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Forza Motorsport 7 demo is now live for Xbox One and W10

I didn’t have any stuttering on PC, like others, while I was playing. 4790K - 1089Ti - 16GB of ram. Everything was maxed too. It was butter smooth.
 

Fox Mulder

Member
I'm sure they (T10) used to make a bit of noise about their physics and tyre model, think this is the first one where I not heard anything from them in these regards.

Yeah, they really leaned into the 700 cars and 4k rain thing this year pushing for PC and the X.
 

0racle

Member
Set it to native screen resolution (fullscreen). In game it will be 21:9, but menu have black bars.

For those with performance problems, disable Core 0 in cpu affinity.

I'm running the game @ 2560*1080 @ 75hz, all maxed out, resolution to 100%, everything maxed (4xMsaa) out and it's great.

i7 6700k, GTX 1080



I have the same setup and resolution but at 60hz. gameplay seems 100% solid, but are you getting menu lag and judders?
 

MaDKaT

Member
It actually allows you to select 21:9 resolutions?

Because for me it only shows 16:9 aspect ratios.

21:9 isnt a selectable ratio so you have to use "Native" instead. Menus will still be 16:9 but when you get into the race it will be ultra wide.

Set it to native screen resolution (fullscreen). In game it will be 21:9, but menu have black bars.

For those with performance problems, disable Core 0 in cpu affinity.

I'm running the game @ 2560*1080 @ 75hz, all maxed out, resolution to 100%, everything maxed (4xMsaa) out and it's great.

i7 6700k, GTX 1080

Ugh.... again. Really hope this doesn't turn out to be like Horizon. Spent more time trying to get smooth performance than actually playing the game before giving up.
 

Carlius

Banned
Is it still possible to preorder the game from a windows store that is outside of your own region?
There are crazy differences in price depending on the region for the ultimate edition.
Yes. I do it all the time in argentina. Just change your region on pc and the store will change the currency. Then just use paypal. Thats how ive been doing it.
 

thelastword

Banned
DS4 doesn't work for me on PC (despite it being on the list). That's me out then I guess, not buying another controller just for one game.
DS4 works fine, there are no PS4 button prompts, but it's pretty standard mapping and works just like a default XBOX controller would.....There are many config options in general and a custom one at that....if you want to tinker.
Do you have DS4Windows? It emulated an Xbox controller and should make a DS4 work with anything. Get it here http://ds4windows.com/
You don't need DS4 windows, I played all the races with a DS4 plugged in Via USB and I've uninstalled DS4Windows from the time Steam launched support for the controller.

Can't believe how well this runs on PC.

All setting maxed, 1440p, 8x MSAA

Man I'm surprised even at 8x MSAA the game runs a flawless 60fps at 1440p on a 980ti
I really don't see what's so surprising here, if a game runs at 1080p 60fps on an XB1, it's going to run pretty well on entry level PC hardware at better settings too. This is really not a demanding game. RX 480 and 1060 should run this at 4k 60fps with a setting or two turned down, but, 980ti, 1070,1080, 1080Ti, Titan Xp, Rx Vega 64 and 56 should all run this at 4k 60fps with lots of room to spare...

Any stuttering you see, has to do with optimization still not done for the PC release...100% utilization on one core, the menus are all a stuttering mess, that benchmark is woeful with it's minimum framerates and there seems to be a 72fps limit at 4k....

I'm using a Beta version of RTSS, doesn't seem to play nice with Forza 7 either...

Santiago Santiago was able to get 4K60 at Ultra and 2xMSAA with a GTX 1060 6GB and a G4560 CPU.
https://youtu.be/Yw03aXdf3dI?t=610
I've always said this would be an easy target...RX 480 also runs Apex at 4k 60fps and in my memory it always run the Forza games a bit better than NV. In any case, we're looking at a bit better settings than XBONEX here......In the demo you have the option to scale down reflection and mirror framerate and that seems to be at low on XBONEX from what I've seen....AA seems to be worse etc...
 

SuperÑ

OptionN, ShiftN
Demo wont even run on my 2500k@4,5ghz, 8gb DDR3 and R9 290.

It launches and crashes at the Press Enter menu. Windows says Insufficient Memory.
 

Mascot

Member
Is FM7 being promoted as a simulation or an arcade game, or neither of these (just a car game, maybe. Or simcade)?

I don't know quite what to make of it.
 

Skyr

Member
Is FM7 being promoted as a simulation or an arcade game, or neither of these (just a car game, maybe. Or simcade)?

I don't know quite what to make of it.

They don't really commit to being sim or arcade.

Most people consider it a simcade.
 

SuperÑ

OptionN, ShiftN
WmwwE2w.png
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
God damn this is a pretty game! From that opening attract screen, to the menus, and especially in game dubai - It's stunning. VERY much looks like the x1x version I've been drooling over in media (Though I'm sure that version is superior under closer analysis).

But the Porsche understeers like a pig.

