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VGleaks: Orbis Unveiled! [Updated]

Err... what? PS3 uses 50GB blu-ray disc. There is no increased manufacturing cost or multiple disc games. Textures won't consume all the space as evident on PC games with better texture than console counterparts.
Agreed, 50 gigs is plenty of space... unless you are talking 4K *perhaps
 

Pooya

Member
Does this mean non-bad downloads & installs?

well, it can help with improving the speed of PSN installs (not downloads obviously) but that's probably not it's only use. Game usually archive their data in large files instead of thousands of separate files, some might even use compression for archiving, this help to reduce the size and optical disc access time and read speed, they are decompressed into the memory, now if you have a dedicated hardware for decompressing instead of wasting your CPU time (which is relatively weak and it's time needed elsewhere too) it could make it work faster than running on CPU too, this should help with loading times somewhat, it's main point is to free up the CPU time though imo.
 

Rafy

Member
jOB1q.gif
The mythical Thanasis Veggos, they don't make them actors like that anymore.
One the other hand this is the most fitting gif to that question, I wonder how many times it will have to be answered...
 

JaseC

gave away the keys to the kingdom.
I still expect the drive to support BDXL by launch, especially with Sony pushing 4K content.
 

Cornbread78

Member
hardware gaf: if MS managed to get 6-7 GB or RAM for games and Sony had the 3.5 GB for games, eventhough Sony's is faster does MS see any advantage at all with more RAM? Is that better for lazy devs? Are devs going to have to jump through hoops to account for that faster RAM?

Interesting question, I wonder how devs have to manage the two different types, or does it even matter in the final release product as long as it fits the min, specs required?


And when you need to fetch the two letters Orbis is missing on the HDD, then Orbis is infinitely much slower than Durango.

Of course games should be optimized to avoid this as much as possible, but if Durango is lead platform and offers substancially more ram, i could see some issue in memory intensive games.

Can someone creat a RAM thread to explain the twe different types of RAM and all their characteristics It's still really crazy people have need seen or understand the difference between the two RAM chipc the systems will use... they just see it as 8 vs. 4..
 

tipoo

Banned
Welp. Time to enjoy either:
a) low texture resolutions
b) increased disc manufacturing costs -> higher game prices (hopefully they go full digital as well, like with Wii U, so this isn't a factor)
c) multiple disc games

I don't understand what you're saying. Why would blu ray lead to low resolution textures? And the PS3 already uses single or dual layer blu rays, why would that increase manufacturing costs? And why would there be multi disk games with 50GB blu rays available?

Are you talking all Orbis, or in the other systems to? Because they both supposedly use blu ray (or blu ray-like without supporting blu ray, in the case of the Wii U) too, they wouldn't be different.

So yeah. Wat?
 
But Tobor's point stands. Kinect was a mid-gen peripheral to sell to casuals and get them to buy cheap 4GB arcade 360s. That doesn't sit with launching a high priced console appealing initially to core gamers (especially as those casuals only just bought a kinect a couple of years ago, they aren't in the market for a new console yet)

Why not save the cost and release mid-gen?

They'll probably include it, and they'll do some embarrasing Minority Report shenanigans with the OS that people will lap up and then just use the controller like normal.


Kinect is my biggest 'I don't get it' this gen.

simple reason here is that adoption and thus developer support is significantly higher if 100% of units include it. All indications are that microsoft wants kinect funtion deeply integrated into not just games but media hub navigation as well.

Can someone creat a RAM thread to explain the twe different types of RAM and all their characteristics It's still really crazy people have need seen or understand the difference between the two RAM chipc the systems will use... they just see it as 8 vs. 4..

ram thread has existed for some time
 

MaulerX

Member
As far as bandwidth comparisons go, can we really and honestly say "176GB/s vs. 68GB/s"? That's like completely ignoring Durango's 32MB eSRAM's 102GB/s and DME's. That has to count for something I'm sure. These things considered, I'm afraid double the RAM for Durango might be a problem a few years from now.
 

