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FINAL FANTASY Community Thread: XV Mainline Entries and Counting

I recently finished FF13 and i can't stop replaying the ending. Something in Fang and Vanille crystalized forever, really beautiful scene. (I'm a sucker for this "SE" endings, like, the KH1 and KH2 ones)

I know they're back in LR, btw. Let's assume they are crystalized forever here
 

CorvoSol

Member
I recently finished FF13 and i can't stop replaying the ending. Something in Fang and Vanille crystalized forever, really beautiful scene. (I'm a sucker for this "SE" endings, like, the KH1 and KH2 ones)

I know they're back in LR, btw. Let's assume they are crystalized forever here

Oh did you enjoy the ending of FF13?

Don't play XIII-2, then, my friend, 'cuz it takes a massive, heaping dump on everything you could possibly have enjoyed about XIII.
 

Seda

Member
So I'm playing Final Fantasy V for the first time. GBA cart. Got to the Wind Crystal. Spent an hour or two having everybody learn a hodgepodge of early job skills.

Monks deal so much damage o_o
 
So I'm playing Final Fantasy V for the first time. GBA cart. Got to the Wind Crystal. Spent an hour or two having everybody learn a hodgepodge of early job skills.

Monks deal so much damage o_o

Black Mages deal great damage too, but yeah, FFV is TOTALLY about physical damage, just like FFVI is slanted toward magical damage being overpowered (yes, yes, the Offering/Genji Glove combo is an exception).

If you're having lots of trouble with early-game bosses before you get really synergistic ability combinations, switching to all Monks or all Black Mages (in cases where the boss has an obvious elemental weakness) for one battle, crushing it, and moving on is actually a perfectly acceptable strategy. You'll have way more fun if you switch between jobs more frequently and adapt to the situation at hand instead of feeling like you need to max out this or the other thing early on.

Oh, and giving White Mages the ability to deal Monk-level damage with their fists is great (obviously the damage isn't as heavy because their attack stat isn't as high, but it's way the fuck better than hitting enemies with rods). Soooo many awesome class/ability combinations, even that early in the game.
 

CorvoSol

Member
Genji Glove Master's Scroll Dual Wield Ultima Weapons 9999 HP.

You deal max damage every hit. For like, sixteen hits. Cast quick and you do more damage than anything except the Kaiser Dragon has HP to handle.
 
Oh did you enjoy the ending of FF13?

Don't play XIII-2, then, my friend, 'cuz it takes a massive, heaping dump on everything you could possibly have enjoyed about XIII.

Just started it, and oh holy shit how stupid is the "retcon" of what happened. And i'm not so keen on time traveling, it has a huge potential of turning everything to shit
(like KH3D's story)

However the battle and chrystarium systems have improved a lot, and the world does seem more alive...
 

CorvoSol

Member
Just started it, and oh holy shit how stupid is the "retcon" of what happened. And i'm not so keen on time traveling, it has a huge potential of turning everything to shit
(like KH3D's story)

However the battle and chrystarium systems have improved a lot, and the world does seem more alive...

Gameplay improves (although everyone suddenly develops weird caveman faces and people look down each other's shirts while talking two steps apart), but boy oh boy that plot.
 

Gamerloid

Member
So I'm playing Final Fantasy V for the first time. GBA cart. Got to the Wind Crystal. Spent an hour or two having everybody learn a hodgepodge of early job skills.

Monks deal so much damage o_o
Cool, I started recently too. Though I'm playing on the PSone, so I won't be getting some of the jobs you will.

Make sure to learn Spellblade, Dual Wield, and Rapid Fire. That combination is so infamous in FFV that it was the name of Bartz's EX Burst in the first Dissidia game (the sequel changed it to Master Mime).

Noting. Will make sure to get this combo for Bartz. I liked how in Dissidia Bartz uses different weapons like the Revolver, Buster Sword, and Brotherhood lol.
 

Dark Schala

Eloquent Princess
The Theatrhythm: Curtain Call demo sure is Theatrhythm. You can use the face buttons and the D-pad/circle pad in order to hit notes. Using the D-Pad/Circle Pad is pretty imprecise on FMS (the field music stages -- which is the FFXIV stage in this case), so it's best to stick with the stylus on that one. Sometimes the stylus does afford better precision on Ultra mode, but it depends on the person. Sometimes I can get by no prob with the buttons on Ultra, but sometimes I can use the stylus for that. Ultra mode in this game doesn't seem to fuck around compared to the previous game's ultra mode, which is a good thing.

The demo has its share of Lightning and Lightning Returns, which is no surprise. You have Lightning as the lead of your party, the demo's tutorial screen shows the Lightning Returns page for the tracks listed, and you start off on the LR page. You have access to three songs with all three difficulties (plus a practice mode + watch the game play itself mode): Seymour Battle from FFX (which... sounds... unremixed?), Crimson Blitz from Lightning Returns Final Fantasy XIII, and Serene Forest from Final Fantasy XIV: A Realm Reborn. The characters you're dealt are Lightning (in her LR outfit), Tidus, Yuna (in her FFX-2 Gunner outfit), and Y’shtola (from FFXIV).

