are really hyperboling again imo. Okay, the guy sucks at this game and his problem solving skills are lacking. But to immediatly crucify the guy (and for some to an extent generalise this to the whole of games journalism) is just silly.
First and foremost. This guy is not reviewing this game. He's playing it on Gamescom in a hands-on. I'm pretty confident his editors won't send him the review copy after this. I am not familiar with the guy (who, I've read, mostly writes about the business side of gaming?), but maybe he is just more versed in other games? I have previewed stuff like Project Cars 2, while I suck at racing sims. But you know, when you're at a developpers or on an event, there are much more ways to research your text then just playtime.
Secondly. Playing something at Gamescom or E3 is quite differently then playing at home. This is probably recorderd in the business area, so the circumstances will have been better than on the floor (where you can barely hear the sound of the game, people are constantly passing by, etc), but it can still be a distracting experience. I've noticed I always play worse on events than in the comfort of home. You might be standing up while playing, taking notes, or there could be a developper next to you constantly talking so your mind is on two things at the same time. Again, I don't know the circumstances of this gameplay, but it is also something I take into account.
Thirdly: this video is played of for laughs by the guy himself. The titel has shameful in it. He admits sucking at the game, which in my experience IS very hard. (I've seen many struggle with it, and that's okay. It's designed to be challenging)
I don't believe you have to be a master in games to be able to (p)review them. Even if you suck at a particular game, you can still give it your time and patience to get to know it's mechanics and write your thoughts about it. I do believe you best limit yourself to reviewing games in genres you are invested in (don't ask me to write a RTS review for instance). But again, this guy wasn't even reviewing this thing.
What are you talking about? Why don't get your facts right, before defending this guy? He even wrote an article about Cuphead, see here: https://venturebeat.com/2017/08/24/...nutes-of-shame-with-an-old-time-cartoon-game/
Also, they will not send him a copy? So what? He can just buy it himself/or VentureBeat and review it. I'm pretty sure he will write a review and write something like 2/10. Too difficult.