• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PAL Charts - Week 52 - Wii for art thoU?

Why is retina a selling point? Why is the Fire HD so popular? Normal people care about graphics and clarity. My mother would kick me into a pool of turds to watch one of her "stories" in HD. Try to get her to watch it in SD and it's back in the turd pool for you. Graphics, looks etc matter.

And yet you told me wait and see. Well I see nothing, you're claiming facts based on your own speculations you're modelling from what happened this gen. Every generation played differently.

You seeing it isn't a requirement for it to occur.
 

Burai

shitonmychest57
Kinda diluted the effect by releasing it so close to NSMB2.

I guess they figured they'd play the same get out of jail free card to breathe life into the 3DS in the west and kickstart the Wii.

Except they couldn't have done it with a worse game to sell the Wii U. It looks exactly the same as the last three NSMB games to all but the most observant. No-one outside of the most dedicated Nintendo fan is throwing down £300 for that and that alone.
 

Diablos54

Member
Why is retina a selling point? Why is the Fire HD so popular? Normal people care about graphics and clarity. My mother would kick me into a pool of turds to watch one of her "stories" in HD. Try to get her to watch it in SD and it's back in the turd pool for you. Graphics, looks etc matter.
Not as much as you think. There's a reason the SNES/PS1/PS2/Wii won their respective generations, and it sure as hell was their graphics.
 
Huh? It was already dead, Nintendo just revived it. Bayo had no future until Nintendo came along.

this is where we disagree. I don't see it as being dead until nintendo came along. I see it as being on the backburner due to a lack of faith from sega and platinum focusing on revengeance and w101.

it could and probably would have made a come back at some point, possibly next gen and possibly published by someone else.

it's future is a lot more uncertain now. sales figures on the wii u might possibly determine its fate once and for all and it's a sad way for the series to go out if that is the barometer by which its appeal is measured by.
 
Not as much as you think. There's a reason the SNES/PS1/PS2/Wii won their respective generations, and it sure as hell was their graphics.

What did the Wii win exactly? SNES/PS1/PS2 all "won" because they also had the greatest software support. Also none of them faced off against consoles that were as technologically superior as what the Wii U will face (hell, it already faces it in the 360 and PS3, which are both light years ahead of it in UI, online mechanism, store, user accounts, achievements, games etc etc etc).Wii doesn't belong in that list of consoles you named. Moving the most consoles isn't the metric I'd choose for determining the winner. PS2 didn't "win" simply because it sold more consoles.
 

BlackJace

Member
No, but the next GTA, Uncharted, Gran Turismo, Halo, Gears that you could only play on a 720/PS4 will be.

Good point. He was saying that it doesn't possess something that "feels" next gen - whatever that means. If better graphics is what it takes to "feel" next gen, then so be it :p
 
No, but the next GTA, Uncharted, Gran Turismo, Halo, Gears that you could only play on a 720/PS4 will be.

Just like the next New Mario Bros and Wii Fit only on WiiU are enough for the average consumer...
If other factors aren't right, casuals could as well stay content on their PS360 with the latest Call of Duty. Graphical improvements over something as good as Uncharted 3 currently will probably not even be noticed by such potential consumers.
 
So what I'm getting from this is that again, the average consumer is going to see the graphical shift and then drop everything and buy it?

that and the fact that the latest version of their loved game series is only on the nextbox / ps4.

not sure why you're having such a hard with this.
 
Just like the next New Mario Bros and Wii Fit only on WiiU are enough for the average consumer...
If other factors aren't right, casuals could as well stay content on their PS360 with the latest Call of Duty. Graphical improvements over something as good as Uncharted 3 will probably not even be noticed by such potential consumers.

But to be honest, the wiiU games you mentioned are first party titles.
 

BlackJace

Member
that and the fact that the latest version of their loved game series is only on the nextbox / ps4.

not sure why you're having such a hard with this.

You're implying that the exclusives for each system are enough alone to push units. Little Johnny would be complacent to play Call of Duty 17 on his 360 than drop 4-5 hundred bucks on a system that plays it slightly prettier.