And I'm still (greatly) concerned about the dynamic weather and time for tracks. Is dubai going to be completely static? What other tracks have or do not have any combination of time or weather? After spending quite a bit of time with pcars1, this is something I really don't want to go without or in some limited fashion.
 

danowat

Banned
Is FM7 being promoted as a simulation or an arcade game, or neither of these (just a car game, maybe. Or simcade)?

I don't know quite what to make of it.

It's (attempting) to simulate driving, so by the very definition, it's a sim, but it's not simulating things to as high a fidelity as something like PCars or AC, and for many, that's not a worry.

I hate the term simcade, it's born from people wanting to pigeon hole everything, but it's not as black and white as that.

I've always liked FM because it's fun, had ton of cars to collect and drive, and had some semblance of reality, I remember being blown away by the way the tyre grip felt in 2, but (IMO) it's been moving away from that semblance of reality since 4

FM7, at least the demo, just wasn't fun to play.
 

Gestault

Member
A lot of the more negative reactions to the handling, including from people I know play sims seriously, I have a feeling may be stemming from that Porsche race in the demo. Something feels very odd about that race. Having really dialed in my sense (and enjoyment) of the handling models in both PC1 and Forza 6, I really don't know what to make of that demo race. That said, I loved the Nissan in the rain. Which includes overshooting my turn because I misjudged my momentum and braking distance.
 
I'd also like to point out that the loading times in the game are pretty garbage.

Are the loading times bad too on PC? On the S, it's pretty dreadful. It also takes too much time to get back to racing after finishing one.

I miss FH3 music, I was hoping that this would be the FM with cool music.
 

Mascot

Member
It's promoted like every other Forza Motorsport game.

That doesn't help..! :p

In the past Dan has made a big fuss about their simulation model, and talked about class-beating physics, tyre modle etc. But there's none of that this time around. I was just wondering if Turn 10 had abandoned any claims of being a racing simulator.
 

Certinty

Member
I don't even know what to say about that Porsche race. I play most racing sims with only a few assists and even with most of the assists on I can't even keep the car on the road.
 

Head.spawn

Junior Member
This is my first time with Forza and I must say I found the demo really underwhelming.

I don't get the physics here. They feel su muted, so lifeless. They don't feel organic at all, IMO. I find rain physics specially jarring. They make zero sense to me.

Graphics are good, like sound is, but I find they are too hollywood-like. They are there not to look or sound realistic, but to look and sound cool and I'm not finding them all that cool, to be honest. Nürburgring, for instance, it's all set up. I left the car standing still at the end of the race, and no change. No night, no less clouds, no nothing. It looks cool, yes, but I find it utterly unconvincing, like I'm playing a setting. Not necesarily what I look for when I'm doing a race. At least performance is great.

I guess this is good for people wanting fast controlled thrills, not for me.

Did you try playing without all of the driving assist features on? If you just started up the game and played, it's like night and day.
 
I've always liked FM because it's fun, and had some semblance of reality, I remember being blown away by the way the tyre grip felt in 2, but (IMO) it's been moving away from that semblance of reality since 4, and that it had ton of cars to collect and drive.
yea, ever since they got that Calspan machine to get real world tire data on their own. I wonder how much combined slip that machine can do, because over the limit Forza Sim Steering is just wrong ever since.

I gotto say FM5 had more fidelity than ever, but I don't know how much of that was just better physics engine framerate, more horsepower and so on with the next-gen step up back in 2013.
 

danowat

Banned
That doesn't help..! :p

In the past Dan has made a big fuss about their simulation model, and talked about class-beating physics, tyre modle etc. But there's none of that this time around. I was just wondering if Turn 10 had abandoned any claims of being a racing simulator.

Yup, they used to make a lot of noise about the 'Forza tech' engine, but yup, nothing this time round.

http://jalopnik.com/5480781/inside-forza-motorsport-part-iii-the-physics-of-driving-games

https://news.xbox.com/2013/09/20/games-forza-5-new-gen-racing/
 

watership

Member
Not sure what's going on, but assets keep popping in an out, lots of pauses, frame rate never above 43 fps.

i7-4790
16 GB memory
nvidia 1070
installed on a 500 GB SSD

Monitor is an ASUS ROG SWIFT PG279Q
g-sync on and off.

I keep seeing people saying their running 2k-4k 60fps with similar setups, but I can't get close to that.
 

derFeef

Member
That doesn't help..! :p

In the past Dan has made a big fuss about their simulation model, and talked about class-beating physics, tyre modle etc. But there's none of that this time around. I was just wondering if Turn 10 had abandoned any claims of being a racing simulator.

This is indeed true. My guess is that they wanted (forced to) push the graphics because of the X. And since CPU is still limited... no upgrades to the physics engine this time around?
 

tuxfool

Banned
Are the loading times bad too on PC? On the S, it's pretty dreadful. It also takes too much time to get back to racing after finishing one.

I miss FH3 music, I was hoping that this would be the FM with cool music.

Yeah, they're long on PC too. I didn't install it on an SSD, but even so, they're long for HDD. Could be a pre-release thing, we'll see.

