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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

nib95

Banned
They published this at the perfect time. If Sony don't reply today (which is now unlikely), we'll have to wait until Monday, which means more hits as other sites start to pick up on it over the slow news weekend...

This is Eurogamer though, I'm not willing to believe them yet. Just a few days ago we had the "seven" being confused for "several" debacle, and the arrogance in how they corrected themselves afterwards.
 

LiquidMetal14

hide your water-based mammals
Where are those tweets from the on original guy yesterday which said this would decrease the performance difference between PS4 and Xbone?

If it's talking about having ram at parity or better than Xbone then it was truly hyperbole on his part.
 

Alx

Member
3.5gb reserved for the OS is a bit ridiculous. X1 is running what? 2-3 OS's? It is only using 3gb. I don't see how they are using that much on one operating system.

The X1 and the PS4 shouldn't be that different, both have an OS for games, an OS for other apps, and "something in-between" to hold everything together. If they're aiming at similar features, it's not that surprising for them to have similar resource usage, even if we still don't see why the non-gaming part requires as much.
 
Did you join GAF purely to post in this thread and tell everyone how terrible Sony's engineers are and that they need to get over their basement-dwelling selves?

Um, no?
I'm actually going to buy a PS4 next-gen. I was primarily a 360 gamer this gen and I have no plans on buying an xbox ONE.
From Microsoft's and SONY's track record, Microsoft does have better engineers.
The PS4's superior architecture stemmed from outside help along with SONY's lucky high-density GDDR5 module gamble. Microsoft always planned on having an 8 GB machine, so they stuck with DDR3 and had to develop a way to engineer around the piss-poor bandwidth of the DDR3 RAM.
It was dumb-luck that gave SONY the superior machine.
 

Krakn3Dfx

Member
didnt they already state that developers have access to 7gb of RAM, and this article is purely based on documentation of when the ps4 dev kits where originally distributed with only 4 gigs

http://ps4daily.com/2013/04/playstation-4-developers-7-gb-ram/

Anyway gonna wait and see what sonys official statement is

"However, according to a PlayStation 4 developer PS4Daily spoke to, they have access to “only” 7 GB of RAM. The remaining 1 GB is reserved for the operating system and background tasks."

a PlayStation 4 developer = inside sources

367oo2.jpg
 
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF

I didn't want to start a huge fanboy war, but yes I do find it weird that so many people are going "what guys, 5.5 GB is AMAZING going forward!" when MS was so ripped apart for it over the last few months.
 

Crisco

Banned
Kind of weird that these console OS require more ram than a PC does.

Eh, it's different. On a PC performance for any individual app isn't guaranteed. If you have 15 things running and then load up The Witcher 2, you expect it to run like shit. It can't work like that on a set top box. You put hard restrictions on the the number of things that can run simultaneously, but you also have to guarantee resource availability and performance. So between smooth performance across the board, lots of OS functionality and small memory footprint, you pick 2.
 

i-Lo

Member
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF

Really is that you get from reading this thread? If so then perhaps you got take off your selective reading goggles.
 
Steam survey says 8GB is most popular.

Steam survey shows hardware configurations, not what games actually use.

Most games don't make use of more than 4 gigs of dedicated video memory OR system ram. IIRC, it's limitations with Windows, more than anything.

Not saying it can't be useful, but I don't think you should post that as evidence of anything.
 

Bundy

Banned
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF
Now you are the third one with this nonsense!
What is wrong with you guys?
Do you even read this thread?
 

spannicus

Member
On a serious note 5GB is just fine and I am sure the games will look and play just fine. Ill be getting both just so I can take advantage of what both has to offer, dont worry about all this nonsense just sit back and wait till release and enjoy your new console.
 

kevm3

Member
If this news was true, which I doubt, 5.5 might be 'an incredible amount', but it would be even more incredible if games could be designed with the full 7 originally speculated. 4 might be enough 'right now', but when games get more complex down the line, the more RAM, the better.

There is a case for Microsoft blocking off 3 GB of RAM. They have the always on kinect and a bunch of multimedia functionality going on. Sony has no such thing.
 