Graphics alone, for the average consumer (not you, me, or any other vidya game forum dweller) are not enticing enough to warrant a purchase.
 

test_account

XP-39C²
I've been wrong before, but I honestly don't see how Sony can keep supporting it any longer than spring of next year at the latest, not with sales and currently announced third-party support both being as dismal as they are.
Why would they do that? They can just keep selling it with profit even if the sales are very low. Same with WiiU, sales are low and the 3rd party support is dismal so far, but i dont think Nintendo will discontunie the WiiU in two years.
 

cloudyy

Member
The minute I saw some "gamers" hook their HD consoles to an SDTV or using component cables and saying it looked good I knew graphics never meant shit.

But to be honest, the wiiU games you mentioned are first party titles.
The post he was replying, aside from GTA, only mentioned 1st party titles too.
 

Diablos54

Member
this is where we disagree. I don't see it as being dead until nintendo came along. I see it as being on the backburner due to a lack of faith from sega and platinum focusing on revengeance and w101.

it could and probably would have made a come back at some point, possibly next gen and possibly published by someone else.
If they weren't going to publish it now, why next gen, when costs would be even higher? The game was dead, it wouldn't be alive if Nintendo hadn't of stepped in when they did. SEGA are moving further away from retail, and Bayo didn't exactly sell too well in the first place. SEGA weren't going to do anything with it, no-one else apparently wanted to, so Nintendo did.

About it's future, Nintendo know it's a niche game, they said as much. I doubt they expect too much from it sales wise, at least I hope they don't.

Baconsammy said:
What did the Wii win exactly? SNES/PS1/PS2 all "won" because they also had the greatest software support. Also none of them faced off against consoles that were as technologically superior as what the Wii U will face (hell, it already faces it in the 360 and PS3, which are both light years ahead of it in UI, online mechanism, store, user accounts, achievements, games etc etc etc).Wii doesn't belong in that list of consoles you named. Moving the most consoles isn't the metric I'd choose for determining the winner. PS2 didn't "win" simply because it sold more consoles.

What? The most consoles sold = winner. That's how it's always been, otherwise the 'winner' is just the system you like the most. This combining of 360/PS3 which some people do is silly, they're not the same system, even if they do share a ton of multiplats. The reason the systems I bolded above sold the most was due to support, yes, but most software support doesn't mean that system 'won'. Wii sold more than the 360, more than the PS3, it won, end of. This is just as silly as the whole 'next gen' argument. Both the definitions seemed to have changed since the Wii, I wonder why that is?
 
You're implying that the exclusives for each system are enough alone to push units. Little Johnny would be complacent to play Call of Duty 17 on his 360 than drop 4-5 hundred bucks on a system that plays it slightly prettier.

Graphics alone, for the average consumer (not you, me, or any other vidya game forum dweller) are not enticing enough to warrant a purchase.

you misunderstand my point. if call of duty 17 is only on the console that costs 4-5 hundred bucks, he'll go buy one.

the same reason people have upgraded in the past. not for prettier graphics (although that plays a part), but because their loved series is no longer available on the console they have.

this will be even more of a driving factor next gen due to the focus on online gaming and communities, etc.
 

test_account

XP-39C²
What? The most consoles sold = winner. That's how it's always been, otherwise the 'winner' is just the system you like the most. This combining of 360/PS3 is silly, they're not the same system, even if they do share a ton of multiplats. The reason the systems I bolded above sold the most was due to support, yes, but most software support doesn't mean that system 'won'. Wii sold more than the 360, more than the PS3, it won, end of. This is just as silly as the whole 'next gen' argument. Both the definitions seemed to have changed since the Wii, I wonder why that is?
I think it is because the Wii is different. It didnt follow the hardware upgrade that was usual, it sold amazing in the first years, yet it didnt recieve a lot of big 3rd party support. And finally, despite the amazing start, it has a steep decline after that. Also, for a lot of people, the Wii was not the default gaming machine like the SNES/PS1/PS2 were eventhough it sold most units. Here i'm thinking more in general, i'm sure that Gamecube and Xbox etc. was the default gaming machine for many.
 

Rich!

Member
Wii U is bombing? Good.

I have one, and its a great console. However Nintendo are being absolutely insane with regards to their marketing and release schedule so far due to their absolute arrogance. Hopefully this puts them into panic mode, and serves as a kick up the arse.

You cannot just launch a console with this level of support and marketing and expect it to do well, in any region.
 

