Yep, I'm always amazed by how quick the defense force for MS is on the draw on this site.
I'm always amazed by how fast people jump to playing armchair corporate interests, rather than their own (Not just Microsoft).
Yep, I'm always amazed by how quick the defense force for MS is on the draw on this site.
I hate when companies act like a business
It's almost as if they're running a business or something.
While unfortunate that promising looking games get canceled, Microsoft IS a business, and the only reason they are doing this gaming thing is to make money. Furthermore, since they aren't exactly dominating the market, they have to be even more cautious on what will end up losing them money.
Yep MS doesn't support something they don't feel will be a money maker. How dare them.
Can't really feel sorry for Obsidian. Make a better game on time and on budget. This isn't a charity.
Maybe we should just trust MS to know better on this one? Seeing as how none of us have even seen this game? I mean even with Scalebound when all of us saw how crap the reveals were and MS's decision was still questioned, I guess I shouldn't expect that from people.
Ummm yeah, I hope they do exactly that...
Sunset Overdrive was not a success. It's a great game but it didn't sell well and probably didn't move many consoles. It seems Microsoft is trying to push online/games as a service pretty heavily, yet they are either pushing those goals onto otherwise single player projects, or cancelling those projects before they ever make it to market (Fable Legends)To be fair, how many big, expensive publishing/funding deals with external developers have backfired on MS this gen? I think their biggest success so far has been Sunset Overdrive which still absolutely underperformed (which is a shame, because discounting Smash Bros on Wii U it's easily my game of the generation).
Look up sales of Gravity Rush or it's sequel it's not setting the world on fire, it won't be making them a ton of money. Why else would they release them if not for the fans?
Where's Sony has no issues selling Gravity Rush and Gravity Rush 2 even though they don't sell that well and probably don't actually make them that much money, but they do it for the fans.
Xbox defense force activate
lol whut. Go back and check my post history if it compels you, 90% of my posting are all Sony-related, because I lean PlayStation.
I'm just expanding the context of the language for those unfamiliar with what it means to be a product champion and the risk involved in it.
I know it wasn't a success. That's literally my point lol. Their biggest success in publishing external games this gen wasn't an actual success, so of course they're going to be a lot more cautious in the games they do put out, as well as changing up the format of projects they're pursuing, for better or worse.Sunset Overdrive was not a success. It's a great game but it didn't sell well and probably didn't move many consoles. It seems Microsoft is trying to push online/games as a service pretty heavily, yet they are either pushing those goals onto otherwise single player projects, or cancelling those projects before they ever make it to market (Fable Legends)
What?It's a shame but it's true in any business, no one wants to stick out their neck for something unless they truly believe it will succeed.
Lmao even in GAF people believe this eh? If they do it for the fans why not have the games come out for free?
In addition, Gravity Rush is Japan Studio's baby, and Japan Studio is one of Sony's largest and has a hand in the development of a ton of titles. I'm sure it's worth funding to keep the studio heads happy while they get their money's worth out of Japan Studio from their collaborations and xdev stuff.To be fair, it probably didn't cost them nearly as much to develop those games.
Xbox defense force activate
There's always a caveat. How will you dismiss Quantum Break? If Recore was shit...isn't that proving they don't only release certified hits?
Between this and Scalebound, it seems Microsoft will only publish games that will be a guaranteed money maker.
Much like the Halo megabloks game, it was never actually announced and still in pre-production . Yet it plays into the narrative of MS cancels everythingNever heard of this game to be fair. It was cancelled in 2015? They ever announced it?
Yup. Without knowing the budget or team size of Gravity rush, you can't just say Sony was being charitable. Plus if they have employees in the Japan studio just there, they have to work on something. Like same for Knack 2. You have bodies that need work and the budget probably isn't huge for itTo be fair, it probably didn't cost them nearly as much to develop those games.
I believe it was cancelled without ever being properly revealed.Never heard of this game to be fair.
That isn't their biggest externally developed success though. Ori and the Blind Forest, State of Decay, and Dead Rising are all more successful. Why even bring up Sunset Overdrive when it bombed?I know it wasn't a success. That's literally my point lol. Their biggest success in publishing external games this gen wasn't an actual success, so of course they're going to be a lot more cautious in the games they do put out, as well as changing up the format of projects they're pursuing, for better or worse.
I hate when companies act like a business
It's almost as if they're running a business or something.
While unfortunate that promising looking games get canceled, Microsoft IS a business, and the only reason they are doing this gaming thing is to make money. Furthermore, since they aren't exactly dominating the market, they have to be even more cautious on what will end up losing them money.
wow that sounds horrible, i wouldnt want to be work in this company!
lulz
Yep MS doesn't support something they don't feel will be a money maker. How dare them.
I believe it was cancelled without ever being properly revealed.
What?
That makes no sense.
I dont buy that. I mean they dont have a bunch of idiots running the company there, they must have seen the game running on multiple occasions. If they game looks interesting and feels good, they would absolutely not cancel it.
I just dont buy that the only thing wrong with this game was that no one was fighting for it in the US. Id have to imagine that its absolutely more complicated than that.
I hate when companies act like a business
I hate when companies act like a business
You and Doffen.i stay up at night worrying about crackdown.
If MS was serious about getting in on the PC space again they'd do well to buy Obsidian and fund some CRPGS or AAA Open World RPGS from them, while also making new Age of Empires or other strategy titles with at least one other studio. If they had titles that were attractive to the PC market I think they would do a lot better in that space. Obsidian even has tons of staff with experience on F2P online games, leverage that.Obsidian still look they're onboard if MS is. Phil please.
This.Xbox defense force activate
This.
It's not even good business because now the Scorpio will barely have any exclusives.
Devs really need to learn to working with Microsoft is practically a death sentence.
They should pick better, more suitable projects then. It wouldn't hurt them to risk a few with low projections either, if it can help their brand perception.
I could well be wrong, but I feel it is somewhat understandable that it is harder to trust in the output of a studio on the other side of the planet that you can only communicate with via translator and that you may only visit to get a handson a couple of times a year, than one thats a couple of hours away and works the same hours you do.
Surprisingly a game can still take risks and be good, Recore was just a poorly made game.
Why would I dismiss Quantum Break? It was a standard 3rd person shooter.
Phil Spencer said:I know we have to take risks, I realize right now probably sounds hollow but I agree.
I honestly wonder how they're managing to justify Crackdown 3 development when we haven't seen anything and it's been 3 years.
Xbox defense force activate
I know that beggars can't be choosers when it comes to game development but that just showcases how screwed up the industry is. They really need to unionize like the film industry.Post like this show a complete lack of understanding of how the business side of this industry works.
Ori is a small budget, downloadable game. It's not really relevant here. State of Decay is a port of a 369 game, isn't it? I did forget about Dead Rising 3 though.That isn't their biggest externally developed success though. Ori and the Blind Forest, State of Decay, and Dead Rising are all more successful. Why even bring up Sunset Overdrive when it bombed?