It's... still Theatrhythm? I like Theatrhythm, but you know my misgivings about it. The characters don't say anything witty or funny before proceeding into the stage (they just have facial expressions), and I think that's beneficial. There was no EMS stage (that one stage where you play the songs and you watch CG) so I don't know how well that is going to be executed. A little disappointed we didn't get stuff from XIII-2, but w/e.

Why they chose the songs they did for the demo is beyond me since there are much better tracks from each soundtrack, but I guess they chose the more... famous ones? I dunno about XIV. I'd have chosen something different. Still funny that they chose the Seymour Battle theme even though that was in the last game.

Demo has 30 uses.

Great. Now you've got me imagining an FF VIII in which Squall and Rinoa spend most of their time arguing about who's going to do the dishes and take out the trash. Though, that's not really what you meant. Maybe that should have been the ending.
You know what I mean. :p It's just like Corvo said: relationships are pretty much rollercoasters and I'd like to see some games reflect that. Again, I might be projecting a little all things considered, but I'd very much like to see a better approach to it in games in general.

Edit: Ah shit, keeping my mouth shut on FFXIII-2, then. I've come to dislike that game save for the boss DLC.
 

Heropon

Member
Still funny that they chose the Seymour Battle theme even though that was in the last game.

They're making up for only using it once in FFX.

That reminds me about Hunter's Chance and how underused was too. It was a crime having it only as a menu theme in the original Theatrhythm.

Edit: Playing Bravely Default, I'm appreaciating even more the FFV battle and growth systems. I don't know how they got so many things right in their second try with a job switching system.
 

Ultratech

Member
So I'm playing Final Fantasy V for the first time. GBA cart. Got to the Wind Crystal. Spent an hour or two having everybody learn a hodgepodge of early job skills.

Monks deal so much damage o_o

Monks are pretty powerful for the first half of the game, then they drop off a bit for a while.

They're pretty solid though.

Make sure to learn Spellblade, Dual Wield, and Rapid Fire. That combination is so infamous in FFV that it was the name of Bartz's EX Burst in the first Dissidia game (the sequel changed it to Master Mime).

Yup. A quick way to break the game. lol
 
X-Cast ain't no joke either. There are so many ways to break that game wide open.

And remember, summoning Odin from the Lamp during the final battle kills a section!
 

Heropon

Member
And don't forget to equip elemental rods if you want to use offensive magic. It's effectively a 50% boost in the magic power against enemies for almost all the game.
 

MagiusNecros

Gilgamesh Fan Annoyance
All the Zelda Musou hype I have makes me want a FF Musou where GILGAMESH becomes omnipotent and summons all FF warriors to face him to a final battle to the death.

GILGAMESH vs. The Universe indeed
 
All the Zelda Musou hype I have makes me want a FF Musou where GILGAMESH becomes omnipotent and summons all FF warriors to face him to a final battle to the death.

GILGAMESH vs. The Universe indeed

I would buy the shit out of a FF Musou.

But because this is a thing I want it won't happen.
 
So in that thread a few days ago I defended FFVII as having aged well. Then I decide that hey, its been about 2 years since I last played through it so I loaded it up on my ps3 and well...

Yeah, it really hasn't aged that well. That or my exploration of other games in the meanwhile as caused it to lose some of its luster. The chibi artstyle isn't necessarily bad but without the excuse of being 2d or sprite-based a lot of actions just look really awkward and are hard to follow exactly what the fuck some of these characters are doing (ignoring the awful translation).

Also the combat is very lacking. The comical easyness of the fights combined with the lack of any need for different strategies during battle makes things get boring rather quickly. Of course this is coming from me right after playing Persona 3 where using the wrong spell can pretty much end your entire party.

It's pretty much the perfect game for FF newcomers but after exploring the genre for a while it isn't much to re-play.
 

CorvoSol

Member
So in that thread a few days ago I defended FFVII as having aged well. Then I decide that hey, its been about 2 years since I last played through it so I loaded it up on my ps3 and well...

Yeah, it really hasn't aged that well. That or my exploration of other games in the meanwhile as caused it to lose some of its luster. The chibi artstyle isn't necessarily bad but without the excuse of being 2d or sprite-based a lot of actions just look really awkward and are hard to follow exactly what the fuck some of these characters are doing (ignoring the awful translation).

Also the combat is very lacking. The comical easyness of the fights combined with the lack of any need for different strategies during battle makes things get boring rather quickly. Of course this is coming from me right after playing Persona 3 where using the wrong spell can pretty much end your entire party.

It's pretty much the perfect game for FF newcomers but after exploring the genre for a while it isn't much to re-play.

