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Microsoft Studios acquires rights to Gears of War franchise/Black Tusk does the work

Xenon

Member
If Microsoft doesn't recognize a shit product and fails to pull the plug then we end up with Too Human or Ryse.

Considering I have enjoyed both of those games quite a bit, I'd say it's great when a few non AAA get through. Hell I'd even throw Knack in the group. That's one of the cool thing about system launches, you tend to get some experimental stuff. But, once the dust settles companies pick the cream and start making sequels, It's a shame that it looks like we were loosing BT's new IP but considering the developers have no history I'm not too broken up over it.

The one thing I hope they do is with Gears is make the character feel less like a big bulky action figure.
 

Prine

Banned
Ryse was loved by many gaffers. If thats the quality of "shit" games we're in for an amazing generation of games from MS
 

jacksrb

Member
I guess a new Gears game will help move consoles - but I am much less excited about a semi-known quantity (that I am sure will be good) than something new. Maybe we can have both.

Feel the same way about Retro working on Donkey Kong again,
 
I guess a new Gears game will help move consoles - but I am much less excited about a semi-known quantity (that I am sure will be good) than something new. Maybe we can have both.

Feel the same way about Retro working on Donkey Kong again,

But hypothetically speaking...
If the choice was a likely-to-be-mediocre game by an inexperienced team VS. a new GOW, then they made the right choice.

New IPs like Sunset Overdrive, Quantum Break and the rumored Platinum Games IP by teams with a proven track record are far more appealing.
 
But hypothetically speaking...
If the choice was a likely-to-be-mediocre game by an inexperienced team VS. a new GOW, then they made the right choice.

New IPs like Sunset Overdrive, Quantum Break and the rumored Platinum Games IP by teams with a proven track record are far more appealing.

You're making the assumption that the original IP was so bad that it was better to can a year's worth of work by an entire studio but somehow that same studio with seemingly just Rod's additional input will create a fantastic gears game? That seems contradictory in nature.
 
You're making the assumption that the original IP was so bad that it was better to can a year's worth of work by an entire studio but somehow that same studio with seemingly just Rod's additional input will create a fantastic gears game? That seems contradictory in nature.

Oh I'm not expecting the new Gears game to be a fantastic game, but it should be better than whatever they were working on.

An inexperienced team is still an inexperienced team but at least they are getting experience on an already established IP. That certainly takes the pressure off of them.
 
Oh I'm not expecting the new Gears game to be a fantastic game, but it should be better than whatever they were working on.

An inexperienced team is still an inexperienced team but at least they are getting experience on an already established IP. That certainly takes the pressure off of them.

Why would being forced to make the next iteration of a storied franchise take the pressure off? What if the game doesn't sell well? What if the game isn't good? Then it's not the IP's fault as people love gears it's their fault. It seems like more pressure to me as their bosses paid 100M just so they could work on Gears not even for the game budget
 
Why would being forced to make the next iteration of a storied franchise take the pressure off? What if the game doesn't sell well? What if the game isn't good? Then it's not the IP's fault as people love gears it's their fault. It seems like more pressure to me as their bosses paid 100M just so they could work on Gears not even for the game budget
I'd say Rod is under the most pressure being "the guy" and he seems to welcome the challenge so it should be interesting to see how it turns out.
 
I'd say Rod is under the most pressure being "the guy" and he seems to welcome the challenge so it should be interesting to see how it turns out.

I guess? Seems to me MS expects Black Tusk to be able to handle whatever they ask of them as spinning them from their own IP to make gears doesn't sound like a simple change of pace to me. I worry what happens if Gears doesn't do well although truth be told I expect it to so I dunno. Weird scenario regardless
 
The only thing that concerns me with this is that Black Tusk get the time to develop the game sufficiently to match the expectations of the fans and also to allow the game to reach its full potential.

