TheMagician
Member
Generic wannabe movie action game with childish amounts of gore.
It's just people being butt hurt that it isn't a poorly controlling empty level design of a game like the previous games. I'll never understand it myself, and it just makes me think that they all remember the old Tomb Raider games differently than they actually were. The new Tomb Raider has less platforming, and a bit less in the puzzle department, but it gained good controls, fantastic combat, a great leveling/upgrading system, and significantly more exploration in environments that make a whole hell of a lot more sense. The old Tomb Raider games are clunky, claustrophobic, empty games that people tend to remember being wide open exploration driven adventures.
The first reboot trilogy that Crystal D did was more like the originals, and they executed on that formula better than had ever done in the past, but it was getting really stale. If they had continued down the same path with Tomb Raider we would have gotten a new one, it would have gotten slammed in reviews for being outdated, and the series would now be dead. Instead we have a game that may be different from the past games, but it presents the sense of adventure that the older games clearly wanted to have but couldn't due to tech limitations.
I liked the graphics engine and some of the environments.
Other than that, it was one of the dumbest games I played. I think this is the perfect word for this game actually. Dumb.
So much stuff wrong with this game, let me list a few:
- Hunting is a fucking joke. You kill an animal, press X and gain XP. That's it. You don't even get much XP, it's useless.
- Character upgrades are an even bigger joke. I almost never knew where to spend my points because everything was useless.
- There are red barrels where the enemies spawn all the time, the game is desperate to show you explosions or something like that. It's calling you noob and dumb
- The whole " choose the way you approach enemies" is a big fat lie. The game is extremely linear in every way including the encounters. Only about 5% of the encounters let you choose the way to approach it, and that way is either stealth or guns blazing, but always through the same path. There is no flanking or scouting the environment for the best approach.
- The story starts out interesting but after a while starts to become extremely cheesy and sometimes cringe-worthy. The writing is very, very bad.
- Lara's voice eventually becomes very annoying, but I think this is more due to the writing.
- Fuck quick time events.
- No puzzles. No one can consider those "tombs" a puzzle. They are simply a fucking insult to anyone's brain. Even the dumbest person in the world could figure them out.
- Those salvage crates everywhere just don't make sense and break immersion. They all look the same and they are at the most random places. They could have made different props. ( yes, this is a bit nit picking but fuck it )
- The platforming just makes everything worse. The environment seems to be molded to fit the platforming and traversal "skills" that you get. There are fucking ropes everywhere and strategically placed wood bars for you to shoot with arrows all over the place. The platforming in the previous tomb raiders was awesome and fit within the environment, almost nothing seemed "forced", here it's just terrible and immersion breaking.
- Not only is the platforming bad for the reasons mentioned above, it's also extremely easy.
- Speaking of easy, this game has easy-mode and hand-held written all over it.
- Survival Instinct or whatever that shit was called: This makes exploration trivial, and it's just generally dumb.
- Props and assets are recycled very often. Try to count how many times you can see broken bottles on the ground. Just feels lazy ( nit-picking again, I know )
- Those challenges within the levels are dumber then fuck. "Destroy 9 of these gears that no-one fucking uses and are placed randomly in the environment just for the sake of this challenge that gives you extra XP so that you can level up your character and earn another dumb skill that will increase your XP gain so that you can earn another dumb skill." They try to add more hours to the game for something that is just meaningless.
- There is NO survival in this game. This was supposed to be a survival game. There's always tons of ammo all around, there are waves and waves of enemies, there are red barrels everyfucking where. You don't need to be stealthy EVER. Everything is just easy and handed to you on a golden plate.
- The multiplayer. I don't even need to say anything else. This is (not) a Tomb Raider game, and it has multiplayer. And yes, I tried, and yes it's fucking shitty.
Sorry for the outburst. But yes, this game does represent 95% of what is wrong in this industry, in my opinion. It's just dumb.
The game points out very specifically where every collectable is. "Exploration" my ass.
If people missed Lara's character development it's probably because it all happened in one second. She goes from scared young woman to Rambo in the snap of a finger. This is not her first expedition. Documents in the game talk about Lara going on previous trips and Sam had to drag her to hang out with cute boys instead of immersing herself in archeological digs.
You don't need to be reminded "You're a Croft" but you are multiple times in scenes that run counter to what's actually happening in the game. The game attempts to be an origin for Lara, but she instantly becomes a super-human combat expert. There's no development of skills shown. It's laughable that the game keeps saying she is a "survivor" when she completely dominates the island.