I think VII, graphics aside, has actually aged quite well. The story retains the goofy, easy going charm of older FF games, and when it does get serious I feel it doesn't fall prey to the narmy melodrama later titles would. Materia is a user friendly system, but has a good amount of depth without being "OMG TOO MANY RULES SCREW IT I DON'T WANNA LEARN" like I would say LUCT is. In fact, the problem I have with a lot of new RPGs is that they have a bunch of rules that I don't want to learn about at all. This is why Dragon Quest and SMT have been fairly easy to pick up: because they're not hard to learn. VII's cast is also a colorful, memorable one and its world has a bunch of things to do.

What I dare say VII most has to offer, though, is that its minigames are FUN. Square Enix gets a ton of shit for not being able to make a good RPG anymore, but where they really fail is in making minigames. KH in particular is full of absurd, hard to figure out minigames that nobody would ever want to play but you're forced to do. VII, meanwhile, offers silly, no harm no foul games like snowboarding and motorcycling.

Which is also a thing worth pointing out: back in the day, Cloud wasn't cool because he was all dark and tragic, he was cool because he did cool stuff like ride a motorcycle, snowboard, race horses, and yeah, ran around a cyberpunk city with a big ol sword while he managed his love triangle.

OG Cloud was closer to Sonic the Hedgehog than AC Cloud in personality.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Best FF romance (of the ones I've played) remains Zidane x Sarah.

I swear i had to stare at this for five minutes before remembering that Sarah is garnet's real name >_>

Also, best romance confirmed.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Best romance is Laguna and Raine.
 

sasuke_91

Member
Best romance would be Quina and Food.

I can't really put them in a ranking-order, but I'd say that FF VI is my favourite, followed by IX and X.

I didn't know Sarah was Garnet's real name o_O
Zidane x Sarah is one cute little love story though :p

Still waiting for FF XV >_<
 

CorvoSol

Member
Best romance would be Quina and Food.

I can't really put them in a ranking-order, but I'd say that FF VI is my favourite, followed by IX and X.

I didn't know Sarah was Garnet's real name o_O
Zidane x Sarah is one cute little love story though :p

Still waiting for FF XV >_<

If you come back this same time next year you can say "Still waiting for FFXV" all over again! YAAAAY!
 
Gameplay improves (although everyone suddenly develops weird caveman faces and people look down each other's shirts while talking two steps apart), but boy oh boy that plot.

Yes! WTF is wrong with that? It was really weird seeing Alyssa talk to noel's chest. You know, the guy has a face.

It was really nice seeing Hope again though :)
 

CorvoSol

Member
Yes! WTF is wrong with that? It was really weird seeing Alyssa talk to noel's chest. You know, the guy has a face.

It was really nice seeing Hope again though :)

There's this part where Noel is talking to Hope and neither of them are making eye-contact. They're like, checking each other's packages out during that scene and it is aaaaawkward.

Speaking of Alyssa, I retract my earlier comment about the elements of the game that are unrelated to XIII being fine. I will hate Alyssa forever and ever.
 
There's this part where Noel is talking to Hope and neither of them are making eye-contact. They're like, checking each other's packages out during that scene and it is aaaaawkward.

All Toriyama characters must been at least an hour navel-gazing while talking to someone.

Find me a scene where two characters maintain eye contact with each other for the entire scene.

YOU CAN'T.
 

MagiusNecros

Gilgamesh Fan Annoyance
All Toriyama characters must been at least an hour navel-gazing while talking to someone.

Find me a scene where two characters maintain eye contact with each other for the entire scene.

YOU CAN'T.

They should have stuck with the top down view from the SNES games.
 
I love the XIII fanbase. I mean, not that I didn't enjoy XIII for what it was, I did, but XIII-2 puts me squarely out of that fanbase and LR doesn't look to be changing that. But apparently, the argument is no longer "You don't need the datalogs, Ultimania, or novellas"... the argument is now "You should have inferred everything anyway. You're a dumbass if you can't".


There's this part where Noel is talking to Hope and neither of them are making eye-contact. They're like, checking each other's packages out during that scene and it is aaaaawkward.

Speaking of Alyssa, I retract my earlier comment about the elements of the game that are unrelated to XIII being fine. I will hate Alyssa forever and ever.

I was told that was because, in Japanese culture, direct eye contact is frowned upon as aggressive. Just what I heard.
 
I was told that was because, in Japanese culture, direct eye contact is frowned upon as aggressive. Just what I heard.

I can kind of buy that because in the Yakuza series you get a lot of eye contact pre-ass whooping.

I love the XIII fanbase. I mean, not that I didn't enjoy XIII for what it was, I did, but XIII-2 puts me squarely out of that fanbase and LR doesn't look to be changing that. But apparently, the argument is no longer "You don't need the datalogs, Ultimania, or novellas"... the argument is now "You should have inferred everything anyway. You're a dumbass if you can't".

Sounds like something they would say.
 
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