Phil said they were releasing details later this year, I presume they're talking about E3 but I kind of hope they don't (unless E3 announcement is related to HD remaster or something) as thats very soon. I mean maybe they have been working on it for a while already but if not then 2015 sounds early.
 

Nafai1123

Banned
Why would being forced to make the next iteration of a storied franchise take the pressure off? What if the game doesn't sell well? What if the game isn't good? Then it's not the IP's fault as people love gears it's their fault. It seems like more pressure to me as their bosses paid 100M just so they could work on Gears not even for the game budget

Agreed. If anything, there is significantly more pressure on them since the budget of the game (and presumably the marketing budget as well) just skyrocketed. The more you spend the more you need to sell.
 

Authority

Banned
So the mother (Epic) abandoned her child (Gears of War) and left it to the hands of the authority (Microsoft) in which it decided to handed over to a guardian (Black Tusk) and that is great news because a new Gears of War will come out?

Halo example anyone?

You know what it would have been a great move/news? If the franchise was mediocre and another development team took over. If for example Assassin's Creed franchise was handed over to Monolith Productions that showed how AC should have been made all these years.

So for Epic to walk away from their successful franchise it means one thing - The series completed its life cycle and Microsoft got baited hard and bitten it even harder considering the price of the buyout. Epic now can work on feature titles even better ones.

The press arguably favors the move over claims of "securing an exclusive title" since Xbox is currently behind owning allot of them in comparison to Wii and PS but securing a title exclusively without the forefront team is Russian roulette.

I foresee a shortfall.
 

Ales

Neo Member
Yeah that notion is just ridiculous.

Apparently something must have been going wrong in the development of that new IP....
We have no idea what went on there but we have to assume they had at least 12 months to come up with something worthwhile and failed.
Now they are working on an established IP, that's the business.

If Microsoft doesn't recognize a shit product and fails to pull the plug then we end up with Too Human or Ryse.

Maybe I'm too optimistic, but I do not think that the new IP has been deleted.The answers given by Hanno Lemke on twitter and job postings lead me to believe it is still in development although it is not the priority at the moment.

Steve Burnley ‏@Steverulez 27 gen
@hannolemke Can you confirm the status of the new IP you were making? Is it dead or are you a multi project studio?

Hanno Lemke ‏@HannoLemke 27 gen
@Steverulez today we're focused on the exciting news about Gears, you'll have to stay tuned for more details on what we're working on...

Following the various statements in recent months by Phil Spencer on the future GOW and article of Polygon I think MS had asked Epic to develop directly GOW 4 but they refused due to other projects.
At that point MS has given the development of GOW to Black Tusk Studios who were already working with the UE4 for their new game and have assumed Rod Fergusson to have someone who knew well GOW.

My two cents.
 

Marc

Member
What an incredible waste of money in my opinion.

Essentially an IP is about lore, characters, setting, environment, identity and its intrinsic value. Star Wars and LOTR for example are worlds of their own with a rich history that has an immediate worth.

With Gears:

- The characters are about as memorable as that time when you did that thing, y'know.
- The world is boring as shit.
- The character designs are big white guys with huge muscles and guns, plus a token black guy... namely any action movie or action game around.
- The enemies are cookie cutter and have zero depth.
- The story is end of the world warzone stuff, basically any game that has been made. No plot to speak of, nothing memorable about it.
- Hell even the shorthand of GoW brings to mind God of War to me and a fair few others to at least devalue the asset.
- The engine, art and tools are all last gen now... pointless.
- The game had run out of all steam at Gears of War 2 for me, I have no idea how they think they are selling enough to cover the cost of this let alone make a profit. I guess everyone will buy reams of merchandise with their favourite characters and dialogue quoted. Yeaahhhhh....

Halo I understood, the characters are recognisable, the story laid out clearly and the enemies design are memorable at least. The plot, dialogue and such are all debatable but sure the Halo universe is vast with lots of potential. And games without the Chief have been successful already, multiple times.

