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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

Excuse me? Based on this rumor, both company's engineers would appear to be roughly as bad as each other.

Microsoft has $80 billion in the bank and can easily afford the best computer engineers.
Microsoft's policies are the problem. Their hardware would have easily destroyed SONY's if it weren't for SONY's dumb luck with high-density GDDR5 modules.
 

glenn8

Banned
PS4 news generate more clicks than xbone.
Negative PS4 news generates even more clicks due to both parties participating.

The riddle has been solved!
 
Really is that you get from reading this thread? If so then perhaps you got take off your selective reading goggles.

Several variations of 'its ok' are in 10 posts per page.

The slant is obvious.

There is no true news until Sony responds. If they ever do.
 

Arkham

The Amiga Brotherhood
untitled-1vzyc4.jpg

Oh shit. Nice.
 

Spongebob

Banned
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF
How about you read the damn thread?
 

Zukuu

Banned
That doesn't make any sense. Xbox needs 3gb for its insta switch, parallel mode features - how can the ps4 need 3.5GB for just being "there"?!

Does the SHARE button takes its toll in the end? I thought it was decoded by an own piece of hardware.

Also, 2/8 cores for the OS? It sounds TERRIBLE. Disappointed by Sony for that bloated mess of an OS.
 
GAF is funny lately

Bad news concerning MS or Nintendo=GAF ripping MS/Nintendo apart.

Good news concerning MS or Nintendo="They must be hiding something" or "It's not enough"

Bad news concerning Sony=A non-issue

There was an outcry when MS reserved 3GB, now it's suddenly not a problem? WTF

Double standards everywhere, it's not just GAF.
 

asdad123

Member
To those freaking out, who cares? You dont develop the games so you don't know how much memory is being used.

Sony might be being cautious with the memory they save for the OS incase they need to use it. If they have no use for 3.5gb, I'm sure they will reduce it just like they did for the PS3 a couple years ago (Went from 120mb used to 50mb used) which will give Devs time to get used to using the memory.

I remember when people were happy about 4gb ram, now their mad that it went to 5.5gb lol.


Plus we dont even know the full details.
 

Cornbread78

Member
If you guys want info from Sony, might as well send out a tweet mentioning @yosp @amboyes @rohdescott asking if this is legitimate.



Who are you, exactly? Are you an insider?

start to hit those hard. Enough traffic has to get them to wake up and respond somehow...
 

Spongebob

Banned
Not sure when people will realize that it's the GAMES and services that should be the draw, and not the ram. It's weird watching people turn their back on what they call a cool looking game simply because the other machine has (had) more ram (but never mention a game). I don't play ram, I play fun games.

This thread is a hoot. Cant wait for the yay or nay from Sony.
More RAM = Better games
 

dubq

Member
My PS4 hype has also dropped by 3.5


Read the entire article.

Eurogamer mentions that in old dev documents that a 512MB system reserve was stated. I

Missed that part. Though it states that the 512MB was reserved for when the PS4 was slated to only offer 4GB of RAM. Increased features = increased memory usage. That being said, I don't believe any of this until YOSP or someone of equivalent stature confirms.


More RAM = Better games


That's subjective..
 
Well, I'll just come out and say that a few insiders confiemed 7GB available so this conflicts with that. Either Eurgamer are wrong, or some devs are, or Sony made some changes. We shall see. But if Eurogamer is wrong on this one they're going to lose a shit amount of credibility, so I can't imagine they'd take the risk without some backing. The plot thickens.

The plot thickens.

I want to see all of this hashed out. Howeverf, I do doubt that we will get a full statement from Sony.
 
Thinking about this a bit more, does this means the original 4GB PS4 wouldn't have all the functionality they promised at the February event? I guess the reason why some people think the OS footprint was around 512MB was because of the original specs; having an OS take up 1-2GB on a 4GB system would have been nuts, let alone 3.5GB.
 
After the Rrod, power brick and the x1vPs4 size despite being less powerful how can you even say that?

The RROD was due to rushing and it's a thing of the past now.
The XONE and PS4 size is due to the eSRAM (1.6 trillion transistors), which microsoft had to include so their GPU wasn't bandwidth-starved.

SONY got lucky. That's what happened.
 
Why the fuck does the OS need that much RAM?

It doesnt. But it might?

Sony AND MS just playing it safe.

The number will shrink over time just like it did this generation once MS and Sony have a better idea on how people will use the system and what features they want to invest in and how to optimise.

They just want to have enough to work with in the early days when game devs wont be maximising the systems. Just like how early gen games are unoptimised and dont use the system to its fullest, the same goes for the OS. The day 1 OS will be a patch-job but over time It will get more optimised.



I was expecting Sony to be closer to 2 gigs once the RAM jump happened. Only taking 1 gig didnt make sense when they could easily justify doubling that and giving the OS a heck of a potential boost. 2.5 seems like a weird number but I wasnt far off.
 
Re-reading this article/interview from GamesIndustry.biz, I wonder if Yoshida is kind of hinting at this (i.e the whole 3.5GB OS thing being true):

http://www.gamesindustry.biz/articl...e-of-consoles-its-the-decline-of-a-generation

He says:

Yoshida via GamesIndustry.biz said:
"The key to this on PS4 is we have a huge 8GB of memory. That's way more than game developers need initially. At the mid-point of the PlayStation 3 lifecycle we really hit the limit of what we can add in terms of system features. The reason we couldn't add cross-game voice chat that players wanted was we were out of memory. Because we have 8GB of RAM we can secure enough room for whatever great features developers can come up with."
 

cornerman

Member
I don't see what the big deal is. They have to set arbitrary lines for ram use. You've got devs working from one end and os teams working from the other conceptually. Theorectically nobody is using 4 gigs of ram at this point...its the early days with launch titles. From either the games end or the os end, no one has optimized code. Given how they were restrained with ps3 for cross game chat, it makes sense that they would reserve some ram for growth for services we may not even know we want yet...but may years from now demand or expect because the competition has it.
development is all about optimizing with limited resources. Give them 4 they'll optimize to four. Until they absolutely need more, keep he arbitrary line in the sand just in case gamers demand some type of ingame video chat or who knows what and suddenly u need it. Get a feel for what gamers need or demand.
 

rapid32.5

Member
some devs probably don't have the final kits with all the RAM and WTF at GAF's pre ejeculation ?
If you followed PS3's development Sony allocated more RAM for OS then gradually gave it away to games.
 
The consoles use different RAM, though. It's not just the amount that matters.

It has to do with the fact that GDDR5>DDR3. Even if you don't have a greater amount, the quality still makes it better. That's not to say I agree with it being "amazing" because it's disappointing but I'm not getting all worked up until we get an official statement. Sadly, that's not going to stop people from overreacting and trolls coming by with asinine statements.

I agree GDDR5 makes a difference, but most of the comments I've been reading aren't making any mention of that, just the GB and making comparisons to PS3's 512 MB, etc.

It's just to they way I see it is no make how you slice it this is disappointing news. Maybe all the negative comments are inthe middle of the topic but I read through the first couple pages and the few last pages of this thread and was surprised by how heavy the "Not a big deal, guys!" attitude was.

Well...not surprised I guess. But I was....something.
 
Thinking about this a bit more, does this means the original 4GB PS4 wouldn't have all the functionality they promised at the February event? I guess the reason why some people think the OS footprint was around 512MB was because of the original specs; having an OS take up 1-2GB on a 4GB system would have been nuts, let alone 3.5GB.

Actually native code wasn't supposed to run on the PS4. Everything would have been streamed from Gaikai #cloudtalk1998
 
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