Shin Johnpv
Member
OP's idea is terrible.
I'd rather they just make the Wii even smaller, go back to Gamecube sized disks - package it with four Wiimotes - and call it the Wii 4.
Everyone who has a Wii has a Wii 4.
But if you have a Wii 4, you don't necessarily have a Wii (downloaded games still work of course). Forward compatibility.
Value Propositon Tradeoff - HD output (hardcoded all Wii games to HD res, like in-console emulator enhancements).
Revamp the entire OS.
Focus on the market for people who are craving real good 4-player games.
Nintendo needs to get rid of gimmicky motion controls and tablet touchscreens. They need a simple controller to control a console. Like the Wii U Pro controller as the main one for the console.
But they would never do that.
I think Nintendo's best bet moving forward is a handheld that can connect to a TV. A hybrid system. But not until they've let the 3DS enjoy it's life, and the U run it's course.
I think Nintendo's best bet moving forward is a handheld that can connect to a TV. A hybrid system. But not until they've let the 3DS enjoy it's life, and the U run it's course.
What did your work at Club Nintendo consist in?
There are two issues I see with the OP plan.
1. Nintendo's system software currently isn't at a high enough standard at all. The UI is pretty understandable, but it's simply too slow. Other aspects of their software is not nearly good enough or not yet available. Downloads and installations are too slow and we've yet to see a unified account system. Nintendo needs to dramatically step up their game in this area if they're going to succeed with the OP's envisioned plan.
Wouldn't that mean we yet again get a "PS360" generation from Nintendo?
Wouldn't that mean we yet again get a "PS360" generation from Nintendo?
What's so complex about it?Same applies to hardware. The complexity of modern APU/SOC development in the leagues of PS4/Xbox One is so high that they simply do not have the manpower or competence for it. As an example, witness how long Microsoft took to release proper drivers for Xbox One APU. And with Microsoft we are talking about guys who invented and wrote Direct X - it's not a walk in a park for them either.
Radically low price point, impulse purchase at - $99 or $149
Bundled with intuitive Wiimote motion controls
Designed to play lighter, less development intensive games
Made to benefit of Nintendo's huge back library
No physical media to minimise retail dependency
A range of single-franchise accessories
Basic media partnerships e.g. Netflix
The first point hits the nail into the head. Failing in OS and services will be Nintendo's ultimate downfall, if anything is.
Previous consoles can be considered 'feature consoles', just like we had 'feature phones'. The new consoles are 'smart consoles' with an advanced operating system, well laid out API, cloud infrastructure, ecosystem etc. — all the things Nintendo is not good in, at all. Hell, even simple things like modern memory management, packet loss and basics like that seem to be giving them grief.
If Nintendo is to stay in the console race with the big boys they have two options for OS. Either they can adopt someone else's operating system, UI and ecosystem (think Nokia / Windows Phone), or alternatively they can acquire companies that have this knowledge and build their own proprietary OS, UI and ecosystem (think Blackberry / QNX + TAT). Nintendo growing capabilities for OS, UI and service development organically in-house looks pretty damn unlikely.
Same applies to hardware. The complexity of modern APU/SOC development in the leagues of PS4/Xbox One is so high that they simply do not have the manpower or competence for it. As an example, witness how long Microsoft took to release proper drivers for Xbox One APU. And with Microsoft we are talking about guys who invented and wrote Direct X - it's not a walk in a park for them either.
The truth is that should Nintendo wish to compete with Xbox and PlayStation they need to do some unprecedented mega moves - using off the shelf chipsets and OS, or making bic M&A deals.
I think we've seen that Nintendo can't get it done. Acquiring someone is probably a really good idea (worked for Google with Android) but I don't know if there's any good guys out there to grab.
Another option is to spend the big bucks, lure experienced product developer super stars and build a studio around them, giving them a mandate with a fairly long leash. If I were them I'd hire ex-Apple VP iOS Software Scott Forstall to do this or at least someone of that calibre. A lot of people really respected Palm WebOS and HP threw that away and laid off hundreds of developers. Maybe try to grab some of the top people from that team.
I feel like, if they were going to do this, the best option would be to rebrand the wii u, remove the tablet and disc drive to get the price down, and include a Wii remote.
Maybe redesign the MCM into a single SoC to reduce production costs
The Wii U's best avenue is to turn it into a 3DS port box imo. I don't think there's a lot that can be done to save it at this point. What you're talking about is massive re-branding and at that point, they might as well just launch the new systems with proper hardware.
[...]ancient Power PC architecture[...]
OP, your idea is terrible because it has Nintendo relying on lightweight games and fading nostalgia.
And it's terrible for gamers, and especially Nintendo fans, because we want new, deep gameplay experiences, not snacksized bites of "fun."
The gaming industry NEEDS an entity like Nintendo that HAS to keep thinking of new and fun ways to innovate in order to survive. Your idea would take them down the path of relying on a back catalogue of old games and simplistic new games. It may work for short term profit, but in the end we'll all be poorer for it.
If PPC is ancient, what is x86?
I couldn't see a system like that taking off. It looks like a cheapo system from a company that can no longer compete with the big boys.
I think Nintendo's best bet moving forward is a handheld that can connect to a TV. A hybrid system. But not until they've let the 3DS enjoy it's life, and the U run it's course.
As I haven't seen FE I can't really comment on this specific game's scale.Edit: for those who would reject the idea of Nintendo turning into a "cheap game" company, remember that Nintendo's scale of development can still make games like Fire Emblem profitable without having to sell millions of copies.