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DF on Zelda Switch: Docked has major frame drops, portable doesn't (no score talk)

Theorry

Member
https://www.youtube.com/watch?v=gpqaTdflkNU

Docked version runs at 900p and Portable at 720p. Portable looks abit better image quality wise because of the 720p native screen.
Docked has some framedrops. Not really because of whats happing on screen. Looks more like a streaming issue. Portable is pretty solid.

Eurogamer said:
Beyond performance, there is very, very little to separate the visual experience. Yes, the game runs at a higher resolution when hooked up to your HDTV, but the presentation on the 720p 6.2-inch display looks beautiful, and while the pixels-per-inch metrics may not impress by smartphone standards, it's still enough to ensure that the complete lack of anti-aliasing isn't that much of an issue, especially as the game renders at the screen's native resolution. Zelda looks crisp and precise in handheld form, while the blown-up image on your flatscreen serves to emphasise the less impressive aspects of the game's image quality.

However, playing while docked highlights one visual improvement: texture filtering still isn't great, but it's clearly improved over the handheld version, resolving more ground detail in particular further away from the player. Will you actually notice outside of eyeballing screenshots? It's highly unlikely. Miniaturising the action onto the 6.2-inch screen makes the difference virtually indistinguishable, and the improvement - such as it is - manifests as a 'band' of additional texture detail just ahead of the Link character.

Otherwise, the experience is identical. Nintendo could have made minor tweaks to engine settings in order to accommodate the handheld mode's slower GPU clocks, but as it turns out, that's not required. The lighting is unchanged, level of detail transitions and pop-in (such as it is) are like-for-like and shadow quality is a match. Overall, expectations of Switch performance here are reversed when looking at final code - going in, we'd expect downgrades in the mobile execution of the game owing to reduced GPU power, but it's actually in handheld form where we find the smoothest experience.

http://www.eurogamer.net/articles/d...e-legend-of-zelda-breath-of-the-wild-face-off

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MOD EDIT
Also, I think it's worth pointing out that this is a technical thread and not the review thread. We really should quit discussing whether or not this calls into question the current Metacritic score. That's really derailing the discussion here.
 

Volotaire

Member
This is with the day one patch installed too.

A complete breakdown of how Zelda runs on Switch in docked and handheld modes. Performance is certainly eye-opening. And yes, the day one patch is installed.
 
20 fps in 2017 is a bummer.

This type of comment is so obnoxious.

20 fps has ALWAYS been a bummer. Why do people always feel the need to say "in 2017", like a smooth framerate is some modern thing?

We REALLY need a performance patch for the docked mode. Playing in portable mode seems great.
 

Coxy100

Banned
This type of comment is so obnoxious.

20 fps has ALWAYS been a bummer. Why do people always feel the need to say "in 2017", like a smooth framerate is some modern thing?

We REALLY need a performance patch for the docked mode. Playing in portable mode seems great.

I see nothing wrong with their comment. What they mean is that with technology nowadays - as it's obvious better each year - we shouldn't be dipping that low.
 

Interfectum

Member
I see nothing wrong with their comment. What they mean is that with technology nowadays - as it's obvious better each year - we shouldn't be dipping that low.

Nah, the "2017" thing is obnoxious. Framerate has never been tied to whatever year it is. We are going to have 20 fps games on PS6 trying to push out 8k pixels decades from now.
 
Since i don't want to watch anything and my console will be delivered at anytime what's the deal?

Sustained drops to as low as 20fps in docked mode, stable 30fps in portable (da fuq?). Virtually identical visuals apart from some minor texture filtering differences, and an IQ difference due to docked running 900p and portable 720p. Looks great in portable due to 1:1 pixel mapping.
 
I see nothing wrong with their comment. What they mean is that with technology nowadays - as it's obvious better each year - we shouldn't be dipping that low.

It has nothing to do with technology. It has everything to do with dev time and priorities.
 
Just res difference from 720p to 900p docked. Filtering line increased slightly for docked.

But huge framerate issues to pay for it. Should have just stayed on 720p docked because it's solid 30fps there.
 
Holy shit, didn't expect those performance drops in docked mode. Not being able to maintain 30fps at 900p (with no AA or motion blur) for a Wii U port doesn't bode well at all...
 
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