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Killlzone Shadow Fall's SP runs at unlocked frame rate

I hate it when I play a game that usually runs at far less than 60, then you get a brief taste of 60 when you're staring at a wall or a corner of a room or something. I remember this happening even in fuckin' Goldeneye.
 

Vizzeh

Banned
Some very good examples in this thread as to why variable frame rate won't be in issue, ie no tearing exists in the videos we have seen, its probably using a triple buffer and the fps must be high enough to warrant it.


It would help the discussion if more people kept up with the thread reasoning rather than reading the op and posting straight away.
 

Thrakier

Member
The best way to experience the FPS difference is playing like 1 hour (current gen console) Battlefield 3 and then immediately any CoD multiplayer game. You'll be extremely surprised.

But yeah regarding KZ:SF, it depends from game to game. Maybe it does look and feel better than locked 30 fps... we'll see. You can trust GG or not. I for once, believe!

Please understand that it's not about trust. There are clear technical specifications regarding the differences between 30/60 as well as locked/unlocked framerates. GG made it's decision and therefore the player has to live with the consequence which will be an inconsistent, therefore stuttering framerate. It has nothing to do with trust.
 

Vizzeh

Banned
Please understand that it's not about trust. There are clear technical specifications regarding the differences between 30/60 as well as locked/unlocked framerates. GG made it's decision and therefore the player has to live with the consequence which will be an inconsistent, therefore stuttering framerate. It has nothing to do with trust.

That's an opinion that has been discussed and seemingly not fact.
 
Please understand that it's not about trust. There are clear technical specifications regarding the differences between 30/60 as well as locked/unlocked framerates. GG made it's decision and therefore the player has to live with the consequence which will be an inconsistent, therefore stuttering framerate. It has nothing to do with trust.
Uh what? Have you played the game or something? There's no inherent reason why the framerate would be stuttering or inconsistent even if it's unlocked . The game was designed to be 30fps and for all we know, it consistently hovers around there.
 

Thrakier

Member
That's an opinion that has been discussed and seemingly not fact.

It is NOT an opinion. It's a technical fact that an unlocked framerate does stutter. If you notice it or not - that's one different thing. Please differentiate.

Uh what? Have you played the game or something? There's no inherent reason why the framerate would be stuttering or inconsistent even if it's unlocked . The game was designed to be 30fps and for all we know, it consistently hovers around there.

"consistently hovers" - you see the mistake? Hovering is not consistent, it's up and down and that will show in the games presentation. If you notice or not - see above. But with an unlocked framerate it's a fact that there will be motion judder/stutter. There is no way around that, no matter how you try to spin it.

I hope there's not much screen tearing in that case.

None at all, since they are using triple buffering.
 

NameGenerated

Who paid you to grab Dr. Pavel?
I hate it when I play a game that usually runs at far less than 60, then you get a brief taste of 60 when you're staring at a wall or a corner of a room or something. I remember this happening even in fuckin' Goldeneye.

Infamous does it. Go out on the pier and just stare into the ocean and watch Cole run around like butter.
 
How can you ruin a DF thread by talking about framerate? That's the whole point.

Yup, because that's all you clearly did there, except for the whole being insane part, and then straight up taking over the thread with your unrealistic expectations and horrendous comparisons. You made your point...then continued to make it. Over and over and over.

You deal in extreme hyperbole. And I don't really see why.
 

Thrakier

Member
So its unlocked like plenty of Sony's PS3 games and pretty much every PC game? I'm not too worried

PC games are never unlocked/locked in the sense that it's the users decision. The only Sony PS3 game which comes to my mind which is unlocked is God of War and it's stuttering. And in the case of GoW, they probably did that out of political reasons since DMC and Co. are 60FPS and they knew it was controversial to NOT lock it at 60. They just couldn't decide between graphical premium and maximum gameplay, so they took the middle route and compromised on both ends which, quite frankly, is like in all areas of life a pretty shit decision.
 

i-Lo

Member
In recent times both GoW and inFamous franchise on PS3 had unlocked framerates and I never had any issues with that. This time, GG is stating that the min frame rate will be 30. As such, if one cannot handle it, one ought not to buy it. Plain and simple.
 

Alo81

Low Poly Gynecologist
It's pretty stupid to try and compare framerate differences using the exact same capture.

