Chittagong
Gold Member
I have had this post in mind for a while. A few years back I wrote about how Nintendo was going cheap with Revolution, and then later how a timely HD cousin for 360 and PS3 would be the best way to stay in the console race.
As we now know this didn't quite happen. Wii U arrived too late to benefit of shared development pipeline with PS3 and 360 and was conceptually flawed with the pseudo tablet. It also transpired that Nintendo was completely unprepared to full scale HD development.
For quite a while I have thought that Nintendo should completely reject competing with Xbox and PlayStation. Based on my years working at Club Nintendo I have formed an idea of what kind of a console would play into Nintendo's strengths. This is it.
Nintendo's dead end in the home console business
I base my thoughts on a few assumptions:
Nintendo's core competencies
Given its inability to compete, Nintendo will need to completely distance itself from the home console race against Xbox and PlayStation. It should completely reject the massive disc-based AAA games weighing tens of gigabytes and requiring development teams in the hundreds.
Nintendo will need to look at its core competencies and craft a plan for the living room that plays maximally to its strengths:
Designing home console hardware playing to Nintendo's strengths and minimising its weaknesses
On this note, Nintendo should design a console that achieves the following
Why an Apple TV like device would work for Nintendo when it works for nobody else?
Nobody has been able to make a success out of the mini TV boxes market yet. Google, Apple and Ouya have all failed in the living room proposition. The reasons are a no-brainer really - they don't offer enough value or a good experience.
An untapped market – apps and games for TV
The market already has developers of smaller, lighter games who would benefit of an expansion to the living room. Nobody has become a defacto app platform in the home yet. There are many companies that would benefit of a winning home platform, however:
"Nintendo TV" concept
This new console I have dreamed up is designed to be an incredibly easily marketable proposition that is easy to demonstrate and explain, unlike Wii U.
"Nintendo TV" key selling points
Illustration
I created this mockup to illustrate the design principles, branding, messaging and value proposition - how simple it could all be.
"Nintendo TV" gaming catalog
Using a quad core ARM SOC processor, I have selected games from current Nintendo and iPad catalogs to illustrate the level of gaming experience possible with this new miniature system. While big 3D epics are less feasible, a lot of Nintendo's current catalog scales would scale to hardware less potent than Wii U.
"Nintendo TV" value proposition
For families and young adults,
Nintendo TV is the device to offer fun Nintendo multiplayer games,
new indie hits, Nintendo classics, films and sports.
"Nintendo TV" design and branding
To fully distance itself from the Wii U failure and position itself as the defacto living room player, Nintendo will need to carefully design and brand the new device.
Disruptive pricing model for home gaming
With this new approach Nintendo could radically alter the price points it sells its home experience at, completely distancing it from PS4 and Xbone
What does GAF say? Would you buy one?
Is there a better way forwards for Nintendo for re-establishing their home business?
As we now know this didn't quite happen. Wii U arrived too late to benefit of shared development pipeline with PS3 and 360 and was conceptually flawed with the pseudo tablet. It also transpired that Nintendo was completely unprepared to full scale HD development.
For quite a while I have thought that Nintendo should completely reject competing with Xbox and PlayStation. Based on my years working at Club Nintendo I have formed an idea of what kind of a console would play into Nintendo's strengths. This is it.
Nintendo's dead end in the home console business
I base my thoughts on a few assumptions:
- Wii U is largely unsalvageable as Nintendo's first party efforts don't alone carry it and everyone from devs to retailers are dropping support.
- Nintendo is unable to create a technically advanced console to share development pipeline with PS4 and Xbone in a timely, cost efficient manner.
- Nintendo is unlikely to get hit by the lightning for a third time, meaning it can't bank on an interface innovation in creating a successful home console – like touch screen and waggle did.
Nintendo's core competencies
Given its inability to compete, Nintendo will need to completely distance itself from the home console race against Xbox and PlayStation. It should completely reject the massive disc-based AAA games weighing tens of gigabytes and requiring development teams in the hundreds.
Nintendo will need to look at its core competencies and craft a plan for the living room that plays maximally to its strengths:
- Affordable hardware
- Intuitive controls
- Huge vault of franchises
- Family friendly accessories
- Quick pick up and play multiplayer games
Designing home console hardware playing to Nintendo's strengths and minimising its weaknesses
On this note, Nintendo should design a console that achieves the following
- Radically low price point, impulse purchase at - $99 or $149
- Bundled with intuitive Wiimote motion controls
- Designed to play lighter, less development intensive games
- Made to benefit of Nintendo's huge back library
- No physical media to minimise retail dependency
- A range of single-franchise accessories
- Basic media partnerships e.g. Netflix
Why an Apple TV like device would work for Nintendo when it works for nobody else?