Diablos54

Member
Also, for a lot of people, the Wii was not the default gaming machine like the SNES/PS1/PS2 were eventhough it sold most units. Here i'm thinking more in general, i'm sure that Gamecube and Xbox etc. was the default gaming machine for many.
I can see this, yea, but I don't see how this effects the 'winner'. If you're basing the 'winner' on which system you like/played the most, then 'winner' is subjective, which goes against the very definition of a winner. It's always been which system sold the most, the fact that the Wii was underwhelming for many shouldn't somehow effect this accepted definition. The same goes for the whole 'next gen' argument.
 

BlackJace

Member
you misunderstand my point. if call of duty 17 is only on the console that costs 4-5 hundred bucks, he'll go buy one.

the same reason people have upgraded in the past. not for prettier graphics (although that plays a part), but because their loved series is no longer available on the console they have.

this will be even more of a driving factor next gen due to the focus on online gaming and communities, etc.

Well, I believe we are at an impasse. Of course, beloved series moving to new platforms would of course cause desire towards a platform. The original premise of my point was that unless each of the Sony and Microsoft do something to stand out from the competition, "OMG GRAPHICS" isn't going to hook average consumers who are already spending hundreds of dollars on other things.

Again, if what you are replying to me boils down to beloved series moving to new platforms, then yes, I agree with you.
 

Striek

Member
Wherefore art thou dabra :/

I think even if Nintendo intentionally priced it high and held back on marketing because they thought they would sell out of initial low supplies that not doing so is damaging to the Wii U brand. A risk taken, a risk lost.

We've seen examples that its expensive and difficult to get back up to par after a poor start -even after the pricedrop and marketing comes. What if the 3DS had launched at $170 instead of a pricedrop four months later? I think it would be radically more successful instead of struggling to meet its forecasts all the time. Platforms get tainted by poor starts IMO.
 
You're implying that the exclusives for each system are enough alone to push units. Little Johnny would be complacent to play Call of Duty 17 on his 360 than drop 4-5 hundred bucks on a system that plays it slightly prettier.

Graphics alone, for the average consumer (not you, me, or any other vidya game forum dweller) are not enticing enough to warrant a purchase.

The Wii might be the only console in history that didn't push an improvement in graphics as a major selling point compared to the previous generation. People argued that graphics were "good enough" when we were playing Halo 2 and GTA San Andreas in 2004, obviously they were a bit misguided.

Eventually, developers are going to phase out the last-gen versions...how can they not? The PS3 and 360 aren't going to sell well forever. Hardware and software sales were already down in 2012 despite price drops on both. No piece of consumer electronics is immortal. The idea that gamers, in the midst of the fastest moving era of disposable consumer electronics, are somehow immune to "new and shiny" is more wishful thinking than solid analysis. In the last 5 years the iPhone happened, the iPad happened, the Android hardware race happened, Wii sales soared then fell off a cliff while HD consoles chugged along. "Little Johnny" is not going to be content with nothing but sports and CoD releases in 2015 while his friends have all upgraded.
 

Nirolak

Mrgrgr
Well, I believe we are at an impasse. Of course, beloved series moving to new platforms would of course cause desire towards a platform. The original premise of my point was that unless each of the Sony and Microsoft do something to stand out from the competition, "OMG GRAPHICS" isn't going to hook average consumers who are already spending hundreds of dollars on other things.

Again, if what you are replying to me boils down to beloved series moving to new platforms, then yes, I agree with you.
Generally speaking, the hardware is there to please the developers/publishers who make these series, who in return end up putting their games on the new platforms.

For all the development cost arguments I've seen on the forum, we always find out that it's high end developers pushing for better and better hardware, because it's what they want for their games regardless of the cost.
 

Diablos54

Member
Again, if what you are replying to me boils down to beloved series moving to new platforms, then yes, I agree with you.
I think this is going to be a much harder sell to people than last gen. The difference between, say, the PS2 and PS3 was HUGE in almost every way. The jump won't be as big this time, no 480p to 720p kind of jump is available this time around. I really don't think graphics will be enough, MS has the right idea with Kinect, as do Nintendo with the controller (Even if they've not managed to show it yet). I feel a lot of people will be happy with their 360/PS3's for much longer than Sony/MS think they will.

