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Tomb Raider: Definitive Edition (Xbox One / PlayStation 4) - Jan 28 2014

Harlequin

Member
I really don't understand this post. I played both Legend and Anniversary right before this one and :
- Neither of those is nearly as hand-holding as this one. Specially Anniversary. There really is no comparison.
- Even in Underworld, you actually die quite a bit while traversing the environment because its actually difficult, unlike in the reboot.

When I say hand-holding in relation to LAU I mainly mean the white ledges and the magnetism. You don't have to aim your jumps at all because the magnetic ledges will have Lara cling to them, anyway.

- I can't believe you think exploration feels like "old tomb raider games" when you just have to press a freakin' button that shows you where the collectibles are.

How about not using that button? Of course, if you use it, there's not going to be a whole lot of exploration there. But nobody is standing behind you with a gun, forcing you to use it.

- The platforming in both Underworld and Anniversary is just so much better. You actually needed to figure out where to go, and once you did you thought many times "damn, this is gonna be hard" - but when you finally made it, it felt great - This doesn't happen in this reboot because everything is just super-obvious and straight-forward. There is no "exploration" because the game always tells you where to go. Fuck, if you press a button it basically shows everything that you can interact with - it's just mind-numbing.

What platforming? LAU don't have platforming. They have magnetic ledge-hopping and the only times that is even remotely challenging is in Anniversary when the camera bugs out on you which is not the kind of thing that should make a game challenging, really. What made the old Tomb Raider platforming so great was having to calculate jump distances and having to aim your jumps, most of which came from having to jump from platform to platform (not ledge to ledge). That is pretty much non-existant in LAU. The "platforming" in those games is the equivalent to button mashing in a fighting game. It's boring, unsatisfactory, not challenging and repetitive.

You see, the problem with ledge-hopping (other than it being horribly magnetic in LAU) is that it robs the "platforming" of an entire dimension. With proper platforming you're using all three dimensions. You're going up/down, forward/backward and left/right. With ledge-hopping you're only using two dimensions up/down and left/right. And to make matters worse the way it's implemented in LAU oftentimes even robs you of most of the interim stages. You cannot go up and left at the same time, for example, only straight up. Add to that the awful magnetism and the disaster is complete. At least the reboot removed most of the magnetism (again: outside of the "high action"-scenes), let you steer in mid-air again and gave you the opportunity for som actual platforming instead of just ledge-hopping.
 

bjork

Member
I just bought Tomb Raider for my dad this morning, had no idea about this. I guess as long as he enjoys the game, that's what's important.
 

Harlequin

Member
They better at least add enemies to kill after you beat the game.

Having fully upgraded weapons with nobody to use them on was a COMPLETE FAIL.

Uhm, there are enemies to kill after you beat the game. When you revisit the hubs and go exploring, you'll stumble upon some of them. Especially in Shanty Town. They've even got their own dialogue.
 

SkylineRKR

Member
Old TR had some rather weird mechanics that worked out well once you figured it out. You had to hold walk button, walk to the edge and then hop backwards and then press forward +jump for a perfect jump. It took some skill, (although once you did this you would never fail), but its also slow and cumbersome. Especially for todays crowd.

I really don't understand this post. I played both Legend and Anniversary right before this one and :
- Neither of those is nearly as hand-holding as this one. Specially Anniversary. There really is no comparison.
- Even in Underworld, you actually die quite a bit while traversing the environment because its actually difficult, unlike in the reboot.
- I can't believe you think exploration feels like "old tomb raider games" when you just have to press a freakin' button that shows you where the collectibles are.
- The platforming in both Underworld and Anniversary is just so much better. You actually needed to figure out where to go, and once you did you thought many times "damn, this is gonna be hard" - but when you finally made it, it felt great - This doesn't happen in this reboot because everything is just super-obvious and straight-forward. There is no "exploration" because the game always tells you where to go. Fuck, if you press a button it basically shows everything that you can interact with - it's just mind-numbing.

TR 2013 is a product of its era. Its accessible and playable for everyone. Anniversary is great, but its also very difficult for a lot of gamers out there. And its big while its layout is complex.

