Well I think because of Oculus shipping with an xbox controller, the market is already guaranteed to be fragmented. Developers will code their games to be accessible to the widest audience, and I doubt Valve will deny games being made on traditional controllers.
That said, I'm totally down for anything and everything motion control related regarding VR. Vive is winning my heart currently, but the oculus touches seem amazing.
Too amazing. Those things are tiny. Where do haptic feedback and power components go?