I really wish Dragon Quest would do a little something to innovate on itself. It has become far too stale and predictable, but perhaps, this is what fans want.
I really wish Dragon Quest would do a little something to innovate on itself. It has become far too stale and predictable, but perhaps, this is what fans want.
it's the best one ever made...so it has that going for it.How does this compare with other DQs?
How do you reach member status and not know about famitsu links?edit: However, your link is not working.
Now get over the MMO thing and make DQXI a single player-focused game thanks Squeeny.
How do you reach member status and not know about famitsu links?
Yes. I also want them to remove the MMO-lite shit from DQ IX. It just doesn't work well and there's too much grinding necessary. Can we just have a new mainline entry that's traditional? Even better if it's on a console (but DQ XI at least is going to be on 3DS for sure).
Off the top of my head, it's inline with the bigger remakes like DQV.How does this compare with other DQs?
SMT 4.
Only missing Final Fantasy, all rpg pillars, in one place, one year.
And hopefully they don't take the same approach to that that they did to Paper Mario. Paper Mario can get a bit long winded so it at least needed to be concise, but M&L's perfect as it is, compromising the story in that would be unacceptable. And personally I feel M&L's approach to story telling suits Mario more than Paper Mario's did.No Mario & Luigi though .
I really wish Dragon Quest would do a little something to innovate on itself. It has become far too stale and predictable, but perhaps, this is what fans want.
SMT 4.
Only missing Final Fantasy, all rpg pillars, in one place, one year.
I really wish Dragon Quest would do a little something to innovate on itself. It has become far too stale and predictable, but perhaps, this is what fans want.
And hopefully they don't take the same approach to that that they did to Paper Mario. Paper Mario can get a bit long winded so it at least needed to be concise, but M&L's perfect as it is, compromising the story in that would be unacceptable. And personally I feel M&L's approach to story telling suits Mario more than Paper Mario's did.
I really wish Dragon Quest would do a little something to innovate on itself. It has become far too stale and predictable, but perhaps, this is what fans want.
Really? Both 9 and 10 have been pretty drastic steps away from the traditional formula.
Eh maybe for hardcore fans. But the similarities in combat, leveling, towns and dungeons are way more evident than in most JRPG series to most people. It's always been like that with DQ.
Meaning IX.
Eh maybe for hardcore fans. But the similarities in combat, leveling, towns and dungeons are way more evident than in most JRPG series to most people. It's always been like that with DQ.
Meaning IX.
Usually, for sales, Famitsu will quote Enterbrain figures.
I really wish Dragon Quest would do a little something to innovate on itself. It has become far too stale and predictable, but perhaps, this is what fans want.
Famitsu IS Enterbrain.
Then you don't want it to be a Dragon Quest game? I mean it has to retain the core of the series if it's supposed to be a part of it.
No, not quite. They have a very close relationship and are practically one entity, but for articles like this, Famitsu the news reporting entity treats Enterbrain the tracking entity as separate. I think it's a good distinction to keep in mind for situations like this.
Between Dragon Quest and the path Final Fantasy has taken, I'd prefer keeping it traditional every time. Same with its "same every game" brethren Pokemon.
If something's not broken, don't fix it.
Eh maybe for hardcore fans. But the similarities in combat, leveling, towns and dungeons are way more evident than in most JRPG series to most people. It's always been like that with DQ.
Meaning IX.
I don't understand what you are saying, those are basic rpg elements.
The job system, the general overworld design, the addition of quests, random dungeons, co-op, etc, make IX very different from its predecessors. The battle system is different, and exp is based completely around jobs. It's a big step away from prior DQ game mechanics.
Dragon Quest XII
Monster Hunter 4
Pokemon X&Y
2013. Year of the Beast.
I kind of agree. I still love the story and what they did with all the set pieces, opening new worlds and all but it had a terrible job leveling system that made it drag on more than was necessary.Why do the Japanese love VII so much?
I played this game during my "I'll play any 100-hour rpg" phase in life. Even I found this game ugly and unbearably long.
It draaaaaagged.
And those hideous smeary dungeon graphics.
It never ended.
It's an iOS release and not worth mentioning here.Are they skipping Dragon Quest XI?
well at least DQX is not killing the brand
still wish DQX would get localized
Why do the Japanese love VII so much?
I played this game during my "I'll play any 100-hour rpg" phase in life. Even I found this game ugly and unbearably long.
It draaaaaagged.
And those hideous smeary dungeon graphics.
It never ended.
Why do the Japanese love VII so much?
I played this game during my "I'll play any 100-hour rpg" phase in life. Even I found this game ugly and unbearably long.
It draaaaaagged.
And those hideous smeary dungeon graphics.
It never ended.
Check the back cover or the TOC: Enterbrain is the publisher (発行所.
The Japanese probably say "Why do the Americans love FF6 so much?"
To be honest, I never did get the humongous appeal of DQ in Japan. It's pretty much by-the-books traditional RPG that hasn't really evolved. The only DQ game that stood out for me was V, the rest were just OK.