Osaka15

Banned
Someone should leak the games. I do not understand none of this lol. Hopefully, new ip, gran turismo 6, metal gear, final fantasy, killzone, all come near launch of the next playstation
 

Oppo

Member
I think the most interesting "new" part in this are the Extras, but there isn't really a lot of information there. However:

- Video encode and decode (VCE/UVD) units
Really interesting if we could get across-the-board support for low-latency streaming to Vita.

That part I find pretty interesting as well. For both Vita and YouTube recording possibilities.
 
The funny thing with Kinect is it...died...can MS really sell another round when people obviously tired of it?

I actually think they'll look to bring Kinect to a wider range of games but honestly am not sure if it'll work. A split controller could help a lot though. Using smaller movements thank to 2.0.

Be interesting to see but as it stands Sony look in a good position. If MS fails to expand Kinect to the traditional gamer then I think they will struggle this gen.
 

Randdalf

Member
I'm not following this. How is Blu-ray a limiting factor and what were you expecting? If the vast vast majority of games can't fit on a 25GB - 50GB disk comfortably, than I don't think digital distribution will be a great solution anyway.

There are several PC games already this generation that wouldn't fit comfortably on a Blu-Ray. If we are to surpass that, then it's likely that a lot of games will be using the 50GB discs, or more than one 25GB disc.
 
The incorrect figures of the TU and ROPS is proof of how little these guys actually know in terms of technology. I still don't understand how they got the BD read speed incorrect.
 
Probably because several PS3 exclusive games this gen almost filled 50Gb blu rays. What a lot of people don't realize though is that they had lots of languages on the disk which took a ton of space. Cut that and it should be fine for next gen.

That and some of them got filled due to a lot of empty sectors for optimized disc reading.
 

i-Lo

Member
I don't know much about these things and he obviously has a better understanding than I. 18 TUs seems absolutely tiny for next gen so 72 makes a whole lot more sense, especially since that's still lower than many PC cards.

If it is true (which I hope) then 72 TUs will bring the GPU once again between 7850 and 7870. This should make for some really beautiful results.

The incorrect figures of the TU and ROPS is proof of how little these guys actually know in terms of technology. I still don't understand how they got the BD read speed incorrect.

Apparently you multiply both figures by 4.
 

RoboPlato

I'd be in the dick
There are several PC games already this generation that wouldn't fit comfortably on a Blu-Ray. If we are to surpass that, then it's likely that a lot of games will be using the 50GB discs, or more than one 25GB disc.

Many of those had multiple language tracks, which were huge. Cutting that will free up a ton of space.

The incorrect figures of the TU and ROPS is proof of how little these guys actually know in terms of technology. I still don't understand how they got the BD read speed incorrect.

What read speed numbers have you heard?
 

daveo42

Banned
If it is true (which I hope) then 72 TUs will bring the GPU once again between 7850 and 7870. This should make for some really beautiful results.



Apparently you multiply both figures by 4.

There's your wizard jizz right there.
:p
 

herod

Member
As far as bandwidth comparisons go, can we really and honestly say "176GB/s vs. 68GB/s"? That's like completely ignoring Durango's 32MB eSRAM's 102GB/s and DME's. That has to count for something I'm sure. These things considered, I'm afraid double the RAM for Durango might be a problem a few years from now.

Games will be choking on these awful CPUs long before such theoretical limits are reached.
 

gofreak

GAF's Bob Woodward
The incorrect figures of the TU and ROPS is proof of how little these guys actually know in terms of technology

TBH, it's in line with how AMD often seems to talk about these things (render backends vs individual rops, CU texture units vs individual texture filter units)...so I wouldn't be too hard on them about that. It might well be just how it's described in the docs.
 

Vinci

Danish
But Tobor's point stands. Kinect was a mid-gen peripheral to sell to casuals and get them to buy cheap 4GB arcade 360s. That doesn't sit with launching a high priced console appealing initially to core gamers (especially as those casuals only just bought a kinect a couple of years ago, they aren't in the market for a new console yet)

It's about making sure that once Kinect is available and that the system is available at a pricepoint that casuals can stomach - whatever that happens to be - that Kinect's impact on them is not limited by piss-poor support as it was before as a peripheral.
 