A mold between Anniversary (level design, difficulty etc) and 2013 (graphics, shooting mechanics etc) would be fuck awesome. But I guess it would also be one hell of a project to realize.
 

kuroshiki

Member
Don't mean to offend anyone. I have seen a bunch of Korean movies and she looks strikingly similar to many actresses on them! I have just asked a colleague of mine who is Korean and he thinks she could pass as one. Anyway, didn't mean anything racy at all.

Bro you got it wrong. I was not mad at all! I was confused because majority of Korean women, while wonderful, are not pretty or beautiful by any means, or at least by western standard. If you said korean actresses, then maybe, very low low maybe.

Lara look more like cuban italian hybrid, nothing even remotely asian. I have no idea why yout korean friend think lara look korean.
 

XMast3r

Banned
Square needs to get back their investment. There is literally nothing else to buy after xmas, this is the first thing. good move
 

TyrantII

Member
My question is, why are hair physics so hard to render on these consoles?

Is there no TressFX-style solution on AMD hardware? It can't be that much different or harder than any of the cloth physics solutions rendered by Crystal Tools in Final Fantasy XIII on last gen consoles. I refuse to believe it's a straight-up hardware limitation...

Depends on what you're asking. Alice:MR did it on last gen easily (think it's a non-TressFX implementation):

tumblr_inline_mw2kppi6lv1qalhg6.gif


tumblr_m6e94rs7QB1ru8d9jo1_500.gif


nvLkU.gif



Problem with TressFX is it seems to be using many more individual hairs, each one is physics based and reacts to other stands without clipping through, and they each have AO/self shadowing.

Thats a lot of light and physics calculations on the fly to get a more precise simulation than the last gen counterpart above.
 
DEFINITIVE.

Hehe. I don't particularly mind definitive editions if they add various effects, etc, but to redesign the characters look?

Nah...

I was just going to say it's the lighting, but the Lara in the new trailer looks substantially better, far more realistic.

I prefer the look in the PC shot. They seem to have redefined her jawline quite a bit as well as giving her a more prominent nose and seemingly fuller lips.

I need to see it direct feed, but I'm not feeling the redesign.

Redesigned to better suit the needs of the console fan base?

I'm not sure I get this and I feel silly for not getting it...
 

Lettuce

Member
So basically this will just be the PC verison on 'High' Settings for next gen consoles then?...No thanks ill just stick with the PC version on 'Ultra' settings thanks
 

ksdixon

Member
It's just people being butt hurt that it isn't a poorly controlling empty level design of a game like the previous games. I'll never understand it myself, and it just makes me think that they all remember the old Tomb Raider games differently than they actually were. The new Tomb Raider has less platforming, and a bit less in the puzzle department, but it gained good controls, fantastic combat, a great leveling/upgrading system, and significantly more exploration in environments that make a whole hell of a lot more sense. The old Tomb Raider games are clunky, claustrophobic, empty games that people tend to remember being wide open exploration driven adventures.

The first reboot trilogy that Crystal D did was more like the originals, and they executed on that formula better than had ever done in the past, but it was getting really stale. If they had continued down the same path with Tomb Raider we would have gotten a new one, it would have gotten slammed in reviews for being outdated, and the series would now be dead. Instead we have a game that may be different from the past games, but it presents the sense of adventure that the older games clearly wanted to have but couldn't due to tech limitations.

Strange that I can completely understand and appreciate this line of thinking... but am staunchly opposed to it when applied to Resident Evil pre and post RE4.

I think all the blame goes on CVX's head. I think it is a case of RE:CV(X) having too much backtracking, what I consider to be a boring story, not carrying-forward the improvements of RE3 (dodge, split-second decisions which influence your progress through the game, quick 180' turn, and a few others I've long since forgotten). I think people felt it was a step-back from RE3, and dismissed the classic controlscheme/formula as a whole.

Looking at RE pre and post RE4, I always did think there was more mileage in further 'Remakes' with beefed-up graphics, small story re-writes, new content/areas to explore. And also in the online-connected experience of 'Outbreak' - Outbreak a year or two later would have been awesome.
 