Why do you say that? When it comes to how it would display for the user, it's an exact representation. 60, or 30. It's not like having a lower frame rate, visually, would change anything else (unless a developer specifically designed it to disable things or some really weird left field case).

However, as browsers may have problems displaying things at 60fps, the examples may fall flat on their faces, and the user may find no difference.

Both of the image examples are comprised in the same GIF so that there's 0 chance for desync or it being improperly timed.

Because they're both in the came image, one will always display twice as many frames as the other, in the exact same time frame.
 

rjc571

Banned
I hate it when I play a game that usually runs at far less than 60, then you get a brief taste of 60 when you're staring at a wall or a corner of a room or something. I remember this happening even in fuckin' Goldeneye.

A lot of 3DS games do this, like Pilotwings Resort, Luigi's Mansion, Nano Assault, Liberation Maiden, and a few others in my collection. It really serves as a reminder of how awful 30 fps is.
 

WoolyNinja

Member
We should probably wait until the game comes out before we worry out about this. We really don't know what they even mean by variable. Maybe 98% of the time its 45fps with a couple dips to 30fps? We won't know until we play it for ourselves in less than 3 weeks now!
 
An unlocked framerate is the norm rather than the exception on PCs and I have never once heard about someone limiting his framerate to 30 to avoid the downsides.
 
I kind of wish it was a Bioshock 2 situation where you could either have it locked at thirty or unlock and have it running between, I think it was 40 - 25 on the 360?
 

hesido

Member
Why do you say that? When it comes to how it would display for the user, it's an exact representation. 60, or 30. It's not like having a lower frame rate, visually, would change anything else (unless a developer specifically designed it to disable things or some really weird left field case).
A 30fps game may have some motion blur to compensate the blocky movement for example, along with additonal effects. (It's still degrading data while not providing the temporal information that 60fps can carry; when you are blurring, details are lost, so I'd prefer 60fps)
Both of the image examples are comprised in the same GIF so that there's 0 chance for desync or it being improperly timed.

Because they're both in the came image, one will always display twice as many frames as the other, in the exact same time frame.

Oh I see, thanks.
 

Lord Error

Insane For Sony
PC games are never unlocked/locked in the sense that it's the users decision. The only Sony PS3 game which comes to my mind which is unlocked is God of War and it's stuttering. And in the case of GoW, they probably did that out of political reasons since DMC and Co. are 60FPS and they knew it was controversial to NOT lock it at 60. They just couldn't decide between graphical premium and maximum gameplay, so they took the middle route and compromised on both ends which, quite frankly, is like in all areas of life a pretty shit decision.
Higher framerate, even if unlocked, gives better control responsiveness and combined with motion blur also does appear smoother than locked 30FPS. There's no denying that playing GoW3 was a better experience than playing GoW:A in terms of framerate. It's a good decision, as long as it being unlocked is not an excuse for it to drop /below/ 30FPS all the time.
 

Allonym

There should be more tampons in gaming
PC games are never unlocked/locked in the sense that it's the users decision. The only Sony PS3 game which comes to my mind which is unlocked is God of War and it's stuttering. And in the case of GoW, they probably did that out of political reasons since DMC and Co. are 60FPS and they knew it was controversial to NOT lock it at 60. They just couldn't decide between graphical premium and maximum gameplay, so they took the middle route and compromised on both ends which, quite frankly, is like in all areas of life a pretty shit decision.

Honestly though, who complained about GoW's variable framerate? I never noticed the game coming to a stutter. Maybe I'm not the type who notices framerate drops but I feel that people invest way too much energy concerning themselves with frame rate. It's annoying to see people say "oh such and such runs at 60 fps, it's shameful that another game runs at 30 fps". It was funny that people were saying these things about DC and KZSF in comparison to Forza and other shooters coming out, as if having a higher framerate magically made them better games. A game shouldn't be criticized because it's developers have different priorities than another developer. The developers just chose to push the envelope in other areas of the games creation
 
I think a lot of you guys are overthinking this framerate unlocking. PC games are always unlocked and yes, if there are scenes that cause the framerate to drop, you will notice it - barely - depending on how low it goes. On average, you will be fine.
 

Respawn

Banned
r5Q7qsK.gif

Gif misleading. Cancelling the Apocalypse is not the same as canceling preoder.
 