Btw, remember all those Brute Force, Blinx, Crimson Sea, Tao Feng etc. sequels on the 360? Seems like few make the cut in transitioning across and Gears wouldn't have been something I would bet the farm on.
 

2San

Member
What an incredible waste of money in my opinion.

Essentially an IP is about lore, characters, setting, environment, identity and its intrinsic value. Star Wars and LOTR for example are worlds of their own with a rich history that has an immediate worth.

With Gears:

- The characters are about as memorable as that time when you did that thing, y'know.
- The world is boring as shit.
- The character designs are big white guys with huge muscles and guns, plus a token black guy... namely any action movie or action game around.
- The enemies are cookie cutter and have zero depth.
- The story is end of the world warzone stuff, basically any game that has been made. No plot to speak of, nothing memorable about it.
- Hell even the shorthand of GoW brings to mind God of War to me and a fair few others to at least devalue the asset.
- The engine, art and tools are all last gen now... pointless.
- The game had run out of all steam at Gears of War 2 for me, I have no idea how they think they are selling enough to cover the cost of this let alone make a profit. I guess everyone will buy reams of merchandise with their favourite characters and dialogue quoted. Yeaahhhhh....

Halo I understood, the characters are recognisable, the story laid out clearly and the enemies design are memorable at least. The plot, dialogue and such are all debatable but sure the Halo universe is vast with lots of potential. And games without the Chief have been successful already, multiple times.

Btw, remember all those Brute Force, Blinx, Crimson Sea, Tao Feng etc. sequels on the 360? Seems like few make the cut in transitioning across and Gears wouldn't have been something I would bet the farm on.
Yet it has the most unique MP gameplay around and one of few games that have a breath of options for people that want to play together online or offline. It has set the standard how TPS plays and even now offer the most smooth controls. Gears 3 is one of the few games where the bullets leave the weapon, but still has decent hit detection.

The series is defined by it's gameplay not by it's story or characters. There are a lot of people who care about franchise even if there is a miss here and there.

That an IP is only valued by it's story or characters, makes me laugh and sad at the same time.
 

imtehman

Banned
What an incredible waste of money in my opinion.

Essentially an IP is about lore, characters, setting, environment, identity and its intrinsic value. Star Wars and LOTR for example are worlds of their own with a rich history that has an immediate worth.

With Gears:

- The characters are about as memorable as that time when you did that thing, y'know.
- The world is boring as shit.
- The character designs are big white guys with huge muscles and guns, plus a token black guy... namely any action movie or action game around.
- The enemies are cookie cutter and have zero depth.
- The story is end of the world warzone stuff, basically any game that has been made. No plot to speak of, nothing memorable about it.
- Hell even the shorthand of GoW brings to mind God of War to me and a fair few others to at least devalue the asset.
- The engine, art and tools are all last gen now... pointless.
- The game had run out of all steam at Gears of War 2 for me, I have no idea how they think they are selling enough to cover the cost of this let alone make a profit. I guess everyone will buy reams of merchandise with their favourite characters and dialogue quoted. Yeaahhhhh....

.

you make some of the worse points ever. I could go into the detail but i dont have time right now but holy crap if you are going to bulletpoint what makes this game bad at least do a good job of it. I mean really, GoW ? LOL
 
- The characters are about as memorable as that time when you did that thing, y'know.

You don't think millions of people know who Marcus, Dom, Cole and Baird are? Even Anya and to a lesser extent Hoffman could be put into that group. I'm not sure what you're basing them not being memorable on. By and large they're probably some of the most memorable characters in the genre. They may not be the most incredibly well written characters but they're far from forgettable.

- The world is boring as shit.

I can see how someone could say this just going from the games but honestly, if you delve into the series deeper there is a lot of world and lore building that has taken place throughout the comics and novels. The problem with Gears is it needs better writers to take advantage of that. There's a lot of interesting things going on in the Gears universe, it's just not always presented in the best way.

