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Killer is Dead Reviews Thread

RedSwirl

Junior Member
Have Suda's games ever been uniformly well-reviewed? In my opinion none of them fit very well into today's video game review system at all. I remember Killer 7 getting 5/10's from a lot of places.

Just like all the others I'm probably gonna rent Killer Is Dead, play through it once, and enjoy it for its stylish presentation and crazy-ass gameplay systems that I won't find anywhere else.
 

cj_iwakura

Member
Have Suda's games ever been uniformly well-reviewed? In my opinion none of them fit very well into today's video game review system at all. I remember Killer 7 getting 5/10's from a lot of places.

Just like all the others I'm probably gonna rent Killer Is Dead, play through it once, and enjoy it for its stylish presentation and crazy-ass gameplay systems that I won't find anywhere else.

Killer7 was the last game he did that was largely serious in tone, and sadly it'll probably remain that way.
 

Aeonitis

Neo Member
All I care now is if there is dual audio as an option. I have always supported SUDA games day one, and I have the EDIT: fan edition pre-ordered and will stick to it, despite reading these reviews. My attitude may change for his future games though, but I feel that I need game reviewers to read this.

1. It is just a Game, a 'bond girl' homage. Gigolo mode. Reviewers playing feminists for reader growth. Humanitarian all of a sudden when most games are just mass murder. These are the types of review which endorses the double standard censorship e.g. the nipple bulge versus the headshot or bombing in GTAV. We have come a long way, Double Entendre? Cheesy? So is Bond sometimes!!! I can agree with underwritten female characters for 70% of all media content, mainly films!!! Save it for another article.

2. Difficulty, casual players play the default difficulty, if you say it is easy, please DO mention the challenge or harshness of the harder difficulties, and FOR PETE'S SAKE please note that Killer is Dead also has 'Very Hard' mode!! Yeesh!!! I had to read 4 or 5 reviews to extract that info -_- It is an action game, please mention the available modes!!!!

3. Constructive Criticism, please keep the developer in mind when reading this. Be the gamers voice for that moment, PLEASE!!! At least then AAA+ games may improve as they don't listen to their gamers, sometimes I don't blame them. But you, the reviewer, should not abuse or misuse that privilege. Be constructive, respectful, don't just 'Simon Cowell' your review, highlight the room for improvement e.g. indie devs, maybe less slack but less warfare against foreign devs for future games; give the developer the room to impress next time they make the upcoming game, mention it. Developers are struggling to stay in the game they love. DO NOT INTERFERE with their progress. I do not want to see anymore developers personally attacked by a reviewer!!! EVER AGAIN. Phil Fish, although you annoyed me with one specific comment, that does not negate your other greater comments which I highly appreciate. Phil Fish is a human! Wow, I said 'Fish is Human'

4. Fun. Have a fun meter. I don't give a coin toss if Mario gets Peach. I love the jumping and head bumping, the sound of the coin the same way I do when heads pop off in the finishing move in combat games!! Depict the simpler angle, take one step back and write an additional paragraph. Maybe have your own kid (on age appropriate games) tell you what they like. At least offer something for the parent readers :)

5. Research, Please do not dumb down your review saying 'Shadows of the Damned' gameplay resembled RE 4!!! Shinji Mikami is the man behind the Resident Evil and Devil May Cry franchise. Please find a better way to insult him, maybe tell him to stop being himself. It may help if reading your article educates the reader on the cast behind it.

6. Originality, praise it with all your heart if you find it, no matter how the overall game comes across. I don't want phrases, two word grenades in a sea of monotonic downtrodden comments which appear in each of your reviews. Distinguish the game. Please understand that I buy SUDA51 games because I seek a game which pushes boundaries or make even a little mark while still being fun, quirky, and maybe a tad annoying with cheesy translation (Exceptions are Killer7 and SoTD). Most of the greatly reviewed games seem to be games which take a formula and polish it. I go through those games like a cold blunt knife through butter when I realise I experience a deja-vu moment. I remember the feeling when finishing a great trilogy such as Gears of War, after the first one and the giant worm in part two it felt like a huge empty hole echoing 'Mariaaa' in hindsight. All I remember is chainsaws now. Creativity is not clean-cut, it is in most cases the shabby charmer. Memorable Moments please.

I have much more reasons as to why I don't read game reviews but this will more than do for now.
Understand that foreign games attempts to translate to English may lose some meaning, the same way English translations DESTROY the deeper meaning or charm of Animes.
 

Breaknoon

Neo Member
Jesus Suda. What the hell are you doing? You keep breaking my heart.

Edit: Disregard that, it's not DMC but it's solid. You can have my bux Suda.
 
