Ok let me try to get something like a non-gif conversation going here.
What WOULD be the implications of Call of Duty: Ghosts being 720p on Xbox One, but 1080p on PS4?
Things to discuss ->
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Would there be any long term effect in sales? I personally don't think so - the cards are already set for which system will do better in the first half dozen months. It's what happens when the truly big guns start coming that will matter, not a cross gen game like this.
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Would most potential consumers even care or notice? I don't believe if they walked up into a store and saw the Xbox One version and PS4 version side by side (if the resolution stuff is true) that they would notice. However, systems and games in this industry sell on word-of-mouth more than any other factor. So they may not personally notice it, but they WOULD notice all their gamer friends saying the XBO version is markedly inferior to the PS4 version. Ergo, a boulder starts rolling down a hill...
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What does this say about Xbox One's hardware? Is it not capable of running games that look better than this @ 1080p? Of course not! As we see from Forza 5, it runs at 1080p and 60fps. But, what it may mean is that the added complexity of the system architecture - owing primarily to the ESRam memory set up - is causing hurdles in development, forcing games which are on tight deadlines to have to make concessions on the Xbox One. It has been said that PS4's dev environment was much further ahead in tools, that it is much quicker "to triangle" on the environment than its competitor. This is exactly the type of situation that would play out if true... it's not that Call of Duty is doing things too hard for the Xbox One, it's that the added complexity of the system (and thus the added dev time) is forcing launch window games to have to make more cuts in order to get within that deadline.
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I'll get Call of Duty: Ghosts on PS4 then! But you shouldn't because that shit
looks fucking grotesque too.
Discuss!