- The character designs are big white guys with huge muscles and guns, plus a token black guy... namely any action movie or action game around.

Have you ever played a Gears game? The series probably has the most diversity among its characters in any game franchise over the past decade. Cole and Jace are Black. Dom is Hispanic. Kim is Asian. Tai is something akin to Maori. Sam definitely isn't white. So yeah, I have absolutely no clue where you're getting that from.

- The enemies are cookie cutter and have zero depth.

Cookie cutter? Really? That seems a bit harsh when they have their own story arc to them and have generally unique designs for all the different variants. I'm not sure what makes them cookie cutter. Maybe you have to elaborate more on that but it's not like the whole series takes place with the enemy being zombies or something.

- The story is end of the world warzone stuff, basically any game that has been made. No plot to speak of, nothing memorable about it.

Like I said above, the writing has generally been poor in the games but there is a significant amount of lore and backstory involved in the franchise outside of the games. I'm not saying it's a good thing that people have to read novels to get the most out of it but it is something that could be capitalized on in the future. So writing it off completely when there is some interesting depth there is not a smart idea.

- The engine, art and tools are all last gen now... pointless.

Not sure if I'm following you completely but couldn't you say the same thing about any other franchise that's getting a sequel to a game from last generation? There's nothing to really base it off of. Not to mention Gears was most of the most technically impressive games of the last generation. Also taking into account that the new one will be running on Unreal 4 I think it will be just fine.

Your points just seem to miss the mark so much. You're flat out wrong a couple things and have such misguided views on the rest. Obviously opinions factor into some of this but a lot of what you're saying is just so completely baseless and, to put it bluntly, stupid.
 

Megatron

Member
Btw, remember all those Brute Force, Blinx, Crimson Sea, Tao Feng etc. sequels on the 360? Seems like few make the cut in transitioning across and Gears wouldn't have been something I would bet the farm on.

Lol, what do those games have to do with anything? Those games were failures, GOW was a big success for Microsoft. It's like saying that because Sony didn't bring Captain Blasto to the PS2 that they shouldn't bring Ratchet or God of War to the PS3. How doest that make any sense? Personally, I'm far more excited for another Gears game than a Fable game, or even a Halo game at this point. Different strokes.
 
snip

Your points just seem to miss the mark so much. You're flat out wrong a couple things and have such misguided views on the rest. Obviously opinions factor into some of this but a lot of what you're saying is just so completely baseless and, to put it bluntly, stupid.

Oh snap. Grade A post.
 

PhatSaqs

Banned
Truth be told though, their "regard" doesn't always (or even usually) make the most sense to gamers when they've canned several ideas that could've been really awesome, especially given the talent behind them.
Ideas are just that though. A new Jak and Dax was a good idea to ND until they canceled it. I'm sure the getaway and eight days were good ideas to Sony at some point. The Last Guardian probably should have been canceled seeing as tho it seems to be in dev hell(six years for game development has to have been expensive and it's still going). Shit happens and ultimately it's a business. One that gamers don't like to really recognize when it comes to what has to be tough decisions ultimately.
 

Shiggy

Member
It reminds me of the 2006-2009 situation when Microsoft started lots of games and cancelled lots of games. I mean Black Tusk had already several games cancelled before.
 
I can't help but make the assumption that when people refer to Ryse as shit they have not played the game or played it on easy or something. The game is kinda thin on content but what the game does it does very well. If its so bad to get in the "shit" category I want to know why because it was an enjoyable campaign and gladiator mode is very fun with pretty good replay value. I don't think its the best thing in the world by any means but I would go so far to say its one of the best out of all the launch titles and possibly the best if resogun and forza aren't your thing.
 

TheOddOne

Member
Time to cringe.

