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Jedi Survivor: 147 GB on PS5, 139GB on Series X and 44GB on Series S

Banjo64

cumsessed
Fucking finally some devs are using Series S profile to get rid of 4K textures for Series S.
Wish more studios were doing that. I know that Sea of Thieves is smaller in size on Series S and from beta it looks like Diablo IV will also be way smaller on console. But it's really pathetic that even many XGS are not using that feature (looking at you Playground Games)
I agree that smaller file seizes on the S are great however just because it outputs at 1080p doesn’t mean 4k textures wouldn’t look miles better on it.
 
The more huge games come out, the more I believe so fast SSDs were an error. We should have gotten a small average fast SSD for the currently played games accompanied by a big HDD to move games back and forth to and just more RAM for the desired speed.
If you are a MP player that keeps several games around your SSD is almost full with just those. That's barely better than the 120 to 250GB options in the PS360 era.
 

DenchDeckard

Moderated wildly
This is actually great news and how its supposed to be done...its just that series x file size is bonkers!

Let's see how the kraken handles this!
 
pretty-cool-cerny.gif
 

Zathalus

Member

kingyala

Banned
Nope

It's 155GB

Fucking insane.
its not insane... games always get bigger and are supposed to get bigger... its data and the more the data the more the art... the problem isnt game size the problem is chip shortages and memory stagnation... ram hasnt got bigger through the years most consumers are still stuck with 8gb ram. this is whats insane... ps2 to ps3 was 16x the ram 32mb to 512mb.. ps3 to ps4 was also 16x ..512mb to 8gb and ps4 to ps5 is only 2x 8gb to 16gb... so its practically a war between artists and the machines
 

KungFucius

King Snowflake
People want next gen games only but don’t want to upgrade their pc specs or get surprised when they need more free space for those assets, lmao.

This will be the norm now. Get used to it.
The issue is that supposedly next gen hardware can only have a few games installed when they are this big. This becomes a pain in the ass, especially when you need to re-install the game 14 months later like Horizon to play a DLC. Buying expensive storage addons is not the best solution. The system specs this gen are worse than last gen when it comes to storage capacity.
 

Elysion

Banned
We really need some kind of AI wizardry like DLSS, except for textures. I think MS said they were working on something like that, allowing a game to ship with low res textures, which are then upscaled in real-time by some kind of AI algorithm. Maybe something like that could be used for all kinds of game assets; developers could create simple, low-res, low-poly assets with PS1-level geometry and textures, and an AI/ML algorithm turns them into high-res, high-poly assets in real-time. Something like that might be the only way to get game sizes back under control.
 
in a perfect world where fast storage became cheap enough to do this, that would be amazing actually
SSD prices have shit the bed in the last few years. Yeah it's thanks to consoles finally catching up with PC but that widespread adoption has really helped!

Just before PS5/XSX came out I paid £390 for a 2TB SSD (pcie 3.0). I bought another one the other day, same make/brand/capacity except it was now pcie 4.0, and it only cost me £165. I actually bought the exact same one in December just there (returned it) and it cost £210. In the space of ~4 months the price went down by 22% and since I got my current 2TB drive the price has dropped ~58%.

If games are going to be <200GB then that obviously means the cost of an SSD will be much cheaper. A PS5 SSD runs at 5.5GB/s. The cheapest drive with more than 5.5GB/s that I can find is ~£60. So yeah that's still expensive but it's a 500GB drive. You can get a 250GB drive for £20 but it's only 3GB/s.

Assuming this generation lasts to around 2027/2028 then it's actually not too crazy to think we could see next gen consoles move to NVMe storage for physical games especially with those consoles increasing RAM capacity (likely 32-48GB). I'm just going off prices of retail units and Sony/MS could get drives for cheaper as they order in bulk. Of course, next gen games will increase in size. If Sony/Microsoft don't chase 8K (which they really shouldn't) then sizes shouldn't increase significantly. If they do try go for 8K then not only is it a complete waste of power but it would completely destroy physical media. If we're struggling to deal with 4K textures then 8K will be even worse.

Nintendo uses flash based storage with capacity up to 64GB although I think 32GB is the largest used and that's still much shorter than the size of PS5/XSX games. Both the Switch and Steam Deck can run games off a MicroSD card so there is some hope that next gen consoles would manage with NVMe storage.
 
a 147GB game and you only get an SSD with ~670GB of free space?

