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SONY needs to change the controller for the PS4

Raoh

Member
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I love how people who are used to the ps3 controller always use that one dpad argument as if thats the only button that matters on the controller...

Fact of the matter is, the joystiqs are too loose and horribly placed (too close together) and it doesnt feel natural at all, the bumpers are also badly placed (i consistently have to move my hands to press them) and those 2 things alone make this controller far from perfect. For the number of the times ive actually used the dpad in the games i play compared to the joystiqs, ill take a bad dpad over loose badly placed sticks and badly placed bumpers that ultimately make it feel very unnatural and uncomfortable.

You people being used to it doesnt make it well designed. If they dont improve it, they can keep their ps4.
 

Orayn

Member
no. i prefer a pad for fighters even when serious.i cant play with sticks and it doesnt feel as satisfying. why should i need to buy a sick when its not my fault if a pad has a crappy dpad. also dont forget 2d side scrollers.

Why should the default controller be designed to accomodate two genres that make up a relatively small portion of its library? I think the DualShock's layout is fine, but this isn't really a good argument in its favor.
 

v0yce

Member
Actually no. Your thumb naturally sits where the left stick is on the 360 pad. That's why that stick was put there. Your left thumb doesn't sit naturally with the dualshock.

You may be used to it, yes, but that in no way makes it right. At all. Not one bit.

So the 360 has an awful/unnatural right stick placement for shooters?

I'll never understand the love for asymmetrical stick placement. It simply makes no sense.
 

def sim

Member
I found the comfort level of both placements to be exactly the same. The difference we're talking here is like an inch. I'll never understand how people can find such a negligible difference such a huge deal because it simply isn't.

The argument between asymmetrical and symmetrical is always amusing. It's like neither side can describe the other without hyperbole out the ass.

Garbage this, garbage that.

I agree absolutely; the difference isn't noticeable enough to warrant the outrage. I feel it's more the size and shape of the controllers they want to argue about.
 

Teletraan1

Banned
I don't understand what kind of slimy hands people must have for their fingers to slip off those L2/R2 triggers. I usually push these triggers at the top of the button so that my finger is covering up the L2/R2 symbol and is almost inside the gap that is formed when the button is completely pushed in. I can still get the full range of the trigger as accurately as if I was pressing the trigger from the bottom. My index fingers rest in the gap between L1/2 and R1/2 when I am not pressing any shoulder buttons and I simply apply pressure to the top button or bottom trigger as needed without really having to move my finger. If I need to push both the shoulder button and the trigger on the same side at the same time I use my middle finger on the trigger but I always seem to hit the trigger close to the same place as I would if I was only pressing the trigger. (near the top)

The way I interact with the trigger, it wouldn't matter if it was concave, convex, since I don't even use that part of the trigger.
 

S0N0S

Member
I agree with the OP. The DS3 retains the same shape as the DS1, a form factor which originated from attaching two thumbsticks in the most convenient spot on their first controller. Unlike MS's refinements of the Xbox controller, from Duke, to S, to the now popular Xbox 360 form, Sony has made absolutely no advancements in form. And aside from SIXAXIS(lol), L2/R2 buttons -> triggers, and wireless capability, the DS3 is functionally identical to DS1.

Then again, if "the boomerang" is any indication of what to expect of a new redesign, perhaps sticking to what works is the safest option for Sony.
 

Lime

Member
How can anyone call it perfect when its triggers are objectively terrible? Even developers use the R1/L1 buttons instead of the shitty L2/R2.
 

Satchel

Banned
You use it to select weapons/tools/different spells in numerous games. The D Pad on the 360 controller makes me sometimes select a different item than the one I actually wanted. It's unreliable. It doesn't happen every time but it happens enough to be inconvenient.

Thats not what we were talking about though. Everyone knows the 360 dpad is an abomination.

We're talking about placement.
 
sony D pad is perfect as it is. No need to change it. Miles better than the 360 one where fighting moves/ combos is virtually impossible

I agree it's better than the 360 d-pad, but I don't see how being better than the worst thing ever makes it perfect. I find the texture and the way it's shaped very uncomfortable. I like being able to slide my thumb along the entire d-pad. Feels like I have more control and can change direction faster.

Edit: I can't speak for fighters, but it got to the point in 3D Dot game heroes that I had to use the analog stick for movement. That's how uncomfortable it was for me.
 

Gustav

Banned
How can anyone call it perfect when its triggers are objectively terrible? Even developers use the R1/L1 buttons instead of the shitty L2/R2.

That's the best thing about the PS3. I hate shooting with analog triggers. It's completely nonsensical.
 
Why should the default controller be designed to accomodate two genres that make up a relatively small portion of its library? I think the DualShock's layout is fine, but this isn't really a good argument in its favor.
thats false though.ps3 controller works with a variety of games and 360 is mainly with shooters.i didnt mention the hard 360 face buttons which suck for dmc style games.
 

