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Next-Gen PS5 & XSX |OT| Console tEch threaD

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kyliethicc

Member
Why not use the back USB port for the headset dongle?
I might, but I will use 1 of those 2 for my USB HDD. I will just wait to see if it has just as good reception from behind the console (should work fine.)

Just no need to use a 10 Gb/s port for the dongle, but it'd be fine. I might just run the USB cable for controllers out from the back if I use it.
 

Riky

$MSFT
On XSX, as in PS5, the games that are going to be "boosted" are the ones with uncapped framerates or dynamic resolution, the games that do not meet this criteria, will run as they did this gen. Again, both in XSX and PS5.

That depends, PS5 has three different modes, PS4, Pro and PS5 modes. Series X has one mode.

Until we know which games use which mode you don't know what games will run better on PS5 v PS4. If the two legacy modes match the original hardware then the game will have the same resolution and framerate drops as it did before.

Series X doesn't have this problem.
 

kyliethicc

Member
Never understood this...serious question. How does connecting headphones 🎧 via 3.5mm cable to to Dualshock fix this? The DS4 uses Bluetooth and has to send a signal to the controller and then through the cable...why not just do straight bluetooth?
I think, could be wrong, but I think I once read that Sony couldn't get 2 way voice chat and game audio to be sent over Bluetooth all at once. So thats why their headsets made for PS4/5 are not BT. But I'm not sure how the controller headset port works? Is that for game audio or voice chat or can it do both at once?
 

StreetsofBeige

Gold Member
Yeah, well, that is a lie.

On XSX, as in PS5, the games that are going to be "boosted" are the ones with uncapped framerates or dynamic resolution, the games that do not meet this criteria, will run as they did this gen. Again, both in XSX and PS5.

But keep on keeping on, all that bullshit is not going to spill by itself.




Oh, and before you come at me with the PR stuff Microsoft said about "no boost mode, no downclocking, every game will take full advantage of the Series X hardware", here, take a look at the article and read carefully the phrase "This means that all titles run at the peak performance that they were originally designed for". So, again, if a game was designed at a capped 30fps and 1080p resolution, that's how it's going to run on Series X. Same as PS5, of course, Sony has absolutely no advantages on BC, Xbox is still doing a better job overall, but don't lie.
https://news.xbox.com/en-us/2020/05/28/xbox-series-x-next-generation-backward-compatibility/

Xbox BC boosts can go beyond that. Xbox One X boosts could be a combo if res, frame rate and even better draw distance or AF.

it all depended on the game as some games had caps.

But ones that did not could have all kinds of enhancements that were brute forced without a patch. Downloaded patches were for other things like the dev upgrading to 4K textures or other stuff that was never in the original code
 

kyliethicc

Member
That depends, PS5 has three different modes, PS4, Pro and PS5 modes. Series X has one mode.

Until we know which games use which mode you don't know what games will run better on PS5 v PS4. If the two legacy modes match the original hardware then the game will have the same resolution and framerate drops as it did before.

Series X doesn't have this problem.
A game coded with a capped 30 FPS is not gonna run magically at 60 FPS unless it gets patched. On both consoles.
 
That depends, PS5 has three different modes, PS4, Pro and PS5 modes. Series X has one mode.

Until we know which games use which mode you don't know what games will run better on PS5 v PS4. If the two legacy modes match the original hardware then the game will have the same resolution and framerate drops as it did before.

Series X doesn't have this problem.
That's absolutely true, it remains to be seen which specific games on PS5 are going to utilize full clocks. It was more of a way to say that capped games won't have a better performance, period, not that PS5 works exactly the same as Series X, my bad.
 

Riky

$MSFT
A game coded with a capped 30 FPS is not gonna run magically at 60 FPS unless it gets patched. On both consoles.

I didn't say it would.

Game A on Xbox one runs at 25-30 fps, it runs at 30 on Series X.

Game A on PS4 runs at 25-30 fps, it runs at 30 on PS5 native mode I presume, however if it runs in PS4 legacy mode.........?

Sony are saying this game works on PS5 but they aren't saying in what mode.
 
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Xbox BC boosts can go beyond that. Xbox One X boosts could be a combo if res, frame rate and even better draw distance or AF.

it all depended on the game as some games had caps.

But ones that did not could have all kinds of enhancements that were brute forced without a patch. Downloaded patches were for other things like the dev upgrading to 4K textures or other stuff that was never in the original code
I think we're pretty much saying the same thing with different wording. All I'm saying is capped games won't go further than what they were designed for (unless the dev implements a patch, of course). And therefore, the idea that on Series X every game is going to be boosted is not correct.
 
I don't get your argument as Bluetooth isn't just for Audio.
There’s actually a good reason why Sony chose to not support Bluetooth audio devices with PS4. The lag with A2DP is as much as 100 to 200ms. Naturally enough, this will lead to poor user experience.

That may change with 5.1 though.
But what wrong with going wireless via USB?

