• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: PS4 COD frame judder caused by frame rate HIGHER than 60fps

ghostscksqg.png

I just love that Ryan is still getting shit about this sound bite!
 

rvy

Banned
to be fair to polygon (cant believe im saying this) the reviewer can only comment on the performance they experience, it doesnt matter if in this case the ps4 is "too good". If the game judders it judders and that is no bueno.

It's also no bueno and flat out wrong to say that it has extreme framerate drops.
 

KKRT00

Member
Why are people shocked? Every game that is aimed at 60hz, is running over 60hz most of the time.

Forza probably runs at 100fps many times, like many CoD on Xbox 360, Wipeout on PS3 or GT 5/6.
The difference is, that they are locked at 60, but frames are rendered faster than in 16.6ms
 

guek

Banned
Hope they fix it soon, the judder is very annoying. Seeing as how this is PS4 though and not WiiU, I expect a quick fix very soon.
 

Hari Seldon

Member
That is a pretty great problem to have. Much easier to lock it at a lower resolution than try to optimize shit to squeeze out more speed.
 

KoopaTheCasual

Junior Member
Why are people shocked? Every game that is aimed at 60hz, is running over 60hz most of the time.

Forza probably runs at 100fps many times, like many CoD on Xbox 360, Wipeout on PS3 or GT 5/6.
The difference is, that they are locked at 60, but frames are rendered faster than in 16.6ms

downplay police.

"Don't read too much into it"™
 

hawk2025

Member
Why are people shocked? Every game that is aimed at 60hz, is running over 60hz most of the time.

Forza probably runs at 100fps many times, like many CoD on Xbox 360, Wipeout on PS3 or GT 5/6.
The difference is, that they are locked at 60, but frames are rendered faster than in 16.6ms


Well, that's one way to spin this.
 
Why are people shocked? Every game that is aimed at 60hz, is running over 60hz most of the time.

Forza probably runs at 100fps many times, like many CoD on Xbox 360, Wipeout on PS3 or GT 5/6.
The difference is, that they are locked at 60, but frames are rendered faster than in 16.6ms

You should try reading the article
 

RulkezX

Member
Expecting a Polygon article on how this proves lower frame rate and resolution is best.

Oh and lol@IW , how the fuck does this make it through QA when something as simple as vsync could have made it a non issue
 
I really hope they change it, if not people will go nuts.

No, they shouldn't change anything based on this news. I've been playing the PS4 version, and I definitely think the game doesn't run at smoothly as it should. This doesn't change that fact. All that's different now is the explanation for why it's not as smooth as it should be.

Expecting a Polygon article on how this proves lower frame rate and resolution is best.

Oh and lol@IW , how the fuck does this make it through QA when something as simple as vsync could have made it a non issue

It's probably not quite as simple as just enabling vsync, and for the record the game rarely tears frames in multiplayer. In fact, I believe I've only see it happen on one specific map, and one specific area of that map. Haven't touch the campaign yet.
 

Gestault

Member
There's some seriously interesting (and admittedly expected) technological implications for this, but I don't like that people are acting as though the frame-rate issues (in terms of judder from inconsistent rates) are a good thing in terms of user experience. This is a bug that should have been addressed. It could be that this sort of oversight applies to the problems in other versions as well.

If your energies are focused on the credibility of a hardware platform, then this is good news. If you care about the gameplay experience, then this is still a bad thing until it's patched (which should thankfully be within days rather than weeks, based on the nature of the problem).

Yes, it's their fault, and Gies and all the rest who wanted to use a lower framerate in CoD on PS4 to dismiss its power advantage will have to go find another straw to grasp at.

Ignoring everything else, this is a problem that still effects gameplay that's annoying to the player. This is the sort of reasoning that seems problematic; the gameplay is less important to some people than the politics of the criticisms. That criticism that there is some issue with how frames are displayed still effects the player. The technological reason behind that doesn't change that.
 

TheExodu5

Banned
Something is off here...you shouldn't be able to run at a framerate higher than 60fps with vsync enabled...it doesn't swap the frame into the buffer until a monitor poll. That being said, a single torn frame means there's something weird going on here.

In any case, the issue here appears to be an uneven frame latency, not a framerate issue.

You can output 60fps, but if the frame latency ever goes above 16.7ms, you're going to miss the deadline for sending the new frame to the monitor. So, what's happening here is that the average frame latency is 16.7ms (60fps), but there's a lot of deviation that's resulting in some frames not making the deadlines.
 

CozMick

Banned
There's some seriously interesting (and admittedly expected) technological implications for this, but I don't like that people are acting as though the frame-rate issues (in terms of judder from inconsistent rates) are a good thing in terms of user experience. This is a bug that should have been addressed. It could be that this sort of oversight applies to the problems in other versions as well.

If your energies are focused on the credibility of a hardware platform, then this is good news. If you care about the gameplay experience, then this is still a bad thing until it's patched (which should thankfully be within days rather than weeks, based on the nature of the problem).

