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FXAA creator comments on Orbis, Durango

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Erasus

Member
Damn all those rumors........I cant imagine MS would allowed PS4 to be more powerful than the next Xbox.
But then again..........well I cant handle it anymore!

They could do the 360 thing again when they release first and cash in on people wanting a next gen system, and lock them into their system. Also wait until final specs...
 
One thing I gained from this is, M$ will be joining Sega after this Gen.

hehe. I love crazy posts.

I guess we gave him some entertainment:

lol console warz.

if he's reading, maybe he could answer why he thinks they won't have a custom OS, why he think they'll go the apple route and upgrade more often and why he thinks they'll be using pre-gcn.

I'd genuinely love to hear this thoughts on why he thinks they'll go this path.
 

Drek

Member
Because for most multiplatform games, they'll still be mostly a wash. Just like they were with PS2 and Xbox. They were different, but they weren't that different when it came down to raw results.

If I'm being honest, it seems like there is some wishful thinking going on here. Digital Foundry seems to think the specs are pretty much locked in, and I see no reason to believe that's not true.

There were a decent number of Xbox ports that ran in 720p as opposed to 480i on PS2. That's a pretty massive difference, on top of clearly better IQ, anti-aliasing, etc. on Xbox.

If the difference between Orbis and Durango ends up being the later running 720p, 30 fps versions of the same games that Orbis runs at 1080p and 60 fps that'll be seen as a pretty big deal.

It's not the full picture.

Plus specs could be bumped up or bumped down come release.

These specs are not set in stone.
Its obviously not the whole picture, as even the quoted speculation in the OP of this thread leaves out the heavily rumored APU addition for Orbis. If that is the meaningful piece of silicon Sony's patents imply it might be that the speculation in the OP could in fact be selling the Orbis, not Durango, short.

An OS with far less memory overhead, less CPU overhead, an additional APU, greater memory bandwidth, an equal if not superior GPU, and the option of use LibGCM or OpenGL as basically native code. Nothing is final but the broad brush strokes we're seeing emerge paints a pretty vivid picture.
 
Clay Davis said:
if he's reading, maybe he could answer why he thinks they won't have a custom OS, why he think they'll go the apple route and upgrade more often and why he thinks they'll be using pre-gcn.

I'd genuinely love to hear this thoughts on why he thinks they'll go this path.
He probably just means that they will use a form of Win8/RT on the system, which really isn't the craziest thing to say. He also already addressed the pre-gcn thing, it was just a what if.
 
The same could be said of literally every console/platform exclusive.

Not really, since releasing a game for the PC guarantees rampant pirated copies floating around in the marketplace "for free."

So it comes down to a question of whether or not the publisher/dev will gain more copies selling the game on PC, than they "lose" through piracy.

You can argue all day as to whether or not this argument is valid, but we've seen many, many, devs argue that these are "lost" or "stolen" sales they would have had otherwise.

There's also the issue of steam depressing PC pricing as well- console games tend to retain their value quite a bit longer.
 

iceatcs

Junior Member
If the difference between Orbis and Durango ends up being the later running 720p, 30 fps versions of the same games that Orbis runs at 1080p and 60 fps that'll be seen as a pretty big deal.
Oh yeah it will be huge deal. Something turn to opposite from current gen can be quite while to deal with it.

Look at hotsell PS2 compare to PS3, or the power GC to Wii.
 

Stallion Free

Cock Encumbered
Not really, since releasing a game for the PC guarantees rampant pirated copies floating around in the marketplace "for free."

I was talking about exclusives as a whole. I can't stand Sony or MS exclusive shit either. A Sony or MS exclusive is missing out on literally half the market that it could potentially sell in. Games like Uncharted and Gears would sell shitloads on the opposing platforms. Obviously these companies are paid specifically make an exclusive, but I think any dev would say that they wish their game could be played by as many people possible at the end of the day.

I'm not going to bother addressing the rest because you clearly have a defined view of PC sales that isn't going to be changed and this isn't the thread for it.
 

coldfoot

Banned
If the difference between Orbis and Durango ends up being the later running 720p, 30 fps versions of the same games that Orbis runs at 1080p and 60 fps that'll be seen as a pretty big deal.
LOL

Going from 720p/30 to 1080p/60 means you're drawing 2.25x more pixels and you have half the time to draw a pixel, so roughly it would require 4.5x GPU power. Such a difference is not gonna happen.
 

RoboPlato

I'd be in the dick
LOL

Going from 720p/30 to 1080p/60 means you're drawing 2.25x more pixels and you have half the time to draw a pixel, so roughly it would require 4.5x GPU power. Such a difference is not gonna happen.
Yeah, I don't know why people keep acting like that's a posibility. Orbis spec may mean that a game can run native 1080p at a solid 30fps, maybe with better AA, than a game running at sub1080 and a fluctuating 30 on Durango. No way will there be a disparity as big as 30fps on one, 60fps on the other or 720p versus 1080p.
 