Spongebob

Banned
My PS4 hype has also dropped by 3.5

Where was it officially said that the PS4 O/S previously was going to use 512MB? Serious question.
Read the entire article.

Eurogamer mentions that in old dev documents that a 512MB system reserve was stated. I
 

ironchair

Banned
This is Eurogamer though, I'm not willing to believe them yet. Just a few days ago we had the "seven" being confused for "several" debacle, and the arrogance in how they corrected themselves afterwards.
I already tweeted Adam Boyes and Shuhei Yoshida for clarification, linking to the article. Hopefully they will respond to someone.
 
Uh... People are complaining? What? Initial rumors/tests was hearing around 2 gigs available to games and X1 was around 1.5. 5.5 would be incredible and stop comparing PC ram to console ram use... Not even close to the same thing.
 
People STILLL going on about the video buffer? Lossless? GTFO.
It was revealed in Feb that the framebuffer goes right into an encoding chip that outputs MP4. Even at 1080p 15 mins, crazy bitrate, would barely be over 500mb. And there would be no point ever caching it in RAM when it could be spooled off onto the HD.

Sure there's a point. Saving disc bandwidth for the actual streaming of game assets.

I'm all for saving the 15 minutes of video in RAM. Just downsample it to 720p and apply a good amount of compression to it.

stop comparing PC ram to console ram use... Not even close to the same thing.

You are right, it's not the same thing. Console OS memory footprint has always been much smaller than on PCs.

This memory might be reserved, but it's not for the kernel.
 

Soviet

Banned
Steam survey shows hardware configurations, not what games actually use.

Most games don't make use of more than 4 gigs of dedicated video memory OR system ram. IIRC, it's limitations with Windows, more than anything.

Not saying it can't be useful, but I don't think you should post that as evidence of anything.

You're right.
 
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF
Are you reading the same thread I am? o0
 

nib95

Banned
Well, I'll just come out and say that a few insiders confiemed 7GB available so this conflicts with that. Either Eurgamer are wrong, or some devs are, or Sony made some changes. We shall see. But if Eurogamer is wrong on this one they're going to lose a shit amount of credibility, so I can't imagine they'd take the risk without some backing. The plot thickens.
 
I didn't want to start a huge fanboy war, but yes I do find it weird that so many people are going "what guys, 5.5 GB is AMAZING going forward!" when MS was so ripped apart for it over the last few months.
The consoles use different RAM, though. It's not just the amount that matters.
 

Evoga

Member
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF

Please leave your common sense at the neogaf door.
 

Wynnebeck

Banned
I didn't want to start a huge fanboy war, but yes I do find it weird that so many people are going "what guys, 5.5 GB is AMAZING going forward!" when MS was so ripped apart for it over the last few months.

It has to do with the fact that GDDR5>DDR3. Even if you don't have a greater amount, the quality still makes it better. That's not to say I agree with it being "amazing" because it's disappointing but I'm not getting all worked up until we get an official statement. Sadly, that's not going to stop people from overreacting and trolls coming by with asinine statements.
 
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF

or you know people like to use their brains and employ common sense

but don't like logic get in the way of the stupid train, nothing stops this train
 

iratA

Member
4GB didn't 'run' anything. It merely stored information and passed it over to the gpu/cpu when it needed processing.

Doesn't your second sentence contradict your first?

Regardless, I think the Quantic Dream Tech Demo shows that Sony was planning about 4-5Gb of available memory for developers for a long time. I stand by the assertion that you build a 'Tech-Demo' to show off the theoretical graphics capabilities of a machine. You don't write an entire engine for this.

Quantic Dream built The Dark Sorcerer and made it run within 4Gb's of RAM. Developers will all use those 4Gb's differently, but they wanted to show the upper limit of what is possible.
 

jond76

Banned
Not sure when people will realize that it's the GAMES and services that should be the draw, and not the ram. It's weird watching people turn their back on what they call a cool looking game simply because the other machine has (had) more ram (but never mention a game). I don't play ram, I play fun games.

This thread is a hoot. Cant wait for the yay or nay from Sony.
 
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