Harlequin

Member
So basically this will just be the PC verison on 'High' Settings for next gen consoles then?...No thanks ill just stick with the PC version on 'Ultra' settings thanks

No. The Definitive Edition will feature:
-TressFX (in the PC version)
-High-Res Textures (in the PC version)
-1080p Resolution (in the PC version)
-Advanced cloth, weather and foliage physics (not in the PC version)
-higher-poly environments and characters (not in the PC version)
-better lighting/rendering (not in the PC version)
-better shaders (not in the PC version) (Not sure if they only updated the skin and cloth shaders or all the shaders, though.)
 

Timu

Member
No. The Definitive Edition will feature:
-TressFX (in the PC version)
-High-Res Textures (in the PC version)
-1080p Resolution (in the PC version)
-Advanced cloth, weather and foliage physics (not in the PC version)
-higher-poly environments and characters (not in the PC version)
-better lighting/rendering (not in the PC version)
-better shaders (not in the PC version) (Not sure if they only updated the skin and cloth shaders or all the shaders, though.)
That's a good thing to point out, so it's actually built for next gen consoles in certain areas.
 
I am interested in this as I loved Tomb Raider when I got it on 360 last March but if I'm honest the pricing is just ridiculous.

They say they remade it but did they really need too?

Should be £30/$40, I think it will do pretty badly at full price and then they'll claim no-one bought it, they've even picked a decent release date (first retail game on next-gen of 2014?) before the likes of Thief/Titanfall/Infamous but I can't agree with the price.

Also not sure why Rayman Legends is £40 on a UK retail as well.
 
New character model looks way better. Wish it wasn't full priced. Bought it during the steam Black Friday sLe for 8 bucks, haven't played it yet. will pick up next gen when cheAp
 
No. The Definitive Edition will feature:
-TressFX (in the PC version)
-High-Res Textures (in the PC version)
-1080p Resolution (in the PC version)
-Advanced cloth, weather and foliage physics (not in the PC version)
-higher-poly environments and characters (not in the PC version)
-better lighting/rendering (not in the PC version)
-better shaders (not in the PC version) (Not sure if they only updated the skin and cloth shaders or all the shaders, though.)

and how much of that will be worth that price tag? how noticeable will it be?

Just sounds like PR talk to me to try sell the game again
 

Momentary

Banned
It looks like a gimped version of TressFX.

When the dev was asked if it was running at 60 he pretty much danced around the question with saying that they've upped the fidelity.


I'll wait for the eventual $5 Steam sale upgrade for existing owners of the game.
 

weevles

Member
I think the reboot is much better in most every aspect than any of the previous games. It's not perfect by any means--I would've like more puzzle/exploration overall, but it was definitely a step in the right direction for the series.
 

KungFucius

King Snowflake
Square needs to get back their investment. There is literally nothing else to buy after xmas, this is the first thing. good move

Exactly. It's the only game out and there are more next gen owners than those who bought the game originally. Also it is just a downport from the already made PC version. It's good value for those who have not played it and want something to play on their new system. This and AC4 will be the best games on either platform until exclusives start rolling in, assuming they are good of course.
 

bobot

Neo Member
Never finished the ps3 version due to family and backlog.

An upgrade path from ps3 to ps4 would have been a nice option. I don't have the luxury of double dipping these days. Shame
 

BigDug13

Member
No. The Definitive Edition will feature:
-TressFX (in the PC version)
-High-Res Textures (in the PC version)
-1080p Resolution (in the PC version)
-Advanced cloth, weather and foliage physics (not in the PC version)
-higher-poly environments and characters (not in the PC version)
-better lighting/rendering (not in the PC version)
-better shaders (not in the PC version) (Not sure if they only updated the skin and cloth shaders or all the shaders, though.)

So I got the top three and not the bottom 4 for $10 instead of $60. Then you also have higher resolutions than 1080p support and infinite framerate upgrades and BC as you improve hardware.

I'm not knocking "definitive releases" on next gen consoles. I'm knocking $60 releases of games that have dropped to $10 in price.
 
Hopefully publishers will learn not to price "definitive editions" for $60 after the game bombs or fails to meet expectations at retail..
 
