Some of the work traditionally done by the GPU is being done by other custom chips in this unit. Swizzle matrix maths is something the traditional Vertex shader does, if they have put the GPU but still in the pipeline, that gives the actual GPU a little bit more free grunt to do other work.
Show me where it states that PS4's CPU and GPU can access and allocate anywhere in the systems virtual memory space which is would have to do to be "full-hUMA capable".
"The 'supercharged' part, a lot of that comes from the use of the single unified pool of high-speed memory," said Cerny. The PS4 packs 8GB of GDDR5 RAM that's easily and fully addressable by both the CPU and GPU.
Digital Foundry: I seem to recall you might have talked about a toolchain where code could be compiled either for CPU or GPU. Is that right or have I got that completely wrong?
Mark Cerny: Such a toolchain does exist. It's AMD's HSA [Heterogeneous System Architecture]. That's very exciting but our current strategies are about exposing the low-level aspects of the GPU to a higher-level language. We think that's where the greatest benefit is in year one.
I don't understand why you insist on me showing things. The APU spec on the PS4 is capable of this, as to whether or not it's going to happen is nothing but a rumor. The point I'm trying to make is that the Xbox One cannot do the same if it wanted. The PS4 could.
Absence? We have no idea if the PS4 has flash memory or not, don't jump to conclusions.
Yep, Helper chips, an audio processor more powerful and esram all add up to make these machines a lot closer than some are stating, especially considering the cpus in each
A lot of pent-up shittastic comparisons about the wiiu here. But anyways if the ps4 is Beyonce and the wiiu is Miley Cyrus, then who would the xbone be?
It was a PR move to discredit MS's number. It's a fight bullshit with bullshit kind of thing.
That really just proves that they'll talk around/down the differences and performances gaps as much as they can, but not necessarily translate that into development. If the performance gap is really as significant as is suggested by the data, developers are going to have an increasingly difficult time maintaining parity because they'll be doing more work to restrain the performance on one platform. I don't really think anyone's interested in that for the sake of "keeping customers happy" which amounts to only the most obsessed on either platform who will care about DF rundowns. The vast majority will either have a PS4 or an XBO and not care a wit for the performance of a multiplat game on the other platform they didn't buy. Those are the customers that devs/pubs most want to keep happy.Which proves my point. A marginal difference but it's clear that they are focusing on platform parity to keep customers happy.
I didn't mention graphics. So I don't know what you're talking about.
No. It's in their best interests to keep customers happy and platform parity is one way to do that.
Yep, Helper chips, an audio processor more powerful and esram all add up to make these machines a lot closer than some are stating, especially considering the cpus in each
Well, I presumed there isn't flash memory, as it hasn't been mentioned, eventhough Sony has been very forthcoming with the specs. So, just out of curiosity, I'm interested in knowing how its supposed absence would affect the fluidity of the system.
How exactly does that make customers happy? If I had a PS4 and the third party game I bought had NO advantage over the same game on a weaker console, that wouldn't make me happy. If you buy an Xbone, you know you're getting the weaker system. You expect games to not look or perform quite as well, but that's probably a non-issue to you. If you bought a PS4 and that extra power isn't being put to use, how is that a good thing?
Because you categorically state that PS4 is full hUMA whatever the hell that means. I'd like to know how you know because if you can't show me an official source of your information than it's pure fud and speculation on your part.
Then you're not going to be a happy camper next gen.
Then you're not going to be a happy camper next gen.
Some FLASH must be in place, otherwise you won't be able to boot the unit when you upgrade the internal HDD.
Some FLASH must be in place, otherwise you won't be able to boot the unit when you upgrade the internal HDD.
Then you're not going to be a happy camper next gen.
That's also one type of flash memory Not in the same traditional sense of SSD's/memory cards though.Rom bios on PC motherboards are maybe up to 8Mb big. They don't require a flash memory to boot.
Oh, my question seems kinda stupid in retrospect. However, would larger amount be needed for quick app switching?
Well, you said the PS4 is geared for better longevity. I assumed you meant due to horsepower.
PS4 also have a secondary chip & audio processor.
Cerny said:Theres dedicated audio hardware, he revealed. The principal thing that it does is that it compresses and decompresses audio streams, various formats. So some of that is for the games youll have many, many audio streams in MP3 or another format and the hardware will take care of that for you.