Saroyan

Member
I'd like better triggers and a slightly larger contoller would be welcome.
I have largish hands, big enough to palm a basketball and the 360 controller is a little easier on me as far as cramping goes if I'm doing a long gaming session. I think its because its just that little bit bigger overall.
I don't care either way on the analog placement, I'm used to both.
 

Nizz

Member
I'd remake the entire thing. It's so stagnant and boring. Scrap the entire thing and try something new. This may mean motion control, or something with a lot more buttons, or something with a lot less. All I can say is that the current controller is creating stagnant game design that doesn't really appeal to me, and I'm unlikely to get a next generation system as a consequence.
So would you throw the 360 controller into the mix for needing a change also?
 
I've always said that it's a jack-of-all-trades and a master of none. It's good but Sony can do MUCH better. And it's too small for adult hands.

Maybe I have tiny baby hands but I've never found the size to be an issue. It's definitely smaller than the 360 controller, though, I'll give you that.

You're right in terms of the DS3 not "mastering" anything per se, but I was speaking in the sense of design and how it has stood the test of time. Other than the mouse and keyboard no other method of gaming input has remained exactly the same, and I don't think people give it enough credit for that.

One other thing I'm taking into consideration how low are the "lows" in the controller vs its contemporaries. Definite lows of the DS3: the triggers. Those are just crap without the $5 clipons. But that's it, really, in terms of true "lows" for me. The "lows" of the 360, though, are the bumpers which are awkward as all hell to use, the d-pad which is absolutely terrible, and the battery pack jutting out the back that forces all your fingers to grip the controller uncomfortably. That last one has bothered me more than anything else, on either of the controllers. That's three "lows". 1 vs 3, I just declare the DS3 the winner by that metric.

I love how people who are used to the ps3 controller always use that one dpad argument as if thats the only button that matters on the controller...

Fact of the matter is, the joystiqs are too loose and horribly placed (too close together) and it doesnt feel natural at all, the bumpers are also badly placed (i consistently have to move my hands to press them) and those 2 things alone make this controller far from perfect. For the number of the times ive actually used the dpad in the games i play compared to the joystiqs, ill take a bad dpad over loose badly placed sticks and badly placed bumpers that ultimately make it feel very unnatural and uncomfortable.

You people being used to it doesnt make it well designed. If they dont improve it, they can keep their ps4.

I've only ever used the Dualshock since 2009, and I use it far less than the 360 controller nowadays. It's really not about just being used to the controller, because I've spent far more time "getting used to" the 360 one and I still don't like it as much.
 
I think the perfect controller lies somewhere between the current Xbox controller and the Dual Shock.

In particular I want the R1 and L1 buttons from the dual shock, as they're softer and have a good feel to them. But I also want the concave triggers and analog sticks from the Xbox controller.
 

alr1ght

bish gets all the credit :)
What? You rarely if ever use the dpad this day and age.

If you play fighting games with it, you're already on fail street anyway. The "fighting game" argument fails horribly for dpads given anyone who is even remotely serious about them owns an arcade stick.

If you play shooters with it, you're already on fail street anyway. The "shooter" argument fails horribly for analog sticks given anyone who is even remotely serious about them owns a mouse.
 

Fredrik

Member
I kind of agree.

The placements of the sticks is a non-issue. And the D-pad is awesome. Keep it the way it is.

But the konvex stick tops and slippery triggers curved inwards is a serious design flaw. Needs to be changed.
 
People are high if they think those triggers are perfect as is. Either make them proper triggers or stick to DS2 styled buttons. Analog sticks could be better, and the whole construction of it could feel less cheap, but other than that I don't really have complaints with the DS layout.
 

marc^o^

Nintendo's Pro Bono PR Firm
The problem is not the DualShock, but the casual controller they need to include with it.

I don't think a PS4 will have any chance to sell big numbers against x720 with a Kinect evolution and Wii U, if they don't have their own mass market appeal controller.

Will they rely on Move/PS Eye again, or will they abandon this piece of technology? Cost has to be considered, and I don't see any answer to the equation Sony must solve.

That is why I think they are in a bad position for their next gen. Best advice I'd give them would be to release a brand new controller, bridging both demographics, casuals and cores.
 

Gustav

Banned
I kind of agree.

The placements of the sticks is a non-issue. And the D-pad is awesome. Keep it the way it is.

But the konvex stick tops and slippery triggers curved inwards is a serious design flaw. Needs to be changed.

The convex sticks are the best part about it. That and the symmetrical layout of the sticks.
 

see5harp

Member
I do hope they improve the triggers and analog sticks (not necessarily change the placement). I can play any type of game on both the ps3 and 360 controllers, it's not that hard.
 

satriales

Member
There's room for improvement with the triggers, but I hope they don't change the placement of the sticks. Having one stick higher than the other makes no sense to me.
 

Gen X

Trust no one. Eat steaks.
I'd remake the entire thing. It's so stagnant and boring. Scrap the entire thing and try something new. This may mean motion control, or something with a lot more buttons, or something with a lot less. All I can say is that the current controller is creating stagnant game design that doesn't really appeal to me, and I'm unlikely to get a next generation system as a consequence.

