shinobi602
Member
Adding night and weather to an existing course "is not a minor thing, it is not a 'add a little bit of time, throw it in' thing," Greenawalt said. "When we do things, we do it all the way. That means physics, that means changing conditions, that means everything. So that is not the sort of thing that is easily undertaken in a patch.
So, what about building a new course around rain and darkness? Greenawalt explains, To build a new track that would work at night and in wet would mean a bespoke track. Everything we build is bespoke."
Via IGNTo start from the bottom up means at least another nine months of development -- that's just to get the course up and running, never mind modifying it with new water and car physics, and new lighting.
"If we wanted to make one of those tracks work with the added particles or projected shadows, and of course adding the physics to do something like night and wet, it means re-engaging those tracks. Im not trying to give an excuse, Im trying to give context as to why this is an order of magnitude higher than something like Drag and Tag, and other things were looking at from the community.
He knows that both night racing and weather are staples of the genre. "Its not where we chose to put our investment in Forza Motorsport 5. We chose to be 1080p and 60 frames per-second, and have that solid performance.