Fredrik
Member
Ah okay6TF is gpu only
And cpu flop performance is low anyway.
Ah okay6TF is gpu only
And cpu flop performance is low anyway.
Yup, wouldn't make any sense. But if XB1 are going to run everything too I guess they don't need much more CPU power, it's just an upgrade, same games with better graphics.I mean, if a PC had a CPU as slow as the XBOXone and you paired that with a GPU as fast as the Scorpio is supposed to have (1070?), everyone would know it's going to be a huge bottleneck.
So if RDR2 is exclusive to Xbox and PS4 for a year I'll have to buy this fucking thing even though I own a pro and PC.
They are misinterpreting AMD flops and Nvidia flops OP
So if RDR2 is exclusive to Xbox and PS4 for a year I'll have to buy this fucking thing even though I own a pro and PC.
Yup, wouldn't make any sense. But if XB1 are going to run everything too I guess they don't need much more CPU power, it's just an upgrade, same games with better graphics.
Or just buy it on your Pro and then double dip in a Steam sale later. I'm not seeing why you need to buy a whole new console for a small improvement over what you already own.
Because RDR2 is by far my most hyped game of the year and even a small improvement will probably be enough to sway me over. It'll be interesting to see how big the difference is.
So if RDR2 is exclusive to Xbox and PS4 for a year I'll have to buy this fucking thing even though I own a pro and PC.
Just depending of the resolution. It's not necessaraly mandatory. And more than everything, it's all in the developers hands like on ps4 pro.With ~2TF of more raw gpu power, 320gb/s bandwidth, and 12gb of ram you can expect better AF, higher res textures, better samples for effects like motion blur, better draw distance/lod, cleaner iq and fps
This amd tflop vs nvidia tflop is getting ridiculous.
It doesnt matter. Scorpio isnt comparable to rx480. It's vega based which is a new architecture that's different than rx480.
It's a 6 tflop gpuand that's all we know. How efficient the architecture is has yet to be seen since we dont have vega to test yet, but we do know vega is much improved over polaris in performace per watt.
Vega is about as different from RX480 as RX480 is different from 380/Fury. I.e. not very different at all but improved in several areas. It would be hard to use it for a console mid-cycle upgrade otherwise.
So you're saying game devs won't optimize console games for the hardware better than they do PC ports? What you fail to comprehend is there's plenty of other factors that influence that 750 Ti performance you quote, and back near the launch of PS4 the games certainly weren't utilizing the hardware to its fullest potential.
The architecture that's in Scorpio will no doubt manage some things more efficiently, and any smart dev will utilize it to its maximum potential. Often the best optimized titles are excllusive though, so you'll never get a real comparison of how it would be done on PC instead.
RX 480 is very different from 380/Fury tho. 14nm to be exact.
well a ps4pro has 2304:144:32 ( unified shaders : texture mapping units : render output units ) base clock 911
A rx480 has 2304:144:32 base clock 1120..
A rx470 has 2048:128:32 base clock 926
a ps4 has 50% more shaders than the xboxone... and the SCORPIO ( assumedly) has 4-5 times "power" of the Xbox one...
Which one could ASSUME means an r9 fury which has 3584:224:64... which has about 50% more "stuff" as then rx480..
Thus it is possible that a scorpio is less powerful than a gtx1070 and more powerful than a gtx1060.
(The techpowerup review is using a 4GHZ intel i7, which is around 2.5 times faster than a xboxone processor.)
All depends on the speed of the apu/cpu in the scorpio, if it is 3.2GHZ we are Golden, a really for 60hz 1080p gaming... or 4K (depending on the genius of the programmer)
big problem is Microsoft does not have a "Mark Cerny"... so who knows what fatal mistake they made in a the Scorpio ...
well a ps4pro has 2304:144:32 ( unified shaders : texture mapping units : render output units ) base clock 911
A rx480 has 2304:144:32 base clock 1120..
A rx470 has 2048:128:32 base clock 926
a ps4 has 50% more shaders than the xboxone... and the SCORPIO ( assumedly) has 4-5 times "power" of the Xbox one...
Which one could ASSUME means an r9 fury which has 3584:224:64... which has about 50% more "stuff" as then rx480..
Thus it is possible that a scorpio is less powerful than a gtx1070 and more powerful than a gtx1060.
(The techpowerup review is using a 4GHZ intel i7, which is around 2.5 times faster than a xboxone processor.)
All depends on the speed of the apu/cpu in the scorpio, if it is 3.2GHZ we are Golden, a really for 60hz 1080p gaming... or 4K (depending on the genius of the programmer)
big problem is Microsoft does not have a "Mark Cerny"... so who knows what fatal mistake they made in a the Scorpio ...
FLOPS are counted the same across vendors. It's just that Nvidia manages to produce a more effective architecture, resulting in better performance.More like a GTX 980
Amd ND Nvidia count flops differently.
Production process has nothing to do with the architecture. But in that sense sure, Vega will likely be even less different since it'll use the same 14nm process.