Or, on the system side for example, audio chat the compression and decompression of that.
He also added that the GPU can be useful to do different types of audio processing.
It really does come down though to the amount of parallelisation that is natural to perform for that algorithm, and that does vary greatly depending on what you are doing specifically in your audio processing. I think that as you go forward we will see a hybrid approach in a couple of years where certain aspects of the audio are being done on GPU.
Horsepower is a factor, but it's more about the overall architecture. Cerny's presentation at the February conference pretty much sums it up, especially the reason why they decided to not go the eSRAM route.
Jeezzz Klocker, you're continuing where you stopped weeks ago, right?Yep, Helper chips, an audio processor more powerful and esram all add up to make these machines a lot closer than some are stating, especially considering the cpus in each
You know this for sure? lol
You still haven't explained to me why PS4 customers would be happy with platform parity.
i dont think youre going to be seeing the Flash used for that...too much risk of killing the memory by constant writing...
So, what exactly will it be used on XB1? Storing the OS?
lol....DBZ reference awesome...but Vegeta was slightly stronger than Goku during there SS2 fight. If you're saying PS4 is SS3 Goku and XB1 is SS2 Vegeta, I think that might be a bit exaggerated no?ps4 = goku
X1 = vegeta
It does. However, the PS4 audio chip is much more basic than what's in the X1 because Sony is heavily betting on GPGPU.
Here's what Mark Cerny says about the audio chip from here: http://www.gamechup.com/mark-cerny-ps4-contains-a-dedicated-audio-processing-chip/
The audio chip on the PS4 just does compression/decompression and mixing of sound sources. That is nice because that means you don't use CPU cycles on those tasks. If you want to do DSP effects (reverb, etc), then Sony is pushing devs to use the GPU for those tasks. With the X1, all of that is handled by the dedicated audio processor (which is apparently equivalent in power to an additional CPU core). On the PS4, since games will be using some of the CU's for audio work, that will mean there's less resources for graphics. That's what people are talking about when they say it brings the performance more in line. PS4 will likely still have a small edge since not all of the CU's will be used for GPGPU functions, but it's not a huge difference. MS and Sony are just approaching the problem from two different, but totally valid ways. MS is pushing more dedicated hardware for some of these tasks, and Sony is pushing GPGPU functions.
I think that as you go forward we will see a hybrid approach in a couple of years where certain aspects of the audio are being done on GPU.”
Yep, Helper chips, an audio processor more powerful and esram all add up to make these machines a lot closer than some are stating, especially considering the cpus in each
Ask the developers. It's them that makes the decisions and they believe that game parity across same generation hardware benefits consumers.
PS4: Manchester Utd
Xbone: Liverpool
WiiU: Crystal Palace
So, what exactly will it be used on XB1? Storing the OS?
"In a couple of years" so not now, no if devs doesn't want tu use GPU for audio.
Rom bios on PC motherboards are maybe up to 8Mb big. They don't require a flash memory to boot.
PS4: Daniel Craig
XB1: Roger Moore
WiiU: Woody Allen
Ask the developers. It's them that makes the decisions and they believe that game parity across same generation hardware benefits consumers.
Ask the developers. It's them that makes the decisions and they believe that game parity across same generation hardware benefits consumers.
So you think a game developer who works with both Sony and Microsoft will outright say that "X version is better that Y version" before the games or systems are even out? You realize they're trying to appease the holder of the weaker platform and not the gamers, right? In reality there will be difference. Regardless of what these difference are, the devs on record will refer to them as "minimal."
PS4: Daniel Craig
XB1: Roger Moore
WiiU: Woody Allen
I would guess that's where it stores suspended games so it can instantly switch back to them. So if you start playing Ryse campaign, but your buddy invites you to a Forza 5 match, it suspends Ryse and stores it in flash memory, loads up Forza in RAM and when you're done, it can almost instantly switch back to Ryse where you left off without it having to load again (and it would then store Forza in flash so if you wanted to then go back to Forza, again it's already in memory, just suspended).
i dont think youre going to be seeing the Flash used for that...too much risk of killing the memory by constant writing...
PC: Omega Shenron
PS4: Rare Akuma
BONE: Mordecai
WIIU: Sponge BoB
Some FLASH must be in place, otherwise you won't be able to boot the unit when you upgrade the internal HDD.