For all the development cost arguments I've seen on the forum, we always find out that it's high end developers pushing for better and better hardware, because it's what they want for their games regardless of the cost.
While this is true, the harder they push, the harder it is for the rest to keep up. While I guess this is their point, to try and push their competitors out of the market. The better graphics get, the higher the baseline is, which make things harder for smaller retail developers/publishers. I can only see this getting worse as well, and I don't think it's a good direction to go in. The mid tier has all but vanished over the course of this gen, and I doubt any gamer is happy at that. It also leads to everyone chasing the 'CoD money', one example being Tomb Clancy. What was once a exploring/platforming game is now become an Uncharted clone.
 

Nirolak

Mrgrgr
I think this is going to be a much harder sell to people than last gen. The difference between, say, the PS2 and PS3 was HUGE in almost every way. The jump won't be as big this time, no 480p to 720p kind of jump is available this time around. I really don't think graphics will be enough, MS has the right idea with Kinect, as do Nintendo with the controller (Even if they've not managed to show it yet). I feel a lot of people will be happy with their 360/PS3's for much longer than Sony/MS think they will.

The graphics aren't really relevant if they ultimately have all the content.

If a consumer wants Halo 5 and CoD 11, but can't buy them on Xbox 360, then there's basically one option.
 

Mario007

Member
The Wii might be the only console in history that didn't push an improvement in graphics as a major selling point compared to the previous generation. People argued that graphics were "good enough" when we were playing Halo 2 and GTA San Andreas in 2004, obviously they were a bit misguided.

Eventually, developers are going to phase out the last-gen versions...how can they not? The PS3 and 360 aren't going to sell well forever. Hardware and software sales were already down in 2012 despite price drops on both. No piece of consumer electronics is immortal. The idea that gamers, in the midst of the fastest moving era of disposable consumer electronics, are somehow immune to "new and shiny" is more wishful thinking than solid analysis. In the last 5 years the iPhone happened, the iPad happened, the Android hardware race happened, Wii sales soared then fell off a cliff while HD consoles chugged along. "Little Johnny" is not going to be content with nothing but sports and CoD releases in 2015 while his friends have all upgraded.
It also raises an important question, do people buy consoles for COD, Fifa, Madden etc. or do people buy COD, Fifa, Madden etc because they have the console already?
 

test_account

XP-39C²
I can see this, yea, but I don't see how this effects the 'winner'. If you're basing the 'winner' on which system you like/played the most, then 'winner' is subjective, which goes against the very definition of a winner. It's always been which system sold the most, the fact that the Wii was underwhelming for many shouldn't somehow effect this accepted definition. The same goes for the whole 'next gen' argument.
I think the lack of big 3rd party support is the biggest reason why people see the winner differently. But yeah, using the most sold unit is the best objective messure.
 

BlackJace

Member
Generally speaking, the hardware is there to please the developers/publishers who make these series, who in return end up putting their games on the new platforms.

For all the development cost arguments I've seen on the forum, we always find out that it's high end developers pushing for better and better hardware, because it's what they want for their games regardless of the cost.

That's why I was arguing that besides devs, only enthusiasts like us clamor for better tech in such a fervent manner. Anecdotal evidence sucks, but my peers who claim to be "hardcore" can't tell the difference between 720p and 1080p. The games will be important, as well as the services they offer to differentiate themselves. Another reason why I can't help but roll my eyes when people claim that the sole measure by which we deem things next gen or not is its hardware.

The problem I think Nintendo has is that they did not strike a balance between appeal for outsiders via features, and hardware improvements to satisfy enthusiasts/devs. If the other two can nail this, they'll be absolutely fine.
 

Diablos54

Member
The graphics aren't really relevant if they ultimately have all the content.

If a consumer wants Halo 5 and CoD 11, but can't buy them on Xbox 360, then there's basically one option.
True, but it's a huge risk. You can make, say, CoD, Durango/Orbis exclusive, but risk losing millions upon millions of potential customers by doing so. I think EA have the right idea here, take Fifa, for example. Fifa, despite being mainly a 360/PS3 game, was still being released on the PS2 for years. I can't see 3rd parties ignoring the huge audience they already have in favor for an exclusive next gen title, at least not for a good few years, especially if development costs are going to get even higher. There will be exclusives, yes, but they won't be the CoD's or the Fifa/Madden's, and these are the important titles for casuals. This doesn't apply for everything though.
 

liger05

Member
True, but it's a huge risk. You can make, say, CoD, Durango/Orbis exclusive, but risk losing millions upon millions of potential customers by doing so. I think EA have the right idea here, take Fifa, for example. Fifa, despite being mainly a 360/PS3 game, was still being released on the PS2 for years. I can't see 3rd parties ignoring the huge audience they already have in favor for an exclusive next gen title, at least not for a good few years, especially if development costs are going to get even higher.