You see, the problem with ledge-hopping (other than it being horribly magnetic in LAU) is that it robs the "platforming" of an entire dimension. With proper platforming you're using all three dimensions. You're going up/down, forward/backward and left/right. With ledge-hopping you're only using two dimensions up/down and left/right. And to make matters worse the way it's implemented in LAU oftentimes even robs you of most of the interim stages. You cannot go up and left at the same time, for example, only straight up. Add to that the awful magnetism and the disaster is complete. At least the reboot removed most of the magnetism (again: outside of the "high action"-scenes), let you steer in mid-air again and gave you the opportunity for som actual platforming instead of just ledge-hopping.

I disagree but this is an interesting position to have that I haven't seen before so thanks for posting it. I think that the huge amounts of air control they gave Lara in the reboot combined with ledge grabbing/magnetism is what removes all the thrill of the platforming. You can pretty much turn any angle in mid air and just hold forward and still make it. There isn't any judging or planning going on, just hit a and point in the direction. LAU at least had some level of 'how the hell do I get up there?' to them. You'd enter a huge tomb and have to figure out how to navigate to your goal, and that is completely missing in the reboot. It's true they have ledge grabbing, but they are still far more engaging and fun than what was in the reboot.

I honestly think that they just put most of their work into the shooting and the sparse platforming was a complete afterthought.
 

Morrigan Stark

Arrogant Smirk
Probably my game of the year. There was a huge world of exploration in that game that lots of people didnt bother to look into. Its the second best 3d platformer ive played this generation.
Ahhh, modern gaming. Where "exploration" means "hunting down empty collectibles that do nothing just so you can see XP+5 pop on your screen". Also, you can even find neat little maps that tell you where each of these empty collectibles are, because let's face it, searching for those pixels yourself is frankly fucking boring.

Even the treasure hunting in Uncharted was better and more rewarding "exploration" than this farce.


THIS so much. Bought the PC version on sale and am playing through it now. I'm kind of shocked at how little traditional Tomb Raider gameplay there is. Typical situation:

Roth: Lara, you have to climb that radio tower.
Lara: (looking up at tower reaching high into the sky) Oh, I hate climbing.
Me: Yes! Finally a platforming challenge!
Game: Now shoot a bunch of guys in the face, please.
Me: Alright, fine, whatever.
Game: Now climb this ladder that goes straight to the top of the radio tower.
Me: Wait, really...?
Game: Oh no, the ladder's starting to fall!! Quick, hit X!!!!
Me: (T_T)
LOL, so true.

I think a lot of people missed the growth and development of Lara's character in the reboot. The significance of the first time she says 'I hate tombs', for example. And then as the game wears on her curiosity and wonder sort of take over. There's no need for the player to be reminded 'You're a Croft', it happens organically.
No it doesn't, and I'm fairly certain that Lara is told "You're a Croft!" more than once in the game by an NPC anyway. -_-

The traversal of the environment - Whilst it still had coloured ledges, there were also sections of rope climbs via bow and arrow. Lara also required more than bare hands to climb across an island;
So? Those bow-rope sections were still very coloured so that you never needed to figure out where to use it. Same shit, different flavour is all.

Salvage/Upgrades - A very neat mechanic that provided more depth to 'Oh, a gun on the floor', which was also consistent with the environment.
You must be joking. There was zero depth to the salvage and upgrade systems. None. Not only it was painfully easy to max out everything, which means there isn't any "build" or specialization you could focus on (in fact, to access higher "tiers" of upgrades you pretty much had to nearly max out the first tier anyway, so you didn't even have real choices in how to spend your points), you could beat the entire game without them. They were the very definition of "tacked on".

The game was not a real open-world game because there was zero incentive to revisit old areas. Oh, you missed a collectible in that previous area? Who the hell cares, since it doesn't even do anything interesting? It's a linear game at its core, and there isn't anything wrong with that per se, but when it pretends to be otherwise and brags about its "open world" island and how much better that is than the "linear Uncharted", well, fuck off.

I know I used the word "decent" but I'm not saying it was good. Just more acceptable as a reason to keep playing than Tomb Raider's awful story.

I would say the whole cast of Tomb Raider is awful. Roth didn't need to be there. He was supposed to be a father-figure to guide Lara, but Lara's character development is handled so poorly that a guiding figure is unnecessary. Roth is there to reassure Lara as she has doubts about her abilities between massacres and superhuman physical feats. He's also there to always cast a second vote for whatever Lara wants to do.