Horizon loads quicker and it is loading an entire open world.
 
I wonder if this early demo will help fix issues faster. Since it gives Turn 10 a large scale test ahead of launch.

Personally I only had stuttering in the menus. I hope they can fix the CPU threading and have a VRAM meter show in the settings menu. Some people may be biting over more than they can chew, and it would be a good way to find out.
 

Mascot

Member
Some of the PC performance complaints are baffling. After realising the benchmarking was nonsense I upped the resolution to 4k and left everything else 'dynamic' and *seem* to get a solid 60fps, even in the wet Nurb race. And this is just with a 6600k/980Ti. The menus jitter but gameplay seemed very smooth. Is there a built-in FPS counter like in Apex/Horizon? Couldn't find one.

TLDR: ignore the benchmarking.
 

horkrux

Member
This runs well on my 2700k, so it's definitely not as bad as with FH3 for me (likely because there are now two cores at 100% instead of one :p). Capped out at 72fps more me tho, which is a bummer.
 
Are the loading times bad too on PC? On the S, it's pretty dreadful. It also takes too much time to get back to racing after finishing one.

I miss FH3 music, I was hoping that this would be the FM with cool music.

Playing from the WDblack HDD it takes a good 30+ seconds to load the track, maybe a little longer I never timed it but it was longer then apex which is installed to the same HDD.
 

derFeef

Member
The demo does feel cobbled together as I said earlier. Like, every menu transition could break the thing. In reality I guess it IS cobbled together, but it's leaving a bad impression for sure.
 

jdmonmou

Member
I played it last night and the game looked very good at 4K resolution. The racing course where you drive the Porche was stunning. It felt like I was getting a steady 60 FPS, but not sure since I wasn't able to turn on the FPS counter overlay that comes with Nvidia GeForce.
 

Alebelly

Member
I don't even know what to say about that Porsche race. I play most racing sims with only a few assists and even with most of the assists on I can't even keep the car on the road.

Yeah, I'm not mister fantastic when it comes to video games, but I'm a lifelong motorsport enthusiast, that Porsche handles far from its real life counterpart
 

thelastword

Banned
Is FM7 being promoted as a simulation or an arcade game, or neither of these (just a car game, maybe. Or simcade)?

I don't know quite what to make of it.
I actually think Forza 4 was the high point for the series, I can't talk much for the early Forza games on OG XBOX since they were 30fps and they had their own issues as it relates to physics and handling...Yet, even Forza 4, though it handled well, felt closer to arcade than sim....but I didn't mind since I love arcade racers and/or "simcade" racers just the same...

My issue with Forza however, is partly what you're asking here? What are they really trying to sell it as? It seems over the years they've focused too much on making it entry level friendly and so they've dulled out the simness a bit more and more from the series.....I mean, it's something I complained about in all the recent Forza's past Forza 3, but when your default racing option is geared towards "the car driving itself" with all these assists, then clearly this is how they want to project Forza...Even arcade games don't need that, you just don't brake during corners, just decelerate, slide between corners and accelerate out of corners, but at least you're are in control. Yet at default in this demo, (a would be sim) the car brakes even though you're accelerating, it also turns the corner for you, and yes, these assists can be turned off, but why make this an even easier effort to get across the finish line than an arcade racer?

So yes, your ability to toggle the assists off is besides the point, at default, this should give me a nice sim challenge and if I want to take it higher, I could disable some more options for more control and a challenge, but as it stands, this game is basically driving the car at default. It's just a bad call for what many call a sim.

All in all, I think Forza have implemented too many casual friendly features in the series and that has robbed it of it's initial sim outlook....Rewind, an obstrusive racing line, those assists which basically drive the car is a bit too much....I think they're trying to make the series more casual friendly, but then they already have Horizon, so why?
 

Voidwolf

Member
Other than supersampling, I turned all the graphics settings up to the max and it looks worse than Horizon 3? Is it just me or does anyone else feel this way?
 

Tyl3n0L85

Neo Member
Sim or not, i'm enjoying it. It perform fantastically, looks very good and sound amazing.

I tried Normal steering wheel instead of Simulation and it was much better too. As everyone else mentioned the Porsche understeer quite a bit however I remain hopeful the final release will have this fixed .

Cant wait for release.
 

horkrux

Member
Other than supersampling, I turned all the graphics settings up to the max and it looks worse than Horizon 3? Is it just me or does anyone else feel this way?

FH3 was designed for 30fps, so of course it will look better than the Forza designed for 1080p/60 on console.
 
All in all, I think Forza have implemented too many casual friendly features in the series and that has robbed it of it's initial sim outlook....Rewind, an obstrusive racing line, those assists which basically drive the car is a bit too much....I think they're trying to make the series more casual friendly, but then they already have Horizon, so why?

Curse turn10 allowing children and those with physical disabilities to enjoy the game. Don't they realise that real racing drivers like thelastword here rely on Forza for their training for the next GP.
 
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