The best way to experience the FPS difference is playing like 1 hour (current gen console) Battlefield 3 and then immediately any CoD multiplayer game. You'll be extremely surprised.
But yeah regarding KZ:SF, it depends from game to game. Maybe it does look and feel better than locked 30 fps... we'll see. You can trust GG or not. I for once, believe!
Please understand that it's not about trust. There are clear technical specifications regarding the differences between 30/60 as well as locked/unlocked framerates. GG made it's decision and therefore the player has to live with the consequence which will be an inconsistent, therefore stuttering framerate. It has nothing to do with trust.
Uh what? Have you played the game or something? There's no inherent reason why the framerate would be stuttering or inconsistent even if it's unlocked . The game was designed to be 30fps and for all we know, it consistently hovers around there.Please understand that it's not about trust. There are clear technical specifications regarding the differences between 30/60 as well as locked/unlocked framerates. GG made it's decision and therefore the player has to live with the consequence which will be an inconsistent, therefore stuttering framerate. It has nothing to do with trust.
That's an opinion that has been discussed and seemingly not fact.
Uh what? Have you played the game or something? There's no inherent reason why the framerate would be stuttering or inconsistent even if it's unlocked . The game was designed to be 30fps and for all we know, it consistently hovers around there.
I hope there's not much screen tearing in that case.
I hate it when I play a game that usually runs at far less than 60, then you get a brief taste of 60 when you're staring at a wall or a corner of a room or something. I remember this happening even in fuckin' Goldeneye.
How can you ruin a DF thread by talking about framerate? That's the whole point.
So its unlocked like plenty of Sony's PS3 games and pretty much every PC game? I'm not too worried
Infamous bothered me a lot with it.Infamous does it. Go out on the pier and just stare into the ocean and watch Cole run around like butter.
It's pretty stupid to try and compare framerate differences using the exact same capture.
However, as browsers may have problems displaying things at 60fps, the examples may fall flat on their faces, and the user may find no difference.
Infamous bothered me a lot with it.
I hate it when I play a game that usually runs at far less than 60, then you get a brief taste of 60 when you're staring at a wall or a corner of a room or something. I remember this happening even in fuckin' Goldeneye.
A 30fps game may have some motion blur to compensate the blocky movement for example, along with additonal effects. (It's still degrading data while not providing the temporal information that 60fps can carry; when you are blurring, details are lost, so I'd prefer 60fps)Why do you say that? When it comes to how it would display for the user, it's an exact representation. 60, or 30. It's not like having a lower frame rate, visually, would change anything else (unless a developer specifically designed it to disable things or some really weird left field case).
Both of the image examples are comprised in the same GIF so that there's 0 chance for desync or it being improperly timed.
Because they're both in the came image, one will always display twice as many frames as the other, in the exact same time frame.
Higher framerate, even if unlocked, gives better control responsiveness and combined with motion blur also does appear smoother than locked 30FPS. There's no denying that playing GoW3 was a better experience than playing GoW:A in terms of framerate. It's a good decision, as long as it being unlocked is not an excuse for it to drop /below/ 30FPS all the time.PC games are never unlocked/locked in the sense that it's the users decision. The only Sony PS3 game which comes to my mind which is unlocked is God of War and it's stuttering. And in the case of GoW, they probably did that out of political reasons since DMC and Co. are 60FPS and they knew it was controversial to NOT lock it at 60. They just couldn't decide between graphical premium and maximum gameplay, so they took the middle route and compromised on both ends which, quite frankly, is like in all areas of life a pretty shit decision.
PC games are never unlocked/locked in the sense that it's the users decision. The only Sony PS3 game which comes to my mind which is unlocked is God of War and it's stuttering. And in the case of GoW, they probably did that out of political reasons since DMC and Co. are 60FPS and they knew it was controversial to NOT lock it at 60. They just couldn't decide between graphical premium and maximum gameplay, so they took the middle route and compromised on both ends which, quite frankly, is like in all areas of life a pretty shit decision.
Higher framerate, even if unlocked, gives better control responsiveness and combined with motion blur also does appear smoother than locked 30FPS. There's no denying that playing GoW3 was a better experience than playing GoW:A in terms of framerate. It's a good decision, as long as it being unlocked is not an excuse for it to drop /below/ 30FPS all the time.
A 30fps game may have some motion blur to compensate the blocky movement for example, along with additonal effects.
There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60.
There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60. The frametimes are constantly off, which is not the case for 30 and 60. If you don't see the stutter - fine for you. GoW3 had constant judder.
But 50FPS is smoother than 30FPS judder or not. Difference between 30 and 50 fps is like night and day to me (where 50 looks waaaaaay better).
Holy, just stop posting already, Jesus.There is no denying the technical facts. An unlocked framerate is not smoother than locked 30 or 60. The frametimes are constantly off, which is not the case for 30 and 60. If you don't see the stutter - fine for you. GoW3 had constant judder.
I beat that game (as a hero) and I never once noticed it.
I take it there haven't been any updates on this? I mean, it's possible that Heide just meant that the game is capable of spitting out frames at higher than 30fps but with triple buffered vsync, the actual observed framerate will still be the the various multiples you'd expect.
Not really. At the end of the day GG decided on locked 30 FPS at the start of development, now they've reached the end they must of achieved what they wanted graphically with the game but they've found out there's some more juice left to unlock and raise the framerate above 30.
I'm not sure what people are getting worried about; there's a lot of pressure on GG to deliver as the PS4's 1st major launch title, they're not going to unlock the framerate and risk compromising the game when they could just lock it at 30 and call it a day.
Yes. For proof, just look at the reactions to the comparison GIFs in this thread. Some people say they can't see or don't mind the difference, so for them Guerrilla's unlock choice is fine. Then you have people who definitely notice and dislike the look of the low-framerate versions. As far as I recall, no one has complained about the look of the high-framerate versions.I think a lot of you guys are overthinking this framerate unlocking. PC games are always unlocked and yes, if there are scenes that cause the framerate to drop, you will notice it - barely - depending on how low it goes. On average, you will be fine.
Are you kidding me? It's well explained several times in this thread why people don't like the decision to not lock the framerate to 30FPS. At least read some of the posts before posting. Thank you.
So instead of having it look awful occasionally they should make it look awful the whole time?I never knew it was unlocked, I just assumed it was dipping into the teens. Infamous had some really bad framerate problems in a lot of the bigger fights.
That's the thing. If the game runs at 60 most of the time, when you drop to 40-30 it looks awful. Having it always at 30 removes that. You don't get 60, but you get a visual constant and it helps the game to look better. CoD has the same problem.
Are you kidding me? It's well explained several times in this thread why people don't like the decision to not lock the framerate to 30FPS. At least read some of the posts before posting. Thank you.
How does that sentence make any sense? Judder is what makes it unsmooth to begin with.
The judder is never greater than the actual frame time at 30fps. Your frametimes would look something like
17ms 17ms 17ms 33ms 17ms 17ms 17ms 33ms 17ms 17ms 17ms 33ms
Whereas at 30fps you get a solid 33ms per frame.
Visual acuity for slight and very brief changes in sampling rate just isn't what you're claiming it is for most people. You're getting more temporal information at 50fps even if the framerate is inconsistent. Your brain is pretty good at filling in the details and smoothing over the edges.
Am I the only one here who isn't able to discern between frame rates? 30 fps, 60 fps. These are just numbers to me
Judder is way more annoying than sub-30. Argh.