- Gameindustry: Roundtable: Gears in Motion
As for the game itself, perhaps what Microsoft really needs to do is shake things up by altering the business model. How about episodic? Introduce new characters, make us actually care about these characters, and script some engaging chapters around these new heroes (or villains). Telltale's The Walking Dead series proved that this can work exceptionally well, but I believe it can be done on a grander scale. And with digital delivery becoming more and more common, digital episodes on Xbox One would allow Microsoft to bypass any associated retail cuts from its sales. If Black Tusk and Rod Fergusson are willing to experiment, episodic could potentially bring in far more money than a typical $60 SKU ever could.
No, thanks.
For me, the most likely of those is free-to-play. Straight-up multiplayer or endless horde mode would be a good fit and an easy quick win for the series, and something which would give MS some excellent metric feedback on microtransactions. A digital title definitely seems a lot more likely than a boxed product. Gears needs to see the light of day on the One within the next year or so if it wants to escape an enduring association with the last-gen. Assuming that the next title isn't already underway, that makes an online-only, digital title which can be tweaked and updated constantly all the more likely.
No.
 

nel e nel

Member
Have you ever played a Gears game? The series probably has the most diversity among its characters in any game franchise over the past decade. Cole and Jace are Black. Dom is Hispanic. Kim is Asian. Tai is something akin to Maori. Sam definitely isn't white. So yeah, I have absolutely no clue where you're getting that from.

Not to mention the addition of the ladies in 3, and besides the Locust queen, aren't all hoochie mamas in chainmail bikinis. (Not that the Locust queen is a hoochie mama, but she is certainly...well endowed)
 
It reminds me of the 2006-2009 situation when Microsoft started lots of games and cancelled lots of games. I mean Black Tusk had already several games cancelled before.

Studios go through several prototype ideas every year, it's part of the creative process.
Counting those as "cancelled" games isn't fair.
 

Leflus

Member
It reminds me of the 2006-2009 situation when Microsoft started lots of games and cancelled lots of games. I mean Black Tusk had already several games cancelled before.
Several games?

They've cancelled two projects so far. The kinect shooter and the E3 2013 project. The kinect shooter was probably not very far into development either.

Project Columbia (interactive children's TV project) was being made by a different team.
 

Raide

Member
I've never played a gears game, only watched people play. Where would the story go for the new game?

Pendulum Wars.

Rebirth the series and show the more advanced side of the war before everything goes tits up. Fighting through ruined cities and broken stuff gets boring. Show me a living, breathing world and then blow that shit up while I watch!

I want to see Gears of WAR, not Gears of Small Skirmishes.
 

Shiggy

Member
Several games?

They've cancelled two projects so far. The kinect shooter and the E3 2013 project. The kinect shooter was probably not very far into development either.

Project Columbia (interactive children's TV project) was being made by a different team.

I see, thought that was all Microsoft Vancouver, which had at least 8 projects canned in the past few years.
 

Marc

Member
Yet it has the most unique MP gameplay around and one of few games that have a breath of options for people that want to play together online or offline. It has set the standard how TPS plays and even now offer the most smooth controls. Gears 3 is one of the few games where the bullets leave the weapon, but still has decent hit detection.

The series is defined by it's gameplay not by it's story or characters. There are a lot of people who care about franchise even if there is a miss here and there.

That an IP is only valued by it's story or characters, makes me laugh and sad at the same time.

Yeah, but we are talking about the IP. Are they gonna use that multiplayer code for the Xbone? Nah, I seriously doubt it. MS can copy it for any new IP it wanted. I don't agree about the TPS genre, but cover based shooters, yeah I will go along with that. Again though, just copy it for a new IP. They're very unlikely to use any old gen assets for this new game, maybe to compare and contrast. Is it beyond a team to make a Gears clone but maybe improve upon the characters?

I agree, completely, which is why I don't understand why you can't just clone the formula for a new IP if you want a 'gears' game. How many games look almost identical yet achieve completely different results?

