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Gone Home |OT| I ain't afraid of no ghost!

JackDT

Member
If I actually run into a ghost in this game I am going to die from fright after all the assurances that there is NOT a ghost in this.
 
Shit, $19.99?

I wish this had come out before the Steam sale. I'll probably end up holding off on this one for a bit and seeing the reactions. I have too much of a backlog of games right now to justify dropping $20 on a game I won't get to play for a while.

Looking forward to it at any rate.
 

CheesecakeRecipe

Stormy Grey
Too much for me to spend with my budget and time already cramped with the sudden august rush of games, but I'm very much looking forward to sinking my teeth into this whenever I can get to it. I get the feeling it's going to be one very much worth talking about.
 
I really hope this game does well as I've been following it throughout development but the $20 price tag seems risky for a game that is already fairly niche, especially during such a crowded month.
 

Jake

Member
I've been waiting for this a long while, as an avid Thumbs listener and Gaynor fan, but I'm curious as to whether the game has any gating or puzzle solving elements. Like, do you have to find a key somewhere to open up a drawer or door or whatever later? Or is it 100% about exploring every nook and cranny at your leisure and gaining story tidbits?

I wish I hadn't used "nook and cranny" and "tidbits" in the same sentence. Now everyone knows I'm an old dead person. A ghost.

They put together a blog post on the different gameplay modifiers available for those who prefer slightly different exploration styles.
 
As the composer on this game I feel I have the authority to definitively clarify there are no ghosts in it.
Just trying to throw us off the scent.

But to be serious:
The game kind of snuck up on me, I wasn't expecting it so soon, felt like it was only months ago we heard of it, but time has flown in the past year.
 

Wok

Member
They put together a blog post on the different gameplay modifiers available for those who prefer slightly different exploration styles.

This is very interesting:

When you start a new game, you can optionally choose from four modifiers: All Lights Start On, Disable Map, Unlock All Doors, and Disable Voice Diaries.

All of the modifiers are mix-and-match, to fit how you want to play. I think one interesting experience, for instance, will be for players to try turning off Audio Diaries, exploring as much of the house as they can, then starting a new game with Audio Diaries turned on, to reveal a new side of the experience and “complete” the story. Or for players that unlock all the doors and explore the story completely non-linearly, to see what it’s like doing the equivalent of starting with chapter 3, then skipping back to chapter 1 and so on. It’ll be fascinating to see what people think is the “best” way to experience Gone Home!

But of course, all these Modifiers are totally optional– the game with all Modifiers turned off is the canonical way to play, the experience that we’ve designed as intended. But we didn’t want to make Modifiers a New Game+ deal, where you were forced to play through the whole game “our way” before we unlocked the ability to play it “your way.”
 
D

Deleted member 10571

Unconfirmed Member
So subscribed. I'm very interested in this game, can't decide if it's worth 20 eurobucks yet (if they take over the $ price as usual).
 
Jen1y2W.png
 
I think I'm going to have to continue to forgo Saints Row 4, Spleunky, and Papers Please for this. I don't want to spend the money....but I've always wanted an experience like this. I don't know.
 

hey_it's_that_dog

benevolent sexism

Jake

Member
Nice.

Curious if you or Chris know or if you can ask Steve but if I buy it from them direct, will it be a humble transaction?

If you buy direct from the Gone Home website it will be a Humble transaction and include a DRM free build of the game plus a Steam code.
 

calder

Member
Very excited for this, planning on playing it with my wife. The Venn diagram of games we both like is basically just a sliver containing a few adventure games and LA Noir, but this slots right in there.
 

IMACOMPUTA

Member
This is my guess as to what the plot is: (based on nothing but the first 2 "trailers" that were released a while back)

The family is dead. The whole time you are playing the game you think you are the older sister, but near the end you see a mirror for the first time and you're some creepy man. The game uses gaming devices that the player will take for granted, such as the drivers license in your inventory. It leads the player to just believe that they are playing as the older sister the whole time, and uses that against them to deliver a huge WTF moment leading the player to feeling like a disgusting creep for snooping around this family's home.
The character you are actually playing as just has some of the big sister's belongings because he kidnapped and killed her.
 

Figboy79

Aftershock LA
Never heard of this game until today. Sounds really intriguing. $20 is not a problem, considering what we pay for games that aren't even nearly as interesting.

My wife will love this, as she is a big fan of these types of games, but I'll give it a go too. Will snag tomorrow more than likely!
 

fallagin

Member
why are all thinking there are ghosts in this game? never heard it mentioned by steve or in PRs

It's an idle thumbs thing. He used to be a a regular on the show for a while. They tease him about it, because it's like the perfect looking game to have spooky ghosts in it :p
 
The ghost thing is confusing me and I'm hesitant to look into it too deeply for fear of spoilers. Excited to play some time but twenty dollary doos is a bit much for me right now.
As the composer on this game I feel I have the authority to definitively clarify there are no ghosts in it.
Thank you.
Trading cards can be sold.
They drop too quickly. I barely got 50 cents out of Spelunky the day it came out.
 
I'm pretty interested, but not interested enough to drop 20 bucks on it. I'll wait till I hear something really good about it or it goes on sale.
 
I played a small demo at their IGF booth this year and it was fucking captivating even in the middle of a show floor; can't wait to experience it fully in a better environment. Considering the track record and what I know of the team, I have no qualms throwing 20 bones their way.

Also, I think Sean owes Steve and co. like 200 copies at this point for the whole ghost debacle.
 
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