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Obsidian on why their Microsoft published XB1 RPG Stormlands got cancelled

Nirolak

Mrgrgr
IGN said:
...

"It comes down to budget and it comes down to having a champion [at Microsoft]," Urquhart said on the latest episode of our monthly interview show IGN Unfiltered. "I can see games that had champions and weren't canceled until $80 million were spent.... There's games that had a $10 million budget and had a champion and ended up the budget was $60 million and it shipped."

Urquhart went on to explain that when you're making a big-budget game, "there has to be someone at the publisher" who can defend the project and assure the higher-ups the game is going to be good. In the case of Stormlands, unfortunately, Obsidian didn't have someone like that to champion the game at Microsoft.


"There has to be someone with that attitude and the ability to defend the game," he added, using Baldur's Gate as an example of how important it was for them to have someone to champion the game at Interplay when poor European sales forecasts were going to negatively impact its success in American markets. "For a game to truly be big, it often has to be pushed and it has to have ads and PR," he explained.

Urquhart concluded by saying: "Why did Stormwinds get canceled? Stomwinds got canceled because we didn't have an advocate."

...
Source: http://www.ign.com/articles/2017/02...gn-unfiltered?abthid=588ba8fb8f09182d2100000a
 

Raysoul

Member
Between this and Scalebound, it seems Microsoft will only publish games that will be a guaranteed money maker.
 
Champion also translates to "someone with sufficient leadership/influence at the publisher side who are willing to put their neck on the line to carry a mismanaged/over-budget project they believe in to the finish line."
 
I believe it,
the quality of a game is usually in disarray until quite late in a project, and even potentially until the final months as polish is added.

Like, Obsidian has a history of great RPGs, they know what they are doing. If the story and concept work looked excellent, then I could certainly see it being worth it for Microsoft to have stuck with Obsidian until the end, perhaps even giving them extra budget to ensure that final layer of polish. It could have filled a nice void in the 1st party lineup where Bioware used to sit.
 
Between this and Scalebound, it seems Microsoft will only publish games that will be a guaranteed money maker.

Same with every other publisher?? In fact this is probably less true of MS.

MS cancels games they think are bad. Better than releasing a mediocre game.
 

Comandr

Member
Between this and Scalebound, it seems Microsoft will only publish games that will be a guaranteed money maker.

While unfortunate that promising looking games get canceled, Microsoft IS a business, and the only reason they are doing this gaming thing is to make money. Furthermore, since they aren't exactly dominating the market, they have to be even more cautious on what will end up losing them money.
 

Fuchsdh

Member
Champion also translates to "someone with sufficient leadership/influence at the publisher side who are willing to put their neck on the line to carry a mismanaged/over-budget project they believe in to the finish line."

Yep. I get what he's saying, and he's entirely right, but it's also excusing mismanagement and failure on your own part. If your product can only come to market with basically some guy willing to subsidize your screwups, can't say I blame the publishers for cutting.

It's an issue of missing the forest for the trees. He obviously wishes he had a guy who was willing to go to bat for him, but scale it out to all the various projects that get canned and you'd see it'd be unsustainable if everyone got that chance. Sony could deal with one The Last Guardian, they couldn't make money if their stable is full of companies making games that way.

Beyond this issue the Unfiltered interview is really interesting, although people who played the games referenced will probably enjoy it more.
 

Principate

Saint Titanfall
Champion also translates to "someone with sufficient leadership/influence at the publisher side who are willing to put their neck on the line to carry a mismanaged/over-budget project they believe in to the finish line."
This isn't unique to the game industry. Litterally any project at any company at all has a champion. They're just talking about general project management.
 
Speaking from consumer goods corporate experience (non-gaming), this is very true and the power of an advocate/project champion is far more than you would think.

Every company will generally invest some amount of money into projects or activities that they think will differentiate them/or set a new tone compared to the stable, rational investments. Trying out new stuff in marketing or projects is very common.

However, those things are also the first to get cut when the squeeze gets tight because they are not core to the company's key deliverables. In many cases, it takes a strong project champion to defend the need to continue these projects, because they are the ones who'll convince the boss to reduce investment in the sure-fire projects for the sake of the pet project.
 

Nzyme32

Member
I watched the whole interview the other day - basically he says that the advocate for the game was quickly replaced after Obsidian signed the deal. The new person replacing that guy wasn't so keen
 

farisr

Member
Cancellations and what not are realities of development. The only issue I have with MS is hyping up games and then cancelling them. If you're showing a game as a key part of your upcoming lineup, then deliver on it. Otherwise, if you're unsure of how it's turning out or are not fully committed to doing everything possible to get it released in some form, then don't show it at all.

this game's cancellation = meh, it happens.
scalebound, fable legends, phantom dust = bad.
 

Shengar

Member
Microsoft would never have their own Demon's Souls then.

Yes, I know it was sent to die by Sony due to negative reception but at least the game is finished then released, not canned forever.
 

OldRoutes

Member
Cancellations and what not are realities of development. The only issue I have with MS is hyping up games and then cancelling them. If you're showing a game as a key part of your upcoming lineup, then deliver on it. Otherwise, if you're unsure of how it's turning out or are not fully committed to doing everything possible to get it released in some form, then don't show it at all.

They hadn't announced that game, though...
 
Yea you tell em guys!!
Everyone knows the BEST games are ALWAYS guaranteed money makers from inception until release!!