I have zero interest in this game, yet decided to read the first not-blocked-on-my-work's-network review, which happened to be Polygon's.

And holy shit, this got me good:

Killer Is Dead's story meanders over nearly as much running time as actual gameplay, colliding with almost every anime and manga trope you could think of. I won't spoil them here, but if you made a drinking game out of it, you'd be dead.
 

nOoblet16

Member
Every Suda game including NMH suffers from repetitive and monotonous gameplay, and of the worst kind too as in if it's a hack and slash it'll be a hack and slash with all but 10 moves and 1 weapon. The most variety I've ever seen in a Suda game was in Shadow of the Damned.
 
Every Suda game including NMH suffers from repetitive and monotonous gameplay, and of the worst kind too as in if it's a hack and slash it'll be a hack and slash with all but 10 moves and 1 weapon. The most variety I've ever seen in a Suda game was in Shadow of the Damned.

Probably because of Mikami. :p

Also, anyone having an issue on PS3 with the game not going past the results screen at the end of a mission?
 
All I care now is if there is dual audio as an option. I have always supported SUDA games day one, and I have the EDIT: fan edition pre-ordered and will stick to it, despite reading these reviews. My attitude may change for his future games though, but I feel that I need game reviewers to read this.

1. It is just a Game, a 'bond girl' homage. Gigolo mode. Reviewers playing feminists for reader growth. Humanitarian all of a sudden when most games are just mass murder. These are the types of review which endorses the double standard censorship e.g. the nipple bulge versus the headshot or bombing in GTAV. We have come a long way, Double Entendre? Cheesy? So is Bond sometimes!!! I can agree with underwritten female characters for 70% of all media content, mainly films!!! Save it for another article.

2. Difficulty, casual players play the default difficulty, if you say it is easy, please DO mention the challenge or harshness of the harder difficulties, and FOR PETE'S SAKE please note that Killer is Dead also has 'Very Hard' mode!! Yeesh!!! I had to read 4 or 5 reviews to extract that info -_- It is an action game, please mention the available modes!!!!

3. Constructive Criticism, please keep the developer in mind when reading this. Be the gamers voice for that moment, PLEASE!!! At least then AAA+ games may improve as they don't listen to their gamers, sometimes I don't blame them. But you, the reviewer, should not abuse or misuse that privilege. Be constructive, respectful, don't just 'Simon Cowell' your review, highlight the room for improvement e.g. indie devs, maybe less slack but less warfare against foreign devs for future games; give the developer the room to impress next time they make the upcoming game, mention it. Developers are struggling to stay in the game they love. DO NOT INTERFERE with their progress. I do not want to see anymore developers personally attacked by a reviewer!!! EVER AGAIN. Phil Fish, although you annoyed me with one specific comment, that does not negate your other greater comments which I highly appreciate. Phil Fish is a human! Wow, I said 'Fish is Human'

4. Fun. Have a fun meter. I don't give a coin toss if Mario gets Peach. I love the jumping and head bumping, the sound of the coin the same way I do when heads pop off in the finishing move in combat games!! Depict the simpler angle, take one step back and write an additional paragraph. Maybe have your own kid (on age appropriate games) tell you what they like. At least offer something for the parent readers :)

5. Research, Please do not dumb down your review saying 'Shadows of the Damned' gameplay resembled RE 4!!! Shinji Mikami is the man behind the Resident Evil and Devil May Cry franchise. Please find a better way to insult him, maybe tell him to stop being himself. It may help if reading your article educates the reader on the cast behind it.

6. Originality, praise it with all your heart if you find it, no matter how the overall game comes across. I don't want phrases, two word grenades in a sea of monotonic downtrodden comments which appear in each of your reviews. Distinguish the game. Please understand that I buy SUDA51 games because I seek a game which pushes boundaries or make even a little mark while still being fun, quirky, and maybe a tad annoying with cheesy translation (Exceptions are Killer7 and SoTD). Most of the greatly reviewed games seem to be games which take a formula and polish it. I go through those games like a cold blunt knife through butter when I realise I experience a deja-vu moment. I remember the feeling when finishing a great trilogy such as Gears of War, after the first one and the giant worm in part two it felt like a huge empty hole echoing 'Mariaaa' in hindsight. All I remember is chainsaws now. Creativity is not clean-cut, it is in most cases the shabby charmer. Memorable Moments please.

I have much more reasons as to why I don't read game reviews but this will more than do for now.
Understand that foreign games attempts to translate to English may lose some meaning, the same way English translations DESTROY the deeper meaning or charm of Animes.
Modern Game Journalism doesn't require you to be any of the 5, because if you ARE any of the 5, then you're obviously over-qualified for the job and too reasonable with your reviews. We need games to either be shit or 9/10s everywhere....and I swear, if you so much as give Uncharted 3 an 8, I'll kill you!
 

