Really in-depth and long hands on article. Just published with comparisons to what's announced yesterday at Oculus as well as Morpheus : http://arstechnica.com/gaming/2015/...-world-that-feels-like-an-imax-in-your-house/
The most vital piece of info is the (re?)confirmation that the 3D controllers come packed in as standard which is a huge win:
edit: Some confusion but obviously games are free to use other types of controls.
It just means that 100% of Vive users will also have 3D controllers opening up tons of possibilities which devs can reliably aim for. No fragmentation.
Example video: http://gfycat.com/WideeyedTimelyChafer
The most vital piece of info is the (re?)confirmation that the 3D controllers come packed in as standard which is a huge win:
These controllers have a little in common with Morpheus, which uses the PlayStation Move wands, but again, SteamVR doesn't need users to be right in front of a webcam in order to be tracked in virtual space—and unlike Oculus, which announced its own "Touch" motion controller this week, the SteamVR motion controller will be standard and required, not optional. You really can get up and move anywhere in the playspace, hold SteamVR's controllers to represent your real hands, and manipulate all kinds of stuff in the virtual world.
edit: Some confusion but obviously games are free to use other types of controls.
It just means that 100% of Vive users will also have 3D controllers opening up tons of possibilities which devs can reliably aim for. No fragmentation.
Example video: http://gfycat.com/WideeyedTimelyChafer