Got no time for new things or risk. Gimme those sweet sweet guarantees.
 
Cancellations and what not are realities of development. The only issue I have with MS is hyping up games and then cancelling them. If you're showing a game as a key part of your upcoming lineup, then deliver on it. Otherwise, if you're unsure of how it's turning out or are not fully committed to doing everything possible to get it released in some form, then don't show it at all.

Hey they still dropped tens of millions so obviously they went into it believing in it. Why wouldn't they hype it?
 
This isn't unique to the game industry. Litterally any project at any company at all has a champion. They're just talking about general project management.

I know. I'm just expanding that the reason why some won't step up to the champion's plate because generally, when we're talking millions of dollars, it's a matter of a senior executive putting their job on the line or effectively risking any chance of future promotion if it fails.
 

Kill3r7

Member
I know. I'm just expanding that the reason why some won't step up to the champion's plate because generally, when we're talking millions of dollars, it's a matter of a senior executive putting their job on the line or effectively risking any chance of future promotion if it fails.

Correct.
 

mlclmtckr

Banned
I hate when companies act like a business

I hear what you're saying but this isn't just that. Companies have to be able to gamble a little.

Look at movie studios, they throw a bunch of shit at the wall and count on their big tentpoles to make up for any bombs. They take risks because that's how you build your brand and how you take advantage of the occasional surprise hit.
 

Instro

Member
I watched the whole interview the other day - basically he says that the advocate for the game was quickly replaced after Obsidian signed the deal. The new person replacing that guy wasn't so keen

Right. We know this game was canned early in development, I'm not sure why we have people in here immediately claiming it was mismanaged. Everything we've heard makes it pretty clear that winds blew in a different direction, and MS realized they did not actually want to fund a AAA RPG. Unfortunately they pulled the rug out from Obsidian in the process.
 

K' Dash

Member
wow that sounds horrible, i wouldnt want to be work in this company!

lulz

I will tell you 1 example of why your post is really stupid: Square didn't think bravely default would be a success because it was a Old School RPG and they thought it would bomb in the West, they gave it a chance and boom, we have a nice new IP with sequels to come.
 

Kikorin

Member
Well, I'm curious to know wath MS will show this year, because seems the exclusive lineup is increasingly poor.
 

Nzyme32

Member
Right. We know this game was canned early in development, I'm not sure why we have people in here immediately claiming it was mismanaged. Everything we've heard makes it pretty clear that winds blew in a different direction, and MS realized they did not actually want to fund a AAA RPG. Unfortunately they pulled the rug out from Obsidian in the process.

It wasn't canned so early if I recall correctly.
 

reson8or

Member
While unfortunate that promising looking games get canceled, Microsoft IS a business, and the only reason they are doing this gaming thing is to make money. Furthermore, since they aren't exactly dominating the market, they have to be even more cautious on what will end up losing them money.

While this is true it's not entirely accurate. Microsoft's goal is to get a foothold in the living room. This was their goal with the original Xbox and remains today. This is why they pushed TV so hard at the beginning of this gen. Money is the ultimate goal, but being in the living room for MS is just as if not more important as it allows them inroads to other markets.
 

ShowDog

Member
wow that sounds horrible, i wouldnt want to be work in this company!

lulz

If Stormlands sold someone an Xbox there are plenty of revenue streams Microsoft could capitalize on, from $60 controllers to monthly online access fees to royalties for every additional game sold over the life of the platform. Their exclusive lineup is a problem because they have cancelled too many games. It's hard to argue that isn't hurting their business.
 

LordRaptor

Member
Between this and Scalebound, it seems Microsoft will only publish games that will be a guaranteed money maker.

That's not at all what he's saying.
He's saying if someone at MS believes in it and fights their corner, it gets funded.
That is very different.
 

Patryn

Member
For those unaware, this wasn't a recent cancellation. This happened prior to the original Pillars kickstarter, and was a major reason they absolutely needed that KS to succeed.

In fact, I believe the concept was reworked to be Tyranny.
 

Arulan

Member
It's not just about making money, it's about guaranteeing a lot of money, which is why most large publishers continue to make generic low-risk games.

The only good to come out of this is it forced Obsidian's hand into crowd-funding, and now they can make great games that no publisher would have ever approved, because CRPGs apparently aren't successful enough to invest in.
 

Instro

Member
It wasn't canned so early if I recall correctly.

If I recall the stories about it, it was cancelled during early meetings to green light the project, although I'm sure Obsidian had already done some pre-production beforehand. MS was also insisting on Kinect features at the time.
 

Durante

Member
For those unaware, this wasn't a recent cancellation. This happened prior to the original Pillars kickstarter, and was a major reason they absolutely needed that KS to succeed.

In fact, I believe the concept was reworked to be Tyranny.
Yes. That and more is discussed in the original interview, which we already had a thread about.

The interview is great, I encourage everyone with even a slight bit of interest in the topics at hand to watch it.
 

jtb

Banned
Bethesda should have just bought Obsidian years ago. Fuck it, have them making off-year Elder Scrolls and Fallout games like Treyarch did with Call of Duty.
 
Maybe we should just trust MS to know better on this one? Seeing as how none of us have even seen this game? I mean even with Scalebound when all of us saw how crap the reveals were and MS's decision was still questioned, I guess I shouldn't expect that from people.
 
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