Seik

Banned
I'm pretty sure I'll enjoy it. I enjoyed Shadows of the Damned and Lollipop Chainsaw after all.

Sure, the games aren't perfect, but dat Suda/Grasshopper feel is always there and it just feels good.
 

whoszed

Member
Read some of the comments on the IGN review. A lot of what appears to be Suda fanboys being pissed at the reviewer for "not liking something different because he's american and only likes fps".

Also a decent amount of Naughty Dog/Uncharted/The Last of Us is overrated talk. And a bunch of critics are all feminists talk.

A low scoring review for a game you were looking for really brings the worst out of people huh.
 

B-Genius

Unconfirmed Member
All I care now is if there is dual audio as an option. I have always supported SUDA games day one, and I have the EDIT: fan edition pre-ordered and will stick to it, despite reading these reviews. My attitude may change for his future games though, but I feel that I need game reviewers to read this.

1. It is just a Game, a 'bond girl' homage. Gigolo mode. Reviewers playing feminists for reader growth. Humanitarian all of a sudden when most games are just mass murder. These are the types of review which endorses the double standard censorship e.g. the nipple bulge versus the headshot or bombing in GTAV. We have come a long way, Double Entendre? Cheesy? So is Bond sometimes!!! I can agree with underwritten female characters for 70% of all media content, mainly films!!! Save it for another article.

2. Difficulty, casual players play the default difficulty, if you say it is easy, please DO mention the challenge or harshness of the harder difficulties, and FOR PETE'S SAKE please note that Killer is Dead also has 'Very Hard' mode!! Yeesh!!! I had to read 4 or 5 reviews to extract that info -_- It is an action game, please mention the available modes!!!!

3. Constructive Criticism, please keep the developer in mind when reading this. Be the gamers voice for that moment, PLEASE!!! At least then AAA+ games may improve as they don't listen to their gamers, sometimes I don't blame them. But you, the reviewer, should not abuse or misuse that privilege. Be constructive, respectful, don't just 'Simon Cowell' your review, highlight the room for improvement e.g. indie devs, maybe less slack but less warfare against foreign devs for future games; give the developer the room to impress next time they make the upcoming game, mention it. Developers are struggling to stay in the game they love. DO NOT INTERFERE with their progress. I do not want to see anymore developers personally attacked by a reviewer!!! EVER AGAIN. Phil Fish, although you annoyed me with one specific comment, that does not negate your other greater comments which I highly appreciate. Phil Fish is a human! Wow, I said 'Fish is Human'

4. Fun. Have a fun meter. I don't give a coin toss if Mario gets Peach. I love the jumping and head bumping, the sound of the coin the same way I do when heads pop off in the finishing move in combat games!! Depict the simpler angle, take one step back and write an additional paragraph. Maybe have your own kid (on age appropriate games) tell you what they like. At least offer something for the parent readers :)

5. Research, Please do not dumb down your review saying 'Shadows of the Damned' gameplay resembled RE 4!!! Shinji Mikami is the man behind the Resident Evil and Devil May Cry franchise. Please find a better way to insult him, maybe tell him to stop being himself. It may help if reading your article educates the reader on the cast behind it.

6. Originality, praise it with all your heart if you find it, no matter how the overall game comes across. I don't want phrases, two word grenades in a sea of monotonic downtrodden comments which appear in each of your reviews. Distinguish the game. Please understand that I buy SUDA51 games because I seek a game which pushes boundaries or make even a little mark while still being fun, quirky, and maybe a tad annoying with cheesy translation (Exceptions are Killer7 and SoTD). Most of the greatly reviewed games seem to be games which take a formula and polish it. I go through those games like a cold blunt knife through butter when I realise I experience a deja-vu moment. I remember the feeling when finishing a great trilogy such as Gears of War, after the first one and the giant worm in part two it felt like a huge empty hole echoing 'Mariaaa' in hindsight. All I remember is chainsaws now. Creativity is not clean-cut, it is in most cases the shabby charmer. Memorable Moments please.

I have much more reasons as to why I don't read game reviews but this will more than do for now.
Understand that foreign games attempts to translate to English may lose some meaning, the same way English translations DESTROY the deeper meaning or charm of Animes.

Good post. The bolded in 1) is what gets me especially. I enjoy games that feature violence, sex, and often both/neither of these. The thing these games have in common is that they suit my personal tastes in regard to style or gameplay. Some haughty reviewer with a strongly-worded attack on why a game is inherently bad (or even downright "deplorable") because of something other than these things isn't going to change my mind about a game I think I would like.

