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2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

Thorgal

Member
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Welcome back .. again
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Anyone had Bioshok 2 crashing a lot in Minerva's Den DLC? It crashes for me whenever I kill the first Lancer Big Daddy... must be a bug or something.
 
The BF4 shots have left me singularly unimpressed with regard to how the game looks. Some nice shots still.

The battlefield defense force will tell you that the beta doesn't have ultra settings\textures enabled.... but who knows. It's definitely an older build that needs polish. And it's not exactly an interesting map, visually.

I've taken a rather difference approach now that I've managed to get SweetFX to work.

 

Blizzard

Banned
Spectator mode is neat

Mirror's Edge 2 is going to look great

I really hope so, and that it will allow good anti-aliasing and not forced FXAA or something.

My feeling from the Battlefield 4 shots is that the technology underneath must be crazy, but the art design is really lacking. I'm hoping the Mirror's Edge 2 team retains the distinctive art design of the original to make it stand out rather than suffering the problems Battlefield 4 is showing.
 

MrBig

Member
I really hope so, and that it will allow good anti-aliasing and not forced FXAA or something.

My feeling from the Battlefield 4 shots is that the technology underneath must be crazy, but the art design is really lacking. I'm hoping the Mirror's Edge 2 team retains the distinctive art design of the original to make it stand out rather than suffering the problems Battlefield 4 is showing.

The assets in that level are very sloppily made. Poly count is quite low on everything besides characters/weapons, textures can go from fantastic with fine detail to amorphous blobs, and the water looks about as good as Halo 3's, but the way it's rendered in the engine along with great art direction (the execution is the issue imo) and vast vistas makes me excited about the potential if they put in the same care they put in to Mirrors Edge. It's in serious need of a solution for reflections though, the cubemap system they're using doesn't cut it anymore and destroys a lot of the visual potential for this map in particular with all the windows and tall buildings.

BF4 does support MSAA, but you can always downsample.

Related, I saw BF4 has a resolution slider which I assume functions in the same way as Planetside 2's render quality for changing the resolution independent of the UI, has anyone attempted to use it for downsampling?
 
i5-3570k + GTX 670 + 16GB RAM
0.2-1.5 fps is just when I'm using SRWE to take shots. I get about 40-50 fps when playing at 1920x1200.

Not bad...I still have to try it with SRWE on my rig (i72600@4.6 // 16Gb // SLi 780gtx) but I think that I will get poor performance though.

BTW, BF4 Beta

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One3rd

Member
Some really nice shots on the last couple pages.
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Some of these maps are starting to get stale. I've been trying to setup a local single player server with specific maps but I can't seem to get it to work. Has anyone done this before? I'd want to be able to add bots and still have dev commands like playersonly available.

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