Reiko

Banned
LOL

Going from 720p/30 to 1080p/60 means you're drawing 2.25x more pixels and you have half the time to draw a pixel, so roughly it would require 4.5x GPU power. Such a difference is not gonna happen.

Like I said, it's Xbox to PS2 difference in power if true.

PS2 version of Soul Calibur 2 was 480i in 60fps.

Xbox version of Soul Calibur 2 was 480p or 720p in 60fps.
 

Sorc3r3r

Member
LOL

Going from 720p/30 to 1080p/60 means you're drawing 2.25x more pixels and you have half the time to draw a pixel, so roughly it would require 4.5x GPU power. Such a difference is not gonna happen.

Yup I agree with you, in my opinion 3rd party games will look very very similar, IF Orbis or Durango will be one more powerful of the other one it will have a minimal impact on the external games, I do not think that any dev will put more money on a version to make it look or perform better.
 

RoboPlato

I'd be in the dick
Yup I agree with you, in my opinion 3rd party games will look very very similar, IF Orbis or Durango will be one more powerful of the other one it will have a minimal impact on the external games, I do not think that any dev will put more money on a version to make it look or perform better.
Minor things like better shadows, higher res textures, and better AA can happen especially since there's not much extra work to do for those at all.
 
I think it's more of a GameCube to Xbox situation.

Gamecube didn't even support hardware T&L from what I remember. There was a really big difference in terms of feature set beween Xbox and GC.

Xbox had a faster CPU and a much more powerful and feature heavy gpu. Along with more ram and standard HDD.

Xbox - GC doesn't seem likely.
 

iceatcs

Junior Member
If a Xbox - Ps2 difference ends up happening, MS really is in a "I don't give a fuck" mode.

No reason to believe it for now though.

I don't think it means that. If the difference true, MS just doing bit more careful. No-one (all 3) them don't care about your hardcore gaming habit, they will go for where the most pockets are.
 

Drek

Member
LOL

Going from 720p/30 to 1080p/60 means you're drawing 2.25x more pixels and you have half the time to draw a pixel, so roughly it would require 4.5x GPU power. Such a difference is not gonna happen.

No shit. I was using it as a comparison between the PS2 and Xbox gap in visual output. Xbox was actually HD with better framerates and IQ. I was quoting someone who said it wasn't that big of a difference between the two systems. For anyone who had both and a HDTV it clearly was.

Will we see enough of a power divide for that to happen this generation? Nope, almost surely not. But tangible gaps have happened before and can happen again.
 

RoboPlato

I'd be in the dick
Gamecube didn't even support hardware T&L from what I remember. There was a really big difference in terms of feature set beween Xbox and GC.

Xbox had a faster CPU and a much more powerful and feature heavy gpu. Along with more ram and standard HDD.

Xbox - GC doesn't seem likely.
I just meant in terms of final results. A lot of multiplats were better on GC than PS2 and when devs got into the guts of the GC they could do awesome stuff.
 

Boss Man

Member
Halo, Borderlands and the first Resistance game. Shooters that don't rely on being "real".
Man, it's a damn shame what happened to that franchise after the first game.

Anyway, just going off of what we (think we) know so far, I'm expecting Orbis to have some pretty impressive first party games while third party is going to be close enough for it to probably not matter.

Who knows though, all of the rumors could be totally off. It's going to be an interesting E3, that's for sure.
 
Holy shit, ahaha

Sega vengeance would actually be a badass name for the console.

But Sega wouldn't be able to stop itself from being Sega and they'd quickly release the Revengeance add-on within a year of the Vengeance and quickly split both the dev community and customer-base.
 

Withnail

Member
Orbis might end up with better graphics but if Durango is multitasking five apps at once while still producing good looking games then it will be viewed by the masses as the most powerful of the two.

Sony and MS have different priorities and the exciting thing is gamers will have a real choice next gen.
 
Orbis might end up with better graphics but if Durango is multitasking five apps at once while still producing good looking games then it will be viewed by the masses as the most powerful of the two.

Sony and MS have different priorities and the exciting thing is gamers will have a real choice next gen.

Could happen. I just can't wait to find out what's really going on.
 

lumzi23

Member
Gamecube didn't even support hardware T&L from what I remember. There was a really big difference in terms of feature set beween Xbox and GC.

Xbox had a faster CPU and a much more powerful and feature heavy gpu. Along with more ram and standard HDD.

Xbox - GC doesn't seem likely.