Funny you should say that as that was one of the reasons why I skipped the PS2 generation. I came from the old school way of thinking that every new gen should have a new design controller. But as the PS3 library began to increase I caved, although I would only put up with the controller for exclusive titles only, till I fixed the sticks to suit me, now I don't mind.

I agree though, be nice for Sony to make a new controller. The long time Playstation fans might not be comfortable with change, but it really does need to happen in some way. One thing I will give the controller though is durability. I have had my one DS3 pad (that came with the console) since Dec 2009 and it's as good today as it was then, battery life is still impressive as well, something I was really concerned about originally since it couldn't be replaced easily.
 
no problem with the ds3 here,played every genere perfect for me,maybe im a old fuck who has played thousad pads and sticks, still have memories of some horrible horrible joysticks on the 8 bit era


Funny you should say that as that was one of the reasons why I skipped the PS2 generation. I came fr.

what? are u serious? u skipped one of the best generations of gaming because the ds2? wow
 

Tellaerin

Member
I'd remake the entire thing. It's so stagnant and boring. Scrap the entire thing and try something new. This may mean motion control, or something with a lot more buttons, or something with a lot less. All I can say is that the current controller is creating stagnant game design that doesn't really appeal to me, and I'm unlikely to get a next generation system as a consequence.

Have to disagree with you on that one, Opiate. If maintaining a standard control scheme across several hardware iterations automatically led to stagnation in game design, PC games with their kb/mouse controls would have been creatively bankrupt decades ago.

Arbitrarily changing control schemes to try to breathe new life into game design has always struck me as a band-aid, a quick fix that does nothing to address the underlying problem. You can easily innovate in the gameplay space with the controllers we have now. That more companies aren't doing that is more a reflection of the hidebound state of the industry today than any supposed hardware limitations.
 
It's an ok controller but it could definitely be better. Better triggers obviously, analog sticks could use some reworking too and I also dislike the flat face buttons, they just feel weird. Also could be a bit more ergonomic.
 

Majanew

Banned
DualShock definitely needs a few tweaks for PS4. Switch the left stick and dpad's placement (staggering the sticks just feels better to me than having them so close together); get concave triggers similar in design to 360's; tighten up the loose feel of the sticks; better ergonomics so it feels better against your palms.

The L2/R2 triggers NEED changed from their current design if nothing else. They are terrible.
 

Haunted

Member
Worst first post I've seen in a while. And GAF had such a good streak going, too. :/ Oh well, can't nail 'em all, I guess.
 

Mindlog

Member
I've said it many times before, but I despise the button placement on both DS3 and the 360 controller. They remind of 2 button mice.

"Why do you need buttons under your thumb? Two is all you need!"

Move the fucking buttons so I don't have to contort my fingers or move my thumb when I have 3 other fingers not doing a goddamn thing. They want to play too.
 

cakefoo

Member
It doesn't take much, after replacing my sticks with ones from a 360 fps games are way more enjoyable to play now. Subtle movements and minute adjustments are so much easier now, especially when sniping or trying to to line up that shot as well as driving games. Shit, Gran Turismo is even enjoyable with the pad now I changed sticks.

My DS3 pad.
Does this require any special mod to the 360 sticks?
 

Dunan

Member
It's acceptable the way it is, but the PS2-era Dual Shock 2 would be better. Having the stupid triggers press themselves accidentally because you put the controller down on the floor is not something that should ever happen.
 

TheMink

Member
I love how people who are used to the ps3 controller always use that one dpad argument as if thats the only button that matters on the controller...

Fact of the matter is, the joystiqs are too loose and horribly placed (too close together) and it doesnt feel natural at all, the bumpers are also badly placed (i consistently have to move my hands to press them) and those 2 thing alone make this controller far from perfect. For the number of the times ive actually used the dpad in the games i play compared to the joystiqs, ill take a bad dpad over loose badly placed sticks and badly placed bumpers that ultimately make it feel very unnatural and uncomfortable.

You people being used to it doesnt make it well designed.

You say this as if there is nothing subjective about it.

But the fact is, people who are used to/like better the DS are more than likely playstation fans. And have been using the playstation controller forever.

People who are used to/like better the xbox 360 controller are more than likely xbox fans.

Why would sony try to appeal to the xbox gamers over their own fans?


Then obviously there are the minorities that are fans of PS/Xbox but still like the other systems controller better. But thats definitely a minority.

If changes are made to the DS they need to be minor.
If something like stick placement is changed that would be a huge mistake. One because its just bad business, and two because i like the stick placement the way it is. :p
 

Tellaerin

Member
Move the fucking buttons so I don't have to contort my fingers or move my thumb when I have 3 other fingers not doing a goddamn thing. They want to play too.

For most of us, those three other fingers are busy holding the controller. What are you doing with them? o_O
 
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