Kuro

Member
So how many people complaining about the unlocked frame were going to buy the game in the first place? Also, God of War 3 ran smooth for me with no screen tearing and it had an unlocked frame rate. I really don't see the problem. Most PC gamers play games at unlocked framerates and they don't complain. I play plenty PC games unlocked. Heck, even most 60fps locked games have judder. Don't get me started on Skyrim.
 
I honestly don't have enough experience in this stuff to know if this is positive or negative (and judging by the responses, it seems apparent there isn't a clear answer.) I spent so much time this gen on the other side of 30fps, with variable framerate that dropped significantly below 30 and definitely effected my experience, but I had very few at 60fps, and never saw a real benefit there. So will I even notice a variable framerate if it's always over 30? I guess I'll have to see for myself.
 

Thrakier

Member
Higher framerate, even if unlocked, gives better control responsiveness and combined with motion blur also does appear smoother than locked 30FPS. There's no denying that playing GoW3 was a better experience than playing GoW:A in terms of framerate. It's a good decision, as long as it being unlocked is not an excuse for it to drop /below/ 30FPS all the time.

There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60. The frametimes are constantly off, which is not the case for 30 and 60. If you don't see the stutter - fine for you. GoW3 had constant judder.
 

Alo81

Low Poly Gynecologist
A 30fps game may have some motion blur to compensate the blocky movement for example, along with additonal effects.

I mean sure I guess but that's not what it's meant to be testing. It's not comparing 60 against 30 with added effects and post processing. It's meant to compare 60 to 30 (more accurately 50)

There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60.

This is only for the time being though. It's not smoother because of displays, not because the framerate isn't locked 30 or 60.

With variable framerate displays coming in, that'll eventually be a non-issue.
 

Perkel

Banned
There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60. The frametimes are constantly off, which is not the case for 30 and 60. If you don't see the stutter - fine for you. GoW3 had constant judder.

But 50FPS is smoother than 30FPS judder or not. Difference between 30 and 50 fps is like night and day to me (where 50 looks waaaaaay better).

edit:

I know now why for me it was smooth. Apperently my TV screen has several different refresh modes. And those modes are used for diffent resolutions. For 1920x1080p and 720o i have 60Hz refresh rate but for anything else it is 50Hz refresh rate. and it can be changed to even 30Hz refresh rate via AMD control panel.

Basically I played 1080p games when my rig was capable running them 60FPS. But when my rig was not enough i changed to 1600x900 resolution and thus i was playing in 50Hz refresh rate.

So literary i had almost always good enough FPS to hit refresh rate of my TV which was dynamic according to AMD catalyst.

I also run always triple buffering with vsync via D3Doverider
 

CREMSteve

Member
There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60. The frametimes are constantly off, which is not the case for 30 and 60. If you don't see the stutter - fine for you. GoW3 had constant judder.
Holy, just stop posting already, Jesus.
 

Leb

Member
I take it there haven't been any updates on this? I mean, it's possible that Heide just meant that the game is capable of spitting out frames at higher than 30fps but with triple buffered vsync, the actual observed framerate will still be the the various multiples you'd expect.
 

Odrion

Banned
The Gameboy Player is a good example of judder, is it not? Games ran at 58fps, so every so often you'd see the background skip from a frame getting dropped.
 

ChawlieTheFair

pip pip cheerio you slags!
I beat that game (as a hero) and I never once noticed it.

I never knew it was unlocked, I just assumed it was dipping into the teens. Infamous had some really bad framerate problems in a lot of the bigger fights.

That's the thing. If the game runs at 60 most of the time, when you drop to 40-30 it looks awful. Having it always at 30 removes that. You don't get 60, but you get a visual constant and it helps the game to look better. CoD has the same problem.
 

Showaddy

Member
I take it there haven't been any updates on this? I mean, it's possible that Heide just meant that the game is capable of spitting out frames at higher than 30fps but with triple buffered vsync, the actual observed framerate will still be the the various multiples you'd expect.

Not really. At the end of the day GG decided on locked 30 FPS at the start of development, now they've reached the end they must of achieved what they wanted graphically with the game but they've found out there's some more juice left to unlock and raise the framerate above 30.

I'm not sure what people are getting worried about; there's a lot of pressure on GG to deliver as the PS4's 1st major launch title, they're not going to unlock the framerate and risk compromising the game when they could just lock it at 30 and call it a day.
 

Thrakier

Member
Not really. At the end of the day GG decided on locked 30 FPS at the start of development, now they've reached the end they must of achieved what they wanted graphically with the game but they've found out there's some more juice left to unlock and raise the framerate above 30.