My argument?
  • Someone posted that they were happy that they could finally pair their existing bluetooth headphones to the PS5.
  • I asked was this capability announced for the PS5 as I may have missed it
  • Bo replied with some link showing Bluetooth 5.1
  • My reply was this doesn't mean the console supports Bluetooth audio.
 
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LiquidRex

Member
Ej6HDDvXsAIIIaZ
Why does he think the Xbox Series X is more powerful... My advice to him would be "Just wait". 😉
PS5 RDNA feature set could be the answer.
 

BatSu

Member
Lol dont post that, the fanatics out there will lose their minds like they did when Joel...(insert sooiler). They would get too many ideas of what the story might end up being...dont think they would like the idea of a new God of War.

Who is Joel ?
 

LiquidRex

Member
You want to know what the PS5 secret sauce is... I'll tell you, its throughput... That is all, Mark Cernys goal was to eliminate bottlenecks or come close to that goal than ever before.
Just like a Production Line... You can never Produce more than the slowest part of a Filling Line. Example... FILLER 70 BPM: CAPPER 80BPM: LABELLER 100BPM: so how many Bottles per minute will my Line produce...? 😉
 
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geordiemp

Member
Will we get something like hot chips for the PS5's guts? That really will be the last piece of the puzzle for the thread tbh

Of course Cerny will be doing his thing at some point, thats a given, its just going to be after AMD officially tear down RDNA2 features in full in 2 weeks.

Most devs will be more free to talk about RDNA2 anyway, so Sony may as well talk before others do.

At some point it will be open season, devs can talk their games and what they used to achieve it.
 
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Lort

Banned
You want to know what the PS5 secret sauce is... I'll tell you, its throughput... That is all, Mark Cernys goal was to eliminate bottlenecks or come close to that goal than ever before.
Just like a Production Line... You can never Produce more than the slowest part of a Filling Line. Example... FILLER 70 BPS: CAPPER 80BPS: LABELLER 100BPS: so how many Bottles per minute will my Line produce...? 😉

Great way to illustrate you have no idea how graphics in computers works.

Gpu bandwidth 500GB a sec .. Ps5 SSD 5GB a a sec .. therefor 495GB of bandwidth is never used.

Since theres are so many brainiacs here .. at 5GB a sec .. consistent streaming .. how long until a 50 GB game runs out of new textures to display?
 
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reksveks

Member
I don't think that there will be a hot chips like event for the ps5 honestly, not out of weakness or some AMD nda but cause the market isn't really there for an event like that.

Even the hotchips event was a super niche event.
 
Great way to illustrate you have no idea how graphics in computers works.

Gpu bandwidth 500GB a sec .. Ps5 SSD 5GB a a sec .. therefor 495GB of bandwidth is never used.

Since theres are so many brainiacs here .. at 5GB a sec .. consistent streaming .. how long until a 50 GB game runs out of new textures to display?

Maybe you missed his analogy.

I think he meant that PS5 is engineered to be as perfect as possible as whole, to have least amount of bottle necks possible in every way. Not just ssd+gpu and he didnt say anything about streaming

Sounds like you are the one whom doesnt see the full picture.

That Cernys vision were to make really efficent system that doesnt waste/lose resources. Aka it gets close to the theoretical performance limit easily, unlike PS3 etc
 
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Darius87

Member
Great way to illustrate you have no idea how graphics in computers works.
Great way to illustrate that you can't read.

Gpu bandwidth 500GB a sec .. Ps5 SSD 5GB a a sec .. therefor 495GB of bandwidth is never used.
Since theres are so many brainiacs here .. at 5GB a sec .. consistent streaming .. how long until a 50 GB game runs out of new textures to display?
Great way to illustrate you have no idea how graphics in computers works.
 

dimaveshkin

Member
Why is there three modes then?

My guess is that user will be able to forcefully choose modes to ensure game's stability, if it wasn't patched by developer in any sence for PS5. On PS4 Pro we also have Boost mode to improve games that were not patched.
 

kyliethicc

Member
Of course Cerny will be doing his thing at some point, thats a given, its just going to be after AMD officially tear down RDNA2 features in full in 2 weeks.
Highly doubt that. Cerny did no such thing in 2013. He gave his GDC talk Road to PS4. Same with this year. I doubt Sony will ever share publicly the detailed layout of their custom technology, they seem too private. No need either.
 
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onesvenus

Member
Maybe you missed his analogy.

I think he meant that PS5 is engineered to be as perfect as possible as whole, to have least amount of bottle necks possible in every way. Not just ssd+gpu and he didnt say anything about streaming

Sounds like you are the one whom doesnt see the full picture.

That Cernys vision were to make really efficent system that doesnt waste/lose resources. Aka it gets close to the theoretical performance limit easily, unlike PS3 etc
Can you tell me of a system engineer vision which is not "make the most efficient system"?
The details are in the execution, not in that vision
 

geordiemp

Member
Highly doubt that. Cerny did no such thing in 2013. He gave his GDC talk Road to PS4. Same with this year. I doubt Sony will ever share publicly the detailed layout of their custom technology, they seem too private. No need either.