Yeah, but GC could do things like Tessellation (displacement mapping) and had more real world geometry as I understand it (in actual games I mean). It also had more hardware lights and was capable of more texture layers. At least that is the way I remember it.
 

Mihos

Gold Member
One thing I gained from this is, M$ will be joining Sega after this Gen.

blackwidow.gif
 
W H A T T H E F U C K A R E Y O U T A L K I N G A B O U T?

You are quickly turning into the most annoying poster on here. Seriously what the hell are you rambling on about? And what does it have to do with anything in my post?

He just explained to you that there is variability in the information. And trusting 1 source over another is bad and doesn't matter the source. I hope this helped you understand.
 
Yeah, but GC could do things like Tessellation (displacement mapping) and had more real world geometry as I understand it (in actual games I mean). It also had more hardware lights and was capable of more texture layers. At least that is the way I remember it.

More hardware lights and texture layers? I don't think so.

Also gekko was simply less advanced a gpu when compared to the Xbox. Stuff like bump mapping and all those bells and whistles were supported by the Geforce 3 gpu feature set.

A couple of developers certainly did very interesting things with the Gamecube, just like many did with the PS2. But Xbox was simply a gen ahead in terms of features supported by its gpu. You can just look at a multiplatform game like Chaos Theory to understand the native differences these consoles had.
 

Krilekk

Banned
The thing I just don't get: How should it be possible that we know more about the GPU tech that is supposed to be used in either PS4 or 720 a year from now when we still have no idea where the Wii U GPU is in terms of flops. Makes you wonder how much BS and attention whores is out there. Just repeating a rumour often enough seems to give credibility to it. I still see people talking about the next Xbox being called "New Xbox" which we know was nothing but a troll.
 

RoboPlato

I'd be in the dick
The thing I just don't get: How should it be possible that we know more about the GPU tech that is supposed to be used in either PS4 or 720 a year from now when we still have no idea where the Wii U GPU is in terms of flops. Makes you wonder how much BS and attention whores is out there. Just repeating a rumour often enough seems to give credibility to it. I still see people talking about the next Xbox being called "New Xbox" which we know was nothing but a troll.

Nintendo intentionally hides, obfuscates, and NDAs their real numbers. MS and Sony are going to be very vocal about their tech specs or at least won't bar people from talking about them once the systems are finalized and announced.
 

omonimo

Banned
LOL

Going from 720p/30 to 1080p/60 means you're drawing 2.25x more pixels and you have half the time to draw a pixel, so roughly it would require 4.5x GPU power. Such a difference is not gonna happen.

What it has to do 4,5x GPU power with to draw pixel 2,25x more pixels? When you have more to the double of the past bandwith is not enough? I don't understand what you mean.
 
The thing I just don't get: How should it be possible that we know more about the GPU tech that is supposed to be used in either PS4 or 720 a year from now when we still have no idea where the Wii U GPU is in terms of flops. Makes you wonder how much BS and attention whores is out there. Just repeating a rumour often enough seems to give credibility to it. I still see people talking about the next Xbox being called "New Xbox" which we know was nothing but a troll.

Well nintendo is very very secretive and has ninjas to keep it so.
 
He just explained to you that there is variability in the information. And trusting 1 source over another is bad and doesn't matter the source. I hope this helped you understand.
Idk, to me it seemed like a pretty inapt speil that had nothing to do with the post that it quoted and had no value what so ever.
 

dearodie

Member
.....

If the difference between Orbis and Durango ends up being the later running 720p, 30 fps versions of the same games that Orbis runs at 1080p and 60 fps that'll be seen as a pretty big deal.
.....

I promise this is not a bait or a thread derail, trying to put things in perspective ...
With the above comment in mind, I'm left to wonder where WiiU fits here.
if Orbis=720p x 30 fps, Durango=1080p x 60 fps (more likely 30+), then WiiU = Orbis ...
doesn't bode good for MS.
We need some confirmed specs, or are they?
 
Nintendo doesn't want official specs out there telling you their system is really under powered when compared to the expectations of the market.

He just explained to you that there is variability in the information. And trusting 1 source over another is bad and doesn't matter the source. I hope this helped you understand.

Oh he won't. Don't bother, some people just read what they want no matter what's actually written.
 

Spongebob

Banned
What it has to do 4,5x GPU power with to draw pixel 2,25x more pixels? When you have the quadruple of the bandwith is not enough? I don't understand what you mean.

It's not just about bandwidth, you still need more GPU power to draw more pixels. Going from 720p to 1080p is a 2.25x increase in the number of pixels so the GPU has to draw 2.25x the amount of pixels. Going from 30 fps to 60fps means that the GPU has to draw the pixels in half the time.

Where are people getting this idea that having more bandwidth means that you can increase resolution for free?
 
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