Personally I think such a game would be the exception, you couldn't just make a Mario clone and get away with it, no one would care. They want Mario as he is a pillar of gaming, extremely recognisable and a particular way of doing things.

You don't think millions of people know who Marcus, Dom, Cole and Baird are? Even Anya and to a lesser extent Hoffman could be put into that group. I'm not sure what you're basing them not being memorable on. By and large they're probably some of the most memorable characters in the genre. They may not be the most incredibly well written characters but they're far from forgettable.

No, I really don't. Sodding Desmond is more memorable. You really believe millions would be able to tell them apart, give you their names and backgrounds like they could other big IP's?

I can see how someone could say this just going from the games but honestly, if you delve into the series deeper there is a lot of world and lore building that has taken place throughout the comics and novels. The problem with Gears is it needs better writers to take advantage of that. There's a lot of interesting things going on in the Gears universe, it's just not always presented in the best way.

So on the one hand you say you can't see how I would see things that way, then refer to expanded universe content and how the game could do with better writers. Clearly, as a fan, you are not all that enamoured with the world it presents either. You have essentially said "look how interesting these things you don't see are!", it clearly can't stand on its own two feet in this regard then. Then we agree, ok, progress.

Have you ever played a Gears game? The series probably has the most diversity among its characters in any game franchise over the past decade. Cole and Jace are Black. Dom is Hispanic. Kim is Asian. Tai is something akin to Maori. Sam definitely isn't white. So yeah, I have absolutely no clue where you're getting that from.

No, literally just walked into the thread expecting God of War talk and was confused and enraged enough to post my distaste at the use of other peoples money. The rage!!

gears-of-war-3-backgrounds-carmine.jpg

I am sure anyone who knew nothing about the game and were given this picture or others, they would of course point out the variety. Honestly though, I wasn't using race as a club to beat it with, more the idea the characters are very interchangeable. The designs themselves aren't that diverse, all from the same mould essentially. Would not be shocked if they used the same animations, skeletons etc.. Perhaps I didn't word it very well, and for that I am sorry. Maybe a better way of putting it is using the designs as a silhouette test, if I saw one of Mario, Master Chief, Mega Man, Kratos, Drake, James Bond and so on you could take a pretty good guess at them.

Yeah, maybe harsh on them compared to say a film where everyone wears the same uniform but then you expect dialogue, story and such to fill the gap. Which I don't think it does personally.

Cookie cutter? Really? That seems a bit harsh when they have their own story arc to them and have generally unique designs for all the different variants. I'm not sure what makes them cookie cutter. Maybe you have to elaborate more on that but it's not like the whole series takes place with the enemy being zombies or something.

Well I can recall loads of different enemies, leaders and such from other games but can't really remember anything from Gears except the general boss and just sitting behind cover shooting until he dies.

Or let us put it another way, how many actually had voice actors and can you list their dialogue? Or does it mostly consist of "you will meet your doom!" type of statements. That to me requires very little thought, token story efforts... more a case of "we want to go from room a to room b and shoot loads of things, and erm... I guess this is why."

The designs themselves were quite neat actually, and btw, I loved the first two games but had my fill.

Like I said above, the writing has generally been poor in the games but there is a significant amount of lore and backstory involved in the franchise outside of the games. I'm not saying it's a good thing that people have to read novels to get the most out of it but it is something that could be capitalized on in the future. So writing it off completely when there is some interesting depth there is not a smart idea.

Then perhaps we are misinterpreting each other or I have badly stated my side of things. When I look at an IP and its value I would expect things like story to be vast and complex to justify such a cost. Which you can admit is lacking on the writing side. Which for me is like 90% of what creates the value in a franchise usually. There are exceptions obviously, but generally those happen to be colourful and unique looking cartoony types.

Not sure if I'm following you completely but couldn't you say the same thing about any other franchise that's getting a sequel to a game from last generation? There's nothing to really base it off of. Not to mention Gears was most of the most technically impressive games of the last generation. Also taking into account that the new one will be running on Unreal 4 I think it will be just fine.

