Yet it has the most unique MP gameplay around and one of few games that have a breath of options for people that want to play together online or offline. It has set the standard how TPS plays and even now offer the most smooth controls. Gears 3 is one of the few games where the bullets leave the weapon, but still has decent hit detection.
The series is defined by it's gameplay not by it's story or characters. There are a lot of people who care about franchise even if there is a miss here and there.
That an IP is only valued by it's story or characters, makes me laugh and sad at the same time.
Yeah, but we are talking about the IP. Are they gonna use that multiplayer code for the Xbone? Nah, I seriously doubt it. MS can copy it for any new IP it wanted. I don't agree about the TPS genre, but cover based shooters, yeah I will go along with that. Again though, just copy it for a new IP. They're very unlikely to use any old gen assets for this new game, maybe to compare and contrast. Is it beyond a team to make a Gears clone but maybe improve upon the characters?
I agree, completely, which is why I don't understand why you can't just clone the formula for a new IP if you want a 'gears' game. How many games look almost identical yet achieve completely different results?
Personally I think such a game would be the exception, you couldn't just make a Mario clone and get away with it, no one would care. They want Mario as he is a pillar of gaming, extremely recognisable and a particular way of doing things.
You don't think millions of people know who Marcus, Dom, Cole and Baird are? Even Anya and to a lesser extent Hoffman could be put into that group. I'm not sure what you're basing them not being memorable on. By and large they're probably some of the most memorable characters in the genre. They may not be the most incredibly well written characters but they're far from forgettable.
No, I really don't. Sodding Desmond is more memorable. You really believe millions would be able to tell them apart, give you their names and backgrounds like they could other big IP's?
I can see how someone could say this just going from the games but honestly, if you delve into the series deeper there is a lot of world and lore building that has taken place throughout the comics and novels. The problem with Gears is it needs better writers to take advantage of that. There's a lot of interesting things going on in the Gears universe, it's just not always presented in the best way.
So on the one hand you say you can't see how I would see things that way, then refer to expanded universe content and how the game could do with better writers. Clearly, as a fan, you are not all that enamoured with the world it presents either. You have essentially said "look how interesting these things you don't see are!", it clearly can't stand on its own two feet in this regard then. Then we agree, ok, progress.
Have you ever played a Gears game? The series probably has the most diversity among its characters in any game franchise over the past decade. Cole and Jace are Black. Dom is Hispanic. Kim is Asian. Tai is something akin to Maori. Sam definitely isn't white. So yeah, I have absolutely no clue where you're getting that from.
No, literally just walked into the thread expecting God of War talk and was confused and enraged enough to post my distaste at the use of other peoples money. The rage!!
I am sure anyone who knew nothing about the game and were given this picture or others, they would of course point out the variety. Honestly though, I wasn't using race as a club to beat it with, more the idea the characters are very interchangeable. The designs themselves aren't that diverse, all from the same mould essentially. Would not be shocked if they used the same animations, skeletons etc.. Perhaps I didn't word it very well, and for that I am sorry. Maybe a better way of putting it is using the designs as a silhouette test, if I saw one of Mario, Master Chief, Mega Man, Kratos, Drake, James Bond and so on you could take a pretty good guess at them.
Yeah, maybe harsh on them compared to say a film where everyone wears the same uniform but then you expect dialogue, story and such to fill the gap. Which I don't think it does personally.
Cookie cutter? Really? That seems a bit harsh when they have their own story arc to them and have generally unique designs for all the different variants. I'm not sure what makes them cookie cutter. Maybe you have to elaborate more on that but it's not like the whole series takes place with the enemy being zombies or something.
Well I can recall loads of different enemies, leaders and such from other games but can't really remember anything from Gears except the general boss and just sitting behind cover shooting until he dies.
Or let us put it another way, how many actually had voice actors and can you list their dialogue? Or does it mostly consist of "you will meet your doom!" type of statements. That to me requires very little thought, token story efforts... more a case of "we want to go from room a to room b and shoot loads of things, and erm... I guess this is why."
The designs themselves were quite neat actually, and btw, I loved the first two games but had my fill.
Like I said above, the writing has generally been poor in the games but there is a significant amount of lore and backstory involved in the franchise outside of the games. I'm not saying it's a good thing that people have to read novels to get the most out of it but it is something that could be capitalized on in the future. So writing it off completely when there is some interesting depth there is not a smart idea.
Then perhaps we are misinterpreting each other or I have badly stated my side of things. When I look at an IP and its value I would expect things like story to be vast and complex to justify such a cost. Which you can admit is lacking on the writing side. Which for me is like 90% of what creates the value in a franchise usually. There are exceptions obviously, but generally those happen to be colourful and unique looking cartoony types.
Not sure if I'm following you completely but couldn't you say the same thing about any other franchise that's getting a sequel to a game from last generation? There's nothing to really base it off of. Not to mention Gears was most of the most technically impressive games of the last generation. Also taking into account that the new one will be running on Unreal 4 I think it will be just fine.
Your points just seem to miss the mark so much. You're flat out wrong a couple things and have such misguided views on the rest. Obviously opinions factor into some of this but a lot of what you're saying is just so completely baseless and, to put it bluntly, stupid.
Its hit and miss, some are obvious but some seem obvious that they have run their course. Again, it is my opinion but I think Gears had a more than good enough run and achieved pretty much what it could in terms of an IP. Seems a bit silly to draw it out for the sake of it. Agreed, Gears looked amazing but as a game I don't see it making the generational hop enough to earn MS their money back. Just seemed like bad business and I have focused on the IP side. To counter this I would say things like:
- The graphics were amazing.
- The combat intense
- The sense of teamwork (without caring who is in the team IMO) brilliant.
- The multiplayer extremely fun.
- The enemy designs were fantastic, the details were out of this world at the time.
- Shooting mechanics spot on.
- The camera and its usage unmatched, and still to this day could teach a few games something about using the camera to help intensify the action.
- Cover mechanics great.
But all that you could easily transplant into a new game, with a more fully fleshed out universe with room for spin-off's etc.. And spend not even a 1/6 of what this new gears game would cost, allowing you to create other games. That is the perspective I am looking at it, and again it is my opinion. Maybe I am completely wrong and MS will laugh at that price tag 10 years down the line. Happy to hold my hands up if that is the case and congratulate MS on a job well done. And if your opinion is the opposite then I could just as well label that stupid, but that's your opinion and I am only commenting on MS's decision. Ad Hominem's seem a bit pointless to me.
Btw, I wish there was a Brute Force sequel.