You just follow the white paint. The posts where you use the bow ropes are wrapped in glowing white ropes and there's nothing to figure out about them. You find one, grab your bow, aim for the other post, and then you crawl up the most linear paths in the game. Using the pickaxe to climb is just a nice visual flare, it adds nothing of value mechanically. Lara can no longer jump in multiple directions and there's no challenge in traversal.
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...a lot of the time the game will randomly decide that a guy is immune to your napalm arrows anyway. The XP system let's you upgrade your skills, none of which are useful except for the skill that lets you instantly kill enemies once they are stunned because it makes the boring shooting galleries go faster.
The story is painfully awful. All of the characters are 1 dimensional and poorly written.
They didn't nail the exploration. Finding collectibles requires no skills other than the ability to see extremely small glowing objects. They aren't well hidden in smart ways and take no effort to get to. The regenerating health, abundance of ammo, and lack of non-story-critical weapons means that rewards aren't very rewarding. Getting medipacks and weapons by finding secrets that took skill to find and reach were much more rewarding. Calling the level design "sandbox" is a grave misuse of the term. They made it impossible to backtrack in many areas not because it would be physically impossible to do it but because they wanted to tell a linear story with cinematic uses of the time of day. One spot that really stood out to me was when a vent you used to get into a building suddenly filled with steam to prevent backtracking because they changed the time of day to sunset. Almost all paths are pretty much one way.
People want the spirit of Tomb Raider translated into a modern game. Exploring ruins, skillful challenging platforming, puzzles, traps to a void, some shooting. This game is almost all shooting and the other parts have been dumbed down to insulting levels and take up very little of the game. The old games were a bit clunky, a new game doesn't have to be. Becoming a modern game does not mean becoming another run of the mill shooter. The level design was pretty but awful in terms of engaging the player intellectually.
She's not moe anymore! How am I supposed to *want* to protect her now?
Kidding aside, her new look befits the psychotic persona she'll eventually adopt in this game.
So, based on the responses the game is worth buying? If so, it's a good thing I skipped the last gen version.
Don't buy this piece of shit game
Why?
No, no no. That is not how collectibles should be. It takes no skill/exploration what so ever.Collectibles are highlighted by glowing objects and more intensely if you choose to spend your perks on those attributes. A collectible glowing does not mean you do not have to explore how to get it. If you can't differentiate then there's no point having this conversation. For the record this is exactly how collectible should be. Not just randomly planted in a back alley that could be one of many thousands.
You can't be serious with the Elena comparison... Elena barely manages to kill anyone. She acts like she's not used to using a gun.That's a stretch at best. There's a bit of a difference going to an established archaeological dig than going into uncharted territory. Also can you provide the exact diary entry or quote you're talking about because that instance you alluded to is actually two separate entries? Every knowledgebase clearly states this is Lara's first expedition. As for the whole girl to Rambo thing, this isn't specific to Tomb Raider, it's a typical video game mechanic to move the story along. Elena in Uncharted for example suddenly cracking out shots from behind cover as an example.
Because Tomb Raider has a legacy of not hand holding you on platforming...This is true of most games. Lords of shadow glowing edges, Uncharted yellow piping/tarping. Why penalise Tomb Raider for a staple?
Something that already existed in previous TR games btw, as well as other games too.Challenging platforming is almost all but dead in 3D action/adventure. At least the mechanic of needing to deploy an axe mid air or to grasp a crumbly ledge provided some sort of advancement than other ledge magnet games.
Why? It's an supposed "origin" story, not an introduction to the franchise.Puzzles could be more challenging but at the moment UC is the standout popular game. When you reintroduce a character/franchise you have to sort of play it safe and have a more intimate and focused experience.
Legitimately have no idea why people can think this game is bad.
You can say it's not perfect, sure, but bad? Get out of here.
Everyone else - none, just a bunch of generics that show up to get killed
Don't forget the amazingly offensive stereotypes used in characterizing the different characters.
There's an XB1 joke in there somewhere...
They were stereotypical and cliche but I don't know about offensive...
http://en.wikipedia.org/wiki/Reboot_(fiction)And you're clearly not every knowledgeable on the TR background then. Her first expedition was right after high school with Werner von Croy. And remember this?
In serial fiction, to reboot means to discard all continuity in an established series in order to recreate its characters, timeline and backstory from the beginning.[1][2][3]
They were stereotypical and cliche but I don't know about offensive...
Is this 60 fps confirmed ? Please don't tell me 30fps is ok, it is not.