:messenger_fearful:

At least you can upgrade the SSD to something larger. Sony should really release a model with 2TB. Then you can install more than 4 games on it :messenger_tears_of_joy:

Hopefully we get new PS5/Xbox models this year. Stop cheaping out on storage Sony/Microsoft!
 
Why are devs such outrageous cunts when it comes to compressing shit these days? It's seriously frustrating. I can't wait to have a gig line at home so this bullshit doesnt piss me off so much. Right now I hoarde game installs cos I like to impulse play old stuff. With a gig line I can download stuff and play fairly soon. Not wait 5 hours.
 

lh032

I cry about Xbox and hate PlayStation.
a 147GB game and you only get an SSD with ~670GB of free space?

:messenger_fearful:

At least you can upgrade the SSD to something larger. Sony should really release a model with 2TB. Then you can install more than 4 games on it :messenger_tears_of_joy:

Hopefully we get new PS5/Xbox models this year. Stop cheaping out on storage Sony/Microsoft!
why Sony need to invest on expensive internal SSD when consumers can just buy cheap ones out there? That would just raise the price of the console.
Xbox on the other hand is a different scenario since their propriety SSD is more expensive.
 
Fuck that, 155GB on PC is insane for a single-player game. Now I'm curious about PS5 since it can't be much different than the series X.

Edit: 144GB for PS5. Fuck whatever compression they're using here. At some point, people will only be playing through 3 to 4 games if they don't upgrade their SSDs. Shit is insane.
 
Last edited:

Pedro Motta

Member
Correct, 4K textures and assets take up 4x the space. If you don't play in 4k you can reduce the size of the game significantly when you only need 1080p (low-res) assets.

He doesn't care, he just wanted to drive by shit post.

[/URL]

"our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games,” Ronald said."

Don't act like I don't know what I'm saying. I work in VFX and we use 4K textures minimum even if the output resolution is only 1080p. It simply looks better, and that is also true in realtime graphics.

I wasn't the one that (falsely) promised feature parity with the Series X when we all knew that 4Gb of memory and wouldn't be enough for that. On Series S you have lower performance, lower textures, no RT and lower resolution.

Deal with it.
 

omegasc

Member
Glad I have extra 2TB on my PS5, and even more on PC. We all knew the original 825GB wouldn't be enough 2 years in, come on. That said, I enjoyed Fallen Order but I'll wait for a price drop/discount.
 

platina

Member
We really need some kind of AI wizardry like DLSS, except for textures. I think MS said they were working on something like that, allowing a game to ship with low res textures, which are then upscaled in real-time by some kind of AI algorithm. Maybe something like that could be used for all kinds of game assets; developers could create simple, low-res, low-poly assets with PS1-level geometry and textures, and an AI/ML algorithm turns them into high-res, high-poly assets in real-time. Something like that might be the only way to get game sizes back under control.
155gb is a size that needs to get back under control? I really want to hear your opinion 10 years from now when we will inevitably be pushing +250gb games. Why should we regress and have less texture variety in games?
 

Hydroxy

Member
H
155gb is a size that needs to get back under control? I really want to hear your opinion 10 years from now when we will inevitably be pushing +250gb games. Why should we regress and have less texture variety in games?
How do you know its due to textures? What about many games have dozens of language packs. There should only be English as default and option to download additional if required. Also hi res texture pack should be optional download
 

Zathalus

Member
Don't act like I don't know what I'm saying. I work in VFX and we use 4K textures minimum even if the output resolution is only 1080p. It simply looks better, and that is also true in realtime graphics.

I wasn't the one that (falsely) promised feature parity with the Series X when we all knew that 4Gb of memory and wouldn't be enough for that. On Series S you have lower performance, lower textures, no RT and lower resolution.

Deal with it.
Jason Ronald mentioned that Series S games would have lower asset quality leading to smaller game sizes. Its literally right in the interview I linked. Pretending they promised full parity outside of resolution is just straight up being dishonest.

I don't even care about the Series S myself, just pointing out that Microsoft communicated the asset quality difference well ahead of the Series S launch.

Feel free to deal with that.
 

intbal

Member
So when will games start coming in SSDs?
If someone could develop a cheap process for making ROMs, that would be a viable solution for Series consoles, since they already have a "cartridge" slot on every console.
150GB Read-only SSD card for $80 maybe?
 
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