Definitive means best, not most or biggest. The devs could turn Lara into a stick drawing and declare it the definitive version if they want.
Definitive means conclusive, not best.
Definitive means best, not most or biggest. The devs could turn Lara into a stick drawing and declare it the definitive version if they want.
top = pc with tress, bottom = vga trailer (ripped from youtube)
Same here.I like her old look better.
Why?
Same here, and TR was among my top 5 on 360 for the whole last generation, I will definitely pick this up for PS4.I think the new face looks better, esp. the eyes look much more glossy and realistic now. It's different, but I think it's better. I hope they release a HQ version of the trailer soon.
Tomb Raider was one of my favourite games of 2013. Maybe I'll pick this up again.
The new Lara model looks a bit like Gemma Arterton. I'm fine with that. Either way, looking forward to playing this again. Never had time to get into it on 360.
is there a link? there isnt one in the OP.
Gemma Arterton Lara looks way better than her original model, but I wish devs wouldn't change character models like this. We're at the point where video game faces are realistic enough for our brains to recognise them from features alone, rather than design cues (e.g. bandana = Snake, white hair red coat = Dante, etc), so changing them makes it seem like the character's had plastic surgery. Pick a face and stick with it.
Same here.
When you buy this AAA abortion, you're telling them you're ok with qte, you're ok with a generic shooter that lies about being based on survival and character growth. You're ok with design that holds your hand and insults your intelligence. While completely ignoring everything that the franchise built itself on. Throwing aside a design foundation which innately promotes the very essence of survival and growth that's being sold. Developers then continue to produce this soulless garbage.
God forbid a game called tomb raider have anything to do with raiding tombs and the accompanying mechanics which facilitate such endeavors. What could have been something so fresh for the industry is nothing more than a sea of conformity disguised as individuality.
Definitely just get on PC for $8
LOL, OK now I'm thinking maybe I'll skip it. I completely get the bolded, I can see them going "OK we have a AAA IP now let's tick all the boxes for maximum market appeal" and that's pretty much what games do at this level. Sometimes it's OK but I was hoping for more of the old school exploration of the original than a run & gun fest.
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucksIn short I don't get the hate this game gets.
Legitimately have no idea why people can think this game is bad.
You can say it's not perfect, sure, but bad? Get out of here.
top = pc with tress, bottom = vga trailer (ripped from youtube)
Gameplay wise it was the better uncharted. I really liked the game and besides the story and graphics it was better than its counterpart in any regard.Not really interested in this. Felt it was like a poor mans Uncharted.
Not really interested in this. Felt it was like a poor mans Uncharted.
It's just people being butt hurt that it isn't a poorly controlling empty level design of a game like the previous games. I'll never understand it myself, and it just makes me think that they all remember the old Tomb Raider games differently than they actually were. The new Tomb Raider has less platforming, and a bit less in the puzzle department, but it gained good controls, fantastic combat, a great leveling/upgrading system, and significantly more exploration in environments that make a whole hell of a lot more sense. The old Tomb Raider games are clunky, claustrophobic, empty games that people tend to remember being wide open exploration driven adventures.Legitimately have no idea why people can think this game is bad.
You can say it's not perfect, sure, but bad? Get out of here.
I
The story is quite linear but the island itself is quite the opposite. You have challenges, relics and artifacts that encourage and reward exploration
Link belongs to Nintendo.
The platforming in TR was much better realised than any of the Uncharted games.
Uncharted brought previous TR games into the modern era and then the latest TR taught Uncharted a lesson in world design.
Never played the game but wont pay full price for this. Its a cash grab.
I think a lot of people missed the growth and development of Lara's character in the reboot. The significance of the first time she says 'I hate tombs', for example. And then as the game wears on her curiosity and wonder sort of take over. There's no need for the player to be reminded 'You're a Croft', it happens organically.
It's her first expedition, so she's very much theory based - hence the expansive detail on all the artifacts.
The story is quite linear but the island itself is quite the opposite. You have challenges, relics and artifacts that encourage and reward exploration and also provide extra hours in the game after the main storyline has finished (perk benefit omitted). In game you have salvage which upgrades weapons. It's one of the few games that has done exploration and collectibles well this gen I think. Nothing feels superfluous like a lot of other titles.
In short I don't get the hate this game gets. Everything people complain about are prevalent in the generation not just this game. The things it does well also get ignored like:
The cover system - It was very smart and sleek and well integrated;
The traversal of the environment - Whilst it still had coloured ledges, there were also sections of rope climbs via bow and arrow. Lara also required more than bare hands to climb across an island;
Salvage/Upgrades - A very neat mechanic that provided more depth to 'Oh, a gun on the floor', which was also consistent with the environment.
And sure Crystal Dynamics have a bit of a problem of getting sleeker and better with their cinematic cuts, and offering more of a challenge in their physics puzzles but they should be given the chance to build on a very good reboot without all the sneering.
They nailed the exploration and the sandbox environment is perfect for a Tomb Raider game. They need to up the ante on the puzzles, take a look at Underworld for examples. The Mayan calendar, the squid room and the kings thrones puzzles. Then enhance the threats from nature (basically include more than wolves and cut down on the militia).
It's a very solid start. In my opinion anyway.
It's just people being butt hurt that it isn't a poorly controlling empty level design of a game like the previous games. I'll never understand it myself, and it just makes me think that they all remember the old Tomb Raider games differently than they actually were. The new Tomb Raider has less platforming, and a bit less in the puzzle department, but it gained good controls, fantastic combat, a great leveling/upgrading system, and significantly more exploration in environments that make a whole hell of a lot more sense. The old Tomb Raider games are clunky, claustrophobic, empty games that people tend to remember being wide open exploration driven adventures.
The first reboot trilogy that Crystal D did was more like the originals, and they executed on that formula better than had ever done in the past, but it was getting really stale. If they had continued down the same path with Tomb Raider we would have gotten a new one, it would have gotten slammed in reviews for being outdated, and the series would now be dead. Instead we have a game that may be different from the past games, but it presents the sense of adventure that the older games clearly wanted to have but couldn't due to tech limitations.
significantly more exploration in environments
The first reboot trilogy that Crystal D did was more like the originals, and they executed on that formula better than had ever done in the past, but it was getting really stale.
top = pc with tress, bottom = vga trailer (ripped from youtube)