Lawl @ gameplay experience, its all about raaaaaaaawr powaaaaaaaaa.
 
To me it sounds like IW was more focused on optimizing the xbone version for launch to notice this hiccup.

Let's not get ahead of ourselves just yet with the XB1 version. We still haven't had actual analysis done of that version of the game yet. I have a feeling that version suffers from some framerate problems of it's own, even if the press didn't make note of it in their reviews.


Something is off here...you shouldn't be able to run at a framerate higher than 60fps with vsync enabled...it doesn't swap the frame into the buffer until a monitor poll. That being said, a single torn frame means there's something weird going on here.

In any case, the issue here appears to be an uneven frame latency, not a framerate issue.

Vsync is NOT enabled. I have seen tearing, albeit extremely rarely, but it does happen on a specific map in a specific area of that map.
 
Well the game isn't exactly pushing the PS4.

That said this is a funny twist in the whole ongoing Call of Duty next-gen port debacle.
 
Something is off here...you shouldn't be able to run at a framerate higher than 60fps with vsync enabled...it doesn't swap the frame into the buffer until a monitor poll. That being said, a single torn frame means there's something weird going on here.

COD games do not enable V-sync on console. They will dip below 60fps occasionally, but if it stays in the mid 50s no-one will notice. If it goes to 30 due to V-sync.. people will notice.
 
No, they shouldn't change anything based on this news. I've been playing the PS4 version, and I definitely think the game doesn't run at smoothly as it should. This doesn't change that fact. All that's different now is the explanation for why it's not as smooth as it should be.



It's probably not quite as simple as just enabling vsync, and for the record the game rarely tears frames in multiplayer. In fact, I believe I've only see it happen on one specific map, and one specific area of that map. Haven't touch the campaign yet.

It SHOULD be as simple as enabling vsync. And if they do, they do need to change their review. It would be hypocritical if they did not.
 

Cornbread78

Member
OK, so if we have a 240hz TV, what would be wicked awesome, would be to have the option to optimize the FPS for your own TV for SP. I know that would be a logistical nightmare for online play and would create clear unbalanced gameplay.
 

TheExodu5

Banned
Vsync is NOT enabled. I have seen tearing, albeit extremely rarely, but it does happen on a specific map in a specific area of that map.

Sounds like they're trying to synchronize from within the engine, bypassing GPU level vsync. Not possible on PC, AFAIK, but it might be possible on consoles with low level control.

The question is what are they doing exactly. When the monitor polls, do they draw as much as possible? Do they draw a single frame? Do they use triple buffering? Does it tear when it goes above 60fps or when it falls below 60fps?

It would be nice to have a really high framerate camera pointed at the screen to see exactly what's going on here.

OK, so if we have a 240hz TV, what would be wicked awesome, would be to have the option to optimize the FPS for your own TV for SP. I know that would be a logistical nightmare for online play and would create clear unbalanced gameplay.

No TV on the market accepts an input higher than 60Hz, despite being able to display much more than that. Only monitors accept up to 120 or 144Hz at the moment.
 

Gestault

Member
So the solution would be to limit the maximum amount of frames per second? lol

That's actually a major part of how display functions like v-sync work. If a game appears to be running tear-free at a framerate like 30 or 60, it's not that the hardware is only capable of running that many frames. It has a greater "budget" of processing power, but it's limited to solve problems like the exact one we're seeing in this version of CoD.
 

coolasj19

Why are you reading my tag instead of the title of my post?
https://twitter.com/shahidkamal/status/400013318309814273

Wrong!! Shaking my head Shahid, get your shit together!
Shahid's gonna get misquoted for the rest of the gen isn't he?

This is hilarious to me. Here we are, trying to close out ResolutionGate, and the framerate issues the PS4 is having is because it's running too high, not too low.

It's like when Goku arrived at Namek after training at 100x on the ship and he wiped up the Ginyu Force, but had to keep his true power v-syn- under wraps.
 

Gestault

Member
It SHOULD be as simple as enabling vsync. And if they do, they do need to change their review. It would be hypocritical if they did not.

While I agree with you in this case (the timing and prominence of the release make it relatively simple, once it's been dealt with), but imagine if every written review ever was expected to be adjusted for every meaningful post-release patch. That would be a logistical nightmare for writers, and legitimize releasing flawed or incomplete games for publishers.
 
It SHOULD be as simple as enabling vsync. And if they do, they do need to change their review. It would be hypocritical if they did not.

Although COD is described as a 60fps game, it's not really. It wavers around 50-60, what DF called "perceptually" 60fps. VSync would be murder.
 

Tsundere

Banned
That's actually a major part of how display functions like v-sync work. If a game appears to be running tear-free at a framerate like 30 or 60, it's not that the hardware is only capable of running that many frames. It has a greater "budget" of processing power, but it's limited to solve problems like the exact one we're seeing in this version of CoD.

Oh, no, I'm well aware of that, it's just that all those journalists were implying that it was because PS4 couldn't keep a steady 60FPS and witnessed a lot of "drops".
 
Top Bottom