The island would have been a lot more interesting without the cult. The shanty buildings and gunfights got old. It would have been cool to explore ruins of various structures built on the island over time (ancient temples, tombs, military bases, wrecked ships) while dealing with the natives and wildlife. Shipwreck beach was totally squandered in how little you explore shipwrecks. Most of the game is shanty towns and a couple of military bases. They could have done so much more with the concept. So disappointing.
Yeah, same. I was never a fan of the old Tomb Raider games because the controls were so clunky. An old-school style Tomb Raider with fluid controls and modern graphics could have been absolutely awesome. Instead it's an Uncharted clone without any of its charm.


It's just people being butt hurt that it isn't a poorly controlling empty level design of a game like the previous games.
lol, what complete bullshit. No one wanted a tank-controlled Tomb Raider with ugly graphics. They wanted a tomb raiding experience with puzzle solving and survival elements with tight and responsive controls and modern production values, and instead they got a generic shooter with a terrible story and bland mechanics and that is why they're "butthurt".

I'll never understand it myself, and it just makes me think that they all remember the old Tomb Raider games differently than they actually were. The new Tomb Raider has less platforming, and a bit less in the puzzle department,
"a bit less"? xD

a great leveling/upgrading system
Someone please explain to me why it was great because this line is ludicrous to me. How was it great? The skills or upgrades on which to spend points are not particularly useful. There isn't a choice of skill to focus over another. There isn't a possibility of a build. The skills or upgrades do not significantly affect the gameplay or the combat tactics. It has zero depth.

Please, do tell, what makes it "great"?

If people missed Lara's character development it's probably because it all happened in one second. She goes from scared young woman to Rambo in the snap of a finger. This is not her first expedition. Documents in the game talk about Lara going on previous trips and Sam had to drag her to hang out with cute boys instead of immersing herself in archeological digs. You don't need to be reminded "You're a Croft" but you are multiple times in scenes that run counter to what's actually happening in the game. The game attempts to be an origin for Lara, but she instantly becomes a super-human combat expert. There's no development of skills shown. It's laughable that the game keeps saying she is a "survivor" when she completely dominates the island.

For the rest, here's something I wrote in another thread with some edits:

The game is insultingly dumb. It has detective mode, but if you ever have to use it outside of hunting optional pixels hanging from trees for 5XP you might want to reconsider your hobbies. The game features beautiful environments, a couple of which appear to be open but are actually just crossroads for linear paths marked with glowing white paint. Traversal never requires skill. There are no tricky jumps or points where you have to figure out where to go or how to get there. You just follow the white paint. The posts where you use the bow ropes are wrapped in glowing white ropes and there's nothing to figure out about them. You find one, grab your bow, aim for the other post, and then you crawl up the most linear paths in the game. Using the pickaxe to climb is just a nice visual flare, it adds nothing of value mechanically. Lara can no longer jump in multiple directions and there's no challenge in traversal.

You can wander off the obvious linear trails in these couple of areas but there is nothing of interest to find. The only somewhat worthwhile collectibles are the documents and relics, and those are all along the linear paths. The other collectibles are excessive bs that are not fun to find.

Most of the gameplay is just shooting dudes. You kill hundreds of dudes. Almost all battles are against very dumb AI who just rush at you and throw bombs at you to flush you out of cover. There is very little variety in enemies throughout the game. The worst is when the game just throws waves of them at you. It's just tedious and boring taking them down. The only time the combat shines is when you can stealth kill everyone. There are only a couple of these sequences in the game, and if you alert anyone at all every AI in the area suddenly knows exactly where you are and you can't go back to stealth. The automatic cover system is neat, but the game has too much combat and the combat isn't anything special.

There are very few puzzles required to beat the game and all of them are simple and take a couple of minutes at most. The half-dozen so called "hidden tombs" that are hidden in very obvious places with glowing white paint arrows pointing you in their direction, cause controller vibrations, and cause "hidden tomb nearby" to pop up on the screen are also extremely easy.

