So, what's going on here? There's no issue?
So, what's going on here? There's no issue?
That 90fps unoptimized for the PS4 seems to be true after all.
The funniest part about this is that the framerate was even higher at 720p, and the 1080p patched "helped" to slow things down a bit, but wasn't enough.
I am livin' in bizzaro land here.
Playstation 4 is better than PC gaming confirmed.
Yeah, the reviews make it seem that the game goes down by at least 10fps. Reviewers just don't know what they are talking about at all.
There are real issues with the game, but the funny part is, most of the "stuttering" seen in the game is the result of the framerate actually exceeding 60fps, which makes things look uneven.
The issue is, it's the first console game ever to go 1080P and try over 60fps.
Did anyone ever suggest that too many frames moght be the problem?
I think they would have been dismissed as a crazy Sony fanboy. This has been the craziest rollercoaster ride.
So basically, CoD on PS4 is too good?
Seriously though, this is crazy.Did anyone ever suggest that too many frames moght be the problem?
I think they would have been dismissed as a crazy Sony fanboy. This has been the craziest rollercoaster ride.
Did anyone ever suggest that too many frames moght be the problem?
I think they would have been dismissed as a crazy Sony fanboy. This has been the craziest rollercoaster ride.
This story just keeps on entertaining!
At this point it's hard not to call them clowns.
Never forget:
Looks ever sillier now.
So polygon gives the PS4 version a lower score because it has a higher framerate? That's hilarious
When it's a console game aimed towards people playing on TVs that are mostly 60hz yeah.. It's bad.So frame rises over 60fps are bad now?
This is anecdotal from E3, but...
I've heard the architecture with the ESRAM is actually a major hurdle in development because you need to manually fill and flush it.
So unless MS's APIs have improved to the point that this is essentially automatic, the bandwidth and hardware speed are probably irrelevant.
For reference, the story going around E3 went something like this:
"ATVI was doing the CoD: Ghosts port to nextgen. It took three weeks for PS4 and came out at 90 FPS unoptimized, and four months on Xbone and came out at 15 FPS."
So frame rises over 60fps are bad now?
Playstation 4 is better than PC gaming confirmed.
SHOW ME SOME GIES TWEETS!!
So does this mean polygon's score for the PS4 should be an 8?
DF said:runs at higher frame-rates than 60fps on a fairly frequent basis
While I agree they're clowns, in this case you can't really blame them all that much. I don't think it's easy to tell the difference between the judder from dropped frames than from higher than 60 frames. DF had to use special equipment to reach that conclusion.
What we should all agree however is that IW are just the laziest dev around.
Question to ps4 ghosts owners, do the apparent framerate drops happen randomly or what?
I wonder at what point did MS realize they were beat in the hardware spec dept?
Yes, this is what introduced judder and screen tearing.
For a 60hz display, you still want to maintain over 60 fps so you ALWAYS stay at 60 fps even when there's shit going on. That's why you blow big bucks on stupidly expensive hardware if you want the absolute best experience.