RoboPlato

I'd be in the dick
Games will be choking on these awful CPUs long before such theoretical limits are reached.

The CPU isn't THAT bad in a console setting. Games are becoming more and more GPU dependent these days, going all out on a CPU isn't worth it. Orbis is also rumored to have the compute module to aid in physics calculations which will take a ton of pressure off the CPU. Jaguar certainly won't cause a bottleneck anywhere near the Wii U's.
 
I wonder if sony or wiiu will add voice control. Most of what the kinect does outside of games is voice control. Sony already has the pseye. It would be a way to cut into that market without the expense of kinect.

Anyone know how much kinects cost is? I remember people saying ms was taking a hit on it. One of the things that othervcompanies were wary of was that they would have to sell it at a loss to make it viable. Even if the cost has come down quite a bit since launch, you have to assume itll automatically increase MS cost in new console (over sony at least). Would MS be willing to sell it at a loss just match the concole price? Consoles traditionally have not been to worried at selling at a loss because tbey can make up their profits in software sales. But MS is the weakest in this regard. It may be a tough spot for them
 

Mxrz

Member
That remains to be seen.

But does it really?

We know Microsoft isn't walking away from Kinect. We know they're pushing for the living room. We know Sony, with these specs, is focusing in on standard games. Microsoft can't do all of that, and still match Sony at the same price.

The only factors left is whether Sony brings an expensive controller that'll bump the price up, giving MS some room. Or if they'll try to go with both a kinect and kinect-less sku, which brings its own problems.
 

Reiko

Banned
Games will be choking on these awful CPUs long before such theoretical limits are reached.

The current consoles weren't actually choking because of their CPUs.

Wii U is the only CPU choker so far.

But does it really?

We know Microsoft isn't walking away from Kinect. We know they're pushing for the living room. We know Sony, with these specs, is focusing in on standard games. Microsoft can't do all of that, and still match Sony at the same price.

The only factors left is whether Sony brings an expensive controller that'll bump the price up, giving MS some room. Or if they'll try to go with both a kinect and kinect-less sku, which brings its own problems.

The next Playstation will not be a pure gaming console.
 

Elios83

Member
props to bruceleeroy and his source for being spot on with the gddr speed

There's a high chance that they're just using him as the source, they're not confirming anything.
(I'm not saying he's wrong but that this vgleak article seems fabricated, if Kotaku posted it, we would be all bashing them for stealing rumors from GAF and turning them into articles/editorials).
 

nib95

Banned
Welp. Time to enjoy either:
a) low texture resolutions
b) increased disc manufacturing costs -> higher game prices (hopefully they go full digital as well, like with Wii U, so this isn't a factor)
c) multiple disc games

Lol not happening. Still 3x faster than PS3s blu ray drive, and you're forgetting the 4gb GDDR5 high bandwidth ram too.
 

Tobor

Member
simple reason here is that adoption and thus developer support is significantly higher if 100% of units include it. All indications are that microsoft wants kinect funtion deeply integrated into not just games but media hub navigation as well.

It's still a catch 22 if it means increasing the base price. It's adding a peripheral and increasing cost/price to cater to a market most affected by price increases.

If they can somehow include the camera and keep the price down, then my point is moot. Same goes for Sony. Nintendo doesn't include a Wiimote with the Wii U for a reason.

It's about making sure that once Kinect is available and that the system is available at a pricepoint that casuals can stomach - whatever that happens to be - that Kinect's impact on them is not limited by piss-poor support as it was before as a peripheral.

That's a gamble, at best.
 
What are the advantages of a smaller but faster ram over a slower but bigger one?
would 8GB GDDR5 be very expensive? And 6GB?
I think that Microsoft with their living room console media box needs an huge amount of ram to run an heavy OS like a Windows Xbox.
Anyway why 5GB GDDR3 are inferior to 3.5GB GDDR5? The difference in speed is so relevant? And what's the role of the fast EDRAM?

Time to learn a couple of new things, thank you for your time!
 
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