I agree. I dont see how the 360/PS3 userbase can be ignored.
 

Striek

Member
The same way the PS2 userbase was quickly marginalised even though it was still the best selling console until the Wii arrived and still outsold the others in 2007. The most core consumers who buy a lot of games migrate first, pushed by exclusives and better overall versions. Then the price goes down and the next wave follow. Meanwhile PS3/360 downports of PS4/XB3 titles are farmed out to second string studios and their quality decreases and no new exclusives are released. More people upgrade. Etc. The least valuable customers are the ones who stay with the old hardware the longest.

I think that PSN/XBL online communities and the extended length of this generation could make the process much faster this time.
 
Not as much as you think. There's a reason the SNES/PS1/PS2/Wii won their respective generations, and it sure as hell was their graphics.
Lumping the PS2 with the Wii and saying both "won" is disingenuous. They won for very different reasons, and for the PS2 it certainly was graphics in part.

The PS2 won because it released earlier, at an affordable price, offering a visible generational leap, had tremendous third party support, was sold around the idea of a powerful machine, sold on traditional games.

The only thing the Wii had in common was being inexpensive; and even then the PS2 was undercut at one point iirc. They're poles apart in terms of the approach taken.

As for loss-leading, Nintendo can certainly afford to loss-lead. There is a difference between loss-leading and PS3 loss-leading. Nintendo are simply risk-averse.
 

Burai

shitonmychest57
Why would they do that? They can just keep selling it with profit even if the sales are very low. Same with WiiU, sales are low and the 3rd party support is dismal so far, but i dont think Nintendo will discontunie the WiiU in two years.

Eventually retail forces your hand. Look at the PSPgo. Sony could have happily sold their inventory at a trickle but retailers want their floor space for products that move a decent volume of units. Thus the remaining stock was firesold, no more were ordered and nobody ever mentioned it again.
 

test_account

XP-39C²
Sports games will most likely contunie for years on PS3/Xbox 360, mostly because they can simply do roster updates and maybe fix a few bugs (isnt that what they do with the PS2 version now?).

Call of Duty will for sure be out on PS3/Xbox 360 this holiday season, and most likely in 2014 too. But here it will be a bit more difficult, because each COD game is a brand new game. It isnt like doing a roster update. I will be very surprised if Activision doesnt try to make a "new" Call of Duty for next generation. I cant imagine that they will just keep using the same engine and have higher resolution etc. (basically runing the PC version on consoles). Obviously it will be possible to port it somehow (see Black Ops and Modern Warfare 3 for Wii as examples), but the question is if Activision wants to use money and resources on doing this. They didnt make a Black Ops 2 for the Wii this year. They made a WiiU version though, but i think it shows that they have moved away from the Wii now eventhough they probably could make some money on that version too.


Eventually retail forces your hand. Look at the PSPgo. Sony could have happily sold their inventory at a trickle but retailers want their floor space for products that move a decent volume of units. Thus the remaining stock was firesold, no more were ordered and nobody ever mentioned it again.
It shouldnt be a problem. Xbox 360 has been in the japanese market for 7 years now despite the really low sales. One could say that it would be pointless to keep selling Xbox 360 in Japan, but it is still being sold. There will always be some stores that carries it even if you dont see it in every mainstream or bigger stores. PSP Go was also a revision somehow, then it is easier to discontunie it. It is different when it is about discontunie a whole system.

I also remember hearing talk for years how dead the PSP was in the US, yet it got sold for all those years. As long as there is a small market for something, i see no reason do discontunie it. The only reason i can see is if the production line is becoming too expencive that it isnt worth it, or that they are moving on to a new system instead (kinda like Microsoft was quick to kill of the original Xbox once the Xbox 360 came out).
 

AzaK

Member
The next Xbox and PS will have the added benefit of already owning the hearts and minds of both core gamers and third parties. Nintendo's only two trump cards were loyal Nintendo fans and the off-chance that casuals who bought into the Wii would see something worth buying in the Wii U (TVii, perhaps?).