For the record, I'm on a budget and KiD doesn't seem worth my time right now (gigolo mode or no). Reading reviews to see if it'll scratch that Suda itch later on - which it apparently will - and having to disregard all the PC uppitiness.

A low scoring review for a game you were looking for really brings the worst out of people huh.

I wasn't even especially looking forward to this game, but the general trend of reviews recently is starting to chafe.
 
A low scoring review for a game you were looking for really brings the worst out of people huh.

Only if the score is based on non-meritorical reasons.

And I couldn't care less what reviewer stance on feminist, equlity, sexism is - he is there to judge gameplay not save my conscience.
 
Sub weapons, praise Jesus!
The timed Japanese garden stage was pretty damn rad.
Really glad I was able to track this down today.
 

Parakeetman

No one wants a throne you've been sitting on!
Not surprised by the scores at all.

Just sold my copy for 38 bucks so at least made something back from the game.

Seriously am never buying another Grasshopper game again ever. Even though this one was the more polished one out of the other titles gameplay wise. The whole gigolo mode thing is just so stupid but needs to be played to unlock the sub weapons. Gets old real fast.
 
D

Deleted member 57681

Unconfirmed Member
So I was curious about the first boss and watched a video. Are y'all holy shiting because of the god awful cutscene before it? Because that was BAD.
 
Damn, eurogamer talking about the gigolo missions is something else:

These seedy vignettes are deplorable, excruciatingly embarrassing, and no fun to play.
It's sexist, it's grubby, it's voyeuristic and objectifying, and it's also a sad, lopsided and profoundly unsexy depiction of romantic interaction. It's not even funny - and the basic and boring gameplay, which mostly consists of waiting, certainly does nothing to redeem it.

Gigolo mode is presumably intended to portray our hero as a Bond-style smooth international playboy, but instead he comes across as a pathetic, socially impaired creep who has to bribe women for sex. How it didn't end up cut from the game is unthinkable. Fortunately, there's no real need to complete these missions, so you can do the producers' job for them and ignore them.

It's a shame the production time wasted on this garbage wasn't spent on the core gameplay of Killer is Dead instead

Damn, son.
 

scakko84

Member
Only if the score is based on non-meritorical reasons.

And I couldn't care less what reviewer stance on feminist, equlity, sexism is - he is there to judge gameplay not save my conscience.

This.

Games are games, real life is real life.

I play games because they tell all kind of stories, not only rainbows & unicorns stories about how wonderful equality of sex is.

If you give a review score of 4 because "sexism!!!" you're doing it wrong.
If you give a review score of 4 because game sucks it's all another story.

I don't dig sexism, but as i said earlier, Games are games, real life is real life.
 

Bulbasaur

Banned
You know what? I've never actually noticed screen tearing before. I watched the ign review and was like wow so that's what it is!
 
ChetRoivas said:
I played through the Xbox 360 version of KiD and screen-tearing wasn't something that I noticed very much of. There were a couple of minor instances but it was definitely nothing drastic.

My print review will be in GamesTM magazine next month but here's my two cents in video form. I really liked the game, but I found it impossible to talk about without losing my shit a little about that horrific Matt Lees video from last month. I lose my cool at the 4m mark if that's your poison

http://youtu.be/VuuWRodHq8w

That was excellent. These types of discussions need more ChetRoivas and less Gies.
 
Eurogamer review seems to imply that tearing is worse on 360. I wonder if it's as bad as Far Cry 3. It blows my mind that the game actually shipped in that state.
 

Floex

Member
Killer7 was the last game he did that was largely serious in tone, and sadly it'll probably remain that way.

I honestly thought we would be going back to a more serious tone. I mean looking at the concept art it promised so much more (open world for exmaple)

images
 

Aeonitis

Neo Member
Thanks guys for finding some truth in what I said, curious to see if my perspective changes when playing the game. I doubt it though. Paid €62 for my Fan edition and proud to support him one more time, but for how long I wonder...