Your points just seem to miss the mark so much. You're flat out wrong a couple things and have such misguided views on the rest. Obviously opinions factor into some of this but a lot of what you're saying is just so completely baseless and, to put it bluntly, stupid.

Its hit and miss, some are obvious but some seem obvious that they have run their course. Again, it is my opinion but I think Gears had a more than good enough run and achieved pretty much what it could in terms of an IP. Seems a bit silly to draw it out for the sake of it. Agreed, Gears looked amazing but as a game I don't see it making the generational hop enough to earn MS their money back. Just seemed like bad business and I have focused on the IP side. To counter this I would say things like:

- The graphics were amazing.
- The combat intense
- The sense of teamwork (without caring who is in the team IMO) brilliant.
- The multiplayer extremely fun.
- The enemy designs were fantastic, the details were out of this world at the time.
- Shooting mechanics spot on.
- The camera and its usage unmatched, and still to this day could teach a few games something about using the camera to help intensify the action.
- Cover mechanics great.

But all that you could easily transplant into a new game, with a more fully fleshed out universe with room for spin-off's etc.. And spend not even a 1/6 of what this new gears game would cost, allowing you to create other games. That is the perspective I am looking at it, and again it is my opinion. Maybe I am completely wrong and MS will laugh at that price tag 10 years down the line. Happy to hold my hands up if that is the case and congratulate MS on a job well done. And if your opinion is the opposite then I could just as well label that stupid, but that's your opinion and I am only commenting on MS's decision. Ad Hominem's seem a bit pointless to me.

Btw, I wish there was a Brute Force sequel. :(
 
Pendulum Wars.

Rebirth the series and show the more advanced side of the war before everything goes tits up. Fighting through ruined cities and broken stuff gets boring. Show me a living, breathing world and then blow that shit up while I watch!

I want to see Gears of WAR, not Gears of Small Skirmishes.

pendulum wars would mean more human vs human. IMO it's not really gears if the Locust aren't represented.
 

Raide

Member
pendulum wars would mean more human vs human. IMO it's not really gears if the Locust aren't represented.

Would be nice to see before Emergence Day kicks in.

I do agree that you need the Locust in there but I think their story is played out. They stretched it out with so many weird things, just having them be normal would not really cut it.
 

Leflus

Member
I see, thought that was all Microsoft Vancouver, which had at least 8 projects canned in the past few years.
I'm not sure where you've read that they've cancelled 8 projects, but yeah, Black Tusk Studios has always been a one game studio.

I forgot about their first project, though. They've actually worked on 3 titles before Gears of War.

1. project: Casual game for kinect
2. project: Kinect AAA shooter

3. project Core AAA project
Current project: Gears of War
 
The staff of Gameindustry is pretty respectable.

I suppose I meant it more like dumb opinions as it is fairly rude and short-sighted to make such a sweeping general statement based on one view into those individuals opinions.

Still I find such a move to be incredibly unlikely. MS has likely been making decent money off the transactions in a lot of their first party offerings so if anything they'd just make Gears a full priced game and throw in some MT's for extra content.

I also consider the notion of making it episodic silly as the narrative has always been structured in such way to dissuade such an approach
 
I suppose I meant it more like dumb opinions as it is fairly rude and short-sighted to make such a sweeping general statement based on one view into those individuals opinions.

Still I find such a move to be incredibly unlikely. MS has likely been making decent money off the transactions in a lot of their first party offerings so if anything they'd just make Gears a full priced game and throw in some MS for extra content.

I also consider the notion of making it episodic silly as the narrative has always been structured in such way to dissuade such an approach

Episodic could work if they were intending to focus on different characters every chapter.

I doubt it will be episodic or F2P, MS surely can't be that stupid...but the thought of it being possible makes their decision to shelve the stealth IP all the more maddening.
 
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