Yes. No matter what Nintendo try to tell us, they DO NOT have interest in the "hardcore" gamer that they have been trumpeting. Their interest lies in just having enough software (Even if they are mediocre down/cross ports) so that Wii U owners don't spend their money (Or less of it) on competing platforms.

There's X dollars out there in the world for spending on gaming. Nintendo, like any company, wants as much of it as they can. They realised with the Wii that they needed something different than just HD power given the fact that their last two consoles were slowly losing them market share and the "hardcore" gamers drifted away from Nintendo. They went for an untapped market, the casual/non gamer.

A lot of those are now gamers, even if they are "just" iOS ones, especially in the West, so Nintendo is trying something to be unique again by taking a middling jump in tech from last gen and focussing on a unique controller. However this time they are not making the main game input too dissimilar from the norm. This, I imagine was in an attempt to get the titles they just didn't on the Wii U.

It might work for a couple of years (2013 excluded it seems) while PS3/360 are still supported but it is not looking good for 720/PS4 downports from both a tech and publisher willingness perspective. It feels like Nintendo is doubling down on Japanese publishers and market this time around.
 
Activision transitioned to 7th gen only with COD4 in 2007 - this was when the PS3 base was nonexistent and the 360's global base was still small. I expect that come 2014 they'll transition to 8th gen only.

Third parties also have a vested interest in moving users to the new systems - generational fatigue has most definitely set in for the current systems and it's showing in terms of software sales.
 
What? The most consoles sold = winner.

That makes it the console with the most units sold. A winner, at least to me, isn't the console that all but died 2-3 years prior to the next iteration coming out. That's not a "winner" in my book. When you have to start your new console generation by promising that you'll garner actual third party support and attempt to appeal to all the core gamers that were lost in the last gen, you didn't win anything. Winning is going from a position of strength to strength. Like the PS1 to PS2. Like the NES to SNES. Like what many assume the 360 to the next Xbox will be like. I believe the only thing that can stop that from happening is Sony reasserting its old dominance. Having seen the Wii U and what it does and doesn't offer, barring a huge gaffe from Microsoft or Sony, Nintendo won't be sniffing relevance with the core gamers or third parties with the Wii U. But many of us will own one for the times when Nintendo does release a big title. I doubt that's Nintendo's wish for their new console though.

A lot of those are now gamers, even if they are "just" iOS ones, especially in the West, so Nintendo is trying something to be unique again by taking a middling jump in tech from last gen and focussing on a unique controller. However this time they are not making the main game input too dissimilar from the norm. This, I imagine was in an attempt to get the titles they just didn't on the Wii U.

Dissimilar from the normal gaming controller, yes. That could have possibly been a bonus for them, but unfortunately it's also too similar to a device people are already very accustomed to, and the one Nintendo is offering requires a console to run it. There's nothing new about their tablet outside of off-TV gaming within a specific range of the console, which doesn't appear to be all that important. Yet. Who knows, maybe Nintendo still have something up their sleeves. Many assumed it would be TVii. I think not.
 

PaulLFC

Member
That's better than their handling of PSP, sure, but what you're describing is one secondary, 15-person team (at MM) and one secondary external handheld team (Studio Cambridge) that got brought under the Guerrilla Games umbrella. It's a long way from an enormous display of commitment.
Well currently they have:

Uncharted GA
Wipeout 2048
Resistance Burning Skies
LittleBigPlanet Vita
Everybody's Golf
Motorstorm RC
MLB Series
ModNation Racers Road Trip

as far as Vita games from first party franchises goes. There are a lot of good to great games there.

Sony have put quite a few of their franchises on Vita, and are bringing others to it with Killzone, Sly 4 and Ratchet & Clank Q-Force. A Gran Turismo title could well make its way there eventually too, given that there was one on PSP. They're also supporting it with new IPs (Little Deviants, Escape Plan, Gravity Rush, Sound Shapes, Soul Sacrifice, Tearaway, etc... [There was Unit 13 but given that Zipper closed down it's doubtful we'll see more from it]).

I think their level of support for it has been good, the sales haven't really repaid that, but hopefully with the aggressive price cuts and bundle deals leading up to Christmas the Vita now has quite a few new owners to add to its installed base.
 

test_account

XP-39C²
Activision transitioned to 7th gen only with COD4 in 2007 - this was when the PS3 base was nonexistent and the 360's global base was still small. I expect that come 2014 they'll transition to 8th gen only.