I honestly thought we would be going back to a more serious tone. I mean looking at the concept art it promised so much more (open world for exmaple)

images

I agree with you a 100%.
 
damn. did Killer 7 review well at the time? i cant imagine it did.
still looks great, bummed that i gotta wait on bomba price but them's the brakes



this isnt about britney's career in 2013 tho

Killer7 (GC) MC-Score: 74 (Ps2: 70)
Killer is dead (Ps3) MC-Score: 66

Lollipop Chainsaw (Ps3) MC-Score: 63
Shadows of the damned (Ps3) MC-Score: 77
No more heroes (Ps3) MC-Score: 72

So...KiD is actually a good game

:p
 
Getting slapped in Gigilo mode is harsh, but that's what I get for staring. Figuring out each girl's likes and dislikes is neat. Some gifts they go wild over while others they act like they enjoy but I know they hate it when the heart gauge only fills up a pinch. ;) Otherwise, it's nowhere near as annoying of a mini game as some are making it out to be. It lasts a maximum of 5 minutes but if you figure out which gifts to give, I imagine it'll take about 2-3 minutes to unlock that lovely sub weapon.
 

Yuterald

Member
What's the consensus on the combat? Is is like NMH? Substantially better?

It's WAY better than Lollipop Chainsaw. I'd liken it more to No More Heroes, There's a dark step-like dodge mechanic which acts as a "perfect dodge". Pull it off and you can go into this rush mode of sorts which lets you wrack up hits. There's also a "perfect guard" mechanic which stuns enemies. Most enemies telegraph their attacks as well, but it can get pretty crazy when there's a lot of dudes on screen, especially considering how wildly colored some of the enemies are. Haven't really explored whether or not how much you can cancel out of shit, but the game generally feels more free form than their other action games. Actually, it's definitely deeper (although not THAT much deeper) than NMH and I'm already thinking it's the best combat system they've created so far.

You also have sub weapons which also surprisingly allow a lot of freedom in movement. The dash move is key to enjoying the combat in this game as you can dash around even when aiming over the shoulder with your sub weapons. There's a bunch of skills to unlock as well, counter-like moves, as well as upgrades for your sub-weapons and things like health regeneration, etc. Aside from your health, you have a blood meter which consumes Sub-weapon use and also acts as a sort of 1-hit kill maneuver, so there's a bit of risk reward in balancing your resources. Can't say much about the enemy variety as I'm still pretty early in the game.

I'm playing on Hard as well and it's actually fairly challenging. There's also a ranking system (which I've yet to figure out) and I keep getting "B's" and "C's", but apparently the best is "AAA". There's definitely a few quirks and nuances to the battle system. Obviously, don't expect Bayonetta or DMC-like levels of combat, but I think it's safe to say that this game's got the best combat mechanics out of all of their other affairs.
 
Picked up a copy during my lunch hour. I'll be looking forward to slicing dudes up, objectifying women, and spiting Arthur Gies this afternoon.
 
It's WAY better than Lollipop Chainsaw. I'd liken it more to No More Heroes, There's a dark step-like dodge mechanic which acts as a "perfect dodge". Pull it off and you can go into this rush mode of sorts which lets you wrack up hits. There's also a "perfect guard" mechanic which stuns enemies. Most enemies telegraph their attacks as well, but it can get pretty crazy when there's a lot of dudes on screen, especially considering how wildly colored some of the enemies are. Haven't really explored whether or not how much you can cancel out of shit, but the game generally feels more free form than their other action games. Actually, it's definitely deeper (although not THAT much deeper) than NMH and I'm already thinking it's the best combat system they've created so far.

You also have sub weapons which also surprisingly allow a lot of freedom in movement. The dash move is key to enjoying the combat in this game as you can dash around even when aiming over the shoulder with your sub weapons. There's a bunch of skills to unlock as well, counter-like moves, as well as upgrades for your sub-weapons and things like health regeneration, etc. Aside from your health, you have a blood meter which consumes Sub-weapon use and also acts as a sort of 1-hit kill maneuver, so there's a bit of risk reward in balancing your resources. Can't say much about the enemy variety as I'm still pretty early in the game.

I'm playing on Hard as well and it's actually fairly challenging. There's also a ranking system (which I've yet to figure out) and I keep getting "B's" and "C's", but apparently the best is "AAA". There's definitely a few quirks and nuances to the battle system. Obviously, don't expect Bayonetta or DMC-like levels of combat, but I think it's safe to say that this game's got the best combat mechanics out of all of their other affairs.

A+ post.

Definitely they're most polished title when it comes to gameplay. I'm actually loving all the combat mechanics.
 
Played about 2 hours of the game so far, and it's on-par with Lollipop Chainsaw. Atmosphere is much improved, but the gameplay isn't quite there for me. Art style looks pretty great, though.

In any case, I hope this is alright to post (if not, let me know and I'll take it down), but XSEED gave the ok to giveaway a PSN code for the game on Twitter. Will go to someone random on 8/31, if you want to try your hand.
 
Is twitter broken for anyone else? It loads in single color backgrounds, and all text/links are on the left side going down. Tried multiple computers and cleared my cache :/
 
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