Or just buy it on your Pro and then double dip in a Steam sale later. I'm not seeing why you need to buy a whole new console for a small improvement over what you already own.
Production process has nothing to do with the architecture. But in that sense sure, Vega will likely be even less different since it'll use the same 14nm process.
AMD's performance gain after the leap was disappointing comparing to Nvidia. However the 14nm tech is still there for them to optimise to get that huge jump in the future.
I thought Vega was going to 16nm or maybe it was just a rumor.
well a ps4pro has 2304:144:32 ( unified shaders : texture mapping units : render output units ) base clock 911
A rx480 has 2304:144:32 base clock 1120..
A rx470 has 2048:128:32 base clock 926
a ps4 has 50% more shaders than the xboxone... and the SCORPIO ( assumedly) has 4-5 times "power" of the Xbox one...
Which one could ASSUME means an r9 fury which has 3584:224:64... which has about 50% more "stuff" as then rx480..
Thus it is possible that a scorpio is less powerful than a gtx1070 and more powerful than a gtx1060.
(The techpowerup review is using a 4GHZ intel i7, which is around 2.5 times faster than a xboxone processor.)
All depends on the speed of the apu/cpu in the scorpio, if it is 3.2GHZ we are Golden, a really for 60hz 1080p gaming... or 4K (depending on the genius of the programmer)
big problem is Microsoft does not have a "Mark Cerny"... so who knows what fatal mistake they made in a the Scorpio ...
Why would they need a "Mark Cerny" when there is people like him that already work for AMD?
I thought Vega was going to 16nm or maybe it was just a rumor.
Because RDR2 is by far my most hyped game of the year and even a small improvement will probably be enough to sway me over. It'll be interesting to see how big the difference is.
You mentioned the Radeon 5830. While it's rated at close to 2 TF, real-world performance shows that it's significantly slower than the PS4's closest PC equivalent (7850). I'm not sure if that's the best example.
Different companies, different flops etc.
Chances are Scorpio will beFlopsa big flop full of
already out of date. Don't come out with a game console with anything less than the best GPU at that time.
big problem is Microsoft does not have a "Mark Cerny"... so who knows what fatal mistake they made in a the Scorpio ...
big problem is Microsoft does not have a "Mark Cerny"... so who knows what fatal mistake they made in a the Scorpio ...
They do have a Mark Cerny, and MS has had arguably the more powerful hardware the last two generations. It was their business plan that resulted in the XBO.
Ultimately depends on their final price point.
$400 for 1060
$600 for 1070
It'll probably be the mobile cards for those ones.
There's no way MS is dumb enough to price Scorpio at $600.
AMD Vega will be 14nm but it will probably be 16nm in Xbox Scorpio
That was a rumor and I think that it was debunked by this time? Not sure. In any case, it doesn't matter much if it will be on 14 GloFo or 16 TSMC as GP107 illustrated quite nicely that there's nothing inherently wrong with GloFo/Samsung 14nm process and it's unlikely that TSMC's 16nm have any kind of advantage, especially now, with the updates added to 14nm process during the last year.
Scorpio's APU can be produced anywhere too, it's up to MS to choose the factory really.
That is proof...That was a rumor and I think that it was debunked by this time? Not sure. In any case, it doesn't matter much if it will be on 14 GloFo or 16 TSMC as GP107 illustrated quite nicely that there's nothing inherently wrong with GloFo/Samsung 14nm process and it's unlikely that TSMC's 16nm have any kind of advantage, especially now, with the updates added to 14nm process during the last year.
Scorpio's APU can be produced anywhere too, it's up to MS to choose the factory really.
GTX 1050 uses 14nm because it is a low-end chip with ~1.4Ghz clock.That's interesting. I didn't know the 1050 used 14nm or that they had improved the process. MS will probably stick with 16nm, but you never know. I wouldn't have expected NVIDIA to use 14nm. I guess they will use whatever's available and affordable.
That is proof...
Proof that for low-end chip you can use GF's 14nm with moderate clocks. Show me any high-end chip using GF's 14nm and you can start to talk about it.
TSMC's 16nm is most close any Foundry reached to Intel... anybody saying GF's 14nm is in the same level has no ideia about what is talking.
GTX 1050 uses 14nm because it is a low-end chip with ~1.4Ghz clock.
Try to use GF's 14nm in any high-end chip.
PS. GF's 14nm is probably cheaper than TSMC's 16nm... that why is better to use it for low/mid-end GPUs that didn't require high clocks... for high-end chip you will prefer the more expensive TSMC's 16nm.
Yeap when the leaks shows 5.2GHz with LN2 at 2 vcore you know something is not right.Ryzen will be out in a couple of days and it's very much on the same clocks / consumption level as what Intel has with their 14nm. So no idea what you're talking about.
GP107 clocks are limited by it's ability to dissipate power which is in turn limited by its small size. There is no evidence that TSMC's 16nm are any better than what GloFo/Samsung have right now at 14.