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Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

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This has gone absolutely insane.

The only really bad thing is that if 30 and 60 are the average framerates, than the XBO version could have serious immersion breaking dips. It would be better to just turn off some the additional physics or scale down few textures to ensure framerate staying above 25 all the time.

Gameplay should always come first, especially in an action game like this.

But then again, it's just my opinion.
 
My brain is too slow to comprehend the difference between 60fps and 30fps and I can only afford a 720p TV.
It's a no brainer that I'm getting the Xbox One version.

You can't afford a 1080p TV and yet you bought the most expensive console?
I don't understand this logic. Why not get the cheaper one?
 
LMAO

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Jobbs

Banned
I honestly can't see that being the case. It's literally making one version of the game play much better than the other and seriously pissing off Microsoft.

Then again, I said the same thing about this game a month ago...

Are you saying that developers will intentionally gimp PS4 ports down to XB1 levels to avoid pissing off MS?

Can you imagine the shitstorm the developer would face if this was ever proven to be true?
 
Well I've thought about this more and I see this as nothing but positive news. While this news provides more fuel to the current console war, it also means XB1 owners get a great looking 1080p game with a solid frame rate and PS4 owners get an even smoother playing version at 60fps. Both consoles are getting better than their respective console norms in the performance category and this means we may see similar performance in a Tomb Raider sequel.

I would like to see this trend continue, as BigDug wrote earlier. I think targeting 1080p 30fps on XB1 for games of this type is preferable over any other option because it means the XB1 version maintains high fidelity visuals and the PS4 version will likely be smoother and feel a bit better (unless more effects are added for that version.) Both versions end up looking great and playing well with the PS4 version still taking advantage of the hardware difference. Crystal Dynamics made the right call here.
 

Ysiadmihi

Banned
Are you saying that developers will intentionally gimp PS4 ports down to XB1 levels to avoid pissing off MS?

Can you imagine the shitstorm the developer would face if this was ever proven to be true?

No, I'm saying developers will likely use the extra power in the PS4 to make the game look better instead of keeping the framerate higher. At least, that's what I think is most likely.
 

benny_a

extra source of jiggaflops
You can't afford a 1080p TV and yet you bought the most expensive console?
I don't understand this logic. Why not get the cheaper one?
He already said his brain is too slow and his decision to buy one over the other was a no brainer.

Stop rubbing your intellectual superiority in!
 

tbm24

Member
I can't think of any other industry that does this sort of thing.
This is like being upset that multiple different phones come out every year and companies try and sell each despite some being inferior to others. You can't think of other industries that do this because you're choosing to ignore them.
 
Ouch, $100 less for double the performance.

What happened to that Great Powerful Cloud?



Honestly though, 30 fps is not bad for this game. On the PC version, without TressFX, it would run around 60 fps for me, and sometimes over 60 fps. And actually it was TOO fast for me. It kinda made me dizzy and nauseous. But with TressFX on it went down to around 30 fps, which didn't make me feel sick.

Still I do understand 60 fps is preferable for most people, so yeah this is kind of a big deal.
 
What the fuck happened in here?

A few hours ago it was a civilized console war thread.....

Go team "60fps on average, give or take a few frames"

I'm with you, man. Sounds like some PC elitists came in with micrometers to measure penis size, then PS4 fans were like "nuh uh." And then Xbox fans were like "30 FPS is better for storytelling." Also Brick killed a guy with a trident.
 

fritolay

Member
At yet most people won't know or notice. Just like they have that "gaming mode" turned on their TV, or worse don't know what mode or anything is on their TV.

Not saying people should not be informed and support what you want with your wallet.
 

tbm24

Member
That doesn't make this industry any less bad.

This game is so bizarre. I'm not a big PC gamer, but it's obvious to me even that the definitive edition of this game has been out on the PC for a while now. That one of the "next-gen" consoles will still be performing at a last-gen frame rate is pretty sad.
Calling 30fps+ a last gen framerate is going off the deep end at this point. Good lord. 60fps was a thing on the PS2 even.
 