The RPG systems are poorly shoehorned into the game. Most of your collecting and killing will net you salvage and XP. Salvage lets you upgrade weapons, but enemies are very dumb and a lot of the time the game will randomly decide that a guy is immune to your napalm arrows anyway. The XP system let's you upgrade your skills, none of which are useful except for the skill that lets you instantly kill enemies once they are stunned because it makes the boring shooting galleries go faster.

The story is painfully awful. All of the characters are 1 dimensional and poorly written.

They didn't nail the exploration. Finding collectibles requires no skills other than the ability to see extremely small glowing objects. They aren't well hidden in smart ways and take no effort to get to. The regenerating health, abundance of ammo, and lack of non-story-critical weapons means that rewards aren't very rewarding. Getting medipacks and weapons by finding secrets that took skill to find and reach were much more rewarding. Calling the level design "sandbox" is a grave misuse of the term. They made it impossible to backtrack in many areas not because it would be physically impossible to do it but because they wanted to tell a linear story with cinematic uses of the time of day. One spot that really stood out to me was when a vent you used to get into a building suddenly filled with steam to prevent backtracking because they changed the time of day to sunset. Almost all paths are pretty much one way.

People want the spirit of Tomb Raider translated into a modern game. Exploring ruins, skillful challenging platforming, puzzles, traps to a void, some shooting. This game is almost all shooting and the other parts have been dumbed down to insulting levels and take up very little of the game. The old games were a bit clunky, a new game doesn't have to be. Becoming a modern game does not mean becoming another run of the mill shooter. The level design was pretty but awful in terms of engaging the player intellectually.
Reposting this because every single sentence in that is 100% true.

Ironically, Tomb Raider can still be a somewhat enjoyable experience, if you play it as yet-another-mindless-shooters. I got it for my birthday (so I didn't spend money on it XD) and it was a sorta fun, shallow little romp with very beautiful environments. But for all the above reasons, I have zero reason to a) ever replay it and b) recommend it to anyone. If it's free on PS+ and you want a relaxing little ride that requires zero skill or challenge and don't mind a terrible, terrible story, then sure, try it. Otherwise stick with the Uncharted games for a similar but much better experience, at least these ones (the first two anyway) have some charm, or, if you want a more authentic Tomb Raiding experience, just get Lara Croft and the Guardian of Light.
 

RedAssedApe

Banned
imo GOTY editions like this are less about getting people to buy stuff again then it is about packaging it into something that comes across as having more value to attract new customers. Sure SE would love it if you double-dipped but I don't really think you guys are who they are targeting as I would think double-dippers who constitute a small percentage of buyers for something like this.

Don't buy it at launch if you think its too expensive or don't buy it at all if you don't think this game is a Tomb Raider game or the improvements don't warrant double-dipping.
 

dr_rus

Member
No. The Definitive Edition will feature:
-TressFX (in the PC version)
-High-Res Textures (in the PC version)
-1080p Resolution (in the PC version)
-Advanced cloth, weather and foliage physics (not in the PC version)
-higher-poly environments and characters (not in the PC version)
-better lighting/rendering (not in the PC version)
-better shaders (not in the PC version) (Not sure if they only updated the skin and cloth shaders or all the shaders, though.)
Free patch for PC version incoming in 3... 2...
 

ItIsOkBro

Member
Is the game really that bad? You make it sound like a complete pile of steaming dog shit, lol.

Do I really desribe a terrible game? I think if someone goes in with zero expectations they'll find an enjoyable but safe action game.

I feel like someone that backhand compliments RE4 lol...
 

RedAssedApe

Banned
Is the game really that bad? You make it sound like a complete pile of steaming dog shit, lol.

On many game of the year lists. So no it is not a pile of steaming dog shit. Yeah it skews more towards Uncharted than the original Tomb Raiders some might remember. And some people hate that.
 

AHA-Lambda

Member
Is the game really that bad? You make it sound like a complete pile of steaming dog shit, lol.

It's a completely by the numbers AAA cover based action game, you've played it at least 20 times before by this point of the generation, a completely design by committee game.

Awful, terrible? No, let's be charitable, games with this much money put into them rarely turn out truly bad.

Uninspringing, derivative, rote, tired and generic?

10ohyes.gif


PS: the fact that this was a goty contender for VGX is frankly laughable too, but hey, it's the fucking VGX.
 
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