I'm not sure what people are getting worried about; there's a lot of pressure on GG to deliver as the PS4's 1st major launch title, they're not going to unlock the framerate and risk compromising the game when they could just lock it at 30 and call it a day.

Are you kidding me? It's well explained several times in this thread why people don't like the decision to not lock the framerate to 30FPS. At least read some of the posts before posting. Thank you.
 
I think a lot of you guys are overthinking this framerate unlocking. PC games are always unlocked and yes, if there are scenes that cause the framerate to drop, you will notice it - barely - depending on how low it goes. On average, you will be fine.
Yes. For proof, just look at the reactions to the comparison GIFs in this thread. Some people say they can't see or don't mind the difference, so for them Guerrilla's unlock choice is fine. Then you have people who definitely notice and dislike the look of the low-framerate versions. As far as I recall, no one has complained about the look of the high-framerate versions.

Yet the 50fps GIF restriction means that the high-framerate GIFs have exactly as much judder as the low-framerate ones! So the general preference actually seen in this thread is for higher framerate, regardless of judder...which is exactly what Guerrilla have chosen to provide by unlocking the framerate.
 

Showaddy

Member
Are you kidding me? It's well explained several times in this thread why people don't like the decision to not lock the framerate to 30FPS. At least read some of the posts before posting. Thank you.

Fucking lol, calm your tits.

Before you stroke out I'd say it's best to wait for the final product if the developer says it for the best.
 

SapientWolf

Trucker Sexologist
I never knew it was unlocked, I just assumed it was dipping into the teens. Infamous had some really bad framerate problems in a lot of the bigger fights.

That's the thing. If the game runs at 60 most of the time, when you drop to 40-30 it looks awful. Having it always at 30 removes that. You don't get 60, but you get a visual constant and it helps the game to look better. CoD has the same problem.
So instead of having it look awful occasionally they should make it look awful the whole time?
 

Leb

Member
Are you kidding me? It's well explained several times in this thread why people don't like the decision to not lock the framerate to 30FPS. At least read some of the posts before posting. Thank you.

It's still possible that Heider just meant that they're not running an explicit frame limiter and that it's the triple-buffered v-sync that will determine the objective framerate.
 
How does that sentence make any sense? Judder is what makes it unsmooth to begin with.

The judder is never greater than the actual frame time at 30fps. Your frametimes would look something like

17ms 17ms 17ms 33ms 17ms 17ms 17ms 33ms 17ms 17ms 17ms 33ms

Whereas at 30fps you get a solid 33ms per frame.

Visual acuity for slight and very brief changes in sampling rate just isn't what you're claiming it is for most people. You're getting more temporal information at 50fps even if the framerate is inconsistent. Your brain is pretty good at filling in the details and smoothing over the edges.
 
It's a trade-off and totally subjective what is perceived superior: More frames per second or constant miliseconds per frame. I wonder if the people arguing for a locked framerate have actual experience with games running at 30-60 fps. I have and I know for certain that I perceive 45 fps as smoother as 30 fps.

This website allows everyone to judge for himself:

http://frames-per-second.appspot.com/

I believe the biggest problem of an unlocked framerate is not judder, but the fact that some scenes and fights might play at 60 fps, while others play at about 30. But whether this is a problem depends on the game. If e.g. some in-game cutscenes play at 30 fps because the show a big amount of characters, huge explosions, and breathtaking vistas, while the action runs at near 60 fps, an unlocked framerate is certainly an improvement for the vast majority of players.
 
The judder is never greater than the actual frame time at 30fps. Your frametimes would look something like

17ms 17ms 17ms 33ms 17ms 17ms 17ms 33ms 17ms 17ms 17ms 33ms

Whereas at 30fps you get a solid 33ms per frame.

Visual acuity for slight and very brief changes in sampling rate just isn't what you're claiming it is for most people. You're getting more temporal information at 50fps even if the framerate is inconsistent. Your brain is pretty good at filling in the details and smoothing over the edges.

And herein lies the problem for some people here. :)
 

RoadHazard

Gold Member
Judder is way more annoying than sub-30. Argh.

Eh, if a game judders at 40 fps it judders at 25 fps too, you've got the same problem in both cases. Only at exactly 60, 30, 20, etc, can every frame be displayed for the same amount of time. But maybe you just meant varying framerate.
 
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