Never played the game but wont pay full price for this. Its a cash grab.
They were stereotypical and cliche but I don't know about offensive...
What the hell did they do to my waifu. :|Tried to match tone and gamma. New eyes look way better. Have reflections too.
Some scattering effect is going on in skin and shadow edges are softened.
Because Tomb Raider has a legacy of not hand holding you on platforming...
Something that already existed in previous TR games btw, as well as other games too.
Replay value (biggest crime):
No incentive to replay, no pro difficulty, new game+, chapter select
Use fast travel to collect your optional goodies and...that's it
Tacked on MP to cover this fact
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks
it's a great direction to take the series in and I'm happy CD did it
hope they continue down that path
Why not?Is this 60 fps confirmed ? Please don't tell me 30fps is ok, it is not.
Man, few games in recent history are as divisive and spark as much debate here on GAF as this one. For the debate alone, the game is worth playing in order to find out for yourself which side you fall into. Much of that might have to do with how well you liked or didn't like the original games (many younger gamers likely haven't even played those). I come down on the negative side of it all, though TR2013 is by no means a bad game.
One thing that was said ITT that I agree with is that if they had simply made another game in the vein of A/L/U the reaction from critics and most of the buying public would have been lukewarm and the chances of the series continuing would have dropped to nil. So a reboot was necessary. The debate is how well the reboot worked in context of the series' history as well as modern design tropes.
What I personally hope happens is what we see so often in game development -- a good but somewhat vanilla groundwork has been laid and a more fully realized vision comes about in the sequel. There HAS to be more puzzles and platforming in the next game. Surely the devs must know this.
One more thing - I agree the soundtrack is a crime. The series is known for great music. Where was the TR theme? They should have used it at least once or twice in select spots. Think about the original Zelda motif playing when you pull the master sword in Twilight Princess. That's the only time you hear that theme in a 40-60 hour game. Just a hint is enough. Would have loved to have heard that TR motif as Lara grabbed the second pistol or maybe in the epilogue or the end credits.
So Lara Croft now looks Korean? Beautiful Asian woman but that's just odd.
She looks a lot closer to the CG render now( atleast we know how she'll look in TR2)
While I agree that this should be part of the series again it really hasn't been since Crystal took over. Handholding and overly simplified "platforming" (more like ledge-hopping) have been part of the franchise since Tomb Raider: Legend (so specifically blaming this on the reboot seems a little unfair). And while I agree that there's a lot of things wrong with the reboot I think it's a step in the right direction compared to Legend, Anniversary and Underworld. Because yes, the combat/platforming/puzzling/exploration ratio is completely wrong in the reboot but the little platforming and exploration that is there at least feels a little more like the classic Tomb Raiders again. Although when I say this you have to know that I clearly differentiate between the scripted "high-action" platforming/ledge-hopping sequences and the free-roam platforming you can do in the hubs. The first one isn't much better than it was in LAU but the latter is definitely a step in the right direction. Ledges are less magnetic, you have control over her jump direction in mid-air and even over the jump distance. The main problem is that they didn't have enough challenging platforming environments and still resorted to magnetic ledges, ledge-hopping and automated jump distances for their "high action"-moments. The one area that really reminded me of Core's platforming was the Mountain Temple. It's the really small, short area Lara reaches after climbing up the ladder but if you take your time to actually explore it you'll find that you can jump onto the rooftops and jump from rooftop to rooftop. The fact that these buildings are built on a relatively steep hillside also gives it a certain feeling of danger and I seriously wasn't sure if I was going to make certain jumps and had to really use the mid-air steering. So yeah, they should do more of that in the next one and definitely tone down the combat...a lot, make the puzzles longer and harder and introduce some proper indoor hubs (a huge tomb maze with lots of traps, puzzles and tomb chambers, for example) but I feel like they're starting to understand a few things about what made Core's games great...they're just not using those things enough in the reboot.
Oh, and the atmosphere was also much better than in the rather bland and boring Underworld and Anniversary.
If by replay value you mean restarting the game from scratch that might be true. But I doubt anyone was actually done with the game when they reached the end. Collecting all the items was actually one of the best parts of the game because it was pure exploration with only very little combat.
What.
What? Are you korean? Wtf are you talking about?
Legitimately have no idea why people can think this game is bad.
You can say it's not perfect, sure, but bad? Get out of here.
top = pc with tress, bottom = vga trailer (ripped from youtube)
Legitimately have no idea why people can think this game is bad.
You can say it's not perfect, sure, but bad? Get out of here.