Nobody has been able to make a success out of the mini TV boxes market yet. Google, Apple and Ouya have all failed in the living room proposition. The reasons are a no-brainer really - they don't offer enough value or a good experience.
- Weak gaming experience
- No apps ecosystem
- Clunky controls and slow UI
- Nintendo can create great gaming experiences.
- Nintendo has enough quality content to kickstart an ecosystem.
- Wiimote technology makes for a perfect all-around TV controller.
- Wii UI with Wiimote feels intuitive, fast and responsive
An untapped market – apps and games for TV
The market already has developers of smaller, lighter games who would benefit of an expansion to the living room. Nobody has become a defacto app platform in the home yet. There are many companies that would benefit of a winning home platform, however:
- Angry Birds console games sell in the millions at high price points
- Companies such as King, Supercell and GungHo are not yet present at home
- Rise of lighter indie games such as Hotline Miami, Fez and Walking Dead show potential of technically light games in the living room
- Film studios and TV channels are looking for direct distribution for consumers
"Nintendo TV" concept
This new console I have dreamed up is designed to be an incredibly easily marketable proposition that is easy to demonstrate and explain, unlike Wii U.
- A small, simple box that comes with a Nintendo remote.
- Based on an ARM processor. Plays iPad quality games in 1080P.
- HDMI, Wi-Fi, 128GB storage.
- Nintendo original games.
- Nintendo vault classics.
- Indie games.
- Netflix and other TV + Films.
- ESPN and other sports
"Nintendo TV" key selling points
- Nintendo hits. Experience Nintendo Sports, Super Mario 3D World, Game & Wario and other Nintendo franchises using Nintendo's unique motion controls.
- Nintendo classics. Play timeless Nintendo classics such as Earthbound, Super Mario World and Zelda: Link to the Past with Nintendo classic controller
- Indie gaming. Get the best independent games such as Walking Dead, Fez and Hotline Miami
- Enjoy films and TV with Netflix
- Watch sports with ESPN
Illustration
I created this mockup to illustrate the design principles, branding, messaging and value proposition - how simple it could all be.
"Nintendo TV" gaming catalog
Using a quad core ARM SOC processor, I have selected games from current Nintendo and iPad catalogs to illustrate the level of gaming experience possible with this new miniature system. While big 3D epics are less feasible, a lot of Nintendo's current catalog scales would scale to hardware less potent than Wii U.
"Nintendo TV" value proposition
For families and young adults,
Nintendo TV is the device to offer fun Nintendo multiplayer games,
new indie hits, Nintendo classics, films and sports.
- Unlike Apple and Google, Nintendo TV does gaming really well with Nintendo remote and Nintendo's library of games.
- Unlike Ouya, Nintendo TV is backed with a large catalog of great games from day one.
- Unlike tablets, Nintendo TV features multiplayer gaming with friends on the sofa – Nintendo Sports, Nintendo Karaoke, Nintendo Fit.
- Unlike PS4 and Xbox One, Nintendo TV is super cheap at $149, offers Nintendo remote motion gaming for the whole family and runs Nintendo franchises.
"Nintendo TV" design and branding
To fully distance itself from the Wii U failure and position itself as the defacto living room player, Nintendo will need to carefully design and brand the new device.
- All new look for device and remote – metal design to fit home electronics, not toy-like
- Branded 'Nintendo', so that you can 'play Nintendo' once again
- No references to Wii, all franchises rebranded Nintendo
- Grown up, minimalist UI design in Windows Phone / Windows 8 style
- One Nintendo account for all content
Disruptive pricing model for home gaming
With this new approach Nintendo could radically alter the price points it sells its home experience at, completely distancing it from PS4 and Xbone
- Hardware prices at $99 - $149
- Accessory prices at $69 - $99
- Game prices at $4.99 - $14.99
- Moderate margin on base hardware, around 20-30%
- Hardware revenue comes mainly through accessory bundles
- Software credits sold in physical retail with 70%/30% dev rev share and 20% retail margin
What does GAF say? Would you buy one?
Is there a better way forwards for Nintendo for re-establishing their home business?