Did this thread actually have people making the claim that 30fps is better for storytelling? I thought low-framerate-GAF had been sent packing long ago.
 

madmackem

Member
Its the way it is, weve known this for sometime about the power difference. Im glad devs seem to be willing to use that extra power there for ps4 users.Gies be giesing i see on twitter.
 

besada

Banned
Hi.

You may notice a lot of gray names in this thread. They were largely people who thought this was a good place to fight about PC/PS4, rather than discuss the topic of the thread. They also include the people who brought up the PC in the first place.

So, some advice for the continuing thread:

1) Stay on subject.
2) Control your impulse to engage in console warrior silliness.
3) Quit discussing moderation, meta discussions, PC vs. PS4, etc.

This is the second time you've been warned. We have more gray pixels, if that's what it takes.
 
Did this thread actually have people making the claim that 30fps is better for storytelling? I thought low-framerate-GAF had been sent packing long ago.

Those people will never truly go away.

They will continue to pop up throughout the gen every time this happens with a multiplat game (often).
 

Gurish

Member
Compared to PS3? Yes, absolutely. It looks quite a bit better and noticeably so right out the gate than the last generation build.

PC is a tricky one, because it's using effects present in the PC ultra build, but I don't know how many and sampling at what rate. Like it has TressFX, which looks gorgeous, but I don't know how many hair strands it's rendering. I don't know if it's using tessellation at all. It's got a longer draw distance, improved lighting, and denser scenes. Has a few new shaders and systems made specifically for this build, like subsurface light scattering on Lara's skin, and many objects in a scene are no longer hand animated but driven by a physics engine for more dynamic interaction.

I don't see how anybody who's played the 360/PS3 build wouldn't immediately go "this looks a ton better" when seeing the PS4 build, and I assume the Xbone build which apparently looks the same if not identical.

Thank you for the detailed answer, sounds great!
 

Zakalwe

Banned
I'll never understand the people who say they would take better graphics over fps.

FPS is inherent to better graphics, imo.

What's the point of having higher detail if I can't appreciate it while in motion due to low frames?
 
Did this thread actually have people making the claim that 30fps is better for storytelling? I thought low-framerate-GAF had been sent packing long ago.

unfortunately people spouting this stuff (or claiming they can't tell the difference) are still a thing.

I have no problems with people that don't care about the difference, but they exist, and a game running at 60 fps controls better than that same game running at 30 fps. IE play better.

This upsets a lot of people who have lashed themselves to a particular console. They say something like 'if you want better framerates you should be gaming on PC anyway so why do you act like you care about framerates because obviously if you'd have already played this on PC' and then crazy people from the PC crowd stop by to tell us all how their PC which only cost $600 ran this game at 60 fps and 1440p with all the settings on high...

which is... well nonsense.

most Xbox One owners are sane. most PS4 owners are sane. most PC owners are sane. for the record. crazy PS4 owners are harder to spot when the facts favor them, but you can still pick them out in this thread. they're the ones saying things like 'PC gaming is redundant if you can play this game at 1080p and 60fps on a $400 console'.

There's plenty of entertaining crazy to go around.

This game still generally runs at 60 fps on PS4 and at 30 fps on Xbox One. The type of PC required to run Tomb Raider at equivalent settings as on PS4, due to all sorts of things, costs a lot more than $400, but still offers all sorts of other benefits like being able to choose whether you want to favour graphics, IQ or performance in instances where you can't have all 3.
 

Shin-Ra

Junior Member
The power difference was no secret. Buyers knew they were getting the weaker machine, but presumably the media features and MS exclusive titles offset that for them. I wouldn't feel too bad for 'em, I'm sure they're happy with their purchase.
Did they? I thought most of the hardware reviews glossed over the rendering spec difference and we had a few weeks buildup of playing down large resolution and AA differences.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Some of these replies make less sense than Jacqueline Bisset's golden globe speech. 30 fps is better for storytelling? Lol.
 
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