He did quite a few talks on ps4 I recall, not just the road to ps4 one.

Once AMD and Sony NDA are up and consoles are out, its every man for himself for tech articles.
 
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pasterpl

Member
from the official PlayStation magazine (yeah, i am subscriber);

THE HOT 5 FOR PS5
Five of the most exciting, intriguing games we’ll be playing on the next-gen console


01
RATCHET & CLANK: RIFT APART
ETA TBC / PUB SONY / DEV INSOMNIAC GAMES

02
RESIDENT EVIL VILLAGE
ETA 2021 / PUB CAPCOM / DEV CAPCOM

03
LITTLE NIGHTMARES II
ETA 11 FEB / PUB BANDAI NAMCO / DEV TARSIER STUDIOS

04
SCARLET NEXUS
ETA 2021 / PUB BANDAI NAMCO / DEV BANDAI NAMCO STUDIOS

05
TRIBES OF MIDGARD
ETA 2021 / PUB GEARBOX PUBLISHING / DEV NORSFELL
 

geordiemp

Member
Why is there three modes then?

They did the same thing on Ps4 pro.

I only ever used Ps4 pro boost mode on everything, the modes were not needed.

However, with over 4000 games and maybe 5 x that DLC bits and bobs, its not possible to test everything.

Same goes for mS.
 
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kyliethicc

Member
He did quite a few talks on ps4 I recall, not just the road to ps4 one.

Once AMD and Sony NDA are up and consoles are out, its every man for himself for tech articles.
I'm sure they may do some interviews or PR stuff, but not a Hot Chips style hour long breakdown of the SoC. They never did that for the PS4 right? I can't see why they'd bother this time around.

It'd be cool, but I'm just pessimistic.
 
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Great way to illustrate you have no idea how graphics in computers works.

Gpu bandwidth 500GB a sec .. Ps5 SSD 5GB a a sec .. therefor 495GB of bandwidth is never used.

Since theres are so many brainiacs here .. at 5GB a sec .. consistent streaming .. how long until a 50 GB game runs out of new textures to display?
giphy.gif


Man really you don't have an idea of the stupid thing you just wrote, I mean require valor to write that.
 
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DrDamn

Member
Im not usually on the whole i hate Polygon wagon, but that article was ridiculous... they try argue its brilliant design... its not.

If it was designed by Apple;
* it would snap on in both directions
* it wouldnt need a place to hide a screw
* it wouldnt need a cover to hide where the screw is hidden
* it wouldnt need a screw driver
* it wouldnt need a screw
* it wouldnt need a stand

As someone who has experienced removing the stand of an iMac and attaching the Apple wall mount fixing I beg to differ. It was a horribly convoluted affair involving a bespoke piece of plastic to be shoved in the back of the iMac itself and many tiny non-standard screw head screws which had been over tightened. Several of the screws heads buckled under pressure when removing them.
 
“Engineering brilliance doesnt require a screwdriver”...

Sony fanboys go on an unrelated sulk rampage about how to use a screwdriver.

PS5 literally cant stand on its on feet, it needs new feet screwed on... that is not “engineering brilliance” in any form.

Get over it and move on with your lives.

So what you are saying is, because your brain can’t process what a screwdriver is, ps5 should have come with two stands build in as it must be able to seat vertical and horizontal? Or maybe a clever option is to have an half ass stand for the vertical position like series x and just knock the console on is side if you want it to be horizontally?

Fanboys have farts for brains...
 

Mr Moose

Member
“Engineering brilliance doesnt require a screwdriver”...

Sony fanboys go on an unrelated sulk rampage about how to use a screwdriver.

PS5 literally cant stand on its on feet, it needs new feet screwed on... that is not “engineering brilliance” in any form.

Get over it and move on with your lives.

Absolutly no-one said it was hard except for Sony fanboys, its just bad design ... the fact your all so precious about it is hilarious.
Can't even remove the one from the Series X, it needs to stay on even laying down, that's not engineering brilliance it's just bad design :messenger_weary:
81q4lT1.jpg

Why do you keep going on about the stand and screw? Slow news day? Bored so you have to come here and troll? *hugs* It's OK, I'm bored too.
 

Gudji

Member
I didn't say it would.

Game A on Xbox one runs at 25-30 fps, it runs at 30 on Series X.

Game A on PS4 runs at 25-30 fps, it runs at 30 on PS5 native mode I presume, however if it runs in PS4 legacy mode.........?

Sony are saying this game works on PS5 but they aren't saying in what mode.

Not sure what the point of this post is, both consoles will be increasing performance through hardware. There's nothing magical about XSX or PS5 BC... capped games will still run at 30/60 FPS, uncapped games both in resolution and frame rates will see increases, that's it.

I bet the biggest difference is that XSX has select titles of Xbox and Xbox 360 running and sony didn't give a crap about their previous consoles.
 
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