Third parties also have a vested interest in moving users to the new systems - generational fatigue has most definitely set in for the current systems and it's showing in terms of software sales.
This was before COD became such a big seller though. I wonder how Activision is thinking about next generation. If they move COD exclusively over to PS4/Xbox 720/PC (and maybe WiiU too) at a very early stage, this could mean that they will lose millions of potential sales.

But i agree with what you say about that 3rd parties are interested about moving new consoles as well. Activision doesnt only make COD games afterall, so i'm sure they are interested that as many people as possible are buying the new systems. I wonder how Activision will do it regarding this and COD.



Well currently they have:

Uncharted GA
Wipeout 2048
Resistance Burning Skies
LittleBigPlanet Vita
Everybody's Golf
Motorstorm RC
MLB Series
ModNation Racers Road Trip

as far as Vita games from first party franchises goes. There are a lot of good to great games there.

Sony have put quite a few of their franchises on Vita, and are bringing others to it with Killzone, Sly 4 and Ratchet & Clank Q-Force. A Gran Turismo title could well make its way there eventually too, given that there was one on PSP. They're also supporting it with new IPs (Little Deviants, Escape Plan, Gravity Rush, Sound Shapes, Soul Sacrifice, Tearaway, etc... [There was Unit 13 but given that Zipper closed down it's doubtful we'll see more from it]).

I think their level of support for it has been good, the sales haven't really repaid that, but hopefully with the aggressive price cuts and bundle deals leading up to Christmas the Vita now has quite a few new owners to add to its installed base.
I agree, Sony have supported the Vita quite much so far. Many of those games are very good too in my opinion. I dont know why the "well, it is made by a smaller team (or b-team is often used)" means that Sony doesnt take the Vita seriously. The main thing that matters is if the games are good or not. Personally i dont think that i.e Uncharted Golden Abyss would have sold tons more if it was made by Naughty Dog themself.
 

AzaK

Member
Dissimilar from the normal gaming controller, yes. That could have possibly been a bonus for them, but unfortunately it's also too similar to a device people are already very accustomed to, and the one Nintendo is offering requires a console to run it. There's nothing new about their tablet outside of off-TV gaming within a specific range of the console, which doesn't appear to be all that important. Yet. Who knows, maybe Nintendo still have something up their sleeves. Many assumed it would be TVii. I think not.

I don't know if you have a Wii U, but the GamePad is quite different to a tablet. Sure, you touch it to interact with games and apps, but the nature of the zero/low latency means it is responsive and lag free. As you know, it has proper controls so there's tonnes of games that you just couldn't really do on a tablet that you can on the GamePad. It also gets it graphics from the console so it can generate visuals as good as the console itself can which is above what phones/tablets can do now. Then throw in things like NFC and TV Remote and the whole package is actually quite a bit more than a tablet I think.

However, it's hard to sell people on it because on the surface it does look just like a small tablet, and one that only plays video games, with no Facebook, Twitter or general app store which people are very used to.
 
I don't know if you have a Wii U, but the GamePad is quite different to a tablet. Sure, you touch it to interact with games and apps, but the nature of the zero/low latency means it is responsive and lag free. As you know, it has proper controls so there's tonnes of games that you just couldn't really do on a tablet that you can on the GamePad. It also gets it graphics from the console so it can generate visuals as good as the console itself can which is above what phones/tablets can do now. Then throw in things like NFC and TV Remote and the whole package is actually quite a bit more than a tablet I think.

However, it's hard to sell people on it because on the surface it does look just like a small tablet, and one that only plays video games, with no Facebook, Twitter or general app store which people are very used to.
If one insists on making comparison to tablets, it's a tethered small, low-resolution tablet device, without multitouch, with a comparably poor OS and no App store. In things that people actually want from a tablet it's most certainly inferior. That's the problem with trying to "me too" against the iOS and Android explosion.

I concur with, I think it was, gofreak, who said in a different thread, you don't want your product's USP to evoke comparison with a dominant market player, in this case the iPad, when your offering doesn't match theirs.

Tablets excel at being tablets because they're designed to